View Full Version : I need a crash course in WoW
Hovis
Monday, 4th April 2005, 15:44
I'm still not getting anywhere with this game and my deadline is getting nearer so if anybody could help me out I'd be most grateful. Anywho what I need to know is:
1. What is PvP like? Is it generally one on one or is it more clashes of organised teams? Is most fighting gangs of one faction jumping on individuals from another? Are there ever any really huge battles?
2. What is the fastest way to level?
3. What level do you start PvPing at usually?
4. Are there any consequences to dying in PvP? Can you be looted? Do you get XP from killing other players and can you loot them?
Any help much appreciated :D
Ludicrouse
Monday, 4th April 2005, 15:53
I'm still not getting anywhere with this game and my deadline is getting nearer so if anybody could help me out I'd be most grateful. Anywho what I need to know is:
1. What is PvP like? Is it generally one on one or is it more clashes of organised teams? Is most fighting gangs of one faction jumping on individuals from another? Are there ever any really huge battles?
All of the above... PvP can happen any time/place and with any combination of classes or player amounts
2. What is the fastest way to level?
Fastest way to lvl is prolly a combo of Quests and rapage. MOST efficient way is just pure standing still rapage of anything that comes past. On average it takes 6-7hours to lvl with just pure mob ownage
3. What level do you start PvPing at usually?
20+ Any lower and you will gett insta-owned
4. Are there any consequences to dying in PvP? Can you be looted? Do you get XP from killing other players and can you loot them?
Only consequence is a lil deacy or revive sickness from spawning at the graveyard. Other than that its a No, No and No
Any help much appreciated :D
Your welcome :p
Peete
Monday, 4th April 2005, 16:23
1 : PvP can only happen in Contested territories.
In Alliance/Neutral territories (starting zones + lvl 10-20 zones), it can happen if the alliance/horde dude strikes 1st. His flag turns neutral so he can be attacked.
From what I've experienced on the beta PvP server, it was small fights, 5vs5 max.
But it was rarely a fair fight, usualy 2vs1 / 3vs2 / 5vs1 / etc :p
Organised guild fights need lot's of organisation from both guild, so they are quite rare. Battlegrounds should help that.
2 : Fastest way to lvl is doing quests
3 : You can start PvPing as soon as you enter a Contested territory
3. The only downfall of dying in PvP is that you have to walk to your corps to resurect. You don't lose any money / item / XP / etc. Your equipment doesn't get damaged.
Daymare
Monday, 4th April 2005, 21:58
interesting how ludi, as a pve player is telling you how pvp is :)
PvP is truly something that starts around lvl 20 if you chose it, at lvl 25 you don't really have a choice.
That you will get instantly owned if you are lower is not completely right, seeing that a small group of players can defeat a much higher level player without much trouble.
Most players on PvP servers are easy going and not very interested in pvp when they are doing missions, hence it is not that dangerous to travel in contested areas ( how ever I fear this will change when the honour patch comes out)
ganking is something that almost never happen, how ever you get the occational bored lvl 60 rogue :)
Pvp normally happens in small groups, but you also get larger scale battles 10+vs10+ players, and up to around 50 players on each side ( around 30 each side is when the lagg fest starts)
Pvp is very fast and is usually over in a few seconds, it is something that happen quite often on pvp servers, but not something that stops your normall questing time even in contested areas (and no, not even in ungoro crater ;) )
GuardianAnge1
Monday, 4th April 2005, 22:25
PvP on PvE servers is different though, and I think that you should mention it:
At any level you want, normally 20-25+ you start seeing people from the other faction (allience/horde). Since it's PvE, its totally safe. If you want though, you can type /pvp and you're "flag" will be raised showing that you are in the mood for PvP. Now, a human (as in non-computer) player from the other faction now views you as an enemy (his mouse turns into a sword when placed over you). He is still safe though. Once he right clicks on you though, his PvP flag is also raised and you may fight. Otherwise, 5 minutes later, your PvP flag will automatically go away unless you fight PvP.
That is small-scale PvP on a PvE server for you. Then you get raids. Now, i'm sure that you've been to places like Stormwind or the main "capitals" in Kalmidor, Azeroth. Around them, and around other small villages, you have probably seen NPC guards or people. These people are constantly PvP enabled. If a horde character comes into a allience zone, and city, he can attack these people if he wants, thus activating his PvP flag. This is where you get raids. Large amounts of high level players come together and form a raid party (like a group, but mucho of people more). This raid will then go and attack NPCs and human players. They might even decide, if they are strong enough, to go to these capitals and try kill the king or whoever runs the place. This is normally fooking hard since: 1, the guards normally are around lvl55+, 2, there are a lot of guards and 3, the bosses are normally lvl 62+ eliets. It can happen though that the king is killed.
So, that's PvP on a PvE server. Think of it as a lighter, optional version of the PvP server (that's why i like it).
hope it helped :D
(feel free to quote me :D)
Ludicrouse
Tuesday, 5th April 2005, 00:42
interesting how ludi, as a pve player is telling you how pvp is :)
PvP is no Different regardless of server.
If your PvP enabled on a PvE Server its exactly the same as being PvP enabled on a PvP Server.
I personally PvP whenever i can... but sometimes i dont want to. With a PvE server i have the luxury of going about my business without some lvl60 Shaman deciding that my ass is just to tempting to pass up :p
Ive been in huge 200+ PvP raids and small 1v1 raids....
Same shit..
Nyana
Tuesday, 5th April 2005, 08:31
Fully agree with Daymare
The so called fear of 'ganking' at PvP servers is a bit over exaggerated, yes you have the occasional fights in Booty Bay and STV, but what do you expect, it's the first zone where Alliance meets Horde, so yes you have some clashes over there but mostly in the evening and besided the entire theme (pirate city) is based on that so ganking fits in Booty Bay in my opinion. I remember me and Peete doing a quest in Feralas escorting a battle chicken to his take off area and we got aided by a much higher lvl horde dude. You have twats and good players, it's about 50-50 I think, not sure how it is in retail now since i'm on a PvE server. I really miss the fights on PvP because in PvE all you can do is turn on your flag and therefore you lose the first-strike advantage and the element of surprise :)
The only organised PvP battles i've seen and fought in is the Southshore vs Tarren Mill fights, 2 small towns with Soutshore being Alliance and Tarren being Horde, with a short distance in between. Also there is the occasional raid on The Crossroads (Barrens, Horde village) and Auberdine (Alliance village). You have a special channel in the game called WorldDefence, the system announces what place is under attack and shortly after people react to it, forming anti-raids in Ironforge or on location.
FuSs
Tuesday, 5th April 2005, 09:04
i can count the times i was ganked on one hand.
usually you ignore each other and pretty often you even help the 'enemy'.
at least in the lvl30+ areas.
the lvl 20 - 30 areas are full pvp pretty often.
people wanna try it out and thats the first time you meet enemies.
for example:
you cant expect mercy in hillsbrad foothills and usually there is a lot of pvp going on.
on the other hand in desolace and stv there isnt much pvp. the graveyards are far away and everyone prefers to level up.
Daymare
Wednesday, 6th April 2005, 13:37
no offense meant ludi, with my post. But I disagree that pvp is the same thing on either server. As Nyana stated, you lose the element of surprise or being surprised. Which is something pvp is a lot about. Anyway I also agree that the PvE system where you can "turn on pvp" is quite nice, enabling pvp also in carebear servers.
Ludicrouse
Wednesday, 6th April 2005, 18:36
Element of Suprise is defined as "Catching your opponent unawares".
You can in PvE... Numerous times i have wandered through many contested zones and seen a Horde PvP enabled player leggit past me.... I follow him, wait for him to stand still and shadowmeld so he dont see me...
WHAM.... Aimed shot in the nads and the screwball goes down....
He never saw me until that first shot left the bow.
You dont have to type /pvp if your attacking a player already flagged. PvP IS no different on either server.
All that is different is you dont have to type /pvp if you want to make yourself open for attack.
Daymare
Wednesday, 6th April 2005, 19:25
just one thing I would like to point out:
Let's say you are running through the hills pvp flagged... you see a character 2 levels lower than you, not pvp flagged. He runs after you, and points and laughs. You can't do anything. He follows you and continues to laugh, then about 7 guys lvl 60 show up and wtfpwn you.. you couldn't do anything because HE was not pvp flagged :)
Just a thought.
FuSs
Wednesday, 6th April 2005, 21:06
Element of Suprise is defined as "Catching your opponent unawares".
You can in PvE... Numerous times i have wandered through many contested zones and seen a Horde PvP enabled player leggit past me.... I follow him, wait for him to stand still and shadowmeld so he dont see me...
WHAM.... Aimed shot in the nads and the screwball goes down....
He never saw me until that first shot left the bow.
You dont have to type /pvp if your attacking a player already flagged. PvP IS no different on either server.
All that is different is you dont have to type /pvp if you want to make yourself open for attack.
the problem is that he couldnt attack you.
maybe he spotted you but you had the first strike because he was flagged and you were not.
my personal opinion is that this kind of pvp sucks.
FuSs
Wednesday, 6th April 2005, 21:08
double post :rolleyes:
this forum is really slow atm
Ludicrouse
Wednesday, 6th April 2005, 21:49
Your still not proving that there is any difference between PvP on a PvP server and on a PvE Server.
The only difference i see is that on one your PvP flag is permanant.
PvP is PvP.... Regardless of where u play.
Hovis
Thursday, 7th April 2005, 04:56
Let me get this straight though, if you kill somebody, do they gain or lose anything? Do you gain from killing them? Is anybody even keeping score?
FuSs
Thursday, 7th April 2005, 06:16
If you die to a player you lose NOTHING apart from the time to run back from the graveyard to your body.
Instead you can chose to respawn at the graveyard's spirit healer and lose item durability (which equates money loss due to repair) and gain summoning sickness for some minutes.
Right now you gain NOTHING if you kill a player.
Its planned for one of the next patches that you will gain honor points if you kill enemies at your level or higher.
These honor points determine your player ranking. The higher you are the more access you have to better pvp equipment and tools (e.g. officer mount, battle standard...).
The ranking isnt static. That means not everyone can gain the highest rank.
Only the highest 0.1 % of the playerbase have the highest rank.
2% have the 2nd highest rank
5% have the 3rd highest rank
and so on
Peete
Thursday, 7th April 2005, 08:40
The honor is BS because it only applies on NPCs, you won't lose honor for grey kills.
Concerning having your PvP flag on on a PVE server, it's like being in a gay bar without pant (sorry for the hazardous comparaison), you set yourself in a position on weakness, just asking for being ganked...
So if both character have their flag on, the PvP is exactly the same.
But if you're looking for PvP action, wandering in a contested territory with your flag on, you have to be very confident in your skill. :)
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