View Full Version : New Age Of Conan Screenies
Ludicrouse
Friday, 15th December 2006, 22:40
Videos & Screenshots
Here (http://community.ageofconan.com/wsp/conan/frontend.cgi?session=ciq3pqwwqhngo0ur2x0135no3a9oj 1&func=frontend.show&func_id=1036&template=inc_images&selected=1036) enjoy, the Castle/Fort ones look superb.. i definatley needed a tissue after looking at them.
This is (http://www.gamevideos.com/video/id/7981#) a video showing the UI and how the game will play. Its 3mins long and looks ever soooo sexy, the textures look amazing.
Developer Interview Video (http://streamingmovies.ign.com/pc/article/751/751152/conan_vidinterview_121406_wmvlowwide.wmv) has some nice shots of the game and some of the magic, they also discuss some of the features and especially for Lean it has a short bit with a drunk guy throwing punches and flailing wildly.
Leaked PvP Movie (http://www.youtube.com/watch?v=bEndk3fElu4&mode=related&search=) not sure which game mode it is, i think it may the be the Capture The Flag mode. As you can see its fast paced.
Dev Commentery (http://streamingmovies.ign.com/pc/article/709/709317/conan_devcommentary_051806_wmvlowwide.wmv) has to be watched 20mins of explaining all the key points in the game and to show it off, even the player cities and mounted combat.
Previews and Reviews
IGN Preview (http://uk.pc.ign.com/articles/751/751055p1.html)
The opening cutscene brings the player view flying over a slave ship at night. Not only does it offer the opportunity to show off the wonderful lighting and reflections on the water, but also sets the scene in the hard world of Hyboria quickly. The view moves down into the galley of the ship where players can then pick their characters. After gender and race have been selected, players can fiddle with the appearance sliders, which offer an incredible range to select from.
Gamespot Preview (http://uk.gamespot.com/pc/rpg/ageofconanhyborianadventures/news.html?sid=6163211&mode=previews&tag=previews;story;1)
Godager transported his character (now dressed in fancy armor and armed with a gleaming sword) to a distant valley to battle a bunch of barbarians. The combat system in Age of Conan is more like one found in an action game than a typical massively multiplayer role-playing game. There is no autocombat, where you simply click on a target and watch as your character attacks until the target is dead. Instead, like in an action game, you have to control your character's strikes. You can execute combination moves, so instead of a simple jab, you can try a mighty swing to behead your opponent.
Team Xbox Preview (http://previews.teamxbox.com/xbox-360/1502/Age-of-Conan-Hyborian-Adventures/p1/)
Conan starts with a standard Create-a-Character editor that features loads of sliders you can use to customize your persona’s look. Funcom is also going for high realism, with facial hair, wrinkles, scars and other elements available to “paint” onto the character to make it unique. With the intention to create what Gaute Godager, Conan’s game director at Funcom, calls a “mature MMO” that’s “dark and evil,” this kind of character editing will surely help.
Vault Network (http://vault.ign.com/View.php?view=Articles.Detail&id=8)
Another PvP aspect looks like it’ll bring some humor to the experience. Product Director Jørgen Tharaldsen demonstrated some of what will make up the drunken bar brawling players can engage in. Though you can catch a few winks at a town’s inn, we suspect that more players will choose to drink and get rowdy, starting massive fights with other patrons. Though it sounds like it’ll be a simple free-for-all, Tharaldsen noted that what you choose to drink will affect your character in different ways, diminishing some skills while enhancing others. One thing that will be a constant across all players is the animation: Tharaldsen cycled through a few of them, and all appear to be variations on the stumbling and wild flailing that you’d find at closing time in any real-world bar should the customers pair off for some fisticuffs.
Voodoo Extreme - Includes Pics (http://ve3d.ign.com/articles/750/750993p1.html)
Age of Conan was designed to be Rated M from early on. As such, the designers have obviously had fun with some more "mature"-oriented content, such as wenches running around in skimpy thongs. (Sorry girls, but there were no dudes in elephant trunk undies that we noticed.) Lack of clothing aside, there are several aspects of gameplay we saw and heard about that caught our eye. As you would expect from a game called Conan, the combat is very physical, gory and gratifying. You learn combat feats, which include stuff such as active positional attacks and styles.
Race Information
Aquilonian
Classes: Rogue, Priest, or Warrior
Starting place at level 20: Tarantia
God: Mitra
Aquilonia is considered the mightiest kingdom of the west. it has a high level of civilization and a rich cultural diversity. The climate is temperate and pleasant. In war, the Aquilonian rely on heavily armed cavalry and a strong infantry.
Cimmerian
Class: Rogue, Priest, or Warrior
Starting place at level 20: Broken Leg Glen
God: Crom
Cimmeria is in the cold, northern reaches and is the homeland of Conan himself. They are known for their strength and ferocity throughout the western world. For the Cimmerian's war is the only known way of life, but they have a strict code of honor and loyalty. They usually live in tribes in the dark woods of Cimmeria.
Stygian
Class: Rogue, Priest, or Mage
Starting place at level 20: Khemi
God: Set
Stygia is known as the Serpent of the South. It is an Egyptian-like area that is home to many enemies of Conan. Their society is dominated by the priesthood, and goverened by fear of Set. It is death for someone who is not a Stygian to enter the land of Stygia. The only exception to this rule is the harbor-city of Khemi, in which merchants are allowed to enter during the day to sell goods.
Ludicrouse
Friday, 15th December 2006, 22:52
Class Information
Soldier
Able to wear heavier armor than any other class, the Soldier is able to soak up damage like no other. The heavy armor also allows the Soldier to resist knockback attacks more than any other class. Later specialization classes gain a defensive and offensive stance, the Soldier is able to decide whether to hunker down when under attack, or go into a battle frenzy and significantly increase damage output while lowering defense.
Sub-Classes:
Guardian
Encased in the heaviest armor and carrying around a shield, the Guardian focuses on powerful directional attacks that temporarily damage armor and protection, increasing the amount of damage the enemy takes.
Specialties: tank, heavy armor (including full plate), shield, one handed edged, directional damage mod
Halberdier
Encased in the heaviest armor, the Halberdier specializes in pole arms, trusting in evasion to avoid enemy attacks, rather than a shield to block them. Although limited in the amount of damage they can inflict, the Halberdier does focus on inflicting multiple hits in rapid succession in an area of effect.
Specialties: tank, heavy armor (including full plate), pole arm, multihit Area of Effect
Conqueror
With a standard strapped to their back, the Conqueror leads the charge into battle. Wearing heavy armor and using 2-handed weapons, the Conqueror relies upon evasion to avoid enemy attacks. The standard being carrier around provides a boost the Conqueror team, typically increasing damage. In times of need, the Conqueror is able to take the standard and plant it into the ground in a devastating attack.
Specialties: tank, heavy armor (not full plate), two handed edged, two handed blunt, banner for one group buff.
Liberator
While the standards the Conqueror uses typically increase damage, the standards of the Liberator renew and augment the team in other ways. Wearing heavy armor and dual wielding, the Liberator relies upon evasion to avoid enemy attacks. In times of need, the Liberator is able to take the standard and throw it in a devastating attack.
Specialties: tank, heavy armor (not full plate), one handed edged, one handed blunt, dual wield, banner for one group buff
Zealot
Wearing heavy armor and carrying a shield and blunt weapon, the Zealot has a small amount of priestly ability. Able to augment the team with a single aura, the Zealot is the only class not in the priest class that has healing spells.
Specialties: tank, heavy armor (not full plate), one handed blunt, aura for one group buff, team heal
Dark Templar
Wearing heavy armor and carrying a shield and blade, the Dark Templar drains the life from enemies while attacking. Like the Crusader, the Dark Templar is able to augment the team with a single aura. While able to transfer life to the team, the Dark Templar suffers for this, although with life draining abilities this is rarely a problem. However, the Dark Templar is susceptible to soul corruption effects more than most other classes because of powers they traffic with.
Specialties: tank, heavy armor (not full plate), one handed edged, aura for one group buff, team life transfer, lifetap
Rogue
Unconventional and devious fighters, characters in the Rogue Archetype are those intent on causing maximum harm to their opponents through any means necessary. These classes are not the disciplined soldiers of the warrior archetype, but cunning and often vicious opponents that their enemies would be unfortunate to meet in one of the many dark corners of Hyboria. Capable of dealing great amounts of damage to their victims, they typically wear lighter armor for the sake of mobility and secrecy. Rogues use a variety of weapon combinations based on situation and necessity, dispatching their enemies in a brutally efficient manner.
Sub-Classes:
Reaver
The Reaver is a rabid combatant, harnessing the anger and heat of battle to unleash a devastating flurry of blows. Trained in the art of using multiple weapons simultaneously, Reavers are less concentrated on powerful single attacks as they are on hitting their opponents many times in quick succession. Mostly unconcerned about their own personal safety, they wear light armor for the sake of mobility and speed.
Specialities: One-handed blunt, one-handed edged, dual-wielding, armor debuff, berserking, multi-hit combos and light armor.
Barbarian
The Barbarian is a muscular combatant, focusing on a combination of pure strength and panther-like agility to overcome their enemies. Specialising in using a two-handed weapons for maximum impact, almost all of the Barbarian's attacks are area-of-effect. Having a mastery of sweeping and wild swings, the Barbarian relishes the opportunity to crush as many opponents as possible in a single blow.
Specialities: Two-handed blunt, two-handed edged, stun, evasion debuff, multi-target combos and light armor.
Defiler
Lurking in the shadows and trained alongside those studying the dark arts of necromancy, the Defiler utilizes more unnatural means to dispatch those he intends to assassinate. Whilst not as deeply enshrouded in magic as the Stygian Mages, Defilers are able to consume some of the essence from the spirits of the fallen. Sacrificing this power in strange and dark rituals, the Defiler can be granted unnatural powers temporarily. Defilers do not use conventional poisons, instead relying on the dark energies flowing through their strikes.
Specialities: Dagger, dual-wielding, unholy attacks, draining soul essences to use with special attacks, damage-over-time combos and cloth armor.
Lotus Master
Typically found with both daggers dripping with lethal poisons, the Lotus Master focuses on fast attacks in order to inflict a quick and painful death. Trained with teachings shrouded in mystery, this assassin utilizes various forms of lotus extract in order to cause harm to his enemies or aid himself and his allies. Although a crafty and resourceful fighter, the Lotus Master prefers to let his poisons disorient and ultimately incapacitate anyone unfortunate enough to be his prey.
Specialities: Dagger, dual-wielding, damaging, disorienting, and slowing poisons, restorative elixirs, multi-hit combos and cloth armor.
Master Thief
The Master Thief is the epitome of a dirty fighter, throwing kicks, elbows, and other cheap shots to disorient his foes. With the goal of gaining every advantage they possibly can in a fight, they are known to use many tactics deemed "unfair" by some. Not a poison user, the Master Thieves rely upon precise, powerful attacks to inflict damage as well as land blows that reduce the fighting abilities of their victims.
Specialities: One-handed edged, one-handed blunt, off-hand dagger, damage debuff, snare, blind, damage-over-time and light-armor.
Ranger
The Ranger is a bow-specialist, preferring to stay out of melee combat and dispatch his foes from afar. Relying on accuracy and precision, Rangers are less concerned with mobility and more with self-preservation and maintaining an element of surprise. Masters with their bows, they are able to provide essential ranged cover for their allies, be it through blanketing areas in arrows or sniping vulnerable targets that may be cowering behind the front lines.
Specialities: Bow, high rate-of-fire, volley attacks, sniper attacks, damage-over-time and medium armor.
Waylayer
The Waylayer is a crossbow-oriented marksman, taking advantage of the higher damage and slower firing rate of his weapon when compared to Rangers. Like the Ranger, Waylayers prefer to stay out of melee combat to maintain a high level of survivability while dispatching enemies from afar. The power of their mighty crossbows has been known to rip right through opponents, plunging their bolts into opponents standing or hiding behind them.
Specialities: Crossbow, piercing attacks, knockdown attacks, damage-over-time and medium armor.
Priest
Priests draw on the strength of their faith and their abilities are derived from the power of their respective deities. Each god provides unique aspects to their followers, from the lethal poisons of the snake god Set to the elemental powers of nature itself harnessed by the Stormcaller. The priests of Hyboria can be broadly split between those that follow the shamanic path and those that dedicate themselves as high priests of a deity. Trusting in their respective deities to preserve their lives priests largely wear light armor, and need to avoid direct melee confrontation wherever possible.
Sub-Classes:
Priest of Mitra
With powerful healing abilities and dedicated to Mitra, these priests are able to call upon the power of Mitra to throw back those that would confront them, keeping the Priest safe from harm.
Only Aquillonian and Cimmerian priests may follow Mitra
Specialities: healer, one handed blunt weapons, repulse area of effect ability
Scourge of Derketo
Another excellent healer, the Scourge is dedicated to the god Derketo, calling on the gods power to bring the woes of fire and brimstone to their enemy. These attacks focus on area-of-effect damage spells
Only Aquillonian and Stygian priests may follow Derketo
Specialities: healer, two-handed blunt weapons, area of effect damage
Scion of Set
Dedicated to the god Set, in addition to their excellent healing power the Scion of Set has been blessed by the snake god with the ability to inflict damaging poisons upon their enemies.
With the ability to take a lethal snake form the Scion is not a foe to be underestimated.
When they are faced with the enemy they prefer to wield their sacrificial and ceremonial daggers
Only Stygian priests may worship Set.
Specialities: healer, dagger, poison
Druid
Rather then following one particular deity the Druid is at one with the power of nature. The Druid can call upon swarms of bees and hornets to kill enemies, and has natural healing remedies and abilities to keep their allies standing in battle.
Any race may become a druid
Specialities: healer, damage over time abilities
Bear Shaman
This type of shaman has a powerful mystical kinship with bears and is able to call upon and be infused with the strength of a bear, and even become a bear themselves, providing great melee prowess. While still having good restorative abilities, the Bear Shaman prefers to rend and maul the enemy. The Bear Shaman is also the only priest class that is able to wear medium armor.
Only Aquillonian and Stygian priests may be bear Shaman
Specialities: healer, two-handed blunt weapons
Stormcaller
Masterfully in touch with the elements themselves, this shaman can control and call upon the power of weather to hinder and attack their foes, calling down lightning and creating storms.
Like their fellow shaman their knowledge of restorative remedies and abilities is not to be underestimated.
Only Cimmerian priests may become Stormcallers
Specialities: healer, electrical damage, summon storms and hurricanes
Mage
The mage class is based around inflicting damage from range. In their cloth armor, they are unable to withstand much direct conflict. Given the demonic sources from which some of the mages draw their power, the mage classes in Age of Conan will be able to call on dark powers to help them on occasion even when the enemy gets closer! Through the use of spellweaving, mages will be able to create some staggering attacks.
Sub-Classes:
Herald of Xotli
Some demonologists are either too weak minded or venture too far down the path of demonology to remain untainted. The Heralds are those that bargained with the demon god Xotli and paid the ultimate price, becoming a host to true demonic powers. In battle, the Herald transforms into a demon, preferring to melee opponents and feel the enemy's flesh tear rather than rely on spells, although they retain a fearsome arsenal of spells to call upon as needed.
Specialties: melee mage, two handed edged weapons, summon weapons, demon form
Demonologist
The Demonologist bargains with demons for power, binding them to his will. While able to use certain magic without the aid of demonic powers, the Demonologist is not as studied as other mages, having a need to make blood pacts to reach full potential. Still, the Demonologist is powerful enough to bring demons to this realm and bind them to service.
Specialties: fire or electrical Direct Damage, demon pet, short duration buff to increase casting abilities
Necromancer
The master of unholy magic, the Necromancer animates the dead and corrupts the living. Looking down on the Demonologist for needing to strike bargains for power, the Necromancer needs no such crutch, relying on his own master of death of kill his enemies.
Specialties: Cold or Unholy Direct Damage, undead pets, lifetap
Lich
Where the Necromancer animates the dead, the Lich embraces and joins the dead, if only for a period of time. By fusing with the bones of the dead, the Lich gains impressive physical strength and resilience. In this form the Lich prefers to wade into battle and club enemies to death, although retains access to their full array of spells.
Specialties: melee mage, two handed blunt weapons, summon weapons, undead form
leanmeankillingmachine
Friday, 15th December 2006, 23:17
looks like im going to have to start saving my pennies to upgrade my PC
James24
Saturday, 16th December 2006, 00:25
now this has me interested
Volw
Saturday, 16th December 2006, 02:39
LOL I think we are going to see a lot of kids playing this. Looking at female models ... dark elf from Lineage2 anyone ;)
Suprisingly, this is a good news! Theres nothing better than _raping_, plundering and burning nubs :D
Ludicrouse
Saturday, 16th December 2006, 03:42
Was just reading about the Mounted Combat they plan on implementing.
Loads of people were whining that it would be overpowered, one word comes to mind as a response Schiltrom.
Hovis
Saturday, 16th December 2006, 07:18
Wowser. The only disappointment with this game is that it's an MMO, other people always ruin the good shit. However it is really looking good.
Mounted troops should pwn the hell out of infantry, that's just a given. The fact people are whining about this harks back to the point I made above, having to share this game with arseholes is going to be the weakest thing about it.
Ludicrouse
Saturday, 16th December 2006, 07:55
Too True Mr Hovis...
That said, its going to be tremendous fun with a proper Renegade Legion posse pwning all..
Gunhead
Saturday, 16th December 2006, 11:01
looks like im going to have to start saving my pennies to upgrade my PC
Chop chop then, i'm looking forwards to being your personal tooth fairy in pub brawls! :D
Hovis
Saturday, 16th December 2006, 11:18
Too True Mr Hovis...
That said, its going to be tremendous fun with a proper Renegade Legion posse pwning all..
I propose immediately that Renegade Legion, in keeping with our tradition of being really fast and fucking shit up like ninja Bruce Lee speed freaks, should be a cavalry regiment. We should master the art of fighting on horseback like the mean mofos at the start of the Conan movie murdering the shit out of villagers and getting our pillage on.
Daymare
Saturday, 16th December 2006, 12:04
Too True Mr Hovis...
That said, its going to be tremendous fun with a proper Renegade Legion posse pwning all..
that's what im thinking as well.. player skill determined combat system, tactics, formation battles. Sounds perfect for the Renegades
leanmeankillingmachine
Saturday, 16th December 2006, 14:07
Chop chop then, i'm looking forwards to being your personal tooth fairy in pub brawls! :D
Dont count on it sprog,
I fully intend to get tanked up on brandy and will quite happily shove a barstool up your rectum and then walk off with your girlfriend and shag her senseless.
Hovis
Saturday, 16th December 2006, 14:19
Dont count on it sprog,
I fully intend to get tanked up on brandy and will quite happily shove a barstool up your rectum and then walk off with your girlfriend and shag her senseless.
If it's Gunny's missus that won't take long. :D
Ludicrouse
Saturday, 16th December 2006, 15:11
I was talking to Iron last night about the game, trying to explain the mechanics behind the combat.
I mentioned the Archery in the game and how it was more FPS than you would think.
Heres a screenie of how it works :)
http://community.ageofconan.com/conan/frontend/files/CONTENT/ranged01.jpg
Ludicrouse
Saturday, 16th December 2006, 16:51
Updated OP with a new video "Developer Interview"
Xed
Saturday, 16th December 2006, 19:48
Read the last interview and watched the vids.
The entire guilds aspect of the game, building your own city and defending it, sounds damn nice.
Sounds like the next big thing that RL will do, but tell me:
Why should I/(we) drop WoW for Age of Conan?
(Directed to those who already read alot about the game and can answer the question, so I don't have to read anything else but the answer to my question, lazy,yes :D)
Daymare
Saturday, 16th December 2006, 20:08
1: graphics. way better, and more sophisticated.
2: Guilds being a massive part of the game, with player cities, sieges and formation battles
3: interactive combat system, fps like archery, melee combat that is real time and you use your mouse to "aim" your sword.
4: amazing magic system that allows you to combine spells into one powerfull spell, also includes the dangers of spellcasting and the corruption that it can incurr.
5: mounted combat
Tapja
Saturday, 16th December 2006, 20:09
Read the last interview and watched the vids.
The entire guilds aspect of the game, building your own city and defending it, sounds damn nice.
Sounds like the next big thing that RL will do, but tell me:
Why should I/(we) drop WoW for Age of Conan?
(Directed to those who already read alot about the game and can answer the question, so I don't have to read anything else but the answer to my question, lazy,yes :D)
Cause WoW PvP will most probably suck when compared to Conan (provided the latter manages to defeat the major problem of lag that another FC game used to have). And well, with a bit more fpsish background, I think a lot of RL will welcome a bit more skill demanding game :p
Gunhead
Saturday, 16th December 2006, 21:19
Lol Hovis, FOF!!
Cause WoW PvP will most probably suck when compared to Conan (provided the latter manages to defeat the major problem of lag that another FC game used to have). And well, with a bit more fpsish background, I think a lot of RL will welcome a bit more skill demanding game :p
Yup beating other players and AI enemies in Conan will be more about everyone's personal skill rather than the kit you're wearing - compared to WoW where a completely clueless PvP'er can become a killing machine when he/she outgears the opposition grossly.
That alone is one of the main attractions in Conan for me. Yes if you gather the rare materials and find extremely skilled blacksmith you can get a slight edge with some of the higher quality armor and weapons. But even then if you're an utter nubblescake when it comes to actually playing the game a skilled player wearing a loint cloth and wielding a sharp stick will hand your arse to you proper (well that's prolly exaggeration but you get the point).
Another über feature is the heavy emphasis on guilds, their position and possessions in Hyboria and the tools given to manage it all. Guild built and run PvE towns need defending from NPC, supplies and other resource management and upgrades and the grand boon of the Border Kingdoms (PvP area): claiming and holding a Battlekeep.
Hard to hold back the hype and keep exceptations at check with this game - hope that FunCom won't cock it up.
Ludicrouse
Saturday, 16th December 2006, 21:33
Read the last interview and watched the vids.
The entire guilds aspect of the game, building your own city and defending it, sounds damn nice.
Sounds like the next big thing that RL will do, but tell me:
Why should I/(we) drop WoW for Age of Conan?
(Directed to those who already read alot about the game and can answer the question, so I don't have to read anything else but the answer to my question, lazy,yes :D)
To be a bit more specific than Daymare(altho he sums it up very very well n1 m8).
Graphics
Whilst graphics are very unimportant in the grand scheme of thing, people do play what is pretty. The most important factor here is that AoC is a DX10 game. Now your thinking "Whuupdeedoo fannysticks!" but let me tell you that is a huge advantage.
With AoC being DX10 out of the box the devs have had more time to tweak the textures and all the renderings to take full and absolute advantage of the benefits of the DX version. The game will look better, move better and hopefully play better than a DX9 version. Your going to have a game that will stretch your Video card to its limits and give you a lush, vibrant world which feels alive (Something the current MMO's dont do, everything feels placed) and literally buzzes with life, take the sound and graphic of flies buzzing around, mosquitos skitting over ponds of water. Games like WoW, EVE and Everquest 2 will have to devote substantial developer time into porting for DX10, in fact CCP (EVE's creators) have been working on a DX10 version for months, but still they wont be ready until its almost time for AoC to be released.
Combat System
Combat in AoC isnt going to be your run in the mill MMO combat. The game isnt totally reliant on the D&D Rulesets to calculate hits and such. What it does use the "Dice" for is to calculate hit damage and spell resistances. Everything else is player skill controlled. There is also no way to select your target, you cannot for example click on an enemy have him targetted and launch a spell and have it track him cuz you still have him selected.
Melee combat will work in a similar way to Oblivion or the Jedi Knight games, you manually attack an enemy. There are no Combat Arts as in WoW or EQ2, no Heroic Strike and no Backstab. There is no Auto Attack function, you sit there at the controls guiding every strike via an interesting control system.
When you engage in combat a small circle will appear at the bottom of your UI with up to 6 directional pointers. These pointers represent where your weapon will strike from and by using a combination of positioning and movement you can guide exactly where your weapon will strike the target.
Also another part of this system is that if you are fighting two opponents directly in front of yourself and they slash at one but your blade "Model" passes through part of the other enemy it will count as a hit rather than the system of WoW where you have special abilities to strike multiple targets. Basically, if the weapon passes through and NPC it does damage, even if you were not specifically attacking them.
Ranged combat will work to similar principles. As screenies have shown, you will have a crosshair so expect to treat it like an FPS of sorts.
I dont know about Spell Casting i would assume its similar to Ranged combat. One thing to note about Spell Casting is the Spellweaving skill. Basically its a way of casting a bunch of spells together and combining them into one powerful spell, but be warned if you go a bit to hardcore with the spells it can back fire and blow up your face! Certain Mages can use so many dark spells they begin to polymorph into a demon themselves, there is even a chance you could go to Hell when you die and you have to get yourself out of there, not sure how that works yet.
Mounted Combat looks very interesting but there are very few details, from what i could glean it will be very similar to the other types of combat, but ofcourse you will have the advantage of speed and shock. That said, im hoping for a Schiltrom Formation to eat Cavalry for breakfast.
Guilds and Player Interaction
Guilds are going to be a major focus in AoC. There will be player cities, player Battle Towers and player Castles. The latter will be a focal point of PvP.
If your guild has a Castle then a rival guild can lay siege to it, resulting in a time and date set for the defense of the castle. The castle will be like a mini city with huge walls and all the defenses you would expect. It can be used by Guild Members to sell wares and can even be fortified with NPC's.
Battle Towers are smaller versions of castles for much smaller guilds.
Player Cities are slightly different. Rather than being besieged by a Player Guild, you will have an NPC city set itself up near by which will slowly grow and expand and raid your town, at its highest level it will even have access to Siege Equipment, thing Trebuchets, Catapaults and Ballistas.
Groups are not left out tho, they get a lovely thing called "Formations".
A Group Leader with the right abilities can set a group formation, which will give the group bonuses to Damage, Resistence and Armour etc etc.
To gain these bonuses the group members must stay in formation, to show the players where to be there will be small markers on the floor to give them an idea of where they are to position themselves in the formation.
Xed
Saturday, 16th December 2006, 21:56
TY Ludi, gave a good overview of the game and it does sounds really good!
Been reading some more about it and a rogue -> ranger seems like a char. I might be rolling
Volw
Saturday, 16th December 2006, 21:57
I'm not sure if it wasn't posted before, but when you die, you have to complete a quest in hell(!) in order to respawn.
You have posted quite a bit about offensive spell casting, is there any info about defensive spellcasting/healing ? I know that there will be healers but was wondering how it's going to work for them.
Ludicrouse
Saturday, 16th December 2006, 21:59
You have posted quite a bit about offensive spell casting, is there any info about defensive spellcasting/healing ? I know that there will be healers but was wondering how it's going to work for them.
I so far havnt found any info about Defensive and Healing casting... ill keep an eye out.
leanmeankillingmachine
Saturday, 16th December 2006, 22:36
sod the pussy caster nonsense, we want more info on the scantily clad wenches ingame, and I dont mean Hincey getting ready for a friday night down the blue oyster club.
Daymare
Saturday, 16th December 2006, 23:21
I so far havnt found any info about Defensive and Healing casting... ill keep an eye out.
it is mentioned in a brief statement in the spell explanation that healing and buffing spells can also be chained into massive buffage spells using spellweaving. apart from that, very little is mentioned.
Volw
Sunday, 17th December 2006, 00:54
it is mentioned in a brief statement in the spell explanation that healing and buffing spells can also be chained into massive buffage spells using spellweaving. apart from that, very little is mentioned.
Fun :D
I was also wondering about friendly fire .. if weapons are going to do dmg based on what they hit.
This could be quite interesting to see someone with 2H weapon pwning *everyone* around him :D
Xed
Sunday, 17th December 2006, 01:27
I'm not sure if it wasn't posted before, but when you die, you have to complete a quest in hell(!) in order to respawn.
I'm pretty sure you only have to do that quest in hell if you die from the thing spell casters get from using spellweaving. (that buff from which you get better, but if you use it too much, or something like that, you die)
Volw
Sunday, 17th December 2006, 01:30
I'm pretty sure you only have to do that quest in hell if you die from the thing spell casters get from using spellweaving. (that buff from which you get better, but if you use it too much, or something like that, you die)
Just checked, true, my mistake ;)
Ludicrouse
Sunday, 17th December 2006, 14:26
Added in a leaked PvP movie from Beta... short but gives a taster for how furious the PvP is going to be.
Arach
Sunday, 17th December 2006, 14:50
Hm, Graphics look good, but fighting looks a bit..boring tbh.
I mean, he just waves the sword from one side to another. :(
It could just be me though; So used to seeing 8 way (Mount&Blade) or freeform (Determinance) swordfighting now 2 way seems a bit lame. :P
*edit*
Hm, the FAQ mentions multi-point melee system.. Maybe it's just this guy.
Ludicrouse
Sunday, 17th December 2006, 15:04
The combat is EXACTLY like Mount & Blade... but 6 point not 8.
Ive just updated the OP with the Dev Commentery Vid, seriously watch it. Its about 20mins long but it has Player Cities, Sieging, the RTS AI, It shows combat, mounted combat... the fucking works!!!!
Arach
Sunday, 17th December 2006, 15:10
Well that sounds much better!
All they need to implement then is horse archering, so I can headshot people from close range as I go past them. ;)
Ludicrouse
Sunday, 17th December 2006, 15:14
Well that sounds much better!
All they need to implement then is horse archering, so I can headshot people from close range as I go past them. ;)
Thats in..
Arach
Sunday, 17th December 2006, 15:16
!!!!!!!!!!
Ok, sign me up for this game. ;)
Xed
Sunday, 17th December 2006, 16:18
Anything new and exciteing being posted lately?
Yep, I'm pretty bored and have been reading on the official forums and homepage, so any new info (articles/vids) would be very nice :)
Btw.. the entire tradeskill/prestige class thingie... how does it work? can I only be a weaponsmith if I choose to become a commander or does that just give me the option to make better things ?
Release date ?
Will there be any stealth thingie for rogues -> subclass like in WoW ? (I hope not, unless it would just be something that makes you really hard to see in the shadows or something like that)
PS... I*m so gonna be a Ranger <-> Sniper ^_^
Volw
Sunday, 17th December 2006, 16:53
Release date is May 2007 .. but it might slip as usual.
Ludicrouse
Sunday, 17th December 2006, 17:24
Actually the release date is March-May 2007 and i actually doubt it will slip as they are well within closed beta...
About the Prestige classes, i think you can only have one. Tbh i wouldnt worry about those as i beleive you pick them at lvl40 or 60...
leanmeankillingmachine
Sunday, 17th December 2006, 17:27
This is one game I dont mind waiting for, and wouldnt cry like Rebel when hes been dumped by DonJulio his gay latin lover if they put the release date back.
Id rather wait an extra few months for a better turned out product with less bugs, just dont think I could take it if they rush out a half finished game forcing me to play that pile of stinking pig shit WoW while they sort AoC out.
Xed
Sunday, 17th December 2006, 17:32
Actually the release date is March-May 2007 and i actually doubt it will slip as they are well within closed beta...
About the Prestige classes, i think you can only have one. Tbh i wouldnt worry about those as i beleive you pick them at lvl40 or 60...
What I meant was, are you restricted to a tradeskills when you choose your prestige class?
And I think I read somewhere that you had to pick your prestige class early in the game.... or was that your secondary class that was moved from lvl 40 to lvl 20...?
btw... Max lvl? and how is leveling? is it as mind-numbling(sp?) boring and slow as in WoW or ?
Ludicrouse
Sunday, 17th December 2006, 17:54
Based on the race you pick, at level five you choose a class. Aquilonian and Cimmerian can choose among Rogue, Priest or Warrior. Stygian can chose among Rogue, Priest or Mage. Classes will be restricted to armor/weapon access and feats based on the nature and balance of the class.
At level twenty, you get to choose between three or four branching classes, and this becomes your main class. You keep your main class all the way to level sixty, when you chose your specialization.
At level forty, you choose from a set of four different “guild” classes which can freely be picked by any class. The guild classes are like an overlay class, with mostly social functions. Among these are a path of manufacture specialty, tactical expertise, strategic expertise, and lordship.
At level sixty, you choose your specialized class. There are two specializations for your base class. In total, there are around 40 different class choices available for the player.
At level eighty, the final level, you gain access to the “elder feats”. These are specialized powers that boost your character in various ways.
http://www.gameamp.com/modules/core/user_gallery/9800_gallery.jpg
As for the levelling being mind numbing...
I cant see that being the case as the control method lends itself to being more involving than the current crop of MMO's, also if your bored jump on your horse and engage in some Bronze Age Ride-by Shootings and maimings.
Ludicrouse
Sunday, 17th December 2006, 18:40
Updated OP & following post with info about the races and classes: Read it and say which ones your interested in.
I think i will be a Cimmerian Conqueror... sounds quite fun, altho i am tempted to make a Aquilonian Halberdier cuz their Multi hit AOE's sound alot like the SWG Pikemen which were fun, if overpowered lol
Volw
Sunday, 17th December 2006, 19:26
Can different races form guilds etc or we will have to pick one for the whole RL?
I'll probably go Priest of Mitra or Stormcaller or Scourge of Derketo, in this order, depending on which race RL picks (if we'll have to).
Ludicrouse
Sunday, 17th December 2006, 19:34
Different races can be in the same guild, its not factional pvp like wow.
Gunhead
Sunday, 17th December 2006, 20:01
Will there be any stealth thingie for rogues -> subclass like in WoW ? (I hope not, unless it would just be something that makes you really hard to see in the shadows or something like that)
That was my concern as well and the last i read some thief specialisation indeed allows the thief to blend in the shadows of woods, town alleys and such. Emphasis on the shadows as if there's none around there's not much blending the thief will be doing - so no, there won't be any astonishing vanishing in clear daylight on open ground by rogues like in WoW.
For my toon i'm a bit split between a Conqueror and - i know it must come as a shock - a Bear Shaman. Will prolly start off levelling both to see which i like more.
Xed
Sunday, 17th December 2006, 20:13
As I've said several times, a Ranger seems most appealing to me.
I've always been a magic class and close combat doesn't fit me that well, though I could prolly learn to live with it.
A ranger seems to require alot of skill with aiming, since you aren't locked on your target but have to move your aim accordingly to the movement of your target.
Being stealthed(not WoW stealthed) and out of no-where do a huge amount of dmg from a distance, sounds very appealing to me ^^
Volw
Sunday, 17th December 2006, 20:37
Waylayer looks quite interesting ..
The power of their mighty crossbows has been known to rip right through opponents, plunging their bolts into opponents standing or hiding behind them.
I have a nice picture of crossbow from HL2 in my head right now :D
Tapja
Monday, 18th December 2006, 07:29
Choices, choices... At first glance... Halberdier, Dark Templar, Reaver, Lotus Master, Master Thief, Herald (that demon form better be a real killer!), Lich... And probably once the game goes live, something entirely different :)
Hovis
Monday, 18th December 2006, 08:12
Looks like I'm going to go for some sort of Lordship Conqueror kind of thing. I want a big horse, big armour, and the ability to run fuckers down under steel shod hooves while getting crazy on their friends with a mace or axe. If they have lances for cavalry I'm all over that too.
I hate to break it to you folks, but if you're not heavy cavalry you're not noble and if you're not noble you're not shit in this town. :D
Gunhead
Monday, 18th December 2006, 08:29
Hope they'll do mounted battles properly in Conan. In single combat a player on foot should have some chances against a mounted one but in formations if the footmen forgot their pikes at home heavy cavalry on full charge crashing into an infantry line should be outright murder.
Tapja
Monday, 18th December 2006, 08:59
Looks like I'm going to go for some sort of Lordship Conqueror kind of thing. I want a big horse, big armour, and the ability to run fuckers down under steel shod hooves while getting crazy on their friends with a mace or axe. If they have lances for cavalry I'm all over that too.
I hate to break it to you folks, but if you're not heavy cavalry you're not noble and if you're not noble you're not shit in this town. :D
A huge bigass fireball will not give shit about your noble status.
Hovis
Monday, 18th December 2006, 09:11
Hope they'll do mounted battles properly in Conan. In single combat a player on foot should have some chances against a mounted one but in formations if the footmen forgot their pikes at home heavy cavalry on full charge crashing into an infantry line should be outright murder.
One on one a footman has no chance. The problem with so many games is they understate the effectiveness of mounted troops. In medieval combat, at least on a small scale, you have two types of troops, those on horses and corpses. Unless you've got a planned terrain advantage (pits, stakes, lots of cover) then horsemen will murder infantry.
Thing is people tend to forget that traditionally horsemen don't use swords and close quarter melee. Horsemen traditionally use a spear or lance. So unless your infantry bloke is spry enough on his feet to throw himself out of the way he's likely to be on the receiving end of a metal spike backed up by around a ton of meat and steel. And if he does throw himself out the way he still doesn't get to counter attack, so he's basically boned. He's got to dodge, dodge and dodge again, no chance to attack himself and the second his misses his footing he's a shish kebab.
They'll have to balance it for the game, but my basic hope is to lead a posse of knights, or as close to knights as we can get, and just steamroller anybody stupid enough to stand in the way.
Hovis
Monday, 18th December 2006, 09:13
A huge bigass fireball will not give shit about your noble status.
This is Conan fool. Magic will be ghey. Big swords will be wub. No way in hell will casters be the dominant class here.
Tapja
Monday, 18th December 2006, 09:28
This is Conan fool. Magic will be ghey. Big swords will be wub. No way in hell will casters be the dominant class here.
Dunno... sounds to me like casters will be the perfect anti-cavalry in this game. Either them or Waylayers.
Hovis
Monday, 18th December 2006, 09:55
Dunno... sounds to me like casters will be the perfect anti-cavalry in this game. Either them or Waylayers.
Gits with crossbows sound the greater threat. Casters less so. I'm not basing this on scientific knowledge, just that caster characters tend to be pussies and caster players tend to be number crunchers rather than skilled. If Conan is a game of skill then most casters who are used to the simple target then hit the hotkeys system of combat are going to get raped.
Besides the FEAR OF BREAD will cause most people to not aim accurately when confronted by the loaf in all its glory bearing down on them with spear and axe.
Gunhead
Monday, 18th December 2006, 10:16
They'll have to balance it for the game, but my basic hope is to lead a posse of knights, or as close to knights as we can get, and just steamroller anybody stupid enough to stand in the way.
Yer that's what i meant. Gameplaywise it'd suck warm sick through a short straw if a mounted player would gore another one on foot 10 times out of 10. So some heroic movie-style chances should be given for a footie to bring down a cavalryman.
But what i'm hoping is that in those bigger battles - sieges etc. - a formation of cavalry would decimate infantry without pikes if they have the momentum. Momentum being the key factor, as usually when cavalry halted in midst of footmen their advantage went down by a large notch. Yea they still had the better spot over infantry due to elevated position and sheer mass of their chargers but soon enough would start getting casualties due to having their horses cut down from under them (IRL you can bet your arse the animals were harmed in making of this grand battle).
Hovis
Monday, 18th December 2006, 10:20
Yer that's what i meant. Gameplaywise it'd suck warm sick through a short straw if a mounted player would gore another one on foot 10 times out of 10. So some heroic movie-style chances should be given for a footie to bring down a cavalryman.
But what i'm hoping is that in those bigger battles - sieges etc. - a formation of cavalry would decimate infantry without pikes if they have the momentum. Momentum being the key factor, as usually when cavalry halted in midst of footmen their advantage went down by a large notch. Yea they still had the better spot over infantry due to elevated position and sheer mass of their chargers but soon enough would start getting casualties due to having their horses cut down from under them.
In Ultima Online they weren't shy about having cavalry unapologetically rape infantry, so this might go the same way. It's not unprecedented. Infantry need missile weapons and spears or they are in real trouble against horsemen. If those horsemen also have bows then all bets are off.
Gunhead
Monday, 18th December 2006, 10:24
In Ultima Online they weren't shy about having cavalry unapologetically rape infantry, so this might go the same way. It's not unprecedented. Infantry need missile weapons and spears or they are in real trouble against horsemen. If those horsemen also have bows then all bets are off.
I hope it goes that way - if you bring the right tools for the job you might walk away in one piece, if you left your bow and spears back at the inn to have more room for phat lewt when you come across an angry horseman prepare to have sun shining on places inside you where it shouldn't be shining...
Derekian
Monday, 18th December 2006, 10:25
Who would pick footman then?
Gunhead
Monday, 18th December 2006, 10:30
Those who can't afford a mount and/or choose a non-soldier class which don't have training in cavalry lances?
Hovis
Monday, 18th December 2006, 10:52
Those who can't afford a mount and/or choose a non-soldier class which don't have training in cavalry lances?
These people should be killed. It shouldn't be a scissors paper stone game, it should be a food chain with heavy cavalry at the top. My guess is a full set of heavy cavalry kit will be most expensive and hardest to use effectively, bearing in mind you're slashing at heads and limbs while zooming past infantry and dodging crossbow bolts.
Tapja
Monday, 18th December 2006, 10:56
These people should be killed. It shouldn't be a scissors paper stone game, it should be a food chain with heavy cavalry at the top. My guess is a full set of heavy cavalry kit will be most expensive and hardest to use effectively, bearing in mind you're slashing at heads and limbs while zooming past infantry and dodging crossbow bolts.
Nah, the demon/undead summoning, fireball/lightning bolt slinging people should be at the top. I mean, you cant ride very well when I melt the horse out from under you.
Maurgrim
Monday, 18th December 2006, 11:34
Halberdiers.
Hovis
Monday, 18th December 2006, 11:58
Nah, the demon/undead summoning, fireball/lightning bolt slinging people should be at the top. I mean, you cant ride very well when I melt the horse out from under you.
Horses don't melt. And if they do then Mammoth cavalry has a word.
Tapja
Monday, 18th December 2006, 13:05
Horses don't melt. And if they do then Mammoth cavalry has a word.
Not in a forest tho :)
And contrary to your opinion that casters will be more numbercrunchers... well, healers maybe. But I strongly suspect ranged nukers and archers will get a fair share of people that will have some familiarity with FPS games and as such wont be the easy prey you expect em to be.
Omniel
Monday, 18th December 2006, 14:15
call me crazy but i like the WoW-style tons more..
WoW-graphics/style seem more natural, more fluent, more fitting and more like an fantasy game. The animations etc are all very natural and believable and the world itselfs really immerses u into the game.
I always feel with MMO's or RPGs trying to take the 'realistic-graphics' approach to do excactly the opposite. The characters look like toy models and the animations often make it seem like they've got an 2 meter long wooden stick up their arse. And these pictures are sadly a confirmation of that.
Sure the surroundings look cool and stuff BUT it feels more like a copy of our own world and only looks cool if u look into the distance. Its hard for me to explain what i mean in the english language but i hope u get an idea.
Saltydog
Monday, 18th December 2006, 14:24
Omniel you were looking for the words:
Orcs PWN human
Nah for real, I also am a sucker for phantasy style (including graphs) mmo's and rpg's. It's all personal opinions ofcourse. I like the pastel disney like colours in WoW, but can live with real like graphics if the movement of chars is ok (KOTOR was ok).
I do love the battle system in conan. It sucks in WoW you can't simply strafe out of a fireball or arrow and that if you have 2 targets and your swinging a HUGE 2-hander your not hitting both of them.
This game caught my attention,
but TBC is near ^^
Ludicrouse
Monday, 18th December 2006, 14:34
Right to correct some of you nubcakes...
Cavalry DO have Lances, watch you fuggin Dev Commentery Video like i bloody told you.
Ranged Attacks work on Mounts as well as Spell Attacks so its not just going to be Heavy Cav. Im quite looking forward to seeing a few Cantabrian Circles(sp?).
@Omniel: Graphics dont mean shit, this game requires actual skill rather than a calculator. Its about time MMO's required it.
If you wanna see the characters actually take a look at the Videos and decide, i just love the way the Horses lean when turning and they are fully motion captured.
Sticks up their arse?? Look at WoW, the characters backs never move at all, just your arms and legs.
Omniel
Monday, 18th December 2006, 14:42
@Omniel: Graphics dont mean shit, this game requires actual skill rather than a calculator. Its about time MMO's required it.
If you wanna see the characters actually take a look at the Videos and decide, i just love the way the Horses lean when turning and they are fully motion captured.
Sticks up their arse?? Look at WoW, the characters backs never move at all, just your arms and legs.
Ur just as biased as they come :D
i know how u feel i've felt it too. U get all worked up over stuff released by a producer and they can do nothing wrong and all is good andthen when u can actually play the game either u will love it to death or hate it completely :P
But thats ok :)
And about the graphics stuff, well like u said it urself.. it has to appeal somewhat, and i think especially for MMO's where u have to look at ur character for days and days i think its important u like what u see.
And TBH i think WoW has incredibly good char animation.. there arent rly times where i thought; damn my char moves weird.
Sure ur right about the skill-part. In WoW its not a big thing in PVP, its just boils down to who has the most time to collect gear (altho u could argue that it takes some skill to get into high-end PVE guilds to get to good gear, noobs are being kicked instantly). BUT it is possible to own ppl using tier0 vs tier3 in WoW, u have to have some skill for that. Read what the opponents are doing, knowing all wow-classes, predicting movements, deciding a strategy, react fast. But ye about 50% in WoW is because of gear.
Sligrun
Monday, 18th December 2006, 15:39
I completely agree Omniel on that one. sorry to say that every MMO I have seen trying to be realist was disappointing. the most annoying factor is slowness. people take ages to do any action. As far as I saw video it was the same, look at that barbarian running, he seems to have no neck, head don't move at all regarding shoulders. PVP one disappointed me, it seems you have 1 swing per class... and fight throught the ballista ror the pillar is not what I would say reallistic.
Now maybe the system is good, I dunno, If I understand they tried to make a kind of "medieval planetside" in their system. I say that worth a try but I'm afraid to be disappointed by graphic style that I hate in like in daoc, oblivion, d&d or even guildwars.
leanmeankillingmachine
Monday, 18th December 2006, 16:01
Look on the brightside, for all those WoW fannies who like the graphics in that stinking pile of excrement, they can quite happily stick with it and continue to grind away at the same instance week after fucking week.
For those of us who prefer the dark, grity and dangerous gameworld of the babe loving barbarian Conan, we can all quite happily say "fuck the graphics, lets go cause a bar fight and chase some wenches".
MiMaRz
Monday, 18th December 2006, 16:06
Herald of Xotli, ranger or conquer sounds fun :D
Sligrun
Monday, 18th December 2006, 16:19
Look on the brightside, for all those WoW fannies who like the graphics in that stinking pile of excrement, they can quite happily stick with it and continue to grind away at the same instance week after fucking week.
For those of us who prefer the dark, grity and dangerous gameworld of the babe loving barbarian Conan, we can all quite happily say "fuck the graphics, lets go cause a bar fight and chase some wenches".
feel jealous lean ? One thing you can't remove from wow and you don't find anywhere else : the personnality. wow graphic style is unique, other MMO are "common". Now that can be a nice game, I need to see on a computer screen, not on a 120*80 video :p
leanmeankillingmachine
Monday, 18th December 2006, 16:38
feel jealous lean ? One thing you can't remove from wow and you don't find anywhere else : the personnality. wow graphic style is unique, other MMO are "common". Now that can be a nice game, I need to see on a computer screen, not on a 120*80 video :p
WoW sucks, even though I have an active account the game itself has fuck all personality, the only reason I keep the account going is that I enjoy playing with a core group of members from RL.
Ive been a big fan of Conan for years now and have most of Howards short stories, if the developers of Conan pull this game off then the lore in AoC is far superior to anything WoW can offer.
Anyway, we are getting off the subject , this thread was started so those of us interested in AoC can discuss it, no point dragging the thread down into a flame war on what game is better. Can the WoW fans please fuck off and go discuss talent tree specs for the 100th time :)
Sligrun
Monday, 18th December 2006, 17:07
/offtopic
Can the WoW fans please fuck off and go discuss talent tree specs for the 100th time :)
let me think... NO :p
I m not only wow dedicated and like you I can see what is happening in other forums. Don't forget games change, so I'm just gathering information about it. This is one of the 2 upcoming big games with hamerfall later. And my critic is character movement looks weird that's all, it's a screen post so I comment screens. I m not off subject.
/topic
Views are nice, bakgrounds and batiments rocks. char looking looks detailed. but movement and swings I saw on the video suxx. regarding what other said in the previous post, subclasses sounds great with a lot of choice (maybe you won t be stuck to 2 style of play per class). Guild system with castele and siege sound exciting too. Let's wait for the beta to have a better idea on the mechanics and how it is. If I give it a go, i will probably go melee, rogues sounds great.
Daymare
Monday, 18th December 2006, 17:36
when it comes to the swing, it dosn't work like that, it was just the guy who wasn't used to the controlls. If I understood it right, it uses an eight point system up down left right upleft upright downleft downright to swing the weapon (you know, like the different angles you can move your console tab in) and you can have an entry swing from all those angles, also I think you can aim the height, making a left to right swing go for the head, or for the legs, depending on what you are hoping to achieve.
Ludicrouse
Monday, 18th December 2006, 18:37
@Ommy: If your looking for a FunCom fanboi here m8, look elsewhere. I have never played a FunCom game, altho i have been tempted by the free'ness of Anarchy Online but i havnt tried it yet. My only interest in AoC is that it looks like the kind of MMO i want, a non-Gear Dependant, Player Skill Dependent and Guild Orientated game.
@Slig: The Thread is called AOC Screenies because thats all that there was originally, i have updated it since with Videos and Previews.
If you havnt watched the movies (I assume that you only saw the screenies and one vid) i recommend that you do, especially the Dev Commentry as it explains the combat system for Melee players
Your description of the game as a "Medieval PlanetSide" is very inaccurate. The game is nothing like PlanetSide. AoC has a Hybrid of FPS controls and D&D Ruleset which form the basis of all current MMO's. Again, watch the video's and read a few of my posts and you will see that the game is just one that requires hand to eye co-ordination as opposed to half a dozen "EpiXz" and a Sword shaped like a prosthetic penis.
WoW vs. AoC debates HAVE to stop, its pointless, WoW is WoW and AoC is AoC. Each has their own strengths and weaknesses.
The only people who should be afraid of AoC are the people who will lose Guildmates to it or have spent too much time "Hoisting the Jolly Roger" and lost all Hand To Eye co-ordination.
Now all repeat after me... "Hail Player Skill, Hail Non-Gear Dependancy!"
Xed
Monday, 18th December 2006, 20:07
The guild aspect of the games is what attracts me.
Being able to Build a city for yourself and the guild with everything in that you could possibly want... droool!!!
And I can't wait assasinateing enemies from a distance with my Sniper Ranger :D
(I hope there isn't a big fat name above your head that enemies can spot :p)
Ludicrouse
Monday, 18th December 2006, 20:40
Being able to Build a city for yourself and the guild with everything in that you could possibly want... droool!!!
Dont forget, there isnt just Cities, there are Castle's which are the PvP Version and look very cool themselves, altho i can see no reason why we cant have both :D
Omniel
Monday, 18th December 2006, 21:04
its not only the graphics :D
i've always been more into fantasy-magic then big-axe-me kill. :P
Ludicrouse
Monday, 18th December 2006, 21:12
Correct me if im wrong but i feel that the whole Mage Archetype is quite "Fantasy-Magic" based :p
After all, you polymorph into a demon for gods sake :p
Daymare
Monday, 18th December 2006, 21:25
people wielding two handers as if they were actually made to block, and long swords as if they were shortswords is more than enough of fantasy to me :p
Ludicrouse
Monday, 18th December 2006, 22:48
Wonder if you will be able to get Conans Fathers Sword (http://www.dragonscavern.com/shop/customer/product.php?productid=211&cat=5&page=1) ingame :p
Altho something like this (http://www.dragonscavern.com/shop/customer/product.php?productid=205&cat=2&page=1) wouldnt be too bad :p
Omniel
Tuesday, 19th December 2006, 00:33
Correct me if im wrong but i feel that the whole Mage Archetype is quite "Fantasy-Magic" based :p
After all, you polymorph into a demon for gods sake :p
ye ok :D
sounds pretty mage-like.. but by the feeling i get from the website + comments here it seems that melee and the good 'old medieval headbashing is way more prominent. Dunno maybe im just too much of an sucker for games like Age of Wonders, neverwinter nights etc :D
Besides i wasnt really bashing this game, the combat system actually looks quite fun. But doesnt that system take away the MMO aspect? (just a question no bashin:P) I mean if its all FPS-skill-related then it could mean that u could own everything with the first sword u find in a dusty ruin? Arent MMO's setup so u could continuesly improve etc? Do u actually have different skills to use? or is it just based on class+weapon+FPS skill.. Like oh im a barbarian so i can use axes and im rly good at making long painfull movements with my mouse?:D
Was just stating that for a person like me, big time WoW-addict, isn't quite drawn to it.. dont know maybe that wouldv be intresting to know?:P
Volw
Tuesday, 19th December 2006, 01:12
Equipment will have only minor impact on the gameplay, you can fight with some crappy weapon, but the proper one will give you an edge.
I don't know how it is going look in-game stat-wise, but thinking about real life, better weapons are usualy sharper, lighter and balanced better. And they look better :D
AoC is more about skill, where you should think about your next move instead of pressing same combination of keys every time you fight ;)
Xed
Tuesday, 19th December 2006, 01:35
I read somewhere that even though this new unique way of fighting where you can choose where to hit, your dmg done is still based on how powerful your sword is.
Ludicrouse
Tuesday, 19th December 2006, 01:37
Besides i wasnt really bashing this game, the combat system actually looks quite fun. But doesnt that system take away the MMO aspect? (just a question no bashin:P) I mean if its all FPS-skill-related then it could mean that u could own everything with the first sword u find in a dusty ruin? Arent MMO's setup so u could continuesly improve etc? Do u actually have different skills to use? or is it just based on class+weapon+FPS skill.. Like oh im a barbarian so i can use axes and im rly good and making long painfull movements with my mouse?:D
Was just stating that for a person like me, big time WoW-addict, isn't quite drawn to it.. dont know maybe that wouldv be intresting to know?:P
You will control the movement of the blade with the "Pizza Slice" system, but you will have what they call Feats.
Feats will be sort of like the Cooldown spells of WoW, you cant use them alot but when you do they will be very useful.
Example:
As a certain sub-class of rogues you can place poison on your blades, which will give varying effects.
Another one is Rangers. They will have the ability to do Volley fire, basically shooting lots of arrows into a small AoE. They will also have feats to use Fire Arrows to set people on fire, if you watch the Dev Commentery Vid you will see him use a Fire Arrow and burst an NPC into flame.
As for Melee being focused on more than Melee... it may seem like that but its only because of the innovative controls for the melee attacks is getting all the headlines. The Dev's seem to be working on the Casters right at this moment as they have said on their forums in the last few days. Just wait for details, they will come.
Ludicrouse
Tuesday, 19th December 2006, 01:44
I read somewhere that even though this new unique way of fighting where you can choose where to hit, your dmg done is still based on how powerful your sword is.
Sort of... its not totally accurate.
From what i have gathered from the forums it will work out as weapons being in Categorys e.g.
One Handed
Two Handed
Ranged
Then in each of those classes there will be types of weapon, that are based on what its made of, so a Wooden Broken Oar that you start off with isnt going to be as useful as a Longsword.
Dont forget also that while the execution of the combat is FPS style, the damage calculation is still part D&D Ruleset. Also it matters if you hit the target ofcourse, if you just get a glancing blow cuz you miss-aimed then expect to do less damage.
Hovis
Tuesday, 19th December 2006, 08:10
The more skill and the more teamwork involved the better RL will do.
Volw
Tuesday, 19th December 2006, 09:11
We just need a Galaxy to drop behind enemy lines :D
Wait ! We could addopt some of the 'trunk space' on mamoth and have a bang bus :D
Arach
Tuesday, 19th December 2006, 13:00
Yeah, IS the mammoth a group transport? ;)
And very off topic, but Volwerine:
I just now saw your location. I've actually been to Szczecin a few years ago. Very very nice place. :)
Tapja
Tuesday, 19th December 2006, 14:32
Yeah, IS the mammoth a group transport? ;)
And very off topic, but Volwerine:
I just now saw your location. I've actually been to Szczecin a few years ago. Very very nice place. :)
I can already picture a mammoth with 10 people on it with really long lances charging anything that moves (and also anything that does not move).
Ludicrouse
Tuesday, 19th December 2006, 14:59
They have already stated that mounts can have more than one person on them, most likely two...
They are currently thinking about removing Mammoths as a mount as they are having problems fitting them into Melee Mounted Combat.
Hovis
Tuesday, 19th December 2006, 15:05
They have already stated that mounts can have more than one person on them, most likely two...
They are currently thinking about removing Mammoths as a mount as they are having problems fitting them into Melee Mounted Combat.
Sounds fair enough. Not sure how two people on horseback works, but presuming any idiot can ride a horse it'll make for a good way to deploy infantry in a hurry.
Ludicrouse
Tuesday, 19th December 2006, 16:00
Sounds fair enough. Not sure how two people on horseback works, but presuming any idiot can ride a horse it'll make for a good way to deploy infantry in a hurry.
Id imagine it would work just the same as real life...
The second person wont be able to fight ofcourse..
Tapja
Tuesday, 19th December 2006, 19:21
Speaking of Funcom and swords... Heres the evolution of the two-handed sword (dont let the looks deceive you, this female in the pictures is really really strong and wields em in one hand :)) in FCs other MMO (Anarchy Online):
Swords looked like this in ...
2002:
http://www.physic.ut.ee/~tomk/scrn0026.png
http://www.physic.ut.ee/~tomk/scrn0012.png
2004:
http://www.physic.ut.ee/~tomk/scrn0028.png
http://www.physic.ut.ee/~tomk/scrn0011.png
2005:
http://www.physic.ut.ee/~tomk/scrn0027.png
http://www.physic.ut.ee/~tomk/scrn0040.png
2007:
http://www.physic.ut.ee/~tomk/scrn0013.png
http://www.physic.ut.ee/~tomk/scrn0034.png
PS. Sorry if you are viewing this thread on a modem :p
Ludicrouse
Tuesday, 19th December 2006, 20:12
PS. Sorry if you are viewing this thread on a modem :p
Lol... im actually playing AO to see the pedigree that FunCom brings to AoC...
MiMaRz
Tuesday, 19th December 2006, 20:38
AO sucks bigtime
Tapja
Tuesday, 19th December 2006, 20:50
Lol... im actually playing AO to see the pedigree that FunCom brings to AoC...
Well, for a game released 5-6 years ago... its not bad actually. It does have its problems (lag mainly), but I loved its complexity (I cant believe some people say theres twinking in WoW...).
Ludicrouse
Tuesday, 19th December 2006, 21:31
Like Tap says, its not bad for an old game lol..
Couldnt play it for long tho, its so old and clunky it would drive me nuts in the day of streamlined and easy UI's lol
Tapja
Wednesday, 20th December 2006, 07:38
Like Tap says, its not bad for an old game lol..
Couldnt play it for long tho, its so old and clunky it would drive me nuts in the day of streamlined and easy UI's lol
Thankfully, if you know what you are doing, the UI is pretty nicely customizable, for the most parts.
Ludicrouse
Thursday, 21st December 2006, 13:49
I have just read a few posts by the Dev Team that state all the videos that have been shown were recorded on Mid Range machines...
most likely a spec of around:
Athlon64 3700+
1.5gb PC3200
Nvidia 6600 (Maybe a 7800 for the one video)
So not too many worries about needing a Ninja Bastard(TM) PC.
Prince
Thursday, 21st December 2006, 16:12
isnt there any class info available anywhere, with spell lists etc...
Ludicrouse
Thursday, 21st December 2006, 16:13
Apart from the stuff i have posted in the OP and Second post... no.. they are still tweaking the Caster classes as i have said.
Ludicrouse
Saturday, 23rd December 2006, 14:58
A few (http://community.ageofconan.com/wsp/conan/frontend.cgi?session=ciq3pqwwqhngo0ur2x0135no3a9oj 1&func=frontend.show&func_id=1036&template=inc_images&selected=1036) more Screenshots have been posted in the gallary..
Hovis
Saturday, 30th December 2006, 23:04
Am watching Conan The Barbarian at the moment. This game has so much to live up to.
By the way, I'm really, really wanting to start an offshoot guild in AoC called "Just Another Snake Cult" one of the best lines in the movie :D
Ludicrouse
Saturday, 30th December 2006, 23:06
Am watching Conan The Barbarian at the moment. This game has so much to live up to.
By the way, I'm really, really wanting to start an offshoot guild in AoC called "Just Another Snake Cult" one of the best lines in the movie :D
Game has fuck all to do with the Movies... its all based upon the books, the movies have nothing to do with the source material(The Novels)...
Hovis
Saturday, 30th December 2006, 23:11
Game has fuck all to do with the Movies... its all based upon the books, the movies have nothing to do with the source material(The Novels)...
Big bloke hacking shit to pieces, it's all good son.
Ludicrouse
Saturday, 13th January 2007, 08:04
New, Age Of Conan CES trailer. (http://www.fileplanet.com/172749/170000/fileinfo/Age-of-Conan-CES-Trailer-%5BHigh-Res%5D)
High res and its looks amazing, im so loving the rolling sea effect which so far no game on the planet has managed to pull off right...
Gunhead
Saturday, 13th January 2007, 09:55
This friday's community update they announced merger of some classes reducing the number of prestige classes for each archtype. All the abilities of the "lost" classes are spread on the new merged ones, devs wanted to give each class more flexibility and options in the game (yay Conqueror remains! Liberator was merged to it \o/).
Full story: http://community.ageofconan.com/wsp/conan/frontend.cgi?session=bjvumjkrtesbz7ns3ccmze8bt59jp w&func=publish.show&template=content&func_id=1501&sort=PRIORITY&table=CONTENT
Hovis
Saturday, 13th January 2007, 11:34
It's like if Jesus made MMOs. Seriously that's looking the tits. Any word on DX10 usage or compatibility? I might be rebuilding soon so Vista and shiny things is the way to go.
Ludicrouse
Saturday, 13th January 2007, 11:55
It's like if Jesus made MMOs. Seriously that's looking the tits. Any word on DX10 usage or compatibility? I might be rebuilding soon so Vista and shiny things is the way to go.
Hovis, that demo is THE DX10 version of the game...
AoC and Crysis are the only two DX10 games vaunted by MS...
Hovis
Saturday, 13th January 2007, 12:21
Sweeeeeet.
Gunhead
Saturday, 13th January 2007, 12:43
I think you'll like reading this Bread: http://www.funcom.com/wsp/funcom/frontend.cgi?session=rjsmz80uzif6y33odl17c6yhadnso 8&func=publish.show&func_id=1183&table=CONTENT&item=1004
:)
Gunhead
Saturday, 13th January 2007, 12:44
Ah the ginger pirate beat me to it.
Ludicrouse
Saturday, 13th January 2007, 12:55
YAAARR!
Gunhead
Monday, 15th January 2007, 11:03
Posted by one of the devs (Athelan) on AoC boards:
Make what you will of the title of the thread but I figured it would at least point out what it was about and maybe make it useful for linking to when the questions get repeated.
I just wanted to let you guys know part of the thought process that went behind me supporting the class merges.
It has been a vocal expression of many of the fans on these forums the desire to feel like they can individualize their character not just in appearance but in style.
I made a decision a long time ago that heavily impacts the complexity of our classes (especially with melee who use a lot more unique animations as opposed to particle effects). I made the decision that only having a couple animations that were generic to a weapon type was boring. Sure it works but it is what we see in most games. Player of X race wielding Y weapons will use Z animation set unless he triggers one of very few special move animations. While most of our classes do have some weapon types that are prefferable for their moves I wanted each class to actually look different. If a Barbarian is wielding a big maul and performs one of his combos, I dont want it to look like the same exact thing as when the Bear Shaman is doing one of his (or hers) with the same weapon.
What I ended up with was approximately 15 very unique animations per class specific to their combos, using heavy influence on both the spirit of the class, the effect of the combo, and what sort of sequences may be used to trigger it. When you multiply this out with all of our classes it was easily a couple hundred very complex animations.
Now that's all well and good, and we are not losing any of that. What we are doing is adding depth that allows the player to have greater flexibility in his or her characters developement. So much is being put into the combat and the classes there was no feasible way for me to say that I could have the same quality level for 5 different weapon types for classes. Because of this I pushed for the elimination of what we called "generic" "non specialized" combos and the merging of like classes so we can have truly deep and meaningful character developement in multiple feat lines.
We still have a large variety of very interesting classes, and we are not losing anything. Instead we are strengthening the flexibility one can have with a single character. So now for example a Barbarian would have 30 unique animations and have the option of pursuing duel wielding or two handed weapons, or maybe dabble some in both until choosing a specialty in one they like better. Maybe just because they like the way it looks. Or maybe because they like the two handed weapon emphasis on area hits, or the duel wielding's multi strike flurry type attacks.
In closing just let me say that I find this change very exciting and think it end up being very rewarding for the player. It doesn't reduce my workload any but that's what overtime is for
:eek: Hard to curb my enthusiasm, reckon the combat's going to look awesome at least.
Ludicrouse
Monday, 15th January 2007, 11:49
Have to admit i like the Dev's thinking. They dont seem to care what they have to do to the game to make it more playable...
God im soo looking forward to this game, i hope i dont get disappointed...
GuardianAnge1
Monday, 15th January 2007, 12:02
well, imo, it feels like they were just playing wow and realised that each race had it's own animations...
gg aoc
Maurgrim
Monday, 15th January 2007, 12:06
Like the same thing doesn't apply to other mmorpgs you dumb fuck... :p
Gunhead
Monday, 15th January 2007, 15:14
well, imo, it feels like they were just playing wow and realised that each race had it's own animations...
gg aoc
Think you missed the message there sonny-jim. He's talking about animated combat moves there not total character animations.
In WoW you have basically 5 race dependent animation sets for melee (unarmed, 1-hander, dual wield, 2-hander, staves), 3 for ranged (bows, guns/crossbows, thrown) and one or two for special moves (look close and you'll see the animation with special attacks is pretty much always the same, it's just cleverly concealed with swooshes, blood spatter and whatnot flair).
Athelan's talking about AoC having 15 different combat move animation sets specific for each class whereas in WoW a troll warrior dual wielding uses same animation as a troll hunter dual wielding as a troll rogue dual wielding and the number of animation sets is 3 (1 for autoattack, 2 for special moves: 360 jump spin and half-spin).
Ludicrouse
Monday, 15th January 2007, 15:24
Think you missed the message there sonny-jim. He's talking about animated combat moves there not total character animations.
In WoW you have basically 5 race dependent animation sets for melee (unarmed, 1-hander, dual wield, 2-hander, staves), 3 for ranged (bows, guns/crossbows, thrown) and one or two for special moves (look close and you'll see the animation with special attacks is pretty much always the same, it's just cleverly concealed with swooshes, blood spatter and whatnot flair).
Athelan's talking about AoC having 15 different combat move animation sets specific for each class whereas in WoW a troll warrior dual wielding uses same animation as a troll hunter dual wielding as a troll rogue dual wielding and the number of animation sets is 3 (1 for autoattack, 2 for special moves: 360 jump spin and half-spin).
Gunhead crits GA for "Should have read the whole Quote" damage.
GA dies.
Derekian
Monday, 15th January 2007, 15:33
me likes...me likes a lot!!!
lets hope the game will actually be as good as it sounds :p
Endangerment
Monday, 15th January 2007, 16:01
its gonna be class :)
Taylor
Monday, 15th January 2007, 16:11
I'm very tempted to agree with GA to provoke some more Gunhead based wrath attacks, because I enjoyed reading it so much.
To be fair, the whole animations thing does sound like a bit of developer spin and also the devs told me they think Finnish people are dorks :o
*braces for impact*
*edit*
ps: rakastan sinua todella, älä satuta minua (I had to nag someone for that, and im fairly sure it wont mean anything)
GuardianAnge1
Monday, 15th January 2007, 17:36
Gunhead crits GA for "Should have read the whole Quote" damage.
GA dies.
nice input ludi, thanks for that.
anyway, i think that sure it might be cool to have different animations for different class+race combinations, but it is completely gimmiky imo and still along the same lines as wow. sure wow doesnt have as many animations, but what AoC is adding isnt anything groundbreaking making the game bloody amazing and a must-by. i'd rather if they focused making the game better in other aspects rather then the looks.
/shrug
Ludicrouse
Monday, 15th January 2007, 18:02
nice input ludi, thanks for that.
anyway, i think that sure it might be cool to have different animations for different class+race combinations, but it is completely gimmiky imo and still along the same lines as wow. sure wow doesnt have as many animations, but what AoC is adding isnt anything groundbreaking making the game bloody amazing and a must-by. i'd rather if they focused making the game better in other aspects rather then the looks.
/shrug
Have you even looked at the game? lol
You obviously skipped all the video's and previews. This game looks to be huge both in terms of game world and content.
Im really feeling the whole RTS AI for the large scale PvE battles such as the Player City sieges and such.
What this really means with regards to the animations is that rather than every single model having a very homogenised attack animation it is more random, not just the same swing from the shoulder and down.
This tbh, isnt really a gimmick for this AoC, its more along the lines of a necessity due to the complex nature of the combat system.
Infact id go as far as saying that animations are going to be of paramount importance for the combat gameplay as its not your standard roll based affair. You smack at someone and it doesnt make contact with the model your attacking then it doesnt start off a roll calculation for the damage caused. Now if you cant really tell from the animation why exactly you didnt hit when you thought you would then thats a serious game flaw.
With them taking the time to work on the animations and the kinks in them it makes those kind of instances to be rare and just plain unfortunate.
Oh and GA, it was about as constructive as this tbh.
well, imo, it feels like they were just playing wow and realised that each race had it's own animations...
gg aoc
Gunhead
Monday, 15th January 2007, 18:04
anyway, i think that sure it might be cool to have different animations for different class+race combinations, but it is completely gimmiky imo and still along the same lines as wow.
Nope, the animations are tied straight into the 6-point directional combat system - that system being the groundbreaking part. It's not "select target, hit autoattack, tab out to browse porn" like in WoW, you actually control from which direction your toon will swing his/her weapon and on top of that you're responsible for aiming so there's some flesh in the path to meet the blade. Depending on the skills your toon has picked up lining up a right combo of swings and such you'll execute some nasty special moves like decapitation or hacking a limb clean off - a touch of arcade beat'em up there.
What amazed me about the post was that the devs are sort of going out of their way to make the animations between classes vary even they're performing the same or similar attack combo. They could've done with one set fits all but rather putting some flesh on the game they're not. So yea, somewhat gimmiky as the various animations might be WoW has nothing even resembling same lines.
Not trying to make you like the game or anticipate it or think it'll be better than WoW - that's everyone's personal preference which they like more. Just clearing up the facts so people won't shun AoC off as "another WoW wannabe" since it's nothing of the sort. And because we finnish people are dorks.
ps: rakastan sinua todella, älä satuta minua (I had to nag someone for that, and im fairly sure it wont mean anything)
Rough love eh? Bet it was a trucker named "Reiska" :D :p
GuardianAnge1
Monday, 15th January 2007, 19:53
Oh and GA, it was about as constructive as this tbh.
whatever you say buddy.
if you look at what wow did to the mmo market to be able to completely dominate it, you can see that having 'multiple animations' and 'really good ai' and 'control it yourself attacks' may not be the way forward. wow was simple for the normal joe shmoe, but technical for the advanced player who wanted to be the best of the best. it was beautiful without requiring a super computer (could even run on mac) and it's ai was simple enough to make it playable by many age levels. now, i'm not saying that aoc is gonna be shite, but i think that they're riding alot on the back of some 'new' and possibly 'gimmiky' ideas which could easily fail. though wow will one day be knocked off it's high horse, i don't think aoc will do it.
Ludicrouse
Monday, 15th January 2007, 20:00
whatever you say buddy.
if you look at what wow did to the mmo market to be able to completely dominate it, you can see that having 'multiple animations' and 'really good ai' and 'control it yourself attacks' may not be the way forward. wow was simple for the normal joe shmoe, but technical for the advanced player who wanted to be the best of the best. it was beautiful without requiring a super computer (could even run on mac) and it's ai was simple enough to make it playable by many age levels. now, i'm not saying that aoc is gonna be shite, but i think that they're riding alot on the back of some 'new' and possibly 'gimmiky' ideas which could easily fail. though wow will one day be knocked off it's high horse, i don't think aoc will do it.
Maybe not, but in todays market most MMO's that are released are successful...
Thing is GA, like Wig said in another thread "MMO players these days are too forgiving".
If WoW was a FPS do you think everyone will have loved it because of its simplicity? Nah, not a chance...
The MMO needs a nice kick in the bollocks to start off some innovation in the genre. Things cannot stay as they are cuz its just untenable. The genre needs to move on and evolve otherwise it will eventually become so stagnated nobody will play them.
Props to Funcom for taking the risk and trying to evolve the genre and expand the technical limitations.
GuardianAnge1
Monday, 15th January 2007, 20:29
If WoW was a FPS do you think everyone will have loved it because of its simplicity? Nah, not a chance...
well, goldeneye is still one of my top fps games, i find that well made simplicity is better then loads of pixles. Take HL2 for example - simple in most aspects and not trying to break any graphical bounderies (thought they did go for new engine). Many other FPSs which boast lots of innovations are just not that great.
The MMO needs a nice kick in the bollocks to start off some innovation in the genre. Things cannot stay as they are cuz its just untenable. The genre needs to move on and evolve otherwise it will eventually become so stagnated nobody will play them.
Props to Funcom for taking the risk and trying to evolve the genre and expand the technical limitations.
i do agree, however that games which may not do financially well, are still needed as innovation and compitition helps the great games get even better.
oh, and don't think that MOST mmos do well. in rational view to wow, only a small handfull have done well. a lot either don't make it to the light or are shit/fail player-wise (*cough*matrix online*cough*)
Ludicrouse
Monday, 15th January 2007, 20:53
oh, and don't think that MOST mmos do well. in rational view to wow, only a small handfull have done well. a lot either don't make it to the light or are shit/fail player-wise (*cough*matrix online*cough*)
Sorry m8, but your barking up the wrong tree there.
WoW does not have a huge subscription base by any stretch of the imagination.
L2 has over 20 million subs, HELL there is even a Basketball based MMO which has 32 MILLION active subscribers...
By definition a successful MMO(By western standards) is one that has extremely stable number of active subs at the end of its first 6 month period.
With the exception of games like Dark and Light and Archlord which are both hanging on by the skin of their teeth the majority of MMO's are successful.
Anyway GA, stop with the comparisons to WoW, this game is not trying to beat WoW hell, its not even concerned with WoW. If you wanna go compare games go and have fun in the LOTRO thread or the Vanguard threads.
Alternativley go read up about AoC and then you may actually understand all the things Gun has been trying to explain to you and you may just stop thinking that the be all and end all of MMO development is WoW.
Hovis
Monday, 15th January 2007, 22:52
Ludi is right. MMOs don't need the huge paying player base to be successful. Look at Planetside. It's easy to think it wasn't a huge commercial success, but believe me it absolutely was. It's running costs have never been high, it's development, and continuing development, costs have never been particularly high either and it's been pulling in money every month. Lots of money.
I bet you that Planetside has probably made at least as much profit as any other PC FPS, possibly a hell of a lot more.
Planetside is just one example though.
For the developers WoW is the motherload, let's not kid ourselves it's not. I spoke to a Dev who worked on the Burnout series and he told me the simple truth of the matter, WoW makes more money in a month than the entire Burnout series, on all platforms, ever has. That's a big draw for game designers.
However game designers and developers know that, like the guys who made EVE, if they've got a solid MMO with a good playerbase ticking over nicely then they are doing well. If you're a company releasing games one at a time then you stand or fall on your most recent game, and a string of bad games can kill you. If you've got that MMO and the subs going into the bank every month you're solid.
So expect a lot of companies to be making MMOs with an eye to capturing a sustainable and loyal niche playerbase. AoC will be aiming for that I reckon, but that says it is a DX10 launch title, it is riding a pretty substantial hype wave and it could go crazy, despite Warcrack's new addon.
Personally the only thing I'm not in love with about AoC is the graphical style, when it comes to a fantasy setting I like the Western European 14th century style of big shiny plate armour and lances and swords and chivalry. AoC is slumming it on the steppes with the hairy barbarians and basically reminds me of the first few levels of Oblivion wandering around in fur armour.
That said it still looks like it could be a great game. Bring it I say.
GuardianAnge1
Tuesday, 16th January 2007, 06:30
Ludi is right. MMOs don't need the huge paying player base to be successful. Look at Planetside. It's easy to think it wasn't a huge commercial success, but believe me it absolutely was. It's running costs have never been high, it's development, and continuing development, costs have never been particularly high either and it's been pulling in money every month. Lots of money.
I bet you that Planetside has probably made at least as much profit as any other PC FPS, possibly a hell of a lot more.
don't have time to write much now, but just want to point out that i never said a huge player base is the reason that wow has done so well. there are many other factors for its success, the main one (for me) is the way that wow has put mmos on the map. i don't think that before wow the average joe could name an mmo.
Nikodemus
Tuesday, 16th January 2007, 06:51
don't have time to write much now, but just want to point out that i never said a huge player base is the reason that wow has done so well. there are many other factors for its success, the main one (for me) is the way that wow has put mmos on the map. i don't think that before wow the average joe could name an mmo.
By no means saying that WoW is the best of all games; but GA is right about this.
Blizzard Entertainment is a franchise with a lot of power behind it.
Warcraft
Starcraft
Diablo
Look at those names. That's what they've released. All huge titles, all magnificent games. There's a reason why there's a huge hype whenever Blizzard announces a new project: people expect them to deliver.
Everquest, DAoC, SW:G etc... there's been plenty of big titles out, but WoW is the one that has introduced MMOs to the mainstream in europe.
I'm all for something new and looking forward to get addicted to some other game. Not really liking the looks of AoC so far, though. Sort of still hoping the original Diablo team manage to make Hellgate:London as awesome as it looks weird :)
Hovis
Tuesday, 16th January 2007, 06:57
don't have time to write much now, but just want to point out that i never said a huge player base is the reason that wow has done so well. there are many other factors for its success, the main one (for me) is the way that wow has put mmos on the map. i don't think that before wow the average joe could name an mmo.
I think you're underestimating the average joe, but WoW certainly caught the wave of people who were in the "I've just got broadband, I should get an MMO" phase.
Gunhead
Tuesday, 16th January 2007, 11:49
Nobody can deny Blizzard's accomplishents. It's a brilliant game company and has an air of quality over it which many other big houses lack (like EA's out-of-the-mold series cloning). Just that for me the two years of WoW is starting to taste stale and thus looking forwards to the next addiction. From what i've read and seen of AoC it's a strong candidate in my book, nevertheless it can turn out that i don't like it one bit when it's launched. At least The Burning Crusade will prolly keep me busy gamingwise until the next big thing if Conan flops.
Kampf
Saturday, 27th January 2007, 21:12
this could be a quiet good game, but i am not shure atm.
it depends on some facts i did not consider so far, because i do not know those facts right now, maybe someone tells me what i have to consider.
that would make me reconsider, and finding an *ultimative answer.
*that means an answer wich is worth nothing.
GuardianAnge1
Sunday, 28th January 2007, 01:57
it depends on some facts i did not consider so far, because i do not know those facts right now, maybe someone tells me what i have to consider.
that would make me reconsider, and finding an *ultimative answer.
best... line... ever...
Volw
Friday, 2nd February 2007, 21:57
New movie out on FP.
http://www.fileplanet.com/173613/170000/fileinfo/Age-of-Conan---Terrain-Trailer
Hovis
Friday, 2nd February 2007, 22:55
For my money Age of Conan started the hype too early. With the release now not likely until 2008 (they say October, but when a game starts to get delays there's no knowing what's going to happen when) I'm going to be sick of hearing about it by March. It won't be able to deliver on that sort of a sustained hype wave.
Volw
Saturday, 3rd February 2007, 00:12
Hopefully it won't collapse as Huxley did. *keeps all his fingers crossed*
Any ideas when this POS is going to be released?
Ludicrouse
Saturday, 3rd February 2007, 00:13
they say October
Daymare
Saturday, 3rd February 2007, 10:11
the difference between other game companies and funcom, is that they have never failed to deliver (to my knowledge) them postponing a release only means it did not meet their standards, and not that there is something very wrong with the game. In my opinion waiting for a finnished game instead of getting a halfassed job is worth it.
WiGgLr
Wednesday, 7th February 2007, 10:21
For my money Age of Conan started the hype too early. With the release now not likely until 2008 (they say October, but when a game starts to get delays there's no knowing what's going to happen when) I'm going to be sick of hearing about it by March. It won't be able to deliver on that sort of a sustained hype wave.
Vanguard was the same... look what happened to that
Ludicrouse
Wednesday, 7th February 2007, 10:25
Funcom havnt squandered their budget, made a pact with SOE, wasted their funding and then released an unfinished game tho have they? :p
Tbh, i agree with Daymare... Id rather they actually finished pre-release development than released a shoddy, bug ridden and poorly performing client cuz they ran out of money.
WiGgLr
Wednesday, 7th February 2007, 10:26
Funcom havnt squandered their budget, made a pact with SOE, wasted their funding and then released an unfinished game tho have they? :p
Tbh, i agree with Daymare... Id rather they actually finished pre-release development than released a shoddy, bug ridden and poorly performing client cuz they ran out of money.
No, but I was a little disappointed with Dreamfall: The Longest Journey. That was a sequel that seemed unfinished.
Ludicrouse
Wednesday, 7th February 2007, 10:29
No, but I was a little disappointed with Dreamfall: The Longest Journey. That was a sequel that seemed unfinished.
Didnt they stop development on that to concentrate on AoC tho? I was under the impression that they were going to can it but the Fanboi's went into Militant Mode so Funcom caved in...
WiGgLr
Wednesday, 7th February 2007, 10:30
That could well be why the ending seemed rushed
Daymare
Thursday, 8th February 2007, 16:02
I didn't finnish that myself, didn't really like the combat part of it, the story was decent thought :)
WiGgLr
Thursday, 8th February 2007, 20:34
I didn't finnish that myself, didn't really like the combat part of it, the story was decent thought :)
I finished it so quickly (2 or 3 nights, maybe one of those been a weekend day)... there was only 1 or 2 parts of the game with combat btw
leanmeankillingmachine
Monday, 26th February 2007, 23:38
somebody link the new screenies, im too drunk and incompetent to do so, plus i think ive just pissed myself.
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