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Funkybuny
Wednesday, 6th December 2006, 12:48
After a long time I think I decided what to go with with new talents (http://www.wowhead.com/?talent=MZZxEcxeqMes):

If you have another idea I take it :)

ToL isn't that great (to me) as you need more points for it to be very effective (lvl 66) but i'm not doing real maths here and I lack a bit of healing power.

ToL is around +100 healing if you have around 400 spirit (i'm close to that) for your group but is it really worth to get rid of Healing touch for it?

Tapja
Wednesday, 6th December 2006, 14:35
If I was going for loltree my talent tree would look something like this:

http://www.wowhead.com/?talent=MZZxEcxeqMes

Nature's Focus for a raid healer is a waste of 5 points imho. And Nature's Perfection... well, unless you plan to PvP a lot, a waste.

Gunhead
Wednesday, 6th December 2006, 14:51
This is prolly close to what i'll spec:
http://www.wowhead.com/?talent=zZxGMsfbdVIRzVx

WoWhead's not updated with the latest talent changes (Blood Frenzy and Primal Fury are merged, Imp. LotP reduced to 2 ranks @ 2/4% and Feline Swiftness is reworked into Feral Swiftness adding the dodge bonus to bear form as well) but i've tried to "simulate" that in the build. Naturalist is a brilliant talent - faster HTs, more damage :) Although i'm going to miss OoC but Mangle is just too damn good judging from my little beta experience to miss out on.

With the downranking nerfs what you lads reckon is the lowest sensible HT to use? Or is that even needed now that HoTs from different druids stack?

Nikodemus
Wednesday, 6th December 2006, 14:52
Or is that even needed now that HoTs from different druids stack?
Gonna' be interesting to see how the whole deal with HoTs is working out.

Saltydog
Wednesday, 6th December 2006, 14:55
It would be sick if ALL HoT's stack. That way no big heal is ever needed if 5 druids keep regrowth ticking with rejuv = 5* app 500=2500 per tick healing

Keep one priest on the watch with a flash heal ready ^^

Nikodemus
Wednesday, 6th December 2006, 14:57
You can now stack 1 of each type of hot from each healer, so yep we can get 5 rejuvs + 5 renews running on a tank oO

Saltydog
Wednesday, 6th December 2006, 14:59
I wonder what swiftmend will do then ^^ eat 5 rejuvs = 10K heal crit

Gunhead
Wednesday, 6th December 2006, 14:59
It would be sick if ALL HoT's stack.

They will. HoTs from different sources stack so number of druids casting them = number of Rejuvs & Regros ticking. My Rejuv in full +healbitch gear ticks around 400 and Regro HoT component around 150 every 3 secs.

Gunhead
Wednesday, 6th December 2006, 15:00
I wonder what swiftmend will do then ^^ eat 5 rejuvs = 10K heal crit

AFAIK Swiftmend can only consume one HoT at a time so it'd eat 1 out of the 5 Rejuvs leaving the rest 4 ticking.

Saltydog
Wednesday, 6th December 2006, 15:01
ah well its still sick. so priests are buff adds now?

Tapja
Wednesday, 6th December 2006, 15:05
ah well its still sick. so priests are buff adds now?

Erm, no, they will be doing the healing while druids will be admiring eachothers tree forms :)

Gunhead
Wednesday, 6th December 2006, 15:10
Ah the Tree of Lol... Going to be lots of baffled warriors in PvP when they try to Hamstring a tree druid and get a message saying "More powerful spell is in effect" :p

But imo priests and druids in healing will now supplement each other better as the weak point of druid healing's always been the slow casting times of our big heals.

Saltydog
Wednesday, 6th December 2006, 15:22
Erm, no, they will be doing the healing while druids will be admiring eachothers tree forms :)

/shoo from druid forum you
GIEF stam buff plx

Funkybuny
Wednesday, 6th December 2006, 17:31
I wonder too how it will work with HOTs but I'd say : Mega can go oomkin and gun in feral form (rogues gonna love imp LotP).

Funkybuny
Wednesday, 6th December 2006, 17:58
If I was going for loltree my talent tree would look something like this:

http://www.wowhead.com/?talent=MZZxEcxeqMes

Nature's Focus for a raid healer is a waste of 5 points imho. And Nature's Perfection... well, unless you plan to PvP a lot, a waste.

Nature focus is not a waste, get a debuff / Vael rain of fire ect = affects healing.
Nature's prefection is about not beiing instagibt with bad pull / some encounters
Btw your link is false, please repost.

Megapolaris
Wednesday, 6th December 2006, 20:15
Here's mine (yeah you guessed it) DOOOOMKIN!!!! (http://www.wowhead.com/?talent=MtcizVcoxuVoZxx)

Funkybuny
Wednesday, 6th December 2006, 21:52
lol mega :)
hve you tested treants in TBC, I found it shit... maybe valuable in pvp?

Veth
Wednesday, 6th December 2006, 21:57
a caster build without increased spell range? you should rethink that. i'd move out 2 points out of improved moonfire in favour of range. 4 crit on 1 spell is worth much less than 20% more range.

Megapolaris
Wednesday, 6th December 2006, 21:58
lol mega :)
hve you tested treants in TBC, I found it shit... maybe valuable in pvp?

I tested them on thetest realm and i think they scale with your spell damage, cuz mine hit like a fucking truck. I think they own, though they may die quick they are made to slow down casters. With them things hitting them you can sneak a starfire or two in, with mine hitting for 1k thats quite good.

Though for PvE they are ok i gues, I wouldn't really use them tb, unless i accidently pulled another mob and let them tank it till i am done.

A lot of druids complain about them, but i think they kick ass. Soooo good if you use them at the right moment:D

Gunhead
Wednesday, 6th December 2006, 22:04
Hmm TD's got a point there Mega, maybe drop a couple points from Naturalist and put 'em in Nature's Reach? Or even drop Naturalist completely and get full Nat's Reach and Moonglow to improve your mana-efficiency?

Saltydog
Wednesday, 6th December 2006, 22:10
http://www.worldofwarcraft.com/info/classes/bc-druid/talents.html?0000000000000000000005432321323222005 32104155000001000000000000

for leveling

http://www.worldofwarcraft.com/info/classes/bc-druid/talents.html?0140243105000300000000000000000000000 00000050500350431500031030

for healing

I think

Megapolaris
Wednesday, 6th December 2006, 23:05
Hmm TD's got a point there Mega, maybe drop a couple points from Naturalist and put 'em in Nature's Reach? Or even drop Naturalist completely and get full Nat's Reach and Moonglow to improve your mana-efficiency?

I would but I want that cast time reducion on HT for healing in raids since thats what ill be doing 90% of the time.

20% of range it 36yards totall,
plus moon fire rocks, the extra damage is great. BUT! More importantly the extra crit is awesome. Since it's instant cast (and i ent saying spam it), but hit a couple of times to keep the dot up. THe thing is with a high crit chance on Moonfire you will get Natures Grace i.e 2.5 sec starfire, which to me is better than 6 yards range.

But mind you that range would be nice, I always felt taht when I proc a Naturs grasp on a rogue and i am running away blasting him. I can never get a roots on him cuz he catches up and gouges me.

I dunno I really should of tested all this in the PTR. doh!

Megapolaris
Wednesday, 6th December 2006, 23:10
http://www.wowhead.com/?talent-bc=0tcrzicsguVoZxxI

Thats what i am aiming for in TBC.

BUt for the mo no 20% range

Tapja
Thursday, 7th December 2006, 14:10
I would but I want that cast time reducion on HT for healing in raids since thats what ill be doing 90% of the time.

20% of range it 36yards totall,
plus moon fire rocks, the extra damage is great. BUT! More importantly the extra crit is awesome. Since it's instant cast (and i ent saying spam it), but hit a couple of times to keep the dot up. THe thing is with a high crit chance on Moonfire you will get Natures Grace i.e 2.5 sec starfire, which to me is better than 6 yards range.

But mind you that range would be nice, I always felt taht when I proc a Naturs grasp on a rogue and i am running away blasting him. I can never get a roots on him cuz he catches up and gouges me.

I dunno I really should of tested all this in the PTR. doh!

In PvP, range is everything. Just ask your local warrior :)

Gunhead
Friday, 8th December 2006, 11:29
Ah ffs this patch will make me poor... Had to pay for a respec after a misclick last night and now i've realised that Mangle makes Shred pretty much useless = talent points in Shredding Attacks = waster ><

Gah. Storng bare durid wtb chienes sidekick :(

Aight HERE should be the final picks:
***clicky*** (http://www.wow-europe.com/en/info/basics/talents/druid/talents.html?0000000000000000000005032121303202105 33130105500000000000000000)

Look solid? Yea the 1 point in Thick Hide's a tad "meh" but i had one extra point to waste to get to 6th tier and imo that'll at least do something (Feral Aggression isn't worth the points and Primal Fury's useless when ur tanking since you'll have more rage than you are able to use in any case...) - namely give me about 500 more armor in full tank gear.

Ebola
Monday, 11th December 2006, 19:40
So you guys dont put points in Thick Hide when speccing as feral ?
Am i missing something cos i figured it might be useful while levelling.

Veth
Monday, 11th December 2006, 19:51
while leveling, go for pure cat talents only.

Nyana
Tuesday, 12th December 2006, 10:32
So you guys dont put points in Thick Hide when speccing as feral ?
Am i missing something cos i figured it might be useful while levelling.

Never put any points in that shitty talent. There is a max armor cap (75% it was I think?), since a druid can get over 15k armor. I'm not using thick hide, and I have 9.3k armor with imp. MotW. With improved leader of the pack, I get healed for more then I take damage against a single mob my level (6% of 7.6k HP each 6 seconds :D).

Gunhead
Tuesday, 12th December 2006, 12:03
Yea i agree with Nyana, Thick Hide's too little bang for the buck - i only put the one "loose" point in it to open Mangle. Currently i'm up to 14.5k armor @ 71% damage reduction against level 60 attacker, indeed the hard cap of damage reduction is 75% which can be reached with about 16k'ish armor against a level 60 but especially in raid instances the mobs are usually 61+ the reduction from your armor goes down - against a "boss" level mob it's hard to say what kind of reduction your armor gives.

For levelling purposes as a druid go for raw damage talents in feral tree aiming for Mangle - i'd suggest skipping Feral Aggression and Thick Hide as you won't get any noticable boosts from those.