View Full Version : TBC hunter talents
feretuse
Monday, 9th October 2006, 20:05
hunter talents are on the wow usa site!! check them out
http://www.worldofwarcraft.com/info/classes/bc-hunter/spells.html
http://www.worldofwarcraft.com/info/classes/bc-hunter/talents.html
void
Monday, 9th October 2006, 21:53
ty gonna watch it now
Hincey
Tuesday, 10th October 2006, 05:17
Think my build will be something like this.
http://www.worldofwarcraft.com/info/classes/bc-hunter/talents.html?0000000000000000000005502001205010000 000003300332510300310500350
Survival is still the imba tree. Nice mix of pvp and pve.
Ludicrouse
Tuesday, 10th October 2006, 05:29
Concussive barrage looks to be quite fun, i wouldnt mind dazing a few enemies with Auto Shot :p
Tapja
Tuesday, 10th October 2006, 08:54
Tbh, hunter talents look pretty good, even too good (20 second cooldown silence with a 41 yard range? gief :)).
feretuse
Tuesday, 10th October 2006, 12:00
I just know im going to go beastmastery, it owns for grinding/lvling
Budmonkey
Tuesday, 10th October 2006, 14:18
When I look at what the Hunters and all other classes get and then look at the shit my Druid will get it makes sad:/
Druids are a dying breed, there is no real reason any druid should want to lvl their chars to 70, i can't see that i will:(
Anyway gratz Hunters real nice talent review:p
Fusion
Tuesday, 10th October 2006, 14:58
Blue info on Hunter mechanics changes:
1. Traps are now on a 30 sec cooldown, but can be used in combat (you no longer need to feign/trap).
2. When feign death is resisted, you are still reduced to 0 threat for any targets that did not resist feign death (although if any creature resists the feign, you won't be taken completely out of combat, you'll still be on the creature group's target list).
3. Attack Power and Crit related changes:
a. Hunters now get 1 AP per Agility rather than 2. This change helps us provide more interesting stat distributions on hunter items. Previously, Hunters valued Agi significantly above any other stat, such that it was extremely difficult for us to create variety among Hunter items. For example, before this change, we could have spent 1 stat point on an item to give you either 2 AP or 1 Agi (which gave 2 AP along with a small bonus to crit and a small bonus to dodge... clearly the better choice). However, several changes have been made along with this change in order to offset the AP loss.
b. Hunters now get significantly more crit per point of Agility than before (about 33agi/crit at level 60).
c. Hunters now get more dodge per point of Agility than before (about 20agi/dodge at lvl 60).
d. Ranged weapons have had their damage values significantly increased (and consequently the weapon's dps)... this also helps make weapon upgrades feel more meaningful for Hunters than it did previously (along with the other changes, this change is retroactive).
e. Most Hunter equipment has been updated to have a better distribution between +Attack Power bonuses and Agility.
4. Aimed Shot related changes:
a. Aimed Shot now resets the Hunter's shot timer. This talent was always intended to be an "opening" shot, and not something that would be woven between shots. However, since Aimed Shot became such a core element for Hunter DPS, we didn't want to make this change until we were prepared to make several other changes to increase hunter DPS to offset it. Fortunately, this means that some of the odd side effects of the old Aimed Shot are no longer relevant, such as requiring hunters to use extremely slow weapons to maximize their DPS (weapons slow enough to be able to use Aimed Shot in between auto shots)
b. Arcane Shot now does substantially more damage than it did before, and scales with AP.
c. Steady Shot has been introduced as a core ability in the expansion, and provides much the same kind of gameplay as Aimed Shot did in the past (a shot you weave in between your normal shots), but to a much more managable degree (since it's a 1.5 sec shot, it doesn't require as slow of a weapon to take advantage of, and doesn't require to stand still for as long).
5. Other note: Wyvern Sting may now be used in combat.
http://blue.cardplace.com/newcache/us/32156379.htm
Hincey
Tuesday, 10th October 2006, 15:25
Too imba
1. Traps are now on a 30 sec cooldown, but can be used in combat (you no longer need to feign/trap).
2. When feign death is resisted, you are still reduced to 0 threat for any targets that did not resist feign death (although if any creature resists the feign, you won't be taken completely out of combat, you'll still be on the creature group's target list).
Fusion
Tuesday, 10th October 2006, 16:57
Hopefully traps will take 1-2 seconds to cast (as they allways should have imo).
Derekian
Wednesday, 11th October 2006, 09:57
wtf traps in combat????
and did u see the BM 41 pt talent? So now not only you got an immune to all snares pet ripping through your skin you also got an immune to all snares hunter with 30% increased dmg....PHUN!
GuardianAnge1
Wednesday, 11th October 2006, 10:40
seeing as they're constantly chaning talents in alpha stages, i'd be suprised to see this be the final version. Hunters are way too imba with these skills - supprised they didnt add whirlwing or mortal strike to up the dps even more ^^
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