View Full Version : New BC Druid Spells and Talents!
Megapolaris
Monday, 25th September 2006, 19:44
http://www.wow-europe.com/en/info/underdev/burningcrusade/druid/talents.html#none
All I can say is;
Thank god that Balance isa bit buffed,
Feral looks awesome
and resto looks REALLY good, Tree form FTW!
Tapja
Monday, 25th September 2006, 21:19
My take on things:
Balance:
Force of Nature: So and so talent... Sounds like Barov Peasant Caller, only with trees.
Twilights Wrath: Depends on how many +damage leather items are gonna be in game really.
Imp. Faerie Fire: Nice for raids I guess.
Dreamstate: Probably the best new talent in Balance tree. Too bad its so deep.
Lunar Guidance: Seems like a new trend for casters.
Feral:
Nurturing Instinct: A bit weird talent. Looks PvP oriented.
Survival of the Fittest: I probably would not pick this over Heart of the Wild.
Imp. LoTP: Makes LoTP more useful for raiding. Stick one with rogue group and you have a lot of free healing on em.
Primal Tenacity: Every little bit helps.
Predatory Instinct: Sounds nice.
Mangle: Huh... Not a 41 point talent imho, but we will have to see it in action.
Resto:
Empowered Touch: Looks nice.
Living Spirit: Yeah... not the most useful of talents, but a bit of a boost in spirit wont hurt.
Natural Perfection: Ah, this one has potential.
Empowered Rejuvenation: Not that bad.
Tree of Restoration: Oh hey look, now I can be a tree. And cast only HoTs and Swiftmend... Yay. (Wonder if HoTs include Regrowth since it has a HoT attached. If it does not, its a total waste of points. 1 per raid, have to toss a coin on who gets this useless thingie).
Spells/Skills:
Cyclone: Nice for PvP.
Maim: Might be worth using sometime, but overall worse than Ferocious Bite.
Lacerate: Zomg, a tanking skill, on bare durid! Gief!
Flight Form: Yeah Baby!
Lifebloom: The spell that might save the Trees... Literally.
Fusion
Monday, 25th September 2006, 21:21
Thinking of keeping your druid then? :)
Tapja
Monday, 25th September 2006, 21:29
Thinking of keeping your druid then? :)
Gogo Meleekin! (Moonkin in melee? Seriously? Wtf is Blizzard thinking...)
Actually, I'm probably gonna respec to Feral as soon as BC comes out. At least for the race to 70. Although, I may want to take my Priest to 60 before... Well, i'm not certain what I'm gonna do :eek:
Megapolaris
Monday, 25th September 2006, 21:54
Thinking of keeping your druid then? :)
As it stands now, yeah!
But soon TBC comes out a lot is gonna change, I don't think ill be the only one wanting to reroll tbh.
Ill have a little play when TBC comes out and see if it is worth it lol
Gunhead
Tuesday, 26th September 2006, 09:57
My feelings at first glance:
Spells/Skills:
Cyclone - indeed rather nice for PvP but has diminishing returns written all over it... For its short duration the spell seems a bit upside down: no cooldown but 1.5 sec cast time? Would serve PvP functionality a lot better with maybe 10 sec cd but instant cast. Will be nice for emergency intervention to a limit in PvE as it CAN be used indoors.
Maim - Woot! Beta Mangle returns a bit altered, finally a stun for cat form! Although i can see two possible problems that'd make this skill next to useless: 1) it has to turn autoattack off else you'll need a perfect connection and fighter pilot reflexes to stop attacking before you break it. 2) it needs to NOT break on bleed effects, if it does it'll automatically lock out four Feral attacks (Rake, Pounce, Rip and the new Lacerate) making it as bad as Roots which break from their own damage... Damage doesn't scale with gear which seems to be the pet theme of Blizzard's when it comes to druids.
Lacerate - Nice, another threat-building attack to go with Maul. ONLY good for threat build too as the DoT element is a joke damagewise (about 10 dmg per bleed tick - even stacked 5 times it's rediculously low...). Another non-scaling skill so pretty useless in PvP but then again it's a tanking skill and a good one at that.
Flight Form - 3 sec cast? Wonder if it'll be usable in combat? Nice toy for two levels i guess.
Life Bloom - HoT element is LOL but reckon paired with Rejuv this one's meant to be a PvP heal used between shapeshifts. For that purpose it's brilliant. PvEwise i see it as a overhealer, prolly best used with Rejuv on dps healing. As a PvP heal this one will shine i'm betting.
Talents:
Balance:
Overall if the lack of gear for Balance druids won't be fixed in BC the talents are worth shit regardless how good they are on paper. Also looking at altered Moonkin form it looks like Blizzard's trying forge it into a sort of a battlemage which is nice and different but brings major issues if some things aren't changed.
First of all they have to remove the swing timer reset druids get every time we cast a spell - bit idiotic if moonkin are supposed to go to melee but have to choose are they either hitting with their weapon or casting... Another flaw is that since Starfire is the main damaging spell Moonkin use why can't i see any talents that'd give chances to prevent casting interruptions? Barkskin's got 1 minute cd and slows down casting so it's not useful for that purpose.
Lunar Guidance - Nice. Pretty straight forward damage boosting talent.
Nature's Warrior - Okay i guess, hope this isn't to compensate continuing lack of Balance gear...
Dreamstate - Now here's a gem, excellent and much needed talent! They aren't called "Oomkins" for nothing...
Improved Faerie Fire - Pretty decent but is it worth a debuff slot in PvE?
Twilight's Wrath - Goodness directly relevant to amount of Balance gear in BC. If the situation with +spell damage leathers will be as good as it is now then this talent should be 100% addition...
Force of Nature - Hard to judge this talent without knowing the power and durability of the said treants, could be awesome could be shite.
Gunhead
Tuesday, 26th September 2006, 10:26
Feral:
Nurturing Instinct - Indeed rather odd talent... Patching yourself up after shapeshifting out? Can do that already in my full feral kits which have sod all +healing... Making Rejuvs stronger in PvP? Can't really get the purpose of this talent - as is looks like a waste of 3 points.
Survival of the Fittest - +5% all attributes? +5% crit avoidance? Yes please :)
Primal Tenacity - Hmm, nothing uber... Guess it helps, personally not a priority talent i'd put points into.
Improved Leader of the Pack - "The healing effect cannot occur more than once every 6 sec." That part ruins this talent. Assuming melee dps and hunters have roughly an average of 5k health this'll give them 100 health every six seconds - if they crit. What a pisstake, way to make a potentially brilliant talent and then fuck it up Blizzard. Won't be wasting points there if it goes live like that.
Predatory Instincts - Storng cat durid liek crit! Resistance to AoE? Weird but i'll take it.
Mangle - Possibly a nice enhancer to melee depending on the energy/rage cost. If energy cost is same as Claw's then Mangle will replace it as a cat's main attack since it does more damage. If this attack has a cooldown it's a complete waste.
Gunhead
Tuesday, 26th September 2006, 11:02
Good news about Maim:
As far as the concerns with Maim breaking on taking bleed damage, we're currently planning on getting it to work such that periodic damage (bleeds, dots, etc) don't break the effect.
http://forums.worldofwarcraft.com/thread.html?topicId=28355629&pageNo=17
Dojun
Tuesday, 26th September 2006, 21:34
Improved Leader of the Pack - "The healing effect cannot occur more than once every 6 sec." That part ruins this talent. Assuming melee dps and hunters have roughly an average of 5k health this'll give them 100 health every six seconds - if they crit. What a pisstake, way to make a potentially brilliant talent and then fuck it up Blizzard. Won't be wasting points there if it goes live like that.
That is a pve talent for you to use in a dps group. Rogues fury warriors and hunters will heal up quite good in a fight that last a bit, if they dont drasticly decrease our crit chance.
Improved Faerie Fire - Pretty decent but is it worth a debuff slot in PvE?
Totally depends on how large part of your raid are melee vs casters, in EE we use it all the time since it really helps to up the dps. We usually have 5-6 mages 3-4 locks rest of the dps is melee/hunters so for us its a great debuff to use
Gunhead
Wednesday, 27th September 2006, 01:13
You missed the sucky part of the LoTP Dojun - it looks like an awesome PvE talent at first glance but it's just too little bang for the buck.
Say an average melee dps has about 5k health, 2% of that is 100. So in optimal conditions - all in the druid's group crit consistently they get healed by 100 each every 6 seconds. In bit over that time a druid can shift out, toss a round of Rejuvs and shift back to cat.
Take a 12 second interval: the "imp." LoTP heals at best 3 times the 2% - 100 health in this example. In those 12 seconds the druid in the group can shift out, throw a round of Rejuvs, top it with the new Lifebloom and shift back to cat to regen mana...
The talent's just not worth it in the preview form. To make it something to spec it needs to heal either a larger % or have the 6 second delay either lowered or removed.
Dojun
Wednesday, 27th September 2006, 01:48
Never said it was great but it helps. Take a boss like Loatheb where you are not able to heal others then the MT then its awesome for others to be able to heal in some way not only bandage. I wouldnt be surprised if there will become more fights where you dont have time or ability to do a lot of different stuff. With max luck that will heal 4 persons in your group for 1k each every min if you look at single target healing it aint much but 4k healing is always welcome to get for free. But most times it wont be max luck but with the high crit chance we have it should be on quite often, in a 4-5 min fight it gets even better, in a fight where you really need conserve mana and still want to be feral spec I see it as a very nice talent to have not gamebreaking but still nice. If you wouldnt have had that 6sec cooldown on the proc it would be way to good esp now that we will have paladins judgment.
Gunhead
Wednesday, 27th September 2006, 02:05
It's almost end-tree talent, tier 8 and 3 points. Were it earlier in the Feral Combat tree or an additional free component in the LoTP aura then i'd call it great. But down there? Like i said it's too little for the cost and requirements, those 3 points are better spent elsewhere - at least i won't take that talent in its current form.
Tapja
Wednesday, 27th September 2006, 09:02
Thing with Imp LoTP is, your better off having a shadowpriest with VE than a Druid with Imp LoTP (requires animal form to work) in a DPS group. Especially if the Shadow endtalent stays the same (which it might not, considering Kalgan, the lead dev for WoW has said: 'So you all know, the priest talents and spells are undergoing another round of iteration internally. You'll probably see quite a few more changes around the time when the Hunter talent/spell preview goes live.') since they can throw a flash heal equivalent without having to shift from shadow.
Gunhead
Wednesday, 27th September 2006, 11:14
Update: Flight Form has been changed into instant cast like all other druid forms from the previous 3 second cast. :)
Megapolaris
Friday, 29th September 2006, 00:24
Update: Flight Form has been changed into instant cast like all other druid forms from the previous 3 second cast. :)
Owned! Nerf t3h Dr00ds
Gunhead
Thursday, 5th October 2006, 15:25
I'm impressed, Blizzard actually listened to input :eek:
http://forums.wow-europe.com/thread.html?topicId=49755257&sid=1
One Druid talent change did not make the cut-off time for the website update, so we are elaborating here about the change. This specific update should be reflected on the website early next week.
'Your Leader of the Pack ability also causes affected targets to have a 100% chance to heal themselves for 2/4/6% (Rank Increments) of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec.’
This change only applies to the Improved Leader of the Pack talent.
Budmonkey
Wednesday, 11th October 2006, 07:33
From the US forums, some encouraging signs
nice. I know my heart warms abit every time you guys respond. If only it would happen more often.
I have some questions
1) When do you think you will give us a glimpse at what you are planning with itemazation?
2) Would you agree that druid have a bit too many talents, and not wnough points? That is to say, alot of things in the feral tree are aweful expensive for what they do, and some things undeniable feral are in balance and restoration.
3) Could you please make moonfury scale with gear, pretty pretty please? and maybe give balance druids a silence? They need it to stand a chance vrs casters. and it would make them more viable in several enounters you have designed. (cthun eh)
5) Rework Tree of Life. While theorycraft says this is an effective talent, alot of use are afraid it will be the new innervate. required in raids, and not fun at all.
6) Answer this question: Will druids get an epic flight form? We really dont want another gimmik spell, we really are tired of being annoying and running away.
Kalgan response..
1. Hmm, tough to quantify. From my perspective, it will definitely feel "soon" (of course, June feels like yesterday to me right now, the weeks blaze by at blinding speed at this stage of the project), but to you "soon" probably means tomorrow or the next day. So, "soon-ish"?
2. Yes, the next iteration will include some talent slimming. As far as some things that are undeniably feral that are in other trees, bear in mind that that kind of tree hybridization is exactly what a lot of you are asking for (so that spec'ing primarily in one tree doesn't gimp your hybrid capabilities).
3. We're definitely looking to make sure that there is enough gear scaling. As far as giving druids a silence, I definitely can't promise that. Druids not having easy access to interrupts is one of their defining features (much like paladins not having easy access to pulling mechanics).
4. Hmm, it appears you have no #4. So yes, I can totally commit to this one!
5. I don't know that Tree of Life needs a "rework", although that may just be a matter of semantics. I do think the move speed reduction is a bit overly restrictive right now, and we're expecting to change that in one way or another. As far as it becoming a "required" raid talent... definitely trying to avoid that (fortunately, there isn't much bang in having more than one tree on a raid).
6. Maybe, it hasn't been ruled out. Note: that doesn't mean "yes", so I don't want to hear "you promised us etc etc etc" next month. ;]
http://forums.worldofwarcraft.com/thread.html?topicId=32276637&pageNo=1&sid=1#19
Tapja
Saturday, 14th October 2006, 10:08
We’ve made some additional changes to the talent calculators today. In addition to changing many of the icons, we’ve also made the following changes:
Druid:
Feral Combat
* Feral Instinct - Reduced to 3 ranks, 5/10/15%.
* Thick Hide - Reduced to 3 ranks, 4/7/10%.
* Nurturing Instinct - Reduced to 2 ranks, 50/100%.
* Survival of the Fittest - Reduced to 3 ranks, same 1/2/3% improvements.
Balance
* (NEW) Focused Starlight - “Increases the critical strike chance of your Wrath and Starfire spells by 2/4%.”
* Improved Thorns - Renamed "Brambles", now increases damage from Entangling Roots as well.
* Omen of Clarity - Swapped with Insect Swarm, prerequisite from Natural Weapons removed.
* Improved Wrath - Renamed "Starlight Wrath", reduces cast time of Wrath and Starfire by .1/.2/.3/.4/.5 sec.
* Improved Starfire - Reduced to 3 ranks, no longer reduces cast time of Starfire, just has the 5/10/15% stun chance.
* Natural Shapeshifter - Moved to Restoration tree, where Improved Enrage was.
Restoration
* Improved Healing Touch - Renamed "Naturalist", in addition to the cast time reduction of Healing Touch it also increases all physical damage by 2/4/6/8/10%. Essentially, we folded Natural Weapons into it.
* Natural Weapons - Removed.
* Improved Enrage - Removed.
* Reflection - Renamed "Intensity", mana regen in combat as it did in addition to causing Enrage ability to instantly generate 4/7/10 rage.
* Natural Perfection - Changed to "Your critical strike chance with all spells is increased by 1/2/3% and melee and ranged critical strikes against you cause 4/7/10% less damage."
Paladin:
Retribution
* Divine Purpose - Now 3 ranks for 4/7/10%.
* Sanctified Crusader - Moved to one column to the left of Repentance. Now 3 ranks for increase of 1/2/3%.
* (NEW) Crusader Strike - “An instant strike that causes weapon damage plus 40% of your Holy spell damage and refreshes all Judgements on the target.”
Protection
* Redoubt - "Successful melee..." changed to "Damaging melee..."
* Reckoning - Changed to: "Gives you a 2/4/6/8/10% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack."
Holy
* Blessed Life - Now 3 ranks for 4/7/10% chance.
Warrior:
Arms
* Weapon Mastery - Increased disarm resistance to 50/100%.
Check back soon for further updates.
http://www.worldofwarcraft.com/burningcrusade/townhall/talents-and-spells.html
*For those having difficulties viewing the page we suggest closing your browsers, deleting all temporary internet files/cache and then reloading the page. This is often required when a talent calculator is updated.
From http://forums.worldofwarcraft.com/thread.html?topicId=32190255&sid=1
Megapolaris
Sunday, 15th October 2006, 18:33
Fucking hell, thats awesome, basically Balance is 100% totally viable for grinding and maybe pvp.
To pretty much give a summary of it, blizz have changed it so you don't have to slam LOADS of points into to balance for it to be any good, MEANING I can have NS :D:D:D:D Instant Starfire? yes plx :D
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