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View Full Version : PS: Patch 3.4.8 Live (BFR nerf...again)


JojoTheSlayer
Monday, 28th February 2005, 14:54
Offical Link (http://psforums.station.sony.com/ps/board/message?board.id=release&message.id=57#M57)

BattleFrame Robotics Changes:

* BFRs are now affected by a vehicle water timer and can stay fully immersed for up to 60 seconds.
* While underwater, BFRs will move moderately slower than when on land.
* Flight BFR jet packs are now disabled while they are submerged.
* Moderately reduced the Flight BFR's capacitor and vertical flight capabilities.
* Adjusted the TR Colossus Gunner movement rate up slightly to better match the other gunner BFRs.
* Slightly lowered the Flight BFR's total shield size
* Adjusted the Flight BFR's armor small arms fire absorption

Fixes:

* Corrected an issue that could have keymaps blank out after exiting and re-entering game
* Changed the Cavalry Pilot (Bronze) Merit to correctly allow people who have the Qualification Merit to advance.
* Fixed a problem that could leave you only able to respawn at the Sanctuary after you died and were looking at other system maps.
* Fixed a client crash that could occur during shutdown

Considering that NC/TR could hide against VS BFR's in water am betting this change is because of another VS whine to be honest. Probaly gonna see more gride locks on the bridges then...

Tapja
Tuesday, 1st March 2005, 07:25
Nah, this is most likely to have been caused by flight bfrs camping underwater. Especially dual AA ones.