View Full Version : Talent Talk
Talikk
Friday, 25th February 2005, 16:59
Well just talk about talents and stuff! I am going for frost arcane on my mage, IŽll post what I think I am going for soon.
Nikodemus
Friday, 25th February 2005, 17:30
Even though I spent well over 100g on respecs during the last week of beta, I'm still undecided on my priest talents.
What I'm definitely going to get:
Holy
- improved renew 5/5 (+15% healed on renew)
- spiritual healing 5/5 (+10% on all healing spells)
- subtelty 5/5 (-20% aggro on all healing spells)
Discipline
- unbreakable will 5/5 (+15% stun/fear/silence resistance)
- improved PW:shield 3/3 (the time the target cannot be reshielded reduced from 30 to 15 secs)
- improved PW:fortitude 2/2 (+30% effect)
- mental agility 5/5 (-10% mana cost on all instant cast spells)
- mental strength 5/5 (+10% max mana)
So that's the first 35 points.
I'm probably putting another 7 in holy (-15% mana cost on greater heal, -20% mana cost on prayer of healing), but not sure yet. So far I'm just hoping the devs finish the "upcoming changes"-thread thingie on the official forums before I have to start deciding =)
Jega
Friday, 25th February 2005, 18:39
Copied this from a thread I started in the public WoW forum
Madcat and I was discussing talents last night. We wanted a build that would be great for groups (both instanced and not) and for decent soloing.
I know Madcat have another build, but I wanted to show him my build
Destruction Mastery
Improved Shadow Bolt
Rank 5/5
Your Shadow Bolt critical strikes increase the next 4 sources of Shadow damage dealt to the target by 20%. Effect lasts a maximum of 12 sec.
Bane
Rank 5/5
Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec.
Devastation
Rank 5/5
Increases the critical strike chance of your Destruction spells by 5%.
Shadowburn
Rank 1/1
100 Mana 20 yd range
Instant cast 15 sec cooldown
Reagents: Soul Shard
Instantly blasts the target with 100 to 114 Shadow damage. Requires 1 Soul Shard. If the target dies from Shadowburn, and yields experience, the caster gains a Soul Shard.
Intensity
Rank 2/2
Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire or Hellfire spell.
Destructive Reach
Rank 2/2
Increases the range of your Destruction spells by 20%.
Pyroclasm
Rank 2/2
Gives your Rain of Fire and Hellfire spells a 26% chance to stun the target for 3 sec.
Ruin
Rank 1/1
Increases the critical strike damage bonus of your Destruction spells by 100%.
Destruction Total: 23
Affliction Mastery
Improved Corruption
Rank 5/5
Reduces the casting time of your Corruption spell by 2 sec.
Improved Curse of Weakness
Rank 3/3
Increases the effect of your Curse of Weakness by 20%.
Improved Life Tap
Rank 2/2
Increases the amount of Mana awarded by your Life Tap spell by 20%.
Improved Drain Life
Rank 5/5
Increases the Health drained by your Drain Life spell by 10%.
Amplify Curse
Rank 1/1
Instant 3 min cooldown
Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%.
Grim Reach
Rank 2/2
Increases the range of your Affliction spells by 20%.
Nightfall
Rank 2/2
Gives your Corruption and Drain Life spells a 3% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Affliction Total: 20
Demonology Mastery
Improved Imp
Rank 3/3
Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.
Demonic Embrace
Rank 5/5
Increases your total Stamina by 15% but reduces your total Spirit by 5%.
Demonology Total: 8
Total
Total Points Spent: 51
Level Required: 60
This will give me:
A good party buff (imp. Imp - bloodpact +40 stam)
Good soloing (drainlife+lifetap)
Good DoT's (2 insta casts+immo)
Good debuffs
Good AoE (Hellfire with 26% to stun and 70% uninterruptable)
Give me the chance to make my 3 second shadowbolt to insta cast (Nightfall)
Extra stamina 8Demonic Embrace)
Just my thoughts on a Warlock build. Now Madcat, I've shown you mine, now show me yours!!!
Edit: Talent builder here: http://www.thottbot.com/?ti=Warlock
Flufball
Friday, 25th February 2005, 20:23
Even though I spent well over 100g on respecs during the last week of beta, I'm still undecided on my priest talents.
What I'm definitely going to get:
Holy
- improved renew 5/5 (+15% healed on renew)
- spiritual healing 5/5 (+10% on all healing spells)
- subtelty 5/5 (-20% aggro on all healing spells)
Discipline
- unbreakable will 5/5 (+15% stun/fear/silence resistance)
- improved PW:shield 3/3 (the time the target cannot be reshielded reduced from 30 to 15 secs)
- improved PW:fortitude 2/2 (+30% effect)
- mental agility 5/5 (-10% mana cost on all instant cast spells)
- mental strength 5/5 (+10% max mana)
So that's the first 35 points.
I'm probably putting another 7 in holy (-15% mana cost on greater heal, -20% mana cost on prayer of healing), but not sure yet. So far I'm just hoping the devs finish the "upcoming changes"-thread thingie on the official forums before I have to start deciding =)
No spirit tap?
Fusion
Friday, 25th February 2005, 20:55
Even though I spent well over 100g on respecs during the last week of beta, I'm still undecided on my priest talents. I know the first respec costs 1g... how much is it after that?
Budmonkey
Friday, 25th February 2005, 21:05
Think its goes to 5g after that :eek:
Nikodemus
Friday, 25th February 2005, 21:34
@Fusion:
1g, 5g, 10g, 15g, 20g, 25g, 30g, 35g, 40g, 45g
That's what I spent on respecs in beta. I know it caps at either 50g or 100g, but don't know.
@Fluff:
Nope. Uhm ... well in the end, what I want my character to be is a primary healer for a 5-man instance group - and I'm tailoring my talents to do that job as well as possible. When I'm the primary healer in an instance group, I don't get many killing blows if any at all. Not to mention that the higher you get, the less useful spirit tab seems to be (spirit / regeneration doesn't scale well with spell costs).
I was thinking of starting out with a shadow build, then respeccing at about level 40 ... but there was so many people online early on that I decided to go with healing talents right away.
I am still thinking about getting 11 in shadow, though.
Blackout OR spirit tab 5/5
Shadow affinity 3/5
Improwed SW:Pain 2/2
Mind flay 1/1
... but I'm not certain.
Talikk
Friday, 25th February 2005, 21:40
Ok I have Arcane totally done but I am still not 100% on frost
Arcane 20 points
Improved arcane missiles 5 points
Arcane concentration 5 points
Improved arcane explosion 5 points
evocation 1 point
Improved Manashield 2 points
improved counterspell 2 points
Then I have 31 points for frost, and I am like I said not totally sure about that, but I have it almost figured out.
Ironman
Friday, 25th February 2005, 21:42
This is my Paladin at level 60:
Protection Mastery
Improved Devotion Aura
Rank 3/5
Increases the armor bonus of your Devotion Aura by 15%.
Protection Total: 3
Retribution Mastery
Improved Blessing of Might
Rank 5/5
Increases the Attack Power bonus of your Blessing of Might by 20%.
Benediction
Rank 5/5
Reduces the Mana cost of your Retribution spells by 15%.
Two-Handed Weapon Specialization
Rank 5/5
Increases the damage you deal with two-handed melee weapons by 5%.
Improved Seal of the Crusader
Rank 5/5
Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.
Deflection
Rank 5/5
Increases your Parry chance by 5%.
Vengeance
Rank 3/5
Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike.
Seal of Command
Rank 1/1
55 Mana
Instant cast
Fills the Paladin with the spirit of command for 30 sec, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 30 sec, causing 24 Holy damage anytime the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.
Precision
Rank 3/3
Increases your chance to hit with melee weapons by 3%.
Consecration
Rank 1/1
200 Mana
Instant cast 8 sec cooldown
Consecrates the land beneath Paladin, doing 120 Holy damage over 8 sec to enemies who enter the area.
Blessing of Kings
Rank 1/1
64 Mana 30 yd range
Instant cast
Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Retribution Total: 34
Holy Mastery
Spiritual Focus
Rank 5/5
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Improved Holy Light
Rank 3/3
Increases the amount healed by your Holy Light spell by 12%.
Illumination
Rank 5/5
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Divine Favor
Rank 1/1
60 Mana
Instant cast 2 min cooldown
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Holy Total: 14
Total Points Spent: 51
Level Required: 60
This should give me a good damage dealer and a good healer. (Of course not as good as a warrior and a priest but still)
Talikk
Friday, 25th February 2005, 21:52
Ok here is what I think I might choose
Frost 31 points
Improved Frostbolt Rank 5
Ice Shards Rank 5
Improved Frost Nova Rank 2
Piercing Ice Rank 3
Improved Blizzard Rank 3
Arctic Reach Rank 2
Shatter Rank 5
Ice Block Rank 1
Frostbite Rank 4
Ice Barrier Rank 1
Frost Total: 31
As you can see I am kinda going for a ok dmg dealing AoE mage, I think the chill effect talents I have droped out are pretty useless and the mana talent doesnt really matter that much since frost allready has so low mana on the spells. Give me your opinion about this build.
Carcass
Saturday, 26th February 2005, 05:40
Hi
My Priest/Illuminate i will spec. in Shadow and see where it will get me :)
And my Warlock/Grond i have not decided yet...
My probl. though i "think" :D is that i havent had a lvl.20 char at all :(
So dont really know what comes at later stages!
But im getting there ;)
Cya All in-game
Talikk
Saturday, 26th February 2005, 08:55
Ok so I have a small change in my frost tree, I replace 3 points in piercing ice with 3 points to winters chill. Think this will be more effective. WHich makes my blizzard slow enemies down to 15% speed.
Talikk
Saturday, 26th February 2005, 15:01
Ok guys I need help with 4 talent points in frost, dont know if I should put them on
Cold Snap 1/1
When activated, this spell finishes the cool down on all of your frost spells
and
Frost Channeling 3/3 points
reduces the mana cost of your frost spells with 15%
OR
Frost bite 4/5
Gives your chill effects a 12% chance to freeze target for 5 sec.
Really need help.
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