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Khammar
Wednesday, 24th May 2006, 02:13
We raided 4 targets in 3 hours. Very nice work for a first raid.

Angler:

The first raid target was the Angler. We did this one at full strength (no mentoring) just to test out the strength of the force and as a trial.

This went fairly well. There was a bit of trouble with the mob running amok after the "memory wipe/repop" he gets at about 50% health. We managed to get him under control which is good. No raid wipe at least. :)

I noticed a number of DPSers (and a couple priests) standing in front of the mob. That's very dangerous and I believe it resulted in at least two deaths that I saw. The riposte damage an equal level epic mob will put out is enough to oneshot most DPSers. The MT doesn't suffer as much due to the large HP pool and high avoidance/mitigation, but there are a few mobs where the MT does not even use melee attacks at all. (Darathar for example.) The best thing to do is never attack if you are in front of the mob. If you do get aggro step in front (that being where the MT stands) and stop fighting . . . use those deaggro skills! This way you save the lives of other DPSers as well. (I've died to a riposte while playing my Swashbuckler due to another DPSer getting aggro for less than a second . . .)

Mjolni:

Second mob was Mjolni, one of the Fire and Ice Drakotas. He's needed for his shard, and we took it from him. :)

We had a couple of things happen here. First off, DPSers (in specific Bagpuss) getting aggro from the trash mobs. This works "ok" while we are doing content that is trivial to some of us. This starts to go VERY badly as we raid t6 and even worse, t7. This is the time to practice NOT getting aggro. Try to figure out when you start fighting. Try to get in debuffs before you start doing straight attacks. Pace your damage and remember that the MT is probably NOT producing a lot of damage. (In this case I was doing a fair bit . . . this will not always remain true.) A DPSer who dies is a waste on a raid. ANYONE who dies is a waste unless they are being used as bait. You respawn with crap power, no buffs, and rez sickness. Learn to survive while doing your job! :)

When the main mob was pulled the pathing he took when I tried to swing him meant he got too far away from me and I lost "proximity aggro" as a result. If you are at any time (on the pull) closer to the mob than the MT you are not in a good place. Get closer to the MT and further from the mob. This can save your life. Any healer in the MT group is in particular succeptible as their heals will be ticking and building aggro. Watch your positioning and do your best. Some of these pulls will be UGLY. (Guaranteed!)

Dythra:

Again one of the three Drakotas for Fire and Ice, we took him down for his shard.

Good coordinated movement as we advanced. Well, almost everyone. If you were one of the people who didn't move (*NOKERRI*) with the rest you need to make sure that you work on following. Some of these raids require even more coordination. It's hard at times to stay sharp but it is needed!

This fight was nasty and well-played. The mobs we fought as adds WERE broken at one time. They used to stop running and wiggle just before reaching the raidforce. Since they are now fixed and they were unexpected everyone did a very good job of responding. The mob tried to eat us and almost succeeded but we played well and we managed to come out with the shard and some good experience in how to fight a battle of attrition. (Nobody had more than 10% power at the end of that fight. Raidwide.)

Arc'ticae:

The last of the three Fire and Ice Drakotas, she also gave up her shard to our "persuasive" efforts.

Couple of key points in this run were: we need to move faster or slower. The respawns WERE a problem. Kudos to the healers who kept things REALLY tight during the 3 encounter fight in the corridor. Bagpuss owes you his life (and the gold or so he didn't have to pay in repairs) since you all managed to keep him up.

The fight with the main mob went very well. Little low on power at the end but nothing bad. It's no crime to put a mob down and be low on juice. It is in fact considered ideal to be hovering at 10-20% raidwide.

***

Things to work on:

Buy resist gear! Buy it for ALL types of resists. Poison, Disease, Heat, Cold, Magic, Mental and Divine are ALL used by specific raidmobs, and all used as AoEs. As a member of a guild that DOES raid and DOES expect the members to chip in it is expected that you will keep your eyes open for drops and items on the broker which can help you out. In some cases your uber STR or INT gear that you use for your DPS is far *far* worse than a great set of resist gear. AoEs kill a raid faster than a raid can kill a mob when the resistances of the raid members are too low.

Listen! Everyone did very well at this, but it should be kept in mind at all times. PAY ATTENTION to Teamspeak. There are a couple people who are allowed to not be on TS for technical reasons, so if you are one of those people remember to WATCH and shadow someone who has your role. (DPSers follow another DPSer and do what they do.)

Gear up! This is similar to resist gear but deals more with your specific gear setup. Weapons should be the best you can possibly get your hands on if you are a melee DPSer. Your combat arts or spells should be the highest quality you can acquire. This is not saying get Ad3/M1/2 for every spell you have from level 45 up (which is a colossal waste of time, money and other resources for 99% of players), but do pay attention and try to get the best ones your time and money can afford.

Be on time! A couple of people were late this evening for one reason or another. Every second that 12 or 15 or 20 or (gamergods forbid) 23 of your guildmates are waiting on you is valuable. Do your level best to be on time. Yes, sometimes you WILL be late. This is not the end of the world. In point of fact there are very few casual raiding guids (RL is not hardcore . . . the moment we raid a minimum of one difficult target every day 6 days a week for a month we can change that definition . . . not likely to happen if you ask me) that do not count on delays in starting. However we do need to remember that not everyone will be staying for x hours and the people who are there and ready to go do want to raid. Please be online and on time. :)

Go the extra mile. Some days we're tired. Some days we can't be assed to play. Believe me, I've been there. Try to remember that your guildmates play when it's not the most fun or most convenient, and they do it because raiding is about accomplishing things as a team. Far more than PvP and far more than small group work, a full 24-man raid encounter requires the combined efforts of a team. Try to show up for raids even if you're not enthused about playing. You might just find that you've gotten a lot more out of the evening than you expected! (I've logged in and raided when I had no desire and halfway through the evening found that I was having a great time. Sometimes it just takes a bit of pushing and you find that the fun is really there for the taking.)

***

In closing I'd like to ask all of you to post your feedback, ideas, suggestions, questions and answers. Not every raid will get a thread but important ones will. This is the first, so here you go.

Last words:

Taking out four targets in one night for the first raid with 17/18 people is to be commended. The following people hold a place of honor in the annals of Renegade Legion:

Khammar
Tolian
Nokerri
Bagpuss
Demion
Peebo

Frosch
Haawkings
Falk
Ludi
Babysteiner
Wahn

Fleokih
Valdar
Pijula
Alevel
Strongjaw
Dodgerius

Bagpuss
Wednesday, 24th May 2006, 02:32
/Agreed

A top effort with excellent results this evening..


On a lighter note.. i promise not to fire off rift again in a corridor, but i was playing with the ammount of aggro each one of my spells generate [its a documented problem with warlocks and aggro gain]

Khammar
Wednesday, 24th May 2006, 02:46
Note to Warlock: doing 3k damage to 9 50ish mobs spread over 3 encounters is going to pull aggro for any class . . .

Dodgerius
Wednesday, 24th May 2006, 08:16
Note to Warlock: you got always a furry meatshield who can save you for 30secs .. should help deaggroing a bit .. besides it makes funny noises when your meatshield gets hit ;)


On a serious note: yesterday night was plain great! thanks to all who atended and especially Kham to pull this trough in a very professional way ... well didnt expect less tbh :p

what i found very well was the march in the second? raid instance .. a goose-march at its best.

i wasnt all that concentrated on it due to alot of different things going on at work and in private.. so might have been a bit "absent" now and then.

looking forward to the next Raid!

CHeers¨!
D.

Tolian
Wednesday, 24th May 2006, 09:20
I was reminded why a manastone is essential even in gimp raids such as Fire and Ice, which I have now btw.

The raid was well lead and Khammar is obviously teh man when it comes to leading raids. My only suggestion would be to let other tanks practise on trash and maybe a boss or to give those tanks and the healers some practise.

Thumbs up look forward to more.

Ludicrouse
Wednesday, 24th May 2006, 10:45
The raid was well lead and Khammar is obviously teh man when it comes to leading raids. My only suggestion would be to let other tanks practise on trash and maybe a boss or to give those tanks and the healers some practise.


Agree with both points :)

wahn
Wednesday, 24th May 2006, 12:01
first of all thanx to Kammy again for this splendid evening.
very well lead i think, and we all did good (i hope - i have not done too many raids myself)

as for the time scedule i have to say 20.00 is very tight for me. dunno how many guys of u have kids, but i cant use my club in RL to hit my kids to sleep so that i can play... seems to selfish for some reason...

nice experiance to see a mob that drains so much power that i even didnt have enough power (or long enough) after using manastone to at least heal my powerdrain hehe

anyway.. looking forward to more stuff like this

laters
wahn

Getchameds
Wednesday, 24th May 2006, 12:09
wow, looks like you were very short on utility. What can we do about recruiting some troobs and dirges?

Jharek
Wednesday, 24th May 2006, 12:41
very well done guys, had a few RL things I couldn't get out of, so had to miss out - but gratz to all on a successful night :D

Mainbird
Wednesday, 24th May 2006, 12:49
Hi there!

Thanks for this raid yesterday, great job guys especially Khammar!

In order to practise:
It would be great if we could try some practise on lower level grey raid mobs like Tolian said.
I dont know as an assisting tank what to do exactly when the main tank goes down. I switched yesterday to dps (as far as an pally can) when it went well and equipet my WIS stuff in fight to support the healers when health went down.
So lets get some practise on emergency situations.

Frosch

Khammar
Wednesday, 24th May 2006, 15:24
Paladins have the role of MT buffing (demion was in MT group to lend Mit for example), rezzing, extra healing, and doing what damage they can. (Pally DPS is not to be ignored. They DO actually hurt mobs and every person doing DPS is GOOD.)

Skullsmasher
Thursday, 25th May 2006, 00:07
Note to Warlock: doing 3k damage to 9 50ish mobs spread over 3 encounters is going to pull aggro for any class . . .

from one gnome to another. don't expect me to have Godlike power o' healing for a few lvl's up :P

Anyways: Well played Gades. must admit that i was surprised with the amount/lack of casualties :D

Valdar
Friday, 26th May 2006, 03:07
My suggestions would be:

Set up a MT group and raid with the same MT group at least for a few weeks. The MT group can make or break a raid, so they have to be able to work as a team.

If we us an AT, he needs to be a tank, not a dps class. This has 2 advantages.
1. He is able to taunt the mob thats being killed off any dps classes and live.
2. It lets other tanks get experience in tanking in raids.

Split the loot after the raid is done.
Now we were spending a lot of time between targets splitting loot. In my opinion that breaks the "flow" of a raidnight. Just designate a mainlooter who grabs all drops, then after the raid is done we can split the loot.

Post targets on the webby before we go raiding. That way people can read what mobs we are raiding, what the strategy will be, what gear to bring etc.

Be on time and form the raid earlier.
Imo if we start raiding at 2000 that means we leave Q at 2000, not we start invitng people at 2000. I know healers were only logging on late this time, but we didn't start making groups until well past 2000.

People that want to come should reply in a raid thread, that way the RLeader can sort out groups in advance, and can change targets according to the classes we expect to have available.

Get a sticky going with encounter information threads. I can post info on a few mobs in there that we should be raiding next, like Zalak, Drayek etc.

Anyways, all in all I had fun, was good to see we could get a raid going, though we will need more people in the guild to raid on a regular basis. My SP guild has 60 people, wich seems to be about right to fill up 3 raids a week, although I think we should only do 2 or so a week for now, as leveling up is a higher priority.
And I agree with a previous poster that we lack utility. That will hurt in T6 & T7 raids.