PDA

View Full Version : CSS update


One Armed Scissor
Friday, 25th February 2005, 08:25
[-] February 24, 2005 (current release)

Changes/Additions
--------------------------------------------------------------------------------

New hostage resuce map cs_compound
Added Source version of de_train
Upgraded version of the CT player model CT's now have anorexia
Location names are shown in radio/team chat, and under the radar
Server tickrate can be specified with -tickrate
Added radio command aliases
Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
Bots are balanced before humans with mp_autoteambalance
Bots can open simple +use doors
Bots change their names to match the prefix when bot_prefix changes
Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
Bots won’t throw grenades if something is blocking their throw
Bots are better at only breaking objects that are in their way
Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
de_piranesi - bots avoid the breakable crates better.
A bomb exploding just as the round restarts no longer kills players at the start of the next round
Grenades being thrown when the player dies no longer disappear
Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
Players’ arms and hands can be hit by bullets now
Target ID font is proportional, and it doesn't become resize incorrectly after a resolution change
Overviews don't show player locations when mp_fadetoblack is on
Players with spaces in their names can be selected in the spectator GUI
Observers can change their name at round restart
Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn

-----------------------------------------------------------

hooray for the new maps

Flufball
Friday, 25th February 2005, 14:39
Grenades being thrown when the player dies no longer disappear
Players’ arms and hands can be hit by bullets now

Wheee

Neraj
Friday, 25th February 2005, 14:40
Now play cs like yesterday and stop whoring Wow! :p

One Armed Scissor
Friday, 25th February 2005, 15:15
the new CT model sucks

so i changed it to father gregory :D

Flufball
Friday, 25th February 2005, 20:18
Now play cs like yesterday and stop whoring Wow! :p

Pings of 400 (Cursed Internet connection) no thanks :p

Fusion
Friday, 25th February 2005, 20:57
The new CT model is shite and has some ugly clipping issues with the arms. The new map is poorly thought out and pretty dull...

Flufball
Friday, 25th February 2005, 22:55
The new CT model is shite and has some ugly clipping issues with the arms. The new map is poorly thought out and pretty dull...

Indeed, I found myself thinking: Where the fook is the Skateboardermodel at least that looks better :P

One Armed Scissor
Tuesday, 1st March 2005, 15:19
good news

Source Engine Update Released
February 28, 2005, 4:37 pm · cliffe
Source Engine updates is available and will be applied automatically when Steam is restarted. The change includes:

Source Engine

* Fixed server browser not displaying favorites in game