Daymare
Thursday, 24th February 2005, 11:08
Even though we are all still too low level for these things, I have been thinking a bit about it and pondering on how it should be organised.
If I had my way, warriors would form a combat line and archers form a formation behind, with healers supported from all sides and all that crap, but I understand that medieval warfare is not what people are here for, therfore I thought of two rather obvious solutions to how to organise things :)
1: Mini parties
Every group is given one or two tanks (prefferably one of each palla and warrior, or warrior and shaman(yes he can tank as well, surprise))
One or two damage dealers are given to the group (mages, rogues or hunters)
One Primary healer is assigned to the group (druid or priest)
then it all goes along, filling this stuff up untill we have a large amount of mini groups that can run around and hold their own positions. This is the most valid way to do things if we do not have too much organisation.
If there is a lack of healers, shamans and pallies can be assigned as primary healers,
lacking tanks, rogues can be assigned as tanks
If there are too many damage dealers, rogues can be assigned to own "stealth groups" who just scout ahead and cause general havoc.
2: medieval warfare
This is what I like better, I feel that it will make things much more organised, and better, if it works the way I hope it does.
You have 1-3 front line groups:
each consisting of 3 tankers, and two healers, these form the front lines.
0-3 support groups;
these consist primary of hunters, druids and shamen (but also of warlocks amd rogues), who are able to take any role. This way they can be moved to take care if a line breaches, and as long as it is stable they can focus on dishing out as much damage as possible.
1-2 combat platforms:
this consist of mages, period. Each group consist of five mages, whos only job is do dish out so much damage that it makes baby jesus cry. without getting all the aggro ofcourse. The mages have to healers on them, so their job is also very much bound to staying allive, and keeping each other allive.
It is always good to have atleast one combat platform group, because this build focuses on keeping everyone allive, and they need more damage dealing.
0-2 stealth groups:
Each stealth group consist of a small group of rogues, these do not have to be full, as rogues really operate as well in small groups as in large ones. Their primary job is to make sure that those iffy enemy healers and spellcasters don't get a sound out of their mouth. But also to act as damage dealers if the combat platforms for some weird reason end up being whiped out (for example a warlock summoning a doomguard :D )
I know this has been a long read, but I felt I should get this up somewhere, and get some thoughts on it. I feel that what renegade legion has, is disipline, and that is what we should use to our advantage.
Thoughts, flames, cents?
If I had my way, warriors would form a combat line and archers form a formation behind, with healers supported from all sides and all that crap, but I understand that medieval warfare is not what people are here for, therfore I thought of two rather obvious solutions to how to organise things :)
1: Mini parties
Every group is given one or two tanks (prefferably one of each palla and warrior, or warrior and shaman(yes he can tank as well, surprise))
One or two damage dealers are given to the group (mages, rogues or hunters)
One Primary healer is assigned to the group (druid or priest)
then it all goes along, filling this stuff up untill we have a large amount of mini groups that can run around and hold their own positions. This is the most valid way to do things if we do not have too much organisation.
If there is a lack of healers, shamans and pallies can be assigned as primary healers,
lacking tanks, rogues can be assigned as tanks
If there are too many damage dealers, rogues can be assigned to own "stealth groups" who just scout ahead and cause general havoc.
2: medieval warfare
This is what I like better, I feel that it will make things much more organised, and better, if it works the way I hope it does.
You have 1-3 front line groups:
each consisting of 3 tankers, and two healers, these form the front lines.
0-3 support groups;
these consist primary of hunters, druids and shamen (but also of warlocks amd rogues), who are able to take any role. This way they can be moved to take care if a line breaches, and as long as it is stable they can focus on dishing out as much damage as possible.
1-2 combat platforms:
this consist of mages, period. Each group consist of five mages, whos only job is do dish out so much damage that it makes baby jesus cry. without getting all the aggro ofcourse. The mages have to healers on them, so their job is also very much bound to staying allive, and keeping each other allive.
It is always good to have atleast one combat platform group, because this build focuses on keeping everyone allive, and they need more damage dealing.
0-2 stealth groups:
Each stealth group consist of a small group of rogues, these do not have to be full, as rogues really operate as well in small groups as in large ones. Their primary job is to make sure that those iffy enemy healers and spellcasters don't get a sound out of their mouth. But also to act as damage dealers if the combat platforms for some weird reason end up being whiped out (for example a warlock summoning a doomguard :D )
I know this has been a long read, but I felt I should get this up somewhere, and get some thoughts on it. I feel that what renegade legion has, is disipline, and that is what we should use to our advantage.
Thoughts, flames, cents?