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Daymare
Thursday, 24th February 2005, 11:08
Even though we are all still too low level for these things, I have been thinking a bit about it and pondering on how it should be organised.
If I had my way, warriors would form a combat line and archers form a formation behind, with healers supported from all sides and all that crap, but I understand that medieval warfare is not what people are here for, therfore I thought of two rather obvious solutions to how to organise things :)

1: Mini parties

Every group is given one or two tanks (prefferably one of each palla and warrior, or warrior and shaman(yes he can tank as well, surprise))

One or two damage dealers are given to the group (mages, rogues or hunters)

One Primary healer is assigned to the group (druid or priest)

then it all goes along, filling this stuff up untill we have a large amount of mini groups that can run around and hold their own positions. This is the most valid way to do things if we do not have too much organisation.
If there is a lack of healers, shamans and pallies can be assigned as primary healers,
lacking tanks, rogues can be assigned as tanks
If there are too many damage dealers, rogues can be assigned to own "stealth groups" who just scout ahead and cause general havoc.

2: medieval warfare
This is what I like better, I feel that it will make things much more organised, and better, if it works the way I hope it does.

You have 1-3 front line groups:
each consisting of 3 tankers, and two healers, these form the front lines.

0-3 support groups;
these consist primary of hunters, druids and shamen (but also of warlocks amd rogues), who are able to take any role. This way they can be moved to take care if a line breaches, and as long as it is stable they can focus on dishing out as much damage as possible.

1-2 combat platforms:
this consist of mages, period. Each group consist of five mages, whos only job is do dish out so much damage that it makes baby jesus cry. without getting all the aggro ofcourse. The mages have to healers on them, so their job is also very much bound to staying allive, and keeping each other allive.
It is always good to have atleast one combat platform group, because this build focuses on keeping everyone allive, and they need more damage dealing.

0-2 stealth groups:
Each stealth group consist of a small group of rogues, these do not have to be full, as rogues really operate as well in small groups as in large ones. Their primary job is to make sure that those iffy enemy healers and spellcasters don't get a sound out of their mouth. But also to act as damage dealers if the combat platforms for some weird reason end up being whiped out (for example a warlock summoning a doomguard :D )

I know this has been a long read, but I felt I should get this up somewhere, and get some thoughts on it. I feel that what renegade legion has, is disipline, and that is what we should use to our advantage.

Thoughts, flames, cents?

Fusion
Thursday, 24th February 2005, 17:50
A raid is essential a collection of mini groups called a "party" :)

I don't have any proper experience of a raid (other than to Ogrimmar and Undercity as a level 29 during the last days of the Final Beta), so I will leave those with experience to comment.

Shinigami
Thursday, 24th February 2005, 20:16
Are you talking about PvE instance raids or PvP raids?

If you are talking about PvP, there are no such things as lines or formations, things simply move too fast in mass fights for that. You simply try to stick with the group, because if you get left behind, you'll be targeted by every single slow/stun spell and swarmed by enemies.

Tarlin
Friday, 25th February 2005, 04:37
one thing I learned from playing daoc since release is, that all you need to complete a good raid on a seriously overpowered PvE mob is 1 main tank group, that 1 group is there to draw all the agro and the rest are there to dish out enough damage <so they dont use theyre high threat generating spells> and to keep the main tank of the mob alive! so all supports target the one person who has agro <he says it in the raid chat or TS> and just keep him up.... dont know if that can work in WoW but I dont see why not :D

In order to defeat the dragon for example is to maintain agro on 1 person, unless you wanna be cannon fodder, because all supports will die immediatly if a main tank group cant hold the agro unless we are enough people there to basicly zerg the monster.

Daymare
Friday, 25th February 2005, 09:29
im mostly talking about pve raids really, seeing that as you said shin.. pvp raids always end up like a mess, if you like it or not :)

Nyana
Friday, 25th February 2005, 11:09
PvE raids are impossible to control, in the end it's just a hack and slash fest because you can't stay focused long enough due to all the changes occuring.

The only thing you can plan before entering battle is what targets will be stunned/polymorphed/feared.

Really depends on what target you are raiding, a city boss is impossible to co-ordinate, while a npc dragon is more predictable

Shinigami
Friday, 25th February 2005, 13:30
For good examples of how a really organised guild approaches PvE raids, check out http://conquest.teamgbu.com/strats/moltencore/why.php where american elite guild Conquest explain their Molten Core tactics.