Khammar
Wednesday, 29th March 2006, 14:51
I am interested in this subject so I will be updating the balance every so often. (The eq2census.com site does not update each day so I tend to take a look at when it registers my level and go from there.)
First I'll look at the 50-70 range sorted by level.
50 - 21 (9FP / 11QEY)
51 - 9 (8FP / 1QEY)
52 - 3 (2FP / 1QEY)
53 - 3 (2FP / 1QEY)
54 - 6 (6FP / 0QEY)
55 - 6 (2FP / 4QEY)
56 - 6 (4FP / 2QEY)
57 - 1 (1FP / 0QEY)
58 - 6 (4FP / 2QEY)
59 - 2 (2FP / 0QEY)
60 - 1 (0FP / 1QEY)
61 - 3 (2FP / 1QEY)
63 - 1 (1FP / 0QEY)
Analysis: 68 Total Players. 44 Freeport to 24 Qeynos. Ratio is 1.83:1 against. This is a slight improvement over the numbers from 40-70 I posted last time, but is not that useful without the look at the 40+ numbers again.
Now sorted by guild from 50-70.
Angst Awakening - 13
Ascension - 14
Dark Torment - 4
Geostigma - 3
Hammerfest - 5
Infernational - 1
Midnight Cult - 1
Mor do Kuli - 2
Nightblades - 1
Omen - 1
Ordine della Fenice - 5
Purity - 1
Renegade Legion - 3
The Mutineers - 1
The Prophecy - 1
Vortex - 3
(Unguilded) - 9 (5 of these are known Qeynosian farmers.)
Analysis: Ascension is the most populated guild 50+ but only barely. RL has done well here but with a limited number of people coming closer to 50 we will likely not make a large impact in this area in the forseeable future. *At present we do not have enough members in this level range to make a secure foothold for ourselves in DoF before other guilds arrive in force.*
Now for the 40-49 basic breakdown.
40 - 34 (32FP / 2QEY)
41 - 23 (18FP / 5QEY)
42 - 14 (11FP / 3QEY)
43 - 15 (10FP / 5QEY)
44 - 13 (12FP / 1QEY)
45 - 21 (15FP / 6QEY)
46 - 14 (9FP / 5QEY)
47 - 16 (8FP / 8QEY)
48 - 10 (9FP / 1QEY)
49 - 8 (8FP / 0QEY)
Analysis: 168 Total Players. 132 Freeport to 36 Qeynos. Ratio is 3.66:1 against. This is far worse than last time.
To add perspective we then evaluate 40-70 just as last time: 236 Total Players. 176 Freeport to 60 Qeynos. 2.93:1 against. Freeporters now outnumber Qeynosians 40+ at pretty much a 3 to 1 ratio.
Further "impressions" at this point:
1) It would appear that many Qeynosians have ceased progression while Freeporters have continued. This shows in the 40+ ratio certainly. In addition it shows in the limited activity of specific higher level Qeynosians in my personal experience.
2) We appear to be approaching a critical level for PvP on Darathar. At this ratio (3 to 1) it means that for every Qeynosian group adventuring there are three groups (nearly a full raid) of Freeporters around.
3) The imbalance in tradeskills is making itself known. Holding onto t5 resources because I can't find a craftsman of the right level is painful when I know that the melee Freeporters I'm fighting are hitting me with imbued weapons and healing themselves with imbued armor. From the damage numbers they are posting I can only assume they have crafted adepts as well.
Thoughts:
PvP on Darathar (and perhaps in EQ2) is failing in my opinion. This is *not* a reason for more Qeynosians to quit playing. But it is a reason for people to take a look at ways in which we can improve the situation. We as players have a GREAT DEAL of power.
I actually started playing on a PvP server because I enjoy new servers and wanted to see how the system was balanced, knowing that in many cases the mix of classes was balanced towards Freeport.
I chose Qeynos because I figured they'd be the underdogs. I did not join Qeynos to be relegated to the back burner. (I'm not, either. I'm a Destroyer with a ton of kills for a Berserker and I'm ranked in the top 5 highest for that class in both level as well as PvP stats.)
I *AM* afraid that this course will lead to an abandoned Qeynos. Not because *I* am going to give up, but because people who are not as tough I am have . . . and will likely continue to do so.
Solutions:
There's a lot of them. The best one is to log in, work hard, and get more friends to come play for Qeynos. An equally good solution is for Sony to force balance. There's a lot of strongarm tactics one can use in the game code to do this. Is it realistic? Maybe not. Will it allow Qeynosians to feel as if they are anything other than 3rd-class citizens? Yes.
Play hard.
First I'll look at the 50-70 range sorted by level.
50 - 21 (9FP / 11QEY)
51 - 9 (8FP / 1QEY)
52 - 3 (2FP / 1QEY)
53 - 3 (2FP / 1QEY)
54 - 6 (6FP / 0QEY)
55 - 6 (2FP / 4QEY)
56 - 6 (4FP / 2QEY)
57 - 1 (1FP / 0QEY)
58 - 6 (4FP / 2QEY)
59 - 2 (2FP / 0QEY)
60 - 1 (0FP / 1QEY)
61 - 3 (2FP / 1QEY)
63 - 1 (1FP / 0QEY)
Analysis: 68 Total Players. 44 Freeport to 24 Qeynos. Ratio is 1.83:1 against. This is a slight improvement over the numbers from 40-70 I posted last time, but is not that useful without the look at the 40+ numbers again.
Now sorted by guild from 50-70.
Angst Awakening - 13
Ascension - 14
Dark Torment - 4
Geostigma - 3
Hammerfest - 5
Infernational - 1
Midnight Cult - 1
Mor do Kuli - 2
Nightblades - 1
Omen - 1
Ordine della Fenice - 5
Purity - 1
Renegade Legion - 3
The Mutineers - 1
The Prophecy - 1
Vortex - 3
(Unguilded) - 9 (5 of these are known Qeynosian farmers.)
Analysis: Ascension is the most populated guild 50+ but only barely. RL has done well here but with a limited number of people coming closer to 50 we will likely not make a large impact in this area in the forseeable future. *At present we do not have enough members in this level range to make a secure foothold for ourselves in DoF before other guilds arrive in force.*
Now for the 40-49 basic breakdown.
40 - 34 (32FP / 2QEY)
41 - 23 (18FP / 5QEY)
42 - 14 (11FP / 3QEY)
43 - 15 (10FP / 5QEY)
44 - 13 (12FP / 1QEY)
45 - 21 (15FP / 6QEY)
46 - 14 (9FP / 5QEY)
47 - 16 (8FP / 8QEY)
48 - 10 (9FP / 1QEY)
49 - 8 (8FP / 0QEY)
Analysis: 168 Total Players. 132 Freeport to 36 Qeynos. Ratio is 3.66:1 against. This is far worse than last time.
To add perspective we then evaluate 40-70 just as last time: 236 Total Players. 176 Freeport to 60 Qeynos. 2.93:1 against. Freeporters now outnumber Qeynosians 40+ at pretty much a 3 to 1 ratio.
Further "impressions" at this point:
1) It would appear that many Qeynosians have ceased progression while Freeporters have continued. This shows in the 40+ ratio certainly. In addition it shows in the limited activity of specific higher level Qeynosians in my personal experience.
2) We appear to be approaching a critical level for PvP on Darathar. At this ratio (3 to 1) it means that for every Qeynosian group adventuring there are three groups (nearly a full raid) of Freeporters around.
3) The imbalance in tradeskills is making itself known. Holding onto t5 resources because I can't find a craftsman of the right level is painful when I know that the melee Freeporters I'm fighting are hitting me with imbued weapons and healing themselves with imbued armor. From the damage numbers they are posting I can only assume they have crafted adepts as well.
Thoughts:
PvP on Darathar (and perhaps in EQ2) is failing in my opinion. This is *not* a reason for more Qeynosians to quit playing. But it is a reason for people to take a look at ways in which we can improve the situation. We as players have a GREAT DEAL of power.
I actually started playing on a PvP server because I enjoy new servers and wanted to see how the system was balanced, knowing that in many cases the mix of classes was balanced towards Freeport.
I chose Qeynos because I figured they'd be the underdogs. I did not join Qeynos to be relegated to the back burner. (I'm not, either. I'm a Destroyer with a ton of kills for a Berserker and I'm ranked in the top 5 highest for that class in both level as well as PvP stats.)
I *AM* afraid that this course will lead to an abandoned Qeynos. Not because *I* am going to give up, but because people who are not as tough I am have . . . and will likely continue to do so.
Solutions:
There's a lot of them. The best one is to log in, work hard, and get more friends to come play for Qeynos. An equally good solution is for Sony to force balance. There's a lot of strongarm tactics one can use in the game code to do this. Is it realistic? Maybe not. Will it allow Qeynosians to feel as if they are anything other than 3rd-class citizens? Yes.
Play hard.