View Full Version : Crafting concept
Heidegger
Saturday, 25th March 2006, 16:16
mhh wouldnt it be wise to gather components all together for the crafters of our guild? i recently saw that the FPs have a lvl 60 (!) sage running around... so they are always able to get the most recent AdeptIII spells. although we may not be able to push someone to 60 we could try to distribute the components in the guild more effectively. we could start a thread where all crafters post there needs and all ppl that have comps can directly send em to that crafter OR we try to find a way through the guildbank but theres nearly no free space in it so i guess the first option would be more viable.
Ludicrouse
Saturday, 25th March 2006, 16:28
Well once i get Moderator status from Fusion for this section of the forums i can create a sticky with sections people can update when they need certain stuff :)
Dodgerius
Tuesday, 28th March 2006, 16:52
aye the need is here .. so lets get going.
@Ludi what we need at the end is a thread / sub forum for those requests...
@all for now please do use thise thread to post your needs (ressources only for now) ...
(one post pls. then edit as needs change thanks alot!!)
CHeers!
D. :cool:
Ludicrouse
Tuesday, 28th March 2006, 23:54
Yeah, now i have mod status i shall get on it asap :)
Prince
Wednesday, 29th March 2006, 12:56
how does one get some rare ink ?
Heidegger
Wednesday, 29th March 2006, 13:16
made by alchis
Khammar
Wednesday, 29th March 2006, 15:57
A successful and self-sufficient guild needs the following tradeskillers:
Outfitters-
Tailor: Bags, Quivers, Leather Armor, Cloth Armor, and Hex Dolls.
Weaponsmith: Metal Weapons
Armorer: Medium and Heavy Armor
Scholars-
Jeweler: Scout Runes, Jewelery, Belts, Symbols
Sage: Priest Scrolls and Mage Scrolls
Alchemist: Fighter Essences, Poisons and Potions
Craftsmen-
Woodworker: Wooden weapons and totems
*Carpenter: Strongboxes
*Provisioner: Food and Drink
*indicates a class not really "required" but useful
***
Our highest level tradeskiller is an Armorer. They can make t4 armor. We have characters capable of wearing t6 armor in the guild. That's 20 levels of advancement still to go.
Our highest level alchemist, sage, jeweler, tailor and weaponsmith are all sitting even lower, meaning the higer level members of RL have no support at all from these crafters.
Crafting is FAR faster levelling than adventuring. Even faster if you are provided with materials. I know that I speak for a number of people within RL when I say that if you need materials or money it WILL be provided.
But what we need from crafters is for them to seriously work on their levels as best they can. One of the biggest reasons the FPs are killing us is the fact that they have FAR better items than we do.
Aglaia
Thursday, 30th March 2006, 07:47
Ludicrouse, can you plz create the proposed sticky? So I can relocate my post there and perhaps the other crafter would post us their needs and their supply. ;)
I think, i m a little bit lost in the middle of that discussion.
Dodgerius
Thursday, 30th March 2006, 07:50
I was the one who filled up the guild bank yesterday ...
please note in the guild bank4 some 50 stacks of ressources T2 T3 T4 T5
please do use them asap so we can place more.
and do state your needs like Aglaia did so nicely!
@Ludi yeha mate do you feel the pressure? hrrhrr :p
thanks alot
D.
Barbu Rouge
Sunday, 16th April 2006, 13:52
I'm trying to up my character's tradeskill levels, I know when he attains the next couple of levels (19 and 20) he'll get access to more recipe books from which to work from......one thing I have noticed though is that blackened iron is as rare as rocking horse s**t, so if anyone finds any, I'd love to get my hands on some, just so as I can try out making some blackened iron weapons (it'll increase my tradeskill xp, and I'll be able to put a few weapons out there for the 10-19 lvl character range)
Cheers
Barburuge
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.