Nikodemus
Tuesday, 8th February 2005, 18:13
Just a comment since there seems to be a lot of tradeskill X and few of tradeskill Y in the other thread:
I wouldn't look too much at what other people are picking just yet. Tradeskills can be replaced relatively easily along the way if we find out that we have too many of one thing and too few of another. I'd say just go for whatever you want, then wait and see.
For example; so far there's a lot of people who (like me) have mentioned herbalism/alchemy. This isn't neccesarily a problem ... a lot of those just mean that we can keep the guild well supplied with potions and have a surplus to sell out of - which is a good thing. Many of one trade skill is not a problem - entirely lacking a tradeskill is, however.
Also, we're not all going to be equally active ... so if we've only got say 1 enchanter but the guy doesn't play much, then we might need a more active player to pick it up. Let's wait and see :)
I wouldn't look too much at what other people are picking just yet. Tradeskills can be replaced relatively easily along the way if we find out that we have too many of one thing and too few of another. I'd say just go for whatever you want, then wait and see.
For example; so far there's a lot of people who (like me) have mentioned herbalism/alchemy. This isn't neccesarily a problem ... a lot of those just mean that we can keep the guild well supplied with potions and have a surplus to sell out of - which is a good thing. Many of one trade skill is not a problem - entirely lacking a tradeskill is, however.
Also, we're not all going to be equally active ... so if we've only got say 1 enchanter but the guy doesn't play much, then we might need a more active player to pick it up. Let's wait and see :)