View Full Version : Again: Class, trade skills
Nikodemus
Tuesday, 8th February 2005, 00:14
Not that the old thread is terribly old, but I'd just like to get an update from those who will definitely be joining the PvE guild in retail.
If you could post comments etc. in a seperate thread to keep this one clean that'd be good (i.e. only 1 post per person).
For main characters only, please.
Class/race
Professions
Nikodemus
Tuesday, 8th February 2005, 00:14
Priest/dwarf
Herbalism, alchemy
Budmonkey
Tuesday, 8th February 2005, 01:12
Warrior/Dwarf
Herbalism/Alchemy or Mining/Blacksmithing.
Won't be doing Engineering, was useful for Hunter to make guns/ammo/scopes but not really for me. Alchemy looks the most attractive for me atm but we'll see :)
Shinigami
Tuesday, 8th February 2005, 06:43
Night-elf Hunter
Herbalism/Alchemy
Ironman
Tuesday, 8th February 2005, 08:01
Dwarven Paladin
Miner/Blacksmith/Weaponsmith/Hammersmith
Nyana
Tuesday, 8th February 2005, 08:20
Human Rogue
Skinner/Leatherworker>Elemental Leatherworker
*yes.. im gonna join pve*
Tapja
Tuesday, 8th February 2005, 09:25
Not sure about race (high probablity of NE), mage.
Profession wise, was thinking Herbalism/alchemy as well, but seems most people go that way.
Gromagrim
Tuesday, 8th February 2005, 09:41
NE don't get mages :( Only Human and Gnome
Paradine Hawk
Tuesday, 8th February 2005, 09:53
Human/Paladin
Mining/Armoursmith
Tapja
Tuesday, 8th February 2005, 10:17
NE don't get mages :( Only Human and Gnome
Bah, thats what I get for only playing in US open beta... forgetting stuff already...
Sorcerer
Tuesday, 8th February 2005, 11:53
Human/mage
Herbalism/Alchemy
Gromagrim
Tuesday, 8th February 2005, 13:18
If Para'a going to be our Armoursmith, I'll go
Dwarf/Warrior
Miner/Engineer
Rebel
Tuesday, 8th February 2005, 13:36
NE Rogue
Skinning / LeatherWorking ===> Tribal
Hincey
Tuesday, 8th February 2005, 13:58
I got no clue what i wanna be any1 got any suggestions i know its my decision but.......
Budmonkey
Tuesday, 8th February 2005, 14:17
Classes http://www.worldofwarcraft.com/info/classes/
Professions http://www.worldofwarcraft.com/info/professions/
also http://www.thottbot.com/ will show you all the stuff you can gather/create and is very useful for helping you find quest items/locations ect.
Hincey
Tuesday, 8th February 2005, 14:39
Night Elf/Hunter
Skinner/leatherworker
i think
Edit: after reading Shini's post i might go Rogue not sure :mad:
Jega
Tuesday, 8th February 2005, 15:07
Gnome/Warlock
Miner/Engineer
But if noone will go Tailoring/Enchanting I could try that out, instead of Mining/Engineering
Might try a Priest/Tailor/****
Gromagrim
Tuesday, 8th February 2005, 15:16
Be an engineer so I can continue as an Armoursmith :D
Jega
Tuesday, 8th February 2005, 15:19
There's some nice headgear for warlocks that you need engineering to make and use, so I wouldn't mind being an engineer. But we also need a tailor and an enchanter (Daydrain)
Gromagrim
Tuesday, 8th February 2005, 15:22
We didn't struggle for Tailors in Beta, I don't think we will in release - Tarlin and possibly Hyggemissen should be tailoring
We onl really need one enchanter for the whole guild, so we can ferry any items over to him/her - in Beta I must have given 50+ items for disenchant alone, better to concentrate all that stuff for one person
NTT
Tuesday, 8th February 2005, 17:21
Dwarf/Hunter
Skinner/Leatherworker
Visionaire
Tuesday, 8th February 2005, 17:31
Human/Warrior
Miner/Herbalist or Miner/Skinner
Don't know when I'll purchase the game yet. Got no moooney...
Madcat
Tuesday, 8th February 2005, 17:44
Gnome / Warlock
Tailor / Enchanter
TheIcon
Tuesday, 8th February 2005, 18:08
Main:
Human Mage
Alch / Herb
Alt:
NE Rogue
Skinning / Leatherworking / (Elemental - as it suits rogues best)
--------------
I see alot of posts about people saying if he goes Armour smithing/blacksmithing im doing this insted.
It seems most of you do not know that most tradeskills go in to a tree later on.
Leatherworking has Elemental - Tribal - Dragonscale once you passed 225.
It's worth for you guys to look into it and pick a line of work, having a guild crafter rooster is not a bad thing. So that we have one primary dude doing fx. Elenemtal, one on Tribal and one on dragonscale. That way we can have highlevel crafters in all branches, and we can have support crafters (might be alts) to do stuff while the prime dudes are offline (they will ofcause at some point also become masters in one line)
Also if anyone wants to duel geather its not suchs a bad thing :)
Ludicrouse
Tuesday, 8th February 2005, 18:12
Night Elf Hunter
Skinner/Leatherworker
Tarlin
Tuesday, 8th February 2005, 18:15
I'll be making a dwarf priest as my main character with Tailoring/Enchanting
Pjanta
Tuesday, 8th February 2005, 20:11
Paladin/dwarf
Mining/Blacksmith
Gromagrim
Tuesday, 8th February 2005, 21:35
I see alot of posts about people saying if he goes Armour smithing/blacksmithing im doing this insted.
It seems most of you do not know that most tradeskills go in to a tree later on. Um,........ Armoursmithing is one of the Blacksmithing branches :rolleyes:
Fusion
Tuesday, 8th February 2005, 22:23
If I play a Hunter again I will take Skinning and Leatherworking (the Track Beasts ability has an obvious advantage here).
If I play a Rogue I will take Mining and Engineering.
If I take a Warlock, Priest or Mage I will go for Tailoring and Enchanting.
If I take a Warrior or Paladin I will go for Mining / Blacksmithing.
If I take a Druid I will go for Herbalism / Alchemy.
Granted thats not exactly solid info but its better than nothing. I certainly intend to have 2 or 3 characters. One of which will be a Mage / Warlock or Priest.
At the moment I am leaning towards playing a Hunter, although I am worrying about the usefulness in high level instances.
TheIcon
Tuesday, 8th February 2005, 22:38
I see alot of posts about people saying if he goes Armour smithing/blacksmithing im doing this insted.
It seems most of you do not know that most tradeskills go in to a tree later on. Um,........ Armoursmithing is one of the Blacksmithing branches :rolleyes:
yeah that was rahter badly put :P so i'll rewrite it to
Blacksmithing
- Armour
- Weapon
- Mace
- Sword
- Axe
cant remeber if there are more :P
TheIcon
Tuesday, 8th February 2005, 22:39
If I play a Hunter again I will take Skinning and Leatherworking (the Track Beasts ability has an obvious advantage here).
If I play a Rogue I will take Mining and Engineering.
If I take a Warlock, Priest or Mage I will go for Tailoring and Enchanting.
If I take a Warrior or Paladin I will go for Mining / Blacksmithing.
If I take a Druid I will go for Herbalism / Alchemy.
Granted thats not exactly solid info but its better than nothing. I certainly intend to have 2 or 3 characters. One of which will be a Mage / Warlock or Priest.
At the moment I am leaning towards playing a Hunter, although I am worrying about the usefulness in high level instances.
Its good to see someone that has made up his mind prior to release ^^
Gromagrim
Tuesday, 8th February 2005, 22:52
I see alot of posts about people saying if he goes Armour smithing/blacksmithing im doing this insted.
It seems most of you do not know that most tradeskills go in to a tree later on. Um,........ Armoursmithing is one of the Blacksmithing branches :rolleyes:
yeah that was rahter badly put :P so i'll rewrite it to
Blacksmithing
- Armour
- Weapon
- Mace
- Sword
- Axe
cant remeber if there are more :P
Nearly right. Axe/Mace/Sword are further branches of Weaponsmithing, All requiring a lvl 60 (? - not sure on this, wasn't a weaponsmith) quest to acheive. I know both the Mace and Sword quests end in Strat, as I've seen the plans.
Armoursmithing has no further branches, and was my proffession during Beta. At first, I found it gimped compared to Weaponsmithing - less recipes, and the weaponsmith weapons sell for ridiculous amounts (So much so I was feeding stuff to Ironman for him to make them for me to sell :D). But I found a couple of well-hidden Armoursmith quests that taught me a couple fo really cool items in the last couple of weeks, so that's piqued my enthusiasm for the skill come retail.
My initial inability to settle on this choice wasn't down the lack of information, but rather my concern that the guild may be missing a tradeskill (engineering) but hopefully I'll be able to take the skill I'd like to do, and still benefit RL
Jega
Tuesday, 8th February 2005, 23:49
My initial inability to settle on this choice wasn't down the lack of information, but rather my concern that the guild may be missing a tradeskill (engineering) but hopefully I'll be able to take the skill I'd like to do, and still benefit RL
I'll get Engineering on my warlock for sure, now that I see we got plenty of enchanters and tailors... Hunters rejoice, I shall make you nifty little scopes!!
Carcass
Thursday, 10th February 2005, 09:45
Hi..
NE / Druid
Skinning / Leatherworking
Changed player/proff. cause as i could see noone else have chosen the Druid..
And the good thing(i hope :D ) is that i have never played him :eek:
So it will be a whole new story/world to discover...
Now my only probl. is if i should go with the gimmick i read in here about taking a trip to a new land so i could play with the "little" people=dwarf and gnomes hehehe...but we will see ;)
Peete
Thursday, 10th February 2005, 10:46
Count me in as a human Paladin - Miner / BS (undecided on spec yet)
Thuran
Friday, 18th March 2005, 14:44
Dwarf priest, Taking herbalism and Alchemy
Talikk
Saturday, 19th March 2005, 10:23
Mage/Gnome
Alchemy, Herbalism
Velissa
Monday, 21st March 2005, 06:58
Velissa is Skinning/Leatherworking (Elemental soon) and my alt is, other then an AH Slave, a tailor(201) and a failed enchanter...
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