Hovis
Friday, 4th February 2005, 14:08
Okay I did a sort of public thread about this on the main Planetside forums but here's the straight dirt on the Terrans that I didn't want to say publicly.
SITUATION
Defending Hossin from both factions, then attacking Searhus.
Held the VS and NC on the far east, then NC from Bitol and VS at Mulac swapped the fronts and the CR5s called the recall. Then the TR went to Seahorse, got bogged down against the VS, unstuck once the VS got backhacked, then got beat up by the NC.
TR TACTICS
Globally their CR5s seem average at best. They will panic in response to any attack on Forseral, presuming it's a zero base attempt in the making. Worth considering.
The TR have plenty of transport but shun the use of vehicles in combat. This basically means that if you take them on with machines you will beat them cold. I'd feel very confident about our ability with maybe a couple of squads and random extra troops to dismantle their entire zerg. Once you stop them at a base they will settle in for the footzerg grind and they'll happily do it all night.
They do all right for providing AMSs and they do have a lot of air cavalry but with suitably AA defense and a group of Biffers and Vanguards you could break their zerg.
The TR do have special forces units and because they have transport they will respond a lot quicker to backhacks than the NC usually do. Flipside of this is that they respond so well sometimes they leave the flank they were just fighting on vulnerable. This responsiveness can be used to our advantage by, for example, taking out multiple generators to split their forces up.
Most TR outfits use TS and are pretty clued in and organised but inter-outfit organisation is not great. They have real problems getting large formations of troops into the right place.
CC and generator defenses tend to be MAX-heavy but otherwise pretty sloppy. Anything less than a yellow alert I would say is a cast iron gimme for our drop teams. Yellow alert too I'd be confident with.
In conclusion they're generally a pretty sloppy lot to be honest. Nothing we should really worry about and not nearly as much of a threat as the Vanu. Until they learn to use tanks they will never amount to shit. If the TR zerged a continent I'd be more than happy to deploy Renegade Legion to stop them and be I'd be surprised if we lost.
NC TACTICS
First rate on Seahorse. The NC worked the bases away from the TR main forces, stretching their capabilities and taking the critical bases. Once the NC had Sina it was all over. The Wakea rehack was awesome stuff although to be honest you probably could have done it blindfold, the Outcasters are a game lot but they're no RL by a long way.
Generator dropping, in my opinion, is not necessary with the TR and I think it is something we no longer need to do against them. They simply don't use tech vehicles except the Reaver and one double AA Biffer sorts them out. If anything the bases they need most, though they probably don't realise, is biolabs.
SITUATION
Defending Hossin from both factions, then attacking Searhus.
Held the VS and NC on the far east, then NC from Bitol and VS at Mulac swapped the fronts and the CR5s called the recall. Then the TR went to Seahorse, got bogged down against the VS, unstuck once the VS got backhacked, then got beat up by the NC.
TR TACTICS
Globally their CR5s seem average at best. They will panic in response to any attack on Forseral, presuming it's a zero base attempt in the making. Worth considering.
The TR have plenty of transport but shun the use of vehicles in combat. This basically means that if you take them on with machines you will beat them cold. I'd feel very confident about our ability with maybe a couple of squads and random extra troops to dismantle their entire zerg. Once you stop them at a base they will settle in for the footzerg grind and they'll happily do it all night.
They do all right for providing AMSs and they do have a lot of air cavalry but with suitably AA defense and a group of Biffers and Vanguards you could break their zerg.
The TR do have special forces units and because they have transport they will respond a lot quicker to backhacks than the NC usually do. Flipside of this is that they respond so well sometimes they leave the flank they were just fighting on vulnerable. This responsiveness can be used to our advantage by, for example, taking out multiple generators to split their forces up.
Most TR outfits use TS and are pretty clued in and organised but inter-outfit organisation is not great. They have real problems getting large formations of troops into the right place.
CC and generator defenses tend to be MAX-heavy but otherwise pretty sloppy. Anything less than a yellow alert I would say is a cast iron gimme for our drop teams. Yellow alert too I'd be confident with.
In conclusion they're generally a pretty sloppy lot to be honest. Nothing we should really worry about and not nearly as much of a threat as the Vanu. Until they learn to use tanks they will never amount to shit. If the TR zerged a continent I'd be more than happy to deploy Renegade Legion to stop them and be I'd be surprised if we lost.
NC TACTICS
First rate on Seahorse. The NC worked the bases away from the TR main forces, stretching their capabilities and taking the critical bases. Once the NC had Sina it was all over. The Wakea rehack was awesome stuff although to be honest you probably could have done it blindfold, the Outcasters are a game lot but they're no RL by a long way.
Generator dropping, in my opinion, is not necessary with the TR and I think it is something we no longer need to do against them. They simply don't use tech vehicles except the Reaver and one double AA Biffer sorts them out. If anything the bases they need most, though they probably don't realise, is biolabs.