PDA

View Full Version : PS: Lattice Changes


GuardianAnge1
Monday, 24th January 2005, 09:29
Amerish: The center warpgate (near M9) will connect to Sungrey. Sungrey will no longer be a sub-capitol. Instead Xelas will become a sub-capitol. Mekala will no longer be a sub-capitol, with Kyoi taking on that role. This is to make the layout more logical in terms of proximity to warpgates and bases as well as balance the distribution of sub-capitols.

Hossin: A lattice link will go from Acan to Naum to avoid the bottleneck that Bitol can be.

Ceryshen: The lattice link from Keelut to Pinga will move now to be Keelut to Tootega. This is to make Pinga a better "last stand" base for defense from the Sanctuary.

Battle Island Unique Gameplay
For this release we are planning on configuring the Battle Islands for unique game play similar to the December event. The intent is to make them more Infantry friendly, similar to how the current Core Combat Caverns are set up. To that end, we plan to restrict all Battle Islands to not be able to purchase or bring in: BattleFrame Robotics, Medium Battle Tanks or Deliverer Variants vehicles and to limit Infantry weaponry to not have Heavy Assault weapons available.

A description of the new Lattice proposal can be found in the official forums thread (http://psforums.station.sony.com/ps/board/message?board.id=indevelopment&message.id=4197)

FuSs
Monday, 24th January 2005, 09:30
sounds good.
mosquito whoring and MA fights.

One Armed Scissor
Monday, 24th January 2005, 14:02
\o/ i enjoyed the battle island with only infantry on, i think they should just have infantry and ATV so at least we can get around faster, also with ATV being one cert point alot of people will be able to get it... or you could let anyone have ATV on the battle islands

NTT
Monday, 24th January 2005, 15:38
Battle Island Unique Gameplay
For this release we are planning on configuring the Battle Islands for unique game play similar to the December event. The intent is to make them more Infantry friendly, similar to how the current Core Combat Caverns are set up. To that end, we plan to restrict all Battle Islands to not be able to purchase or bring in: BattleFrame Robotics, Medium Battle Tanks or Deliverer Variants vehicles and to limit Infantry weaponry to not have Heavy Assault weapons available.





This is all well and good but 9 times out of 10 we attack hossin from oshur how the feck we going to get a zerg there now ??

FuSs
Monday, 24th January 2005, 16:47
hossin will be 2nd NC home cont.
so dont worry how to move a zerg there ;)

Nikodemus
Wednesday, 26th January 2005, 18:17
I really like how removing half the things that can actually fight back against air cav is supposed to make the places more "infantry friendly" :P

But apart from that, a lattice reshuffle is a good thing to make the game interesting again. Attacking the same continents from the same links all the time gets boring.

GuardianAnge1
Wednesday, 26th January 2005, 18:23
i posted an idea that got posted over that may make things better imo - have a look -

http://forums.renegade-legion.org/showthread.php?t=290