arjarjar
Friday, 29th July 2005, 21:48
Hi,
I have an idea for a macro but haven't got a clue if it will work
Here the macro:
/script
texture,name,isActive,isCastable =GetShapeshiftFormInfo(1);
if isActive
then
CastSpellByName("Charge(Rank 1)");
else
( CastSpellByName("Battle Stance()"); CastSpellByName("Charge(Rank 1); )
CastSpellByName("Bloodrage(Rank 1);
CastSpellByName("Thunderclap(Rank 1);
CastSpellByName("Beserkerstance();
CastSpellByName("BeserkerRage(Rank 1);
CastSpellByName("DemorolizingShout(Rank 1);
CastSpellByName("WhirlWind(Rank 1);
end;
What it should do is check if in Batle stance, if so Charge, else Go to Batle stance and Charge, then cast bloodrage, thunderclap, go to Beserker stance, cast beserkerrage, cast demoshout, whirlwind
For this example all rank 1 and providing enough rage available, should be in this order
I have an idea for a macro but haven't got a clue if it will work
Here the macro:
/script
texture,name,isActive,isCastable =GetShapeshiftFormInfo(1);
if isActive
then
CastSpellByName("Charge(Rank 1)");
else
( CastSpellByName("Battle Stance()"); CastSpellByName("Charge(Rank 1); )
CastSpellByName("Bloodrage(Rank 1);
CastSpellByName("Thunderclap(Rank 1);
CastSpellByName("Beserkerstance();
CastSpellByName("BeserkerRage(Rank 1);
CastSpellByName("DemorolizingShout(Rank 1);
CastSpellByName("WhirlWind(Rank 1);
end;
What it should do is check if in Batle stance, if so Charge, else Go to Batle stance and Charge, then cast bloodrage, thunderclap, go to Beserker stance, cast beserkerrage, cast demoshout, whirlwind
For this example all rank 1 and providing enough rage available, should be in this order