TheIcon
Friday, 22nd July 2005, 20:44
I'v been wondering about the first room and how to do it after the hotfix.
alot seems to prefer the "stick to the two stairs and go with some CC rotation" when I read diffrent boards.
From what I'v read so far and felt on my tiny leather and lace druid in game:
After you enter the room and the dragon is released from the controler it takes between 30 to 60 sec before the adds starts comming.
The adds spawn at 4 places along each wall and at a none fixed number, but only 1 spawns from each spawnpoint at a time. So the smallest amount that can spawn per spawn seems to be about 2 (one each side) and the top is 8 (4 each side)
There are 3 types of spawns:
1. Orc Spellcaster - has a nasty AoE attack that hits for about 600-700 damage, has a single target bolt that hits for around 900-1000 damage, and is only using fire magic.
2. Orc Figther - only noticed that they hit for about 500-700 damge per swing.
3. Dragon - No idea they never seemed to go for me.
They spawn at a set interval which seems to be about 10-15 sec.
They go stight for the Controller or the Dragon.
And they are all Elites.
The spawns MIGHT stop after ~7mins. It has been reported they use to stop comming after 3mins before the hotfix, and people claim that they simple doubled the timer on the encounter.
Also the egg destroying should be "easy" compared to killing the Dragon himself.
----- An Idea for beating the encounter ------
If you have a full raid heading in at once, 3 MT's picks off the first 3 mobs, while a 4th person runs up and grabs the Orb. The raid sticks togeather and beats up the 3 fast, without spilling mana on the floor.
The raid now moves fast and splits up in 5 teams, teams 1-2-3-4 sets up camp between two platforms and has the job of controlling the adds spawning at those platforms. And the 5th team will be the Orbcontroller and controlling any adds that might get lose.
I dont know if its doable by having something as simple as one of each class present at each of the 4 teams and the remaining people spread out/controlling.
A warrior doing AoE shouts to grab aggro every 10-15 sec, a rogue for a hard punch, a paladin with aoe as offtank, a hunter with pet as back up/strangler control, priest as healer, druid as back up healer / dragon hibernator, warlock as fear controller or maybe with a succubus pet to charm ?, and a mage for taging down one target at a time fast / sheeping.
----
Would it work ?
alot seems to prefer the "stick to the two stairs and go with some CC rotation" when I read diffrent boards.
From what I'v read so far and felt on my tiny leather and lace druid in game:
After you enter the room and the dragon is released from the controler it takes between 30 to 60 sec before the adds starts comming.
The adds spawn at 4 places along each wall and at a none fixed number, but only 1 spawns from each spawnpoint at a time. So the smallest amount that can spawn per spawn seems to be about 2 (one each side) and the top is 8 (4 each side)
There are 3 types of spawns:
1. Orc Spellcaster - has a nasty AoE attack that hits for about 600-700 damage, has a single target bolt that hits for around 900-1000 damage, and is only using fire magic.
2. Orc Figther - only noticed that they hit for about 500-700 damge per swing.
3. Dragon - No idea they never seemed to go for me.
They spawn at a set interval which seems to be about 10-15 sec.
They go stight for the Controller or the Dragon.
And they are all Elites.
The spawns MIGHT stop after ~7mins. It has been reported they use to stop comming after 3mins before the hotfix, and people claim that they simple doubled the timer on the encounter.
Also the egg destroying should be "easy" compared to killing the Dragon himself.
----- An Idea for beating the encounter ------
If you have a full raid heading in at once, 3 MT's picks off the first 3 mobs, while a 4th person runs up and grabs the Orb. The raid sticks togeather and beats up the 3 fast, without spilling mana on the floor.
The raid now moves fast and splits up in 5 teams, teams 1-2-3-4 sets up camp between two platforms and has the job of controlling the adds spawning at those platforms. And the 5th team will be the Orbcontroller and controlling any adds that might get lose.
I dont know if its doable by having something as simple as one of each class present at each of the 4 teams and the remaining people spread out/controlling.
A warrior doing AoE shouts to grab aggro every 10-15 sec, a rogue for a hard punch, a paladin with aoe as offtank, a hunter with pet as back up/strangler control, priest as healer, druid as back up healer / dragon hibernator, warlock as fear controller or maybe with a succubus pet to charm ?, and a mage for taging down one target at a time fast / sheeping.
----
Would it work ?