PDA

View Full Version : Hi-Rez announces "Tribes Universe"


Gunhead
Monday, 25th October 2010, 08:16
http://kotaku.com/5672311/there-is-a-new-tribes-game-coming
http://www.rockpapershotgun.com/2010/10/24/hi-rez-announce-tribes-universe/

Copypasta from Hi-Rez's Global Agenda boards:

SHAZBOT

Here is a brief update on what’s been happening at HiRez Studios.

Those of you that have been playing Global Agenda know that over the last year we have been consistently adding new features/content and releasing it at no charge to the Global Agenda community. We plan to continue doing this on an on-going basis as much as possible and over the next couple of months everyone will see new maps, raids, flair, and weapons (starting with the Halloween event next week).

As most of you know, Global Agenda is an ambitious project that incorporates many different gameplay modes (PvP, PvE, AvA, Raids, Open Zone, DA). Over time we had many requests for additional game play modes, especially larger spaces and fights. Earlier this year we released the Sonoran Desert quest zone as an area that would help players ease into the game while testing our technology limits for having large areas and many players in the same zone. Our plan for a first paid expansion was to continue on that path with Warzones which were designed as large open areas where players can PvP.

As we worked on Warzones we found too many design and programming issues to make it practical. Global Agenda was designed around 10v10 team play and there was no practical path found to scale it up in a significant way (to large scale numbers like 100 players in a single area). As a result we plan to continue releasing more Global Agenda content but only in the formats players are already familiar with. (Special Ops, Raids, Merc Missions, etc)

While we know that some players will be disappointed in the lack of warzones, we also have some good news.

We can’t transform Global Agenda to a large scale battle format but since we liked this concept a lot, we decided to create a new game based on large scale fighting. In order to develop the new game many significant steps had to be taken, including: A significant rewrite to the unreal engine servers to allow for 100+ players to be fighting in the same map, a new UI system that is more efficient, a different implementation of character visuals, a new terrain system, etc. In addition the combat gameplay required many significant changes as well.

While working through the design we kept coming back to one old and loved game that represented many of the concepts we where incorporating into the new game (Jetpacks, vehicles, large open space, three armor types, futuristic weapons, etc). Many of you will know this game as Tribes, the original on-line multiplayer shooter. As of now, HiRez Studios is the proud new owner of the Tribes franchise.

We now have two groups in the studio, one working on continuing to build Global Agenda and a new group working on the Tribes Universe project. We are also moving to a new larger office space in another month that will help us accommodate our growth.

I’m sure many of you have questions, so here are a few quick highlights for Tribes Universe:

* Three Tribes (factions)
* Full clan (agency) support
* First person view (third person for some vehicles)
* Full vehicle support (ground and air)
* Full persistent world with territory control (no instances)
* PvP focused
* Huge outdoor maps (about 10x the area of sonoran desert)
* Large scale fights (100+ players)
* Jetpacks, skiing, lots of weapons, etc

Alpha testing will begin at the start of the year (about 3 months from now) and Global Agenda players with level 50 characters will have priority in entering Alpha and Beta testing

Thanks for you support

Erez.

P.S. More information on Tribes Universe will be coming in the near future along with an Alpha/Beta registration web site.

Nyana
Monday, 25th October 2010, 08:22
I just squirted a little.

Ironman
Monday, 25th October 2010, 08:26
Sounds a lot like PS2 in a way. Just not sure about the +100 players. I mean we were a lot more in PS weren't we?

ArchOni
Monday, 25th October 2010, 10:22
Wasn't it 133 from each faction in PS making it 399 people on a battlefield ?

100+ players divided by 3 factions isn't much :p

Derekian
Monday, 25th October 2010, 11:07
I just squirted a little.
idd :eek:

lets hope it won't be a failure like Tribes: Vengeance was

Echor
Monday, 25th October 2010, 12:38
Wasn't it 133 from each faction in PS making it 399 people on a battlefield ?

100+ players divided by 3 factions isn't much :pLate in the game that's the correct number, early on though it was very different.

One Empire could have two thirds of the continent capacity locking it down so that the other empires couldn't have equal numbers, with a total of about 550 players per Continent, so we'd rush a continent, pop lock it to get a numerical player advantage and easily take it.

That was then dropped to 166 players per empire, then later dropped to the current 133 to spread the fights to other continents

IIRC!!

Tapja
Tuesday, 26th October 2010, 17:43
Massively has done an interview with Hi-Rez CEO and lead designer Erez Goren about Tribes. Full story here: http://www.massively.com/2010/10/26/massively-exclusive-hi-rez-talks-tribes-universe/#continued

He even mentions Planetside :)

GuardianAnge1
Wednesday, 27th October 2010, 14:47
He even mentions Planetside :)

He does indeed! Quite interesting, as they both mention how their focus will be on the PvP/FPS aspect of the game, and try to not bore players with too much PvE. He also stresses the lack of classes and more focus on different loadouts, which is again quite similar to PS.

Their tech will have to be really strong to get this to work, especially if they're using a modified Unreal Engine. EVE built their own hardware to handle the large scale player-base, so I wonder if HR is doing the same.

Maybe Fusion could email them and offer our support as Alpha testers or even reference from the PS crowd.

Echor
Wednesday, 27th October 2010, 17:59
All character progression is designed to give more options in gameplay (not inherently greater player strength), levels are more for reputationthis is the bit I like, as I don't have the time or inclination for a level grind, it sounds as if its hoped that players will have equal strengths, but not abilities to vets.
Definately worth keeping an eye on, Alpha/Beta testers, where to apply?

Prince
Wednesday, 27th October 2010, 20:15
Too bad my Global Agenda char is only 36 or so, wouldnt mind being in alpha/beta tests :/

Gunhead
Thursday, 28th October 2010, 11:18
Alpha/Beta testers, where to apply?

Testers are initially limited to those who have rank 50+ character in Global Agenda.

Tapja
Thursday, 28th October 2010, 17:57
Testers are initially limited to those who have rank 50+ character in Global Agenda.

Or not http://www.tribesuniverse.com/

Though they may just be feeling the waters with this one, you can express your interest as a tester. (You may have to move closer to their HQ though :))

Khammar
Thursday, 28th October 2010, 20:26
I know one of the guys who has done the in house invite testing when GA was being developed.

I've signed up. I tested tribes 1 when I worked at Sierra. Also tested starsiege. Played tribes 2 as well.

Not sure if I would end up actually playing Tribes when they released it or not, but it's certainly possible if they do a good job.

Gunhead
Friday, 29th October 2010, 07:28
Or not http://www.tribesuniverse.com/

Though they may just be feeling the waters with this one, you can express your interest as a tester. (You may have to move closer to their HQ though :))
Ooh! Thought they only did Global Agenda players at first, have to put a plea in.

I know one of the guys who has done the in house invite testing when GA was being developed.
You know, that sentence is easily turned into a "j00r mum" -insult if you decide "GA" stands for our GuardianAngel... :shinner:

Khammar
Friday, 29th October 2010, 08:12
Indeed Gun, indeed. :D

GuardianAnge1
Friday, 29th October 2010, 13:41
You know, that sentence is easily turned into a "j00r mum" -insult if you decide "GA" stands for our GuardianAngel... :shinner:

haha! Well played Gun :)

PariaH
Friday, 29th October 2010, 14:07
id be more excited if it wasn't high rez doing it :shinner:

OniKiy
Friday, 29th October 2010, 16:44
I think they may well pull off Tribes. It hopefully won't be as much fail as Tribes Vengance, I couldn't believe how it seemed to get smaller as the tech got better.

Volw
Friday, 5th November 2010, 12:16
GA netcode was (is?) rubbish so they've got a lot of work to do.