View Full Version : GA's BF2 thoughts...
GuardianAnge1
Saturday, 11th June 2005, 15:41
Allright, well, I've played BF2 for a while now and I have spent some time thinking about how the game really works. I've tried out every class, and I've driven and flown every vehicle. I've also spent some time looking over the demo map, 'Gulf Of Oman'. Let me run through some different ideas/points.
THE MAP:
The map, 'Gulf Of Oman' is a spread out town map. The US start with 4 camps [3 which are capturable] while the MEC start out with 3 [2 which are capturable]. This might seem unfair, but since most of the US players start at their homebase (aircraft carrier) the MEC can get to the US camps quicker then the US can. It is also harder for the US to secure 3 camps vs. the MEC who only have to secure 2 camps. To win, you need to hold 1 or more camps more then the opposition. The more camps you hold, the quicker the other team's tickets will deplete. The 3 camps closest to the shore (the ones that the US have in their easy reach) are small little bunkers with a tank and 2 light armoured vehicle in each. There is a small building and an AA turret aswell. The two camps closest to the MEC base are both in the main city, so there are lots of buildings about and thus lots of cover for the enemy and tanks.
VEHICLES and WEAPONS:
Depending where you start, you have several choices of vehicles. Starting at the US/MEC home base, you get a choice of 2x Jet Fighters, 1x Transport Helo and 1x Attack Helo. If you start at one of the camps, you get (as said above) several ground vehicles such as tanks and buggies. Attack planes, I find are sort of redundant in this map if you're planning on attacking targets on the ground. They come in usefull though when you need to take out helicopters and other jet fighters. Tanks are awesome due to their bang and their armour. A couple of well coordinating tanks will pwn. The transport helos, with a good pilot and gunners will be very effective capturing bases. The attack helos are also very effective. Having them cover troop movement will be very usefull. The only weapons that arn't given to you are the set up turrets, which are usefull until you get sniped and the AA turret which should always be manned when at a base. The rifel turrets have unlimited ammo but have the temp. gauge while the AA turrets are unlimited but only fire 2 missiles per clip. There are also 1 AA turret at each teams main base. These are very stong and have big clips etc. Both AA turrets are heat seeking.
COMMANDER MODE:
In an organised game, the commander will be picked by skill and knowledge. This position can make or break an even game. The commander has a overhead map where he can see all his troops and vehicles. He can preform enemy scans, call in artilliary strikes, supply drops and place a UAV around the map. In my opinion, the commander can join the battle with the troops, but will have to take cover once and a while to see troop movements. Players can also spawn around the commander. In a battle situation, the commander can set up a UAV for his troops to use to see the positions of the enemies ahead of them. Then, he can call in an artilliary strike ahead of his troops if he wants. After the fight, he can drop a supply crate so everyone can resupply theirselves. Another usefull thing that the commander has is his communication to his troops. Using the VoIP (voice over IP) channel ingame, he can chat to his squad leaders directly. This means that thirdparty software like TS isnt needed. The squad leaders then can talk to thier squad in the same way. The commander can also give orders to the squad leaders though as set of prerecorded macros.
Obviously, I'm talking about things that most of you that have played this will know, I just thought that it might be good to have everyone on the same level.
SQUADS:
Depending on the side of the matches, this config will change, but lets say that the matches are 15v15. That’s 14 full time soldiers and 1 commander on each team. Since each map will be different, we'll focus only on 'Gulf of Oman'. Take the 14 full time soldiers and take 2 away so that we have 1 guy in the transport helos and 1 guy in a jet fighter covering the skys. That leaves us with 12 full timers. Break this up into 3 squads of 4 and we're set.
Each squad would look something like this:
Medic
Support
Assault
Special Forces / Sniper / Anti-Tank / Engineer
It would always consit of the Medic, Support and Assault class, but then would have a wildcard of SF, Sniper, Anti-tank or Engineer. This would give it its diversity to cope with most situations. At least one person in each squad would know how to properly drive a tank or APC. It would also be useful for at least one person to know how to fly a helo, but that isn't as important for this 1 map.
TACTICS:
What I see in this map is to have 1 team completely mobile at all times. This means that we have 1 squad either in the air or around the aircraft carrier (or airstrip if we’re playing MEC) at all times ready for deployment. We would then stick the next to squads at 2 camps ready to defend. Each squad would jump in a tank and get the AA ready. They would hold that until over run or called back. If we play as the US, then it means that we have 1 base not secure, if it gets captured, then we would use the other squad to take it back. The commander would decide if an air strike prior to the attack is needed. Playing as the MEC, we would easily hold the 2 first camps and then would have a ground unit and an air unit move into the least heavy guarded camp of the other team. The ground unit would stay there while the air unit would go back in the sky.
Well, that’s all I have to say about that right now, I’m going to go back and play for a bit. We should have a discussion also about getting some ranks / players together to see how many people we can field.
kataya
Saturday, 11th June 2005, 16:14
think you summed it up quite nicely GA, personally i love the demo :)
And plan on playing this quite a lot. Now if only i can find out where the rest of RL are playing lol :P
Ludicrouse
Saturday, 11th June 2005, 16:26
Kat... i think its pretty much a dead cert RL will have their own BF2 server now m8 :D
kataya
Saturday, 11th June 2005, 16:38
lol yeah well all nice but where are they then :P
GuardianAnge1
Saturday, 11th June 2005, 16:44
if someone can find a way to get one, then i'll deal with it - when i go to the 'rent server' button - there was no acutal buying them...
lets talk tactics / RL stuff on this post too please :)
Ludicrouse
Saturday, 11th June 2005, 17:03
Before we talk tactics someone needs to sweet talk Fusion into giving us a private area :)
GuardianAnge1
Saturday, 11th June 2005, 17:13
we probably will have to set up a command structure thing first. what do you think about the squad structure?
Flufball
Saturday, 11th June 2005, 17:17
we probably will have to set up a command structure thing first. what do you think about the squad structure?
Depends, if its fixed so certian people play with other people as certian classes all the time, then its, in my opinion, not going to work, if its just a general guideline that can be used by anyone playing, so that anyone can play with anyone and these are the recomended classes for a squad if possible then it will probaly work.
Can't have a to rigid system in a format that is dicated by peoples real life, otherwise you'll find that your missing key players when you need them.
leanmeankillingmachine
Saturday, 11th June 2005, 17:20
Kat... i think its pretty much a dead cert RL will have their own BF2 server now m8 :D
Christ, did you see the prices quoted by EA when you click on the "rent server" button. Its something like $8 a slot or $4 if we want to keep it private.
Ludicrouse
Saturday, 11th June 2005, 17:24
Kat... i think its pretty much a dead cert RL will have their own BF2 server now m8 :D
Christ, did you see the prices quoted by EA when you click on the "rent server" button. Its something like $8 a slot or $4 if we want to keep it private.
Rent the fucker from Jolt or MPUK lol
@Fluff
I think it will most likley be a recommended Class system for the squads, but if certain people play better together than apart then i for one aint gonna complain. Id prefer to win rather than be worried cuz x person hasnt played with z this round.
GuardianAnge1
Saturday, 11th June 2005, 17:49
ill have a look at mpuk..
fluff: these are only recommened. Since the EA servers track your use of a class, it would benefit us if people stayed with 1 or 2 classes and got really good at what they do.
Flufball
Saturday, 11th June 2005, 19:50
I'm not going to argue there, obviously if someone is far better at sniping then we'll use them, I just dont think we should say "Right none of you play medic so this squad will go without a medic" in a game.
Ludicrouse
Saturday, 11th June 2005, 20:04
I'm not going to argue there, obviously if someone is far better at sniping then we'll use them, I just dont think we should say "Right none of you play medic so this squad will go without a medic" in a game.
HAHAHAHAHA
Im not even gonna play in a squad without a Medic! Fucking Medics rock!
Nyana
Saturday, 11th June 2005, 22:01
Being Spec Ops, blowing all the arty/UAV/Scan's etc to shit and camp the airfield is the pwn :D
GuardianAnge1
Saturday, 11th June 2005, 23:44
Assault and Spec ops are both usefull. I belive that the SF gun is better then the Assault one. Its a usefull class to have since you can either hit targets from afar (ass.) or blow up bridges/buildings/tanks.
What the important parts of a squad are the:
Anti Tank
Support
Medic
These guys are the key to a working squad. Whether a SF guy or an Assault guy comes along too, it doesnt matter. The last space is a wild card, depending on the terrain and the map. If its a city map, with lots of vehicles, then maybe an engi or a SF would be usefull..
Flufball
Sunday, 12th June 2005, 01:22
Well, I refuse to play anything but medic :P
Vasquez
Sunday, 12th June 2005, 02:08
OMFG! THIS GAME ROCKS!
Took me 24 hours to actually play but when I did it was AWESOME!
Support and anti-tank pwn all. Tanks rock, aircraft are good fun but not very good. Sneak attacks win the day. APCs are very vulnerable.
One Armed Scissor
Sunday, 12th June 2005, 02:11
Being Spec Ops, blowing all the arty/UAV/Scan's etc to shit and camp the airfield is the pwn :D
indeed
JojoTheSlayer
Sunday, 12th June 2005, 04:51
I'm not going to argue there, obviously if someone is far better at sniping then we'll use them, I just dont think we should say "Right none of you play medic so this squad will go without a medic" in a game.
I think that we will alwayes in this game have peeps that want to do something else than "just infantry squads". I say let them, there are so many infantry fans in RL I dont think a 6+ infantry squad will be a problem.
For the rest of the peeps doing "something else" it would be just as good whit in a tank, helicopter, fighter etc as long as we all agree to go for/support the same assualt target.
As for infantry tactis, I think the best way to get around is a BlackHawk type transport helicopter or a APC. Since the squad can spwan where the squadleader is (if hes alive mind you). It would be best to have the squad leader as the driver/pilot of the current transport. If he just keeps a reasable distance from the enemy he can get troops very fast where RL leader want them even if they die on there current objective. :)
Other than that I think we should have 2 TS rooms for Bf2 pr server so we dont have RLs on the "enemy" team listening to the tactics planned and then getting just the right gear in the right position to feck it up. Which is realy lame and boring to fight against. Cant get on the right team you switch channel and start a squad there.
GuardianAnge1
Sunday, 12th June 2005, 10:41
exactly jojo, but if these people want to drive or fly, then they have to stick to it. We can't have someoen in the middle of a fight just respawn at the base and say: oh, i'm getting a helo' and then go get killed. Its just pointless. I think that those who like flying or driving need to say so, so that the commander/captain can decide where to put them and when. They also need to have a weapon class trained so that if and when they dont drive or fly, they can be of some use.
If we can get iron to stick 2 channels into his TS channel, it would be great.
Solid
Monday, 13th June 2005, 03:14
Heh posting on two threads. Genius.
I think that pilots are absolutely key. Helicopters are the fastest and most powerful way to bring troops to bear on the enemy. Thus, two things matter:
1. The ability for troops to reach helicopters.
2. The ability for pilots to get troops to where they need to be, alive.
1:
Ever seen 'We Were Soldiers Once'? What keeps those guys alive? The helicopters. That's right. Now, it's pretty damn easy to die in BF2. How do we keep men alive, past having medics and engis? Simple. Keep shipping em into combat on a helo. Thus, we need a place to pick up men and put them down. Having the SL as a helo pilot is veeeeery useful, as it makes for mobile airfields. It also makes it harder for people to camp an airfield. They key is to run in waves. You want to deliver maximum firepower at one time. To do this, have one or two SLs with helos sitting at 'an airfield', have them load up with as many troops as possible, and fly in together in a WAVE. Then have one/two head back to the airfield, and have one BH LOITER with two gunners onboard. Those miniguns chew shit up, and it'll take the fire off of the troops for a while. Also, the other BHs can pick up the sad-sacks that died immediately after being dropped off :)
2:
We need helicopter pilots who can REALLY handle their birds. We need NIGHTSTALKER-style guys who can fly very very low level, very high speed, flare hard and drop our guys RIGHT onto a postage stamp sized DZ. This way, we maintain the element of surprise. It's also harder to hit something that's flying low and fast, because it's in your LOS for less time.
So, basically we need HOT SHIT pilots. And that means training em up and not letting noobs at the controls when we have an operation on-going. I'd advise, all you wannabe pilots out there... get practice when you aren't playing with a good-sized squad of RL. That way, you can get really good and show off to all your friends :)
Pax,
Solid
Vasquez
Monday, 13th June 2005, 05:50
I have to disagree there. Now you all now how obsessed I am with helos, for obvious and quite valid reasons, but I don't think the above will work in this game. For a start you have limited numbers of helos. In this level, you only have one blackhawk for instance which I believe has a max of 4 passengers, 2 gunners and a pilot.
Secondly, there is no reason to land troops because they can parachute in without risking the bird. Also, you can't use a blackhawk like a gunship really. Those stinger turrets in each base are deadly, as are the rockets and cannons on APCs and the tank cannons and chain guns. Basicly, if you fly low and slow you'll get shot down in no time. Infact, even flying high and fast you'll get shot down in no time. Because ofthe limited scale of this game and the way radar works in it, low and slow loses it's effectivness.
Helos are great at taking people from an airfield/carrier to the battle via parachute but landing is unnecessary and picking them up again is too dangerous - you just get artilleried/missiles/cannonded.
GuardianAnge1
Monday, 13th June 2005, 09:20
Sure the stingers and APC/Tank turrets are strong, but only on a static helo. Have a helo keep moving, and other then stingers wont hit it. A well trained pilot can easily avoid 1 or 2 waves of stingers if he times his chaff right. Picking up people is also useful when attacking a base. For example:
We've just taken the hotel/pool area and we're ready to move. We have 2 tanks, 1 apc and 1 helo. Fill the tanks with 1 person each, the apc with 3-4 and the BH with 3-4 (plus driver) and move over to the construction site. Instead of just hitting from the ground, the helo pilot can eaisly fly right over the half-finished building and drop his troops on it easily. Now the nmes have troops coming from every direction.
justinalot
Monday, 13th June 2005, 09:56
Watch BalckHawk down to see how not to do it. :D
Also it has some points in the movie that we could follow
We could make our own version of Black Hawk down using the game. That would be fun
One Armed Scissor
Monday, 13th June 2005, 09:59
i jsut want to C4 something >:)
Vasquez
Monday, 13th June 2005, 10:57
Sure, having troops on the roof would help. Attacking the central base (the construction site) is one isntance when helicopters are very useful. They're also very useful for attacking the beach bases from the carrier from two directions i.e. dropping troops to the west while ground forces attack from the east and artillery/air support hits the base itself.
But after we capture that base I wouldn't bring the helo in to land. You have an APC and/or tank and jeeps at the base anyway so transport isn't a problem. If it is and we need to move fast, then yes a helo could come in. Calling for a command break, opening a channel to the helo pilot squad, telling him where you are and that you want a pickup, plus the time it takes for him to get there and land plus any time it takes him to avoid AA, escape aerial attack, finish the job he's already doing and so on...Id would be quicker to go by ground vehicle to a distant base and quicker to run to a nearby one. Besides, APCs and tanks are much more useful than a single infantry man in most cases.
And landing a helo draws attention to itself. A commander can see the helo going in or be told about it and bring down an artillery strike on it which screws everything up, loses tickets and wastes time.
I'd say use it for specialist drops and transport only when neccesary.
Grendel
Monday, 13th June 2005, 11:05
Suggestion to your blackhawk comments.
Have the pilot as the squad lead, as then when guys die thay can spawn on him in the blackhawk :)
justinalot
Monday, 13th June 2005, 11:22
Suggestion to your blackhawk comments.
Have the pilot as the squad lead, as then when guys die thay can spawn on him in the blackhawk :)
Awesome Idea. I like that one
But that will mean we will have to rescue the Pilot and Kill the whole Sqd to get 1 back ;)
kataya
Monday, 13th June 2005, 13:06
mmmm just tested out the unlockable weapons, wheee i love the special forces g36c and the new sniperrifle :P
shame you can only use it in singleplayer lol
Ludicrouse
Monday, 13th June 2005, 13:19
Kat i have the US ones unlocked im MPlyr m8 :)
One Armed Scissor
Monday, 13th June 2005, 13:51
that chopper isnt a blackhawk, its a seahawk :/ or is that the crappy game name?
or is it a hybrid of a sea king and a blackhawk :confused:
Vasquez
Monday, 13th June 2005, 14:46
Sea King (http://www.zap16.com/koksijde2004%20pics/koks04%20Royal%20Navy%20849sq%20Sea%20King%20ASAC7 %20XV714.jpg)
Blackhawk (http://www.sikorsky.com/Images/SAC_Sikorsky_Aircraft_Corporation/US-en/UH60L2.jpg)
Seahawk (http://www.naval-technology.com/projects/seahawk/images/Seahawk_4.jpg)
It's a Blackhawk because it has a minigun and because it is black.
The upgraded medic rifle is omgwtfpwnage AND it's an L85 :D
I've been thinking and I think I'm more likely to stay with the legion than leave...but I really want to see us do well and get organized in BF2 asap.
Nyana
Monday, 13th June 2005, 15:02
how can you unlock all the kits? :confused:
kroma
Monday, 13th June 2005, 15:02
Im looking forward to getting organised too, perhaps we could even practise with the demo?
justinalot
Monday, 13th June 2005, 15:05
I think the demo is the best time to practice.
Then we are ready for the real thing
Server will be back up after 17:30 so we can use that tonight.
I will set it for 32 people so we can use aircraft and stuff.
Also are there any mods you would like before I start it up?
kroma
Monday, 13th June 2005, 15:08
i will be on at 17:30 then, will we be using ts? if so what server?
justinalot
Monday, 13th June 2005, 15:25
I beleave Irons Server is the choice
One Armed Scissor
Monday, 13th June 2005, 15:52
Sea King (http://www.zap16.com/koksijde2004%20pics/koks04%20Royal%20Navy%20849sq%20Sea%20King%20ASAC7 %20XV714.jpg)
Blackhawk (http://www.sikorsky.com/Images/SAC_Sikorsky_Aircraft_Corporation/US-en/UH60L2.jpg)
Seahawk (http://www.naval-technology.com/projects/seahawk/images/Seahawk_4.jpg)
It's a Blackhawk because it has a minigun and because it is black.
The upgraded medic rifle is omgwtfpwnage AND it's an L85 :D
I've been thinking and I think I'm more likely to stay with the legion than leave...but I really want to see us do well and get organized in BF2 asap.
the website says seahwak :/
One Armed Scissor
Monday, 13th June 2005, 15:54
I think the demo is the best time to practice.
Then we are ready for the real thing
Server will be back up after 17:30 so we can use that tonight.
I will set it for 32 people so we can use aircraft and stuff.
Also are there any mods you would like before I start it up?
if there is only a 16 player limit dont put the big map on. it will be really crap to play on. too big.
GuardianAnge1
Monday, 13th June 2005, 16:29
i think we should use both. we should first pracice our communication on the smaller map, and then once we have that down pat, we should move onto the bigger map since thats the one which one would play in matches etc...
I'm not saying that we play both in the training, i think we should get our communcation down before we go on the big map. Wether this is 1 evening or several, it doesnt matter - comms. are the most important.
Vasquez
Monday, 13th June 2005, 17:40
Seahawks are always grey (or green in the case of diplomats) and never have miniguns. They also have some additional bits and pieces bolted on. Blackhawks are only ever black (or green in the case of diplomats) and are the only ones who ever (but not always) have miniguns.
I'm fairly sure I'll stay with RL, provided we have 16 players including me. If we don't, then we can't compete so I might aswell try this new clan.
Solid
Tuesday, 14th June 2005, 02:19
Vasquez,
We'll have 16 players. Also, I have a feeling from the level of attention BF2 is getting, we'll have a regimented unit, which is where the REAL fun and skillz start.
Please stick around. If only to watch me try to land the blackhawk underfire to mitigate my point. ;)
In response to your other post Vasquez, I'd say this:
1. You're right about gunship support. Bad idea unless you intentionally want to waste the BH (for distraction purposes).
2. I'm still not sure that parachuting in is the best way. Parachuting can be difficult for several reasons.
a) High altitude, you still take some groundfire and possibly air-to-air. This means that the boys have to get their knees in the breeze while the helo is moving, or else we waste a chopper+the guys inside. This means that you can't drop them on a pinprick location, and dispersed paratroopers = carnage (for us, not the enemy.. at least in most cases :))
b) I believe (need to see) that when you parachute you're a pretty easy target. I remember in DC on the 'blackhawk down map' (the little town you invaded w. littlebirds and bh's), there was an open smokestack/factory area that used to be a bitch to take because the enemy would all defend it heavily. Paradrops never worked becase they'd chew up the guys as they landed. Instead, I'd fly low and fast, flare last second, touch down, guys would burst out in no time, and I'd pull away fast as hell. Most time I wouldn't get touched, or at least not until I was well clear of the DZ. I'm gonna have to look at the game in more detail, but there's a chance that this will work better than parachuting in.
A CHANCE. Not saying you're wrong, just that we should test. Vertical envelopment is def. a good idea in building-fights (onto roof), and I definetely agree with you that on the beach using helos to drop guys a short hump from the OBJ while other forces assault from the front will give us the element of surprise.
As for the rest:
Train like hell in singleplayer and on the real maps. Get good with the guns, learn how to mine, etc etc. Learn how to fly the support aircraft and the attack helo (we should have guys who are good flying Close Air Support). When enough people get this (soon, or even now), we should all get online and mandatory times and team up. This will allow us to develop a command heirarchy, which is VITAL (as we're seeing in other games RL plays). I'd suggest not taking on new players quickly. We need to develop a NUCLEUS of hardcore BF2 players, a good tight community. THEN we can add people, and only those that have played with us for a while. No mass invites!!! Or even anything near it.
Maybe a new forum opened already w/ a tactics and general discussion section??
Just suggestions.
Vasquez, stick around m8. At least until you prove me wrong about the insertion methods. :)
Solid
One Armed Scissor
Tuesday, 14th June 2005, 09:29
just bail fall then at the very last minute pull the chute, works better
justinalot
Tuesday, 14th June 2005, 10:03
We have already started this sort of cohesion on the server.
I have noticed good team play between RL and 58th players
So far Leanmean SHY Knaggsy pontusneo hudsen grendel and I think its quin or freon the sniper, All have worked well together to beat the shit out of the otherside.
Last night we changed our tactic and went in vehicles and stuck together.
We Beat them within Minutes.
Also I found that swapping sides is a bit of a mess, it seems to take people ages to swap channels and sort out Teamspeak Channels.
Its very important that we swap channels and try to stick together.
I like to team up with Pontusneo as I know he will always support me and vice versa.
Also I tend to follow Shy as he also supports people that support him.
It is very important you get a partner that you can rely on, it made the game so much more fun.
Last night Pont Myself and knaggsy all moved together to push the USA back and we did it. :D
Very cool game and people need to ask who is in charge and who do we follow.
Make 1 sqd and vote for a commander. Quickly.,.,....
justinalot
Tuesday, 14th June 2005, 10:12
Tonight I would like us to pick players against players.
For instance
I would like to work with 3 other people and we stick together. We have our own TS channel and just stick together supporting each other. For now we wont use Command channel as we are training. (Once we are a team we can all turn on Chan Command and work in commando SQDS.
For instance pick the players that Like Sniper and Engineer, then engineers can support the snipers and repair Vehicles.
Speacial OPS can use the Vehicles/ Or Black Hawk to do Fast attacks 4 men per channel but together.
So tonight I would like to see
Myself Medic
Fill in your name ANTI TANK
Fill in your name Spec OPS
Pontusneo Medic
We work together and move around the map together. Best way to learn is in Battle.
Then I would hope others would also do this aswell this means we can have Commanders and sqd leaders in different situations.
We can move around our roles so we can use all weapons and tactics.
Snipers become front line troops and Front line become Snipers just to mix it up.
Then you can really decide what you would like to do.
Treat it like PS in the certs calc and I am Medic I am Engineer and so on.
Vasquez
Tuesday, 14th June 2005, 10:25
Yeh I'm certainly up for trying it. As you say, landing gets everyone in the same place but you need a heavily trained pilot to do that everytime without screwing up. I mean, I can land a helo easily in BF2 but I can't swear that I'll never screw it up which is what you need. If you parachute, you will go straight down if the helo is stationary. If not then you just jump out a bit before you come over the target. You can either use your chute straight away and steer yourself to where you need to be or freefall and release the shoot at the last moment for stealth.
Landing a chopper in a defended base is simply impossible. Even if it dosn't get shot down, you're all in one place to be pwned by gunfire and grenades. Landing in unoccupied bases is workable but then, you might as well parachute because you don't need an internal, organized assault force.
Also remember there will be enemy aircraft about which SUCK. Especially if it's me flying it :p
Anyway, I'm willing to try it and see what's what.
About the pairs thing, I think this is great. I've played a lot with GA and Ludi and a wee bit with Peg and it was great fun. Me and GA would work in an attack chopper blowing everything in sight up, as would me and peg. While me and ludi would fly strafing runs on the enemy airbase so well that the enemy didn't even try to take off :D
The planes in this are great, especially after flying real ones and playing flight sims - it's like ultra mega easy mode. You can fly in perfect formation, turn on a penny.... and you don't even have to land to reload!
It's so easy to coordinate them too. Sometime ludi would bomb, then a few moments later, I would bomb, then a few moments later ludi would and so on so there there is never time for the enemy to do anything. Or we'd come in one behind the other and destroy everything in sight in one go.
I'm not sure how good the coordination was in the chopper, GA said some things which I tried to do but I'm not sure if I did them how he wanted it (stop laughing at the back!) so I'd like to see how that works/find out how it worked.
justinalot
Tuesday, 14th June 2005, 10:47
If you already have this sort of cohesion betwwen you then best you guys stick together and work as a 4 man team.
Then when we all get our 4 man teams we need to get people to swap about to other teams.
I dont want to create an Eliteist attitude so help people as we are all learning.
I have never played any of the BF series so I am a total NOOB.
Pontusneo has taught me alot and Grendel has been very helpful with the commander MAP.
Grendel if your reading this post Please can you put up your numbers of players you expect, We need to get the 2 Clans Working, let us know your numbers and weather or not you guys intend to do the same sort of thing.
I get the feeling peopl eneed another game from PS as its getting kinda Dated and it never ends.
I still love PS however I have played it for 2 years and unless the right people are on it kinda sucks sometimes.
So if you want the a new PS and team play then take some time now to create an awesome Clan to be proud of.
I will look into the Competitions and see what we can do.
Grendel
Tuesday, 14th June 2005, 11:09
I am not sure how many of the 58th will be playing bf2, but I guess it could be as high as 15.
Will know more once the game comes out. However I think there will be about 8 dedicated guys.
I am running a poll on our website to see what style of play the guys want, and how organised they wany to be.
So will get back to you, however we will be up for some joint clan team work.
We could go raid another clans server :)
Flufball
Tuesday, 14th June 2005, 11:09
So long as players remain interchangable and not in a fixed type (I.e. I cant play a match because Vasq's squad wont have me or whatever) then I'm more than happy to play, unfortuantaly, unless your server has punkbuster disabled I cannot play, due to having to hax the game to get my Geforce 4 to work.
justinalot
Tuesday, 14th June 2005, 11:36
So long as players remain interchangable and not in a fixed type (I.e. I cant play a match because Vasq's squad wont have me or whatever) then I'm more than happy to play, unfortuantaly, unless your server has punkbuster disabled I cannot play, due to having to hax the game to get my Geforce 4 to work.
Ill take Punkbuster off tonight
Flufball
Tuesday, 14th June 2005, 12:22
Dont bother on my account mate, I've yet to get the login working for online play, and thats a pain as it is, if I get it working I'll let you know in advanced, thanks for the thought though :)
Solid
Tuesday, 14th June 2005, 12:25
Justin,
I think your SQD idea (I'll refer to it as that), isn't a bad one at all... but mostly for the sake of training and developing a strong interlink with other players (both of which are essential to RL developing a strong BF team). I'm not sure that having such a co-dependent squad will be helpful when this thing goes Gold and we've got more members online, and less people constantly online. At that point, you're going to have to play with others... especially if training up new guys.
But otherwise, damn good idea.
Vasquez- Ever landed a chopper on someone?
Oh yes. It's goood.
Solid
(PS: no, not in fookin reality..)
Vasquez
Tuesday, 14th June 2005, 12:28
Never on someone, I've used the rotars to kill people though :D
(ps. no, not in real life)
justinalot
Tuesday, 14th June 2005, 12:29
ANyone go the chopper to fly upside down ? and stay alive .
kroma
Tuesday, 14th June 2005, 12:42
Tonight I would like us to pick players against players.
For instance
I would like to work with 3 other people and we stick together. We have our own TS channel and just stick together supporting each other. For now we wont use Command channel as we are training. (Once we are a team we can all turn on Chan Command and work in commando SQDS.
For instance pick the players that Like Sniper and Engineer, then engineers can support the snipers and repair Vehicles.
Speacial OPS can use the Vehicles/ Or Black Hawk to do Fast attacks 4 men per channel but together.
So tonight I would like to see
Myself Medic
Fill in your name ANTI TANK
Fill in your name Spec OPS
Pontusneo Medic
We work together and move around the map together. Best way to learn is in Battle.
Then I would hope others would also do this aswell this means we can have Commanders and sqd leaders in different situations.
We can move around our roles so we can use all weapons and tactics.
Snipers become front line troops and Front line become Snipers just to mix it up.
Then you can really decide what you would like to do.
Treat it like PS in the certs calc and I am Medic I am Engineer and so on.
I would be happy to fill the spec ops possition in that squad for tonight
justinalot
Tuesday, 14th June 2005, 12:58
Nice one Kroma
Cheers
Oselly
Tuesday, 14th June 2005, 13:03
erm can someone give me the acctual details of the server you guys play on, i get confused as hell and i cant remember which thread it was posted on originally
Cheers
kroma
Tuesday, 14th June 2005, 13:38
213.212.64.71 is the IP but is not up until 17:30 i think
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.