View Full Version : The next big thing versus established niche games
Hovis
Wednesday, 20th May 2009, 05:17
This month EVE online, a very old niche game, hit 300k subscribers. In the same month WAR dropped to below 300k subscribers. If you ask me this sort of proves to an extent that developers who show continued dedication to a game will see a dividend. EVE has had more profound development done to it than any other MMO I can think of, and it's the only one that is growing in this sort of way. Meanwhile WAR has and continues to bleed players over lag issues that were present over a year ago.
The question I suppose is should we bother bouncing from game to game, when they are so often broken at launch anyway, and instead just find a game we like and stick with it if it is given proper support?
WiGgLr
Wednesday, 20th May 2009, 07:51
eve took how many years to hit 300k? That's successful?
War has only just been released for 6 months i think.
Khammar
Wednesday, 20th May 2009, 08:48
The answer is that EVE is more successful than WAR, yes. However, much like WoW, EVE is unique in the market. It's not a story you're likely to see duplicated. Shooting to "become the next EVE" is perhaps even on par with those titles looking to "kill" WoW.
WAR's subscriptions are below what they should be, and below what they wanted. EVE's are far higher than expected, yet not "amazing" as such . . . just solid.
EVE has developed over a long period of time. They have had continuous marketing in place for the game's entire run. They have won awards every year they've been running the game.
WAR is young. However that doesn't mean WAR will ever become a success. The bar is higher for WAR because of the fact that it was many, many times more expensive, had a much larger team, was pushed by one of the biggest publishers in the gaming industry, and had a huge team working on it. That means that their "success" numbers are much, much higher than EVE's.
So yeah, EVE is a success story.
WAR may eventually become one. Though even the new content isn't really interesting me in resubbing at this point. I'm afraid for many subscribers who wanted the glory of DAoC and got the reality of WAR this is likely to remain the case.
Odds of WAR ever hitting "successful" (relative) numbers? Slim. Not impossible, and I know Mythic will do their best to make it happen if they can. But too many months of performance problems and core imbalances took their toll on the enthusiastic players who stuck around after the first month. In many ways it's less of a burden to start out slow and build up than it is to open with a huge bang . . . after all, people who have played your game and found it lacking are less likely to pick it up again than those who have never tried it and have seen a trial ad.
Daymare
Wednesday, 20th May 2009, 09:16
The question I suppose is should we bother bouncing from game to game, when they are so often broken at launch anyway, and instead just find a game we like and stick with it if it is given proper support?
The question I suppose is: should you bother bouncing from game to game when they are so often broken at launch anyway, and instead just find a game and stick with the other renegades already playing it?
Volw
Wednesday, 20th May 2009, 09:26
WAR still has more unique subscribers. Most of the people playing EVE I know, have at least 2 accounts. I wouldn't be surprised if the number is closer to 200k. Also, it's quite easy to buy game time with in-game cash.
Besides that, EVE is niche, there's no similar game on the market. It allowed the game to exist. I remember it was extremely buggy at release and lacked content big time. Think AoC in space, but worse.
AoC however, is one of many fantasy MMOs without anything truly unique.
EVE took years to develop and it wasn't abandoned by the studio at some point. I think a very good example here is ... PlanetSide. If it wasn't abandoned, but developed properly, I think we'd be still playing it.
Daymare
Wednesday, 20th May 2009, 09:49
AoC however, is one of many fantasy MMOs without anything truly unique.
Wouldn't you say the combat system is? Or the magic system? I'm a bit surprised with that statement to be honest.
Volw
Wednesday, 20th May 2009, 09:57
Wouldn't you say the combat system is? Or the magic system? I'm a bit surprised with that statement to be honest.
What's so different about any of them?
Magic system is completely useless, at least it used to be. Sure it was looking flashy, but other than showing it off in the cities, there was no use for it.
Combat system is equally broken. What's the difference between pressing '1' in WAR, over pressing '1' and then '3', '2', '4', etc. in AoC, just to execute a move? Guitar Hero of Conan? ;)
OniKiy
Wednesday, 20th May 2009, 10:39
What's so different about any of them?
Magic system is completely useless, at least it used to be. Sure it was looking flashy, but other than showing it off in the cities, there was no use for it.
Combat system is equally broken. What's the difference between pressing '1' in WAR, over pressing '1' and then '3', '2', '4', etc. in AoC, just to execute a move? Guitar Hero of Conan? ;)
That you actually hit that specific place on the enemy, as opposed to just minusing a base value regardless of where you hit them (bar the back as at least in WAR there's also no defence). That they can also on the fly dodge and gaurd specific places to greatly reduce incoming damage and take a long time to master melee based combat. For all the bugs AoC is a near perfect PvP combat system in a MMORPG world (idealistic at least even if in places it's still iffy). Sure it can be unbalanced like every other MMO is, but still its a brilliant game in how it all works. I mean even now the way all the different classes work and fight and how mounted combat works is brilliant. If people still played I'd probably still be on it lopping limbs off laughing as I go, it's a superb DX10 based MMO that sadly got a lot of stick for the usual MMO hastles.
Last I heard off my mate who has many high ranking characters in AoC. Ranged and magic classes were WAY over powered, but they're now re-balancing a lot of the melee classes and recommended I come back with my Conq. But enough AoC, just mind that WAR is still new, while I agree it also has issues. It's better to look at what it offers the now even with the issues present. Then hopefully when it does get fixed (soon I hope). We'll have a better game to play than just having a stable game with bugger all entertainment value.
Also as for EVE, the game is an idyllistic MMO. People 'want' it to be a great game based on space, they may have issues with it in some places as it does lack a lot. But because it practically has the market cornernered, until Jumpgate Evolution launches anyways, EVE will always 'appear' successful. The real issue is 'current' subscribers are just accounts subscribing to play with no known number of owners or users. Not counting gold farmers and ofc people who're just trying the game out as they read the millions of EVE based news and want to try the game out themselves (which means they'll play for near a year before deciding if they like it or not :P).
I agree the real number is more like 200k, than 300k (if that really).
So the question is not that we should stay and play one specific game till it is good. The real question is: Do you like EVE enough to say you'd have stuck around in the first place?? or for that matter any MMO you're playing. I'd like to have stuck with a great many of the MMO's I have played and enjoyed. But once you get used to playing with specific people or a group. I find the drive to play games without them dwindles a lot. I've left many MMO games just because friends and allys have left, so it's less to do with sticking with a game as it is to the 'herd' mentality. :P
Daymare
Wednesday, 20th May 2009, 10:55
What's so different about any of them?
Magic system is completely useless, at least it used to be. Sure it was looking flashy, but other than showing it off in the cities, there was no use for it.
Combat system is equally broken. What's the difference between pressing '1' in WAR, over pressing '1' and then '3', '2', '4', etc. in AoC, just to execute a move? Guitar Hero of Conan? ;)
I don't get how useless and broken comes into this? We weren't discussing if the game was well made but if it had any features that made it stand out, which it does.
Volw
Wednesday, 20th May 2009, 12:14
That you actually hit that specific place on the enemy, as opposed to just minusing a base value regardless of where you hit them (bar the back as at least in WAR there's also no defence). That they can also on the fly dodge and gaurd specific places to greatly reduce incoming damage and take a long time to master melee based combat. For all the bugs AoC is a near perfect PvP combat system in a MMORPG world (idealistic at least even if in places it's still iffy). Sure it can be unbalanced like every other MMO is, but still its a brilliant game in how it all works. I mean even now the way all the different classes work and fight and how mounted combat works is brilliant. If people still played I'd probably still be on it lopping limbs off laughing as I go, it's a superb DX10 based MMO that sadly got a lot of stick for the usual MMO hastles.
Did you play it on pve server? :p
Guard was useless. Melee combat was mostly strafe circling a person to death, often not even using skills, as past lvl 40-50, besides a few insta-gib combos, noone was using them. They ware too long, and anyone with half a brain cell was able to escape them.
DX10 was just recently added, almost after a year post release :p
@ Daymare, which bit differentiate it really? What's the difference between hitting '1' or hitting '1', '3', '2' Guitar Hero way? If it was more about actually making combos, than just pressing the keys that have to be pressed, it would've been different than the rest. As it stands, it's not different enough.
Daymare
Wednesday, 20th May 2009, 14:27
D
which bit differentiate it really? What's the difference between hitting '1' or hitting '1', '3', '2' Guitar Hero way?
see, that's the problem right there, when you respond the same way as my girlfriends who just hate gaming because "all you do is mash a few buttons". Can't win against that argument because it is indeed true, if you want to oversimplify things. I'm fine with you not liking the game, heck I didn't even like the game myself, but it DOES have a combat system that functions differently from other run of the mill MMOs and just cause you are tired of pressing 1-9 to use skills instead of pressing your left finger I don't think it's correct to say that the game didn't have anything to offer.I am not trying to pick a fight, but I think you are mixing what you feel is refreshing and new, with what is refreshing and new. Anyway, gonna stop picking on this now :)
Flufball
Wednesday, 20th May 2009, 16:05
For all the bugs AoC is a near perfect PvP combat system in a MMORPG world (idealistic at least even if in places it's still iffy).
Rubbish. A perfect system would be one similar to mount and blade. None of this pressing 1 and wating five seconds to cast the latest spell of doom. :p
Ludicrouse
Wednesday, 20th May 2009, 16:33
Rubbish. A perfect system would be one similar to mount and blade. None of this pressing 1 and wating five seconds to cast the latest spell of doom. :p
AoC was you bleeding tit!
Flufball
Wednesday, 20th May 2009, 18:50
AoC was you bleeding tit!
Nonsense. It still has a load of stupid skillset-malarky and requires you to sring combos together, it's still not quite there. Perfect is a system that relies soley on the individual and how they play and if you must put stats in then it's a minor bonus rather than all singing all dancing.
OniKiy
Wednesday, 20th May 2009, 21:17
@Volw
I played RP PvP Server, where PvP was constant all the time from day 1. I also used the gaurd, dodge, and block abilities to kill people up to 15 lvls higher than me (even in some cases coming close with 20-25lvls higher). Only casters who had way too powerful spells or their pets which had been way to strong and ignored the level boost from an allied player could easily kill me out right.
When it came to range I'd fight in dead ends, between rocks and in sections where they had to close the gap to fight me. When it was 2 on one I backed myself against walls or other objects and utalised my sheild to greatly reduce their attacks. A lot of the time I won more than I lost, because I worked hard to learn how to fight each class. It worked brillaintly from day one, my kill to death ratio at the time was more than enough proof.
If you treated AoC combat like a normal MMO and fight in the open and let people circle you, then I'd suggest you consder you made it hard on yourself. Not that the game didn't work as intended, because I know it did when I fought people and over came the odds to win. Sure I did lose fights, but every lost fight improved my tacticts. If it came down to lvl 80 vs 80 I think I'd win. But again some classes had insane 3-4 move spells that ripped apart health (then again the one guy I mind was quite a high level player).
@Fluff
Yeah man it was like mount and blade combat. You gained multipliers for speed on top of your attacks and gained mount specific moves as well. With each mount having a set speed and acceleration and turning circle so you could also avoid some mounts if you paid attention. It was awesome using a War Rhino to ram people into an enclosed space only to lop their limbs off as they couldn't get away from you when you had them cornered (loved the Conq buffs and knock backs they helped a ton). besides Mount and Blade is just an MMO without the online part. The aiming is a lot more hands on with Mount and Blade, but they share a lot of similiarties.
The combos worked a treat far as I was conserned, it would easily multiply damage and in some cases added additional effects. Besides if any melee class didn't use them they'd be easy pickings. The set moves are easy to spot when used so moving your gaurd to defend takes bugger all effort. Timed right you negate a crap load of their attack while you're repeatidly gaining bonuses for chaining combos with normal moves and eating their health very quickly.
Can't say it was sensless mashing when a real good fighter can come out on top every time. I seriously enjoyed it and now I've been going on about it I'm very tempted to go back. :p
Hovis
Wednesday, 20th May 2009, 22:36
What AoC did wrong was having player spellcasters. If you want a decent system, ditch the magic before you start.
OniKiy
Wednesday, 20th May 2009, 23:52
What AoC did wrong was having player spellcasters. If you want a decent system, ditch the magic before you start.
I would have to agree there. Within reason there's not much you can do to balance melee, ranged and magic classes. Beyond making them very similar and then it would be pointless. For example, make magic classes play exactly or similar to none magic classes and only make them look different from the normal ones. Having say a magic melee class that uses a magic sword and skills that 'appear' magical, such as having robes for armour but they sheild themselves with magic or some thing. Then have it with the two sides fighting, like magical users versus the traditional warriors. We'll call it Magic the Gathering... no wait... Enough 3 minute suggestions for MMO's. If Planetside and any really decent PvP focused game has shown us. The only way the PvP will be decent is to have every thing equal for all sides, sure you have different vehicles and weapons in Planetside. But you can 'borrow' them if you so wish, and ofc fight in a way to best use their inherrant abilities. The more even and the more tactical the possibilities the more fun and more skilled the game can be.
Again point in case is Planetside, a simple base becomes the source of a near limitless amount of play styles and tacticts. Do you defend form inside, outside or both. Do you attack from land, sea or the air. Such a simple thing can have a huge impact on the game experiance. No two bases are the same when the player base uses their wits to out think and out manouver their enemy. If you think of what planetside offered it wasn't much. Vehicles, weapons and an objective with no real reward and all with a semi-realistic combat system. Yet it was the centre of many great fights and memories. It had a nice balance, even when the numbers were against you it was fun (well not all the time :P).
Edit: A game that seems to have a decent idea of RvR would be Darkfall, I haven't played it so I'm only going by what I have seen and heard. If it comes out and it does play as it seems to be shown then the PvP may well be the next best thing to a proper PvP experiance in an MMO with Magic. I plan to be a riht ass in it and run around killing things to see how far you can get with a small group and solo play. Be intresting to see how first person works in this kind of game.
But again I'm also assuming at the same time it will be crap, so I'm not going to be as annoyed with it as I was with Need for Speed Underground which sucked huge <removed for your benifit>, but anyways enough of my rambling. :p
Volw
Thursday, 21st May 2009, 00:46
@Volw
I played RP PvP Server, where PvP was constant all the time from day 1. I also used the gaurd, dodge, and block abilities to kill people up to 15 lvls higher than me (even in some cases coming close with 20-25lvls higher). Only casters who had way too powerful spells or their pets which had been way to strong and ignored the level boost from an allied player could easily kill me out right.
When it came to range I'd fight in dead ends, between rocks and in sections where they had to close the gap to fight me. When it was 2 on one I backed myself against walls or other objects and utalised my sheild to greatly reduce their attacks. A lot of the time I won more than I lost, because I worked hard to learn how to fight each class. It worked brillaintly from day one, my kill to death ratio at the time was more than enough proof.
If you treated AoC combat like a normal MMO and fight in the open and let people circle you, then I'd suggest you consder you made it hard on yourself. Not that the game didn't work as intended, because I know it did when I fought people and over came the odds to win. Sure I did lose fights, but every lost fight improved my tacticts. If it came down to lvl 80 vs 80 I think I'd win. But again some classes had insane 3-4 move spells that ripped apart health (then again the one guy I mind was quite a high level player).
Well, on FFA PvP server, people didn't care about making a fair/RP/cool looking fight - just circle strafe you to death.
You missed my point and it just shows how your fights looked like. On my server, it was basically two people circling each other trying to hit the rear 'armor'. No combos, just circling - combos ment, that while they are executed you loose time, get circled and pwned. (That's, ofc outside of instagib combos). There was nothing tactical about those fights, unless running around in circles is tactical to you :p And no blocking/shielding/whatever could counter that.
Ludicrouse
Thursday, 21st May 2009, 01:05
Well, on FFA PvP server, people didn't care about making a fair/RP/cool looking fight - just circle strafe you to death.
You missed my point and it just shows how your fights looked like. On my server, it was basically two people circling each other trying to hit the rear 'armor'. No combos, just circling - combos ment, that while they are executed you loose time, get circled and pwned. (That's, ofc outside of instagib combos). There was nothing tactical about those fights, unless running around in circles is tactical to you :p And no blocking/shielding/whatever could counter that.
<Volw's Signature>
Rebel
Thursday, 21st May 2009, 01:10
What AoC did wrong was having player spellcasters. If you want a decent system, ditch the magic before you start.
Yeh, just use fucking guns: -
Magic for show, Guns for a pro!
Flufball
Thursday, 21st May 2009, 01:53
Do you attack from land, sea or the air.
Trust a bloody Vanu to mention attacking from the sea. It's all very well for you when half of the vehicles in your entire armory are amphibious hover-crafts that use the same lag-o-matic tech that's found in the lasher. :p
OniKiy
Thursday, 21st May 2009, 02:15
Trust a bloody Vanu to mention attacking from the sea. It's all very well for you when half of the vehicles in your entire armory are amphibious hover-crafts that use the same lag-o-matic tech that's found in the lasher. :p
Just because you're scared of water and can't seemingly fly any thing with out turning it into an underwater home doesn't mean we had the only route over water. Need I remind you that you had a 4 man transport with 2 cannons on it that can go in water as well? Also the lasher doesn't lag people out anymore, but has more ammo and an AV mode so it's pretty decent to use now and not reliant on everyone and their uncle to shoot the same direction in order to kill more than one person (nor have AV certed to be useful against MAXes). Plus the pulsar has the same range as both of the other medium assualt rifles so no more TR or NC sitting just out of range killing VS. :p
Also Volw the answer is again obvious. If you put your back to any thing, then they can't hit your back. They need to hit your front which leaves them open to combos. An RP RvR it's the exact same as any other PvP based server in AoC. It just means the local tavern or street corner is a lil more fun as people don't jump about going "Lol ur a fag" as much as the other servers.
Ludicrouse
Thursday, 21st May 2009, 03:52
Magic for show, Guns for a pro!
Could everyone stop getting PewPew'ed?
Gunhead
Thursday, 21st May 2009, 08:49
The question I suppose is should we bother bouncing from game to game, when they are so often broken at launch anyway, and instead just find a game we like and stick with it if it is given proper support?
Trick is to find that game. For my part bouncing has ensued due this and that game being entertaining enough but still lacking That Something. And lacking that i just grow weary of the same old same old.
Guns for a pro!
Damn straight! I've had my share of grind and spiders for a while, bring on JGE!
Volw
Thursday, 21st May 2009, 09:52
Could everyone stop getting PewPew'ed?
That coming from you? :eek:
Khammar
Thursday, 21st May 2009, 11:26
A game that seems to have a decent idea of RvR would be Darkfall, I haven't played it so I'm only going by what I have seen and heard. If it comes out and it does play as it seems to be shown then the PvP may well be the next best thing to a proper PvP experiance in an MMO with Magic. I plan to be a riht ass in it and run around killing things to see how far you can get with a small group and solo play. Be intresting to see how first person works in this kind of game.
It is "out" already. All you have to do to buy it is wait in line every day they "open for business" and hit refresh a lot.
Khammar
Thursday, 21st May 2009, 11:32
An RP RvR it's the exact same as any other PvP based server in AoC. It just means the local tavern or street corner is a lil more fun as people don't jump about going "Lol ur a fag" as much as the other servers.
I tried to tell them that when we joined AoC and they called me a gayboi fag for wanting to be a faerie.
OniKiy
Thursday, 21st May 2009, 11:46
I tried to tell them that when we joined AoC and they called me a gayboi fag for wanting to be a faerie.
There wasn't much RP outside safe zones. To sit and type would mean the equivilent of parking your ass on a land mine and waiting for the inevitable crap storm. The trash talk was very enjoyable though, specially when it's based in RP rule sets. Ditto with WAR (shame the RP servers are dead), I really enjoy RPing dwarves and Greenskins. By far the most enjoyment outside and in RvR when you're unable to kill things.
As for Darkfall, unless it's actually in the shops it's not out. Thats like saying Jade Goodie is only napping and if you come back on specific days you can see her if you dig a lot. :p
Well woot after a few searches found out how to buy it, that was a little awkward. With no real indication you could buy it unless you frequent the forums. Will update with a post on my thoughts on being gan... err with my many pictures of leet skills and all that. :)
Volw
Thursday, 21st May 2009, 13:12
Just out of curiosity, at what lvl have you stopped playing? :p
Hovis
Thursday, 21st May 2009, 14:40
I heard Darkfail is basically an MMO based on counterstrike knife fights that looks like it's made out of shit.
OniKiy
Thursday, 21st May 2009, 15:46
Just out of curiosity, at what lvl have you stopped playing? :p
45 UK 20-ish US. A few alts between 10-25 as well on both accounts.
Ludicrouse
Thursday, 21st May 2009, 15:56
45 UK 20-ish US. A few alts between 10-25 as well on both accounts.
That explains EVERYTHING!
OniKiy
Thursday, 21st May 2009, 16:25
That explains EVERYTHING!
What the meaing of life? The solution for world hunger? Why I always write my name when I pee??
Tell me!!
Khammar
Thursday, 21st May 2009, 16:35
That means most of us made it to the 50 60 70 80 range and it got progressively less balanced.
They may have fixed things. But for those of us who were assraped by ToSsers (1v2 . . . as in, getting killed by a ToS when you have a partner trying to kill them as well) time after time, it wore out it's welcome.
The game is GREAT to 20, it's pretty damn fine until 40ish, and it starts declining rapidly from there. I think I made 62 before finally figuring out that PvP = Whoever gets of the uber combo for their class first wins, and that any battle that lasted more than 10 seconds would go to the healer, or the dps (in that order) . . .
Taylor
Thursday, 21st May 2009, 17:23
What AoC did wrong was having player spellcasters. If you want a decent system, ditch the magic before you start.
AoC aside, pre-AoS UO mage pvp/dueling was almost certainly the most balanced, skill-based PvP to date.
Admitedly it got a bit shitter with the advent of voice comms calling drops in larger group (factions) PvP, but pretty much all "large scale PvP" games suck in that regard.
Tapja
Thursday, 21st May 2009, 18:05
pre-AoS UO mage pvp/dueling was almost certainly the most balanced, skill-based PvP to date.
And it went something like this...
Daymare
Thursday, 21st May 2009, 18:32
I heard Darkfail is basically an MMO based on counterstrike knife fights that looks like it's made out of shit.
Your journalistic integrity continues to astound me dear loaf.
OniKiy
Thursday, 21st May 2009, 18:37
Yeah I got well smacked about by casters, even when I got boosted by allied players. The pet class had the best bug, as the pets seen you as your actual level and ignored your boosted one. Resulting in instant death from them but bugger all damage from the actual player.
I've been keeping tas on the game sicne release, mates always trying to convince me to play the game. Supposidly the next set of fixes evens it out slightly. But not enough to make me wan to work to 80 on a US server (got an account there and used to test the latest patches).
So far Darkfalls is intresting, with fights working in 3rd person for melee and range requiring actual archery skills to hit a target (ie: AIM). If the target happens to even side step your swing they evade it making it intresting when you're trying to kill that 4th Goblin while watching arrows land in your spine. :p
It looks very cool as well, with every tree and rock being resourcable (can get wood and ore from them), I have only just started so I'm not going to say much else for now. :p
Daymare
Thursday, 21st May 2009, 20:50
Yeah I got well smacked about by casters, even when I got boosted by allied players. The pet class had the best bug, as the pets seen you as your actual level and ignored your boosted one. Resulting in instant death from them but bugger all damage from the actual player.
I've been keeping tas on the game sicne release, mates always trying to convince me to play the game. Supposidly the next set of fixes evens it out slightly. But not enough to make me wan to work to 80 on a US server (got an account there and used to test the latest patches).
So far Darkfalls is intresting, with fights working in 3rd person for melee and range requiring actual archery skills to hit a target (ie: AIM). If the target happens to even side step your swing they evade it making it intresting when you're trying to kill that 4th Goblin while watching arrows land in your spine. :p
It looks very cool as well, with every tree and rock being resourcable (can get wood and ore from them), I have only just started so I'm not going to say much else for now. :p
Any way to get a trial key?
Hovis
Thursday, 21st May 2009, 20:56
Your journalistic integrity continues to astound me dear loaf.
Fuck you with a whale's dick. I'm entitled to an opinion as much as the next guy, and my opinion is games that look like Quake can fuck off and die in the 1990s where they belong. Pay me to review it and you'll get journalistic integrity, but this is a forum where I get to be as much of a gobshite as I like.
Actually that said a big clue to how shit Darkfall is is that the first guy who reviewed it for Eurogamer clearly hated it so much that he was willing to throw away his professional credibility just to spare himself from having to play it for more than half an hour.
Ludicrouse
Thursday, 21st May 2009, 21:39
Fuck you with a whale's dick.
Screenshots.
Khammar
Thursday, 21st May 2009, 23:56
As a note I've heard a lot of people are quite happy with Darkfall, Bread. That it is (despite looking less than awesome . . . oh wait, that's WoW as well) a very interesting game with some super cool features . . .
Hovis
Friday, 22nd May 2009, 06:18
As a note I've heard a lot of people are quite happy with Darkfall, Bread. That it is (despite looking less than awesome . . . oh wait, that's WoW as well) a very interesting game with some super cool features . . .
Whatever. Seems to have acted as a good retarded sink in any case.
OniKiy
Friday, 22nd May 2009, 11:57
Yeah it will be a serious game. The game looks quite good. Considering the view and models. The combat is a lot more hands on as you can't just sit and auto attack as you can easily move around a melee swing if the attacker is only absent mindedly aiming at you. On death every thing bar the starter weapon you carry drops. You respawn a good bit later with nothing bar the starter weapon and if you're lucky can pick your stuff back up if you find your grave before anyone else.
I think the game may require a lot more patience than most MMO's as the quests are hard to follow, not very noob friendly. You level up by doing things than grinding quests, you run to get better at running, swim to get better at swimming and so on. Same goes for melee and ranged combat you have to do it to get better at it. So I presume it will take a lot of effort to level up as I can't find any thing to indicate an actual 'level' just skills window detailing their level.
Oh and you go to third person when you unsheathe your weapons. Melee range is limited to your weapons length or your ability to aim with your bow (not tried magic yet). Combat is very bloody, leaving blood on the ground tree's and foliage. Even your character gets covered in blood and cuts as the fights wear you down.
Seems the only way to notice enemy players is to be able to tell the races apart by outline or shape, that or quickly highlight them with your cursor and check their race when they're near enough for it to come up. Be aware that the first person view and the very close 3rd person view results in limited awareness of your surrounding enviroment. So you have to be extra careful of whats going on when fighting, not only will NPC's react to sound and Line of Sight and come to kill you. So will players, who will easily take advantage of your back at range or with melee if given the oportunity.
Anyways when I get to sit back down and play it will update any more things I find out. I need to find a bank to stick my extra gear in so I won't risk losing every thing because of a lil green goblin prick killing me. THat or that female Orc comes back. :p
Hovis
Friday, 22nd May 2009, 12:40
Levelling is done with macros.
OniKiy
Friday, 22nd May 2009, 13:11
Levelling is done with macros.
Lol, doubtful that. You can't just idily sit and kill people. You need to aim and keep them within range for melee and at range for bows (plus it's murder to aim bows without testing them first). Me thinks this will be a lot more hands on than most MMO games, but this is only the start so I dunno how it will play out later.
Can easily see this beign a really hard game, mean to recover from a serious loss may kill the game off for people. After all you can lose your city and your gear and any ships you have. But again I need to see more. If anyone wants to see it I can broadcast it on Xfire. Just message me if you want to see it.
Hovis
Friday, 22nd May 2009, 13:25
Nah it's macros. Same with looting. Cheating for the win.
OniKiy
Friday, 22nd May 2009, 14:31
Nah it's macros. Same with looting. Cheating for the win.
I haven't seen such things yet so I dunno. Also considering loot has to be manually dragged and dropped to take off a corpse I hightly doubt its macros. Same for combat there's no auto targeting so you need to point at them to hit them and stay close. None of the hot/quick buttons work atm. Keeps saying not available". So I presume that's the closest thing to macros in Darkfall. But I'll look into it and see if thats true anyways.
Off to work now so boo!!
Maurgrim
Friday, 22nd May 2009, 14:42
There's macros for everything bar the combat itself, although some even there employ macros for faster weapon and hotbar switching. And yes, there are loot macros.
Khammar
Friday, 22nd May 2009, 18:38
Bread is currently playing a game where the developers can't prevent lag from allowing classes to become instajib machines due to buff stacking, but he remains happy enough to throw stones at a game that didn't try to copy the game that copied the game . . . uh . . . or something.
Hovis
Saturday, 23rd May 2009, 05:49
Bread is currently playing a game where the developers can't prevent lag from allowing classes to become instajib machines due to buff stacking, but he remains happy enough to throw stones at a game that didn't try to copy the game that copied the game . . . uh . . . or something.
Yeah, and I'm cool with that. WAR has flaws, big ones, fatal ones even as far as me playing long term in concerned, but in its field it is the best of a bad bunch.
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