Budmonkey
Thursday, 2nd June 2005, 06:53
Ok thought is was about time i tried my hand at writting a guide on how to MT instance runs, some may know most of this already and some may get something useful from it.
PREPERATION
First things first, when my group or raid is formed i always identify who in my group will need watching, Priest/Druid, Mage/Warlock(clothies) will always need attention during fights so identify them before you start. Leather/Mail/Plate users are more durable and will survive longer than a clothie, they are not my first priotity when it comes to taunting mobs.
Simple things like making sure you have a few Health pots and that your Armour is fully repaired is basic but worth a mention, also carry a rage pot for dire moments when you just need rage fast:p
THE PULL
Before you click charge or fire your gun/bow observe the group and the immediate surroundings, ask yourself the following.. How many elites are in the group? are there any patrols passing through group you are pulling? are all the mobs linked?
After a quick survey i decide weather or not i shoot or charge. I always charge whenever the situation allows, the reason being that charge gives me free rage, it stuns the enemy, it creates agro and it looks the dogs bollox :D
I shoot pull when there is a danger of pulling adds if i charge, or a mob can be pulled by it's self(UBRS is Typical shoot pull Instance).
I will charge whenever the target mob is linked to a group that will agro anyway and there is NO danger of pulling adds(Stratholme, undead's can be charge pulled though some groups can not be pulled safley so you have to shoot, experience will soon teach you which you can and can not).
GRABBING AND HOLDING AGRO
Ok as i have said i prefer the charge pull whenever possible so i will explain what i do on a typical charge pull(lets say we have 3 elites to tank)
Select target.
IMPORTANT:check that your group is ready fight ;)
Charge, before i even reach the mob i have started to change stance to Zerker, whirlwind(25 rage so you will need to wait until it lights up which seems to be instant for me, i have 2 points in improved charge) as soon as i get WW off i now switch to Defensive stance.
As soon i am in defensive stance i hit Demo shout and take a few steps back, seems to fan the mobs nicley in front of me, by this point less than 2-3 secs have passed and i have at least 4-5 mobs which have all taken 300+ damage(500-900 damage if ww crits)each and are pretty pissed.
Immediatly select the closest target to the one i charged, taunt and 1 sunder then switch to third target, sunder, revenge, sunder.
Now back to the mob i charged sunder,revenge and then cleave, 2 or 3 times if i have the rage. Cleave is exellent tanking tool IMO, try it!! This generally has the mobs fixed on me.
There is a good possability that one of the mobs will leave you and is probably trying to eat your Mage or Priest, simply ask the clothie, or better still inform your group that if they have a mob on them that all they need do is let you know on TeamSpeak and then move close to you, simply select the mob, taunt and sunder, revenge ect. But remember that you just pulled this mob so work hard on it as it's likely still got your clothie on it's mind :p
MSG to CLOTHIES: Do not run and jump all over the place as it makes getting the mob off you near impossible, also you look stupid :D
It is Important to switch targets once you have the agro, experience will teach you how long you can stay on each mob so expect some trial and error here.
Shoot pulls work slightly different, as you start with no rage and the 1 shot you fired will not hold the mob you pulled for very long.
I tend to use Bloodrage before i pull(20rage) and wait for my first hit to land which normally affords me enough rage to switch stance and get a WW off, then i go through the routine i explained above.
If for whatever reason i have failed to get WW off or the mobs just aint playing ball, and don't want to be tanked then i will not hesitate to use Challenging shout.
This skill is on a 10 min timer which seems long but 10 mins go quickly in an instance. Anyway challenging shout will only grant you 6secs off agro so again i will switch stance and fire a WW off for max agro generation in shortest space of time, back to defensive stance hit shield wall and start Taunt, sunder, revenge ect like a mad man, remembering to switch targets.
Tip for this situation..dont use your taunt until you see a mob leave you, nothing worse than taunting a mob thats hitting you already then watching another mob leave the second you use it :rolleyes:
Don't be afraid to use your shield wall, i dont care that its on a 30 min timer, if i need it i use it! Also no point in you using challenging shout getting the agro and dropping dead in less than a few sec, shield wall is useful but most are afraid to use it because of the timer, dont be:p
Some tanks will vary how they grab agro, using Thunderclap, Demo shout or WW so play about see what works best for you. Also i have found the quicker the weapon you use the better, means skills that are not instant and on the next swing happen quickly, cleave for example.
Will finish off for now by saying that it took me some time to perfect the way i tank so don't get annoyed or put off if things don't work out at first, keep trying and it will come :)
I may add to this later but thats all for now.
PREPERATION
First things first, when my group or raid is formed i always identify who in my group will need watching, Priest/Druid, Mage/Warlock(clothies) will always need attention during fights so identify them before you start. Leather/Mail/Plate users are more durable and will survive longer than a clothie, they are not my first priotity when it comes to taunting mobs.
Simple things like making sure you have a few Health pots and that your Armour is fully repaired is basic but worth a mention, also carry a rage pot for dire moments when you just need rage fast:p
THE PULL
Before you click charge or fire your gun/bow observe the group and the immediate surroundings, ask yourself the following.. How many elites are in the group? are there any patrols passing through group you are pulling? are all the mobs linked?
After a quick survey i decide weather or not i shoot or charge. I always charge whenever the situation allows, the reason being that charge gives me free rage, it stuns the enemy, it creates agro and it looks the dogs bollox :D
I shoot pull when there is a danger of pulling adds if i charge, or a mob can be pulled by it's self(UBRS is Typical shoot pull Instance).
I will charge whenever the target mob is linked to a group that will agro anyway and there is NO danger of pulling adds(Stratholme, undead's can be charge pulled though some groups can not be pulled safley so you have to shoot, experience will soon teach you which you can and can not).
GRABBING AND HOLDING AGRO
Ok as i have said i prefer the charge pull whenever possible so i will explain what i do on a typical charge pull(lets say we have 3 elites to tank)
Select target.
IMPORTANT:check that your group is ready fight ;)
Charge, before i even reach the mob i have started to change stance to Zerker, whirlwind(25 rage so you will need to wait until it lights up which seems to be instant for me, i have 2 points in improved charge) as soon as i get WW off i now switch to Defensive stance.
As soon i am in defensive stance i hit Demo shout and take a few steps back, seems to fan the mobs nicley in front of me, by this point less than 2-3 secs have passed and i have at least 4-5 mobs which have all taken 300+ damage(500-900 damage if ww crits)each and are pretty pissed.
Immediatly select the closest target to the one i charged, taunt and 1 sunder then switch to third target, sunder, revenge, sunder.
Now back to the mob i charged sunder,revenge and then cleave, 2 or 3 times if i have the rage. Cleave is exellent tanking tool IMO, try it!! This generally has the mobs fixed on me.
There is a good possability that one of the mobs will leave you and is probably trying to eat your Mage or Priest, simply ask the clothie, or better still inform your group that if they have a mob on them that all they need do is let you know on TeamSpeak and then move close to you, simply select the mob, taunt and sunder, revenge ect. But remember that you just pulled this mob so work hard on it as it's likely still got your clothie on it's mind :p
MSG to CLOTHIES: Do not run and jump all over the place as it makes getting the mob off you near impossible, also you look stupid :D
It is Important to switch targets once you have the agro, experience will teach you how long you can stay on each mob so expect some trial and error here.
Shoot pulls work slightly different, as you start with no rage and the 1 shot you fired will not hold the mob you pulled for very long.
I tend to use Bloodrage before i pull(20rage) and wait for my first hit to land which normally affords me enough rage to switch stance and get a WW off, then i go through the routine i explained above.
If for whatever reason i have failed to get WW off or the mobs just aint playing ball, and don't want to be tanked then i will not hesitate to use Challenging shout.
This skill is on a 10 min timer which seems long but 10 mins go quickly in an instance. Anyway challenging shout will only grant you 6secs off agro so again i will switch stance and fire a WW off for max agro generation in shortest space of time, back to defensive stance hit shield wall and start Taunt, sunder, revenge ect like a mad man, remembering to switch targets.
Tip for this situation..dont use your taunt until you see a mob leave you, nothing worse than taunting a mob thats hitting you already then watching another mob leave the second you use it :rolleyes:
Don't be afraid to use your shield wall, i dont care that its on a 30 min timer, if i need it i use it! Also no point in you using challenging shout getting the agro and dropping dead in less than a few sec, shield wall is useful but most are afraid to use it because of the timer, dont be:p
Some tanks will vary how they grab agro, using Thunderclap, Demo shout or WW so play about see what works best for you. Also i have found the quicker the weapon you use the better, means skills that are not instant and on the next swing happen quickly, cleave for example.
Will finish off for now by saying that it took me some time to perfect the way i tank so don't get annoyed or put off if things don't work out at first, keep trying and it will come :)
I may add to this later but thats all for now.