WiGgLr
Saturday, 24th January 2009, 10:27
http://www.gamebrood.com/2009/01/23/rumor-warhammer-online-12-patch-notes-revealed/
Dunno how true these are... they're rumours after all:
General
Bug Fixes
* All Disorient effects cast by players should no longer stack. Only the most powerful Disorient should affect the target.
* Fixed a bug which was causing all area-of-effect abilities in the gameto have a slightly smaller area of coverage than intended.
Balance Changes
* Abilities which proc or trigger damage will now correctly be based ontheir respective resistance types, and will be mitigated appropriately.Specific abilities for each career affected by this change are notedbelow.
* Items which proc or trigger damage will now correctly be based ontheir respective resistance types, and will be mitigated appropriately.
* We have adjusted the way that the Disorient debuff will effectcharacters. Instead of increasing all ability cast times by a flatvalue it will now increase cast times by a % of the total cast time ofthe spell. As a result melee abilities and instant cast spells will nolonger be effected by disorient since their cast time is effectively0s. Specific abilities for each career affected by this change arenoted below.
* All absorb shield buffs have increased in effectiveness, and will nowabsorb roughly 50% more damage in most cases. Specific abilities foreach career affected by this change are noted below.
Resistances
* Magic resistance over 40% will now experiencediminishing returns. Players will receive less resistance per point ofstat over the cap
* Resistances that have reached diminishing returns will be displayed in Orange text on the character sheet.
Renown Abilities
* Pick Lock: Fixed a bug that prevented this ability from functioning correctly.
* Bypass Defenses: Fixed a bug that prevented this ability from functioning correctly.
* For Glory!: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
* King of the Hill: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
* Mission Focused: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
* Town Raider: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
Guild Tactics
* Thornshield: The damage done by all three levels of this tactic will now show up in the combat tab and in the on-screen text.
Monsters
* Arial Assault: This ability should now do the correct damage.
* Tail Swipe: Fixed an issue that caused some abilities to stop working while this effect is on you.
Items
* Boost IV-VI: These effects will now display that they also increases critical damage.
Healer Archetype
Bug Fixes
* Alter Fate: This ability is now affected by the Terror effect found at some encounters.
Balance Changes
* Divine Protection: This ability will now absorb more damage.
Tank Archetype
* Unstoppable Juggernaut: Typo fixed.
Ranged DPS Archetype
* Concealment: The tooltip will now show the correct duration of the effect.
* Hail of Doom: Ability will now correctly do damage for the entire time that it channels.
Racial
Dark Elf
* Bathing in Blood: The healing from this tactic will no longer stack with itself.
Chaos
* Warped Flesh: This tactic will now absorb more damage.
Empire
* Emperor’s Ward: This tactic will now absorb more damage.
Archmage
Bug Fixes
* Balanced Mending: Now correctly functions as described.
* Gift of Life: Build time reduced, and cooldown time increased.
* Hurried Restore: Fixed a tooltip display issue.
* Storm of Cronos: The ability will now correctly reduce the target’s Spirit resistance.
* Wild Healing: This effect will no longer trigger from damage-over-time critical ticks.
* Scatter the Winds: The debuff portion of this ability will no longer apply when the damaging portion is blocked or disrupted.
Balance Changes
* Healing Energy will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
* Blessing of Isha will now cast faster and heal for a higher value.
* Balance Essence’s damage has been increased.
* Searing Touch will receive greater damage contribution from stats.
* Shield of Saphery will now absorb more damage.
* Isha’s Ward will now absorb more damage.
* Winds’ Protection will now absorb more damage.
Bright Wizard
Bug Fixes
* Playing with Fire: The ability will now hit for the correct amount of damage.
* Funnel Power: This ability will now continue after zoning.
* Flashfire: The cast time reduction gained from this tactic will nowcorrectly apply only when a character starts to cast a new ability.
* Ignition: Fixed a bug which was preventing most ticks of Ignite from having a chance to trigger this effect.
* Flames of Rhuin: Corrected an issue with the tooltip.
Balance Changes
* Meltdown will deal increased damage.
* Flame Shield will now deal Elemental damage.
* Flames of Rhuin will now deal Elemental damage.
* Funnel Power will now deal Corporeal damage.
* Explosive Force will now deal Corporeal damage.
* Pyroclastic Surge will now disorient the target by 50% for 3s if the target is hexed.
Black Guard
Bug Fixes
* Hatred: The mechanic icon will no longer display in the general skills tab.
* Khaine’s Warding: Typo fixed.
* Challenge: No longer requires an enemy target.
* Filled with Fury: Now only affects attacks that expend hate.
* Crimson Death: Debuff icon will now display correct value.
* Feeding on Pain: Tooltip will now display correct values.
* Thirst for Death: Typo fixed.
* Enraged Beating: This ability will now behave correctly when interrupted.
* None Shall Pass: This ability will now behave correctly when interrupted.
* Away Cretins!: Now knocks down monsters.
* Hold the Line: Now has the correct cooldown of 0 seconds.
* Monstrous Ruin: Will no longer allow Furious Howl to be activated without the required amount of Hatred.
Balance Changes
* None Shall Pass will now deal Physical Damage.
* Brutal Smash will now disorient the target by 50%.
* Shield of Rage will now absorb more damage.
Black Orc
Bug Fixes
* Waaagh!: Debuff icon tooltip now states correct reduction type, and no longer requires a target.
* Tree Hit Combo: This ability will now behave correctly when interrupted.
* Can’t hit Me: This ability will now behave correctly when interrupted.
* Da Biggest: This ability will now continue after zoning.
* Da Toughest: This ability will now continue after zoning.
* Da Big Un: This ability will now continue after zoning.
* Rock Ard: No longer claims to lead to Gud Plan, or highlights while you have a Gud Plan.
* Challenge: No longer requires an enemy target.
Balance Changes
* Wot Armor has had its stacking % armor debuff replaced with a fixed value armor debuff.
* Wot Armor will now apply its maximum debuff value in a single hit
* Da Toughest will now grant less Wounds and health to the Black Orc when it triggers.
* Da Big Un’ will now deal more damage, and affect a larger area.
* Savin’ Me Hide will now deal more damage and reduce the magical damage taken by you and your group.
* Shut Yer Face will now deal more damage and cost no AP to activate.
* Down Ya Go will now deal more damage, always knockdown the target for 3s, and cost no AP to activate.
* T’ree Hit Combo will now deal more damage.
* Not in Da Face will now deal more damage and also make you and your group briefly immune to disabling effects.
* WAAAAAAAGH! will now deal more damage.
* T’ree Hit Combo will receive less damage contribution from stats.
* Can’t Hit Me will now deal Corporeal damage.
* Big Brawlin’ will now disorient targets by 25%.
* Dat Was Great will now also reduce the victim’s Toughness.
* Rock ‘Ard will now absorb more damage.
* Can’t Touch Us will now absorb more damage.
Chosen
Bug Fixes
* Relentless: This ability will now behave correctly when interrupted.
* Dreadful Fear: This ability will now continue after zoning.
* Corrupting Wrath: This ability will now continue after zoning.
* Discordant Instability: This ability will now continue after zoning.
* Guard: This ability will now continue after zoning.
* Discordant Fluctuation: This ability will now continue after zoning.
* Corrupting Retribution: This ability will now continue after zoning.
* Dreadful Agony: This ability will now continue after zoning.
* Dreadful Terror: This ability will now continue after zoning.
* Corrupting Horror: This ability will now continue after zoning.
* Discordant Turbulence: This ability will now continue after zoning.
* Challenge: No longer requires an enemy target.
Balance Changes
* Auras will no longer agro monsters that are not already in combat.
* Hate from auras which affect all groupmates will now be credited tothe individual -group members, instead of all to the Chosen themselves.
* Auras can no longer be dodged, blocked, parried or disrupted.
* Auras that deal damage now deal Spirit damage.
* Blast Wave will now deal Spirit damage.
* Quake will now deal Spirit damage.
* Blast Wave will no longer lower target’s resistances, and instead will instead lower targets’ Wounds.
* Discordant Fluctuation will now deal more damage.
* Corrupting Retribution will now heal for slightly more.
* Dreadful Terror now removes slightly more action points from the victims.
* Tooth of Tzeentch’s bonus damage will now deal Spirit damage.
* Bane Shield will now deal Spirit damage.
* The damage effect on Bane Shield will now only trigger a maximum of once per 2s per character affected.
* Touch of Palsy will now deal Spirit damage.
* The damage effect on Discordant Fluctuation will now only trigger a maximum of once per 2s per character affected.
* Corrupting Horror will now disorient targets by 25%.
* Impenetrable Armor will now absorb more armor.
Disciple
Bug Fixes
* Stand Coward!: Build time reduced, and cooldown time increased.
* Patch Wounds: The ability will now correctly consume 25 Soul Essence as described.
* Restored Motivation: Fixed a bug which caused the healing effect to occasionally be disrupted by allies.
* Warding Strike: The ability will now fire correctly when the Disciple has 30 Soul Essence.
* Covenant of Vitality: Fixed the buff icon tooltip to display the correct effect.
Balance Changes
* Covenant of Vitality will now deal Spirit damage.
* Covenant of Celerity will now deal Spirit damage.
* Restore Essence will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
* Khaine’s Embrace will now cast faster and heal for a higher value.
* Soul Shielding will now absorb more damage.
* Khaine’s Bounty will now absorb more damage.
Engineer
Bug Fixes
* Barbed Wire: Will now play its entire visual effect.
* Land Mine: Fixed a bug which caused this to trigger a disproportionately long immunity timer.
* Snipe: Fixed a bug which was incorrectly reducing the cost of this ability.
* Bugmen’s Best: Fixed a bug which was allowing the healing to inadvertently affect NPCs.
* All Turrets: Turret specific abilities will now display in the MasteryTraining window as being part of the associated Mastery.
* Coordinated Fire: This effect will now increase damage as described.
* Self Destruct: Tooltip will no longer claim it cost AP.
* Concussive Mine: Will now properly disorient targets.
* Coordinated Fire: The effect of this tactic will now last for the full duration of Signal Flare.
* Lighting Rod: Fixed a bug that caused this ability to receive more benefit from stats than intended.
* Hollow Points: Multiple Engineers may now all affect a target with Hollow Points.
Balance Changes
* Sticky Bomb will now deal Corporeal damage.
* Sticky Bomb will now explode if the target is killed.
* Concussive Mine will now disorient the targets by 50%.
* Rune of Forging will now absorb more damage.
Ironbreaker
Bug Fixes
* Grudge-Born Fury: This ability will now behave correctly when interrupted.
* Challenge: No longer requires an enemy target.
* Heavy Blow: Fixed a typo in the description.
Balance Changes
* Stone Breaker’s % armor debuff has now been replaced with a flat value armor debuff.
* Oathstone will now deal Physical damage and be able to critically hit.
* Overprotective will now deal Physical damage and be able to critically hit.
* Runic Shield will now absorb more damage.
* Gromril Plating will now absorb more damage.
Knight
Bug Fixes
* Myrmidia’s Fury: This ability will now behave correctly when interrupted.
* Press The Attack: This ability will now continue after zoning.
* Stand Strong: This ability will now continue after zoning.
* Gather Your Resolve: This ability will now continue after zoning.
* On Your Guard: This ability will now continue after zoning.
* Stay Focused: This ability will now continue after zoning.
* All Out Assault: This ability will now continue after zoning.
* To Glory: This ability will now continue after zoning.
* To Victory: This ability will now continue after zoning.
* Now’s Our Chance: This ability will now continue after zoning.
* Challenge: No longer requires an enemy target.
* Sunder: Fixed a tooltip display issue.
* Staggering Impact: Fixed a tooltip display issue.
Balance Changes
* Commands will no longer agro monsters that are not already in combat.
* Hate from commands which affect all groupmates will now be credited tothe individual group members, instead of all to the Knight themselves.
* The effects of commands can no longer be dodged, blocked, parried or disrupted.
* Commands that deal damage now deal Elemental damage.
* Shield of the Sun will deal Elemental damage.
* Myrmidia’s Fury will now receive a greater damage contribution from stats.
* Stay Focused will now heal for slightly more.
* To Glory now restores slightly more action points.
* Guardian of Light will now absorb more damage.
Dunno how true these are... they're rumours after all:
General
Bug Fixes
* All Disorient effects cast by players should no longer stack. Only the most powerful Disorient should affect the target.
* Fixed a bug which was causing all area-of-effect abilities in the gameto have a slightly smaller area of coverage than intended.
Balance Changes
* Abilities which proc or trigger damage will now correctly be based ontheir respective resistance types, and will be mitigated appropriately.Specific abilities for each career affected by this change are notedbelow.
* Items which proc or trigger damage will now correctly be based ontheir respective resistance types, and will be mitigated appropriately.
* We have adjusted the way that the Disorient debuff will effectcharacters. Instead of increasing all ability cast times by a flatvalue it will now increase cast times by a % of the total cast time ofthe spell. As a result melee abilities and instant cast spells will nolonger be effected by disorient since their cast time is effectively0s. Specific abilities for each career affected by this change arenoted below.
* All absorb shield buffs have increased in effectiveness, and will nowabsorb roughly 50% more damage in most cases. Specific abilities foreach career affected by this change are noted below.
Resistances
* Magic resistance over 40% will now experiencediminishing returns. Players will receive less resistance per point ofstat over the cap
* Resistances that have reached diminishing returns will be displayed in Orange text on the character sheet.
Renown Abilities
* Pick Lock: Fixed a bug that prevented this ability from functioning correctly.
* Bypass Defenses: Fixed a bug that prevented this ability from functioning correctly.
* For Glory!: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
* King of the Hill: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
* Mission Focused: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
* Town Raider: The tooltip for this tactic has been updated to better reflect when players will receive the bonus.
Guild Tactics
* Thornshield: The damage done by all three levels of this tactic will now show up in the combat tab and in the on-screen text.
Monsters
* Arial Assault: This ability should now do the correct damage.
* Tail Swipe: Fixed an issue that caused some abilities to stop working while this effect is on you.
Items
* Boost IV-VI: These effects will now display that they also increases critical damage.
Healer Archetype
Bug Fixes
* Alter Fate: This ability is now affected by the Terror effect found at some encounters.
Balance Changes
* Divine Protection: This ability will now absorb more damage.
Tank Archetype
* Unstoppable Juggernaut: Typo fixed.
Ranged DPS Archetype
* Concealment: The tooltip will now show the correct duration of the effect.
* Hail of Doom: Ability will now correctly do damage for the entire time that it channels.
Racial
Dark Elf
* Bathing in Blood: The healing from this tactic will no longer stack with itself.
Chaos
* Warped Flesh: This tactic will now absorb more damage.
Empire
* Emperor’s Ward: This tactic will now absorb more damage.
Archmage
Bug Fixes
* Balanced Mending: Now correctly functions as described.
* Gift of Life: Build time reduced, and cooldown time increased.
* Hurried Restore: Fixed a tooltip display issue.
* Storm of Cronos: The ability will now correctly reduce the target’s Spirit resistance.
* Wild Healing: This effect will no longer trigger from damage-over-time critical ticks.
* Scatter the Winds: The debuff portion of this ability will no longer apply when the damaging portion is blocked or disrupted.
Balance Changes
* Healing Energy will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
* Blessing of Isha will now cast faster and heal for a higher value.
* Balance Essence’s damage has been increased.
* Searing Touch will receive greater damage contribution from stats.
* Shield of Saphery will now absorb more damage.
* Isha’s Ward will now absorb more damage.
* Winds’ Protection will now absorb more damage.
Bright Wizard
Bug Fixes
* Playing with Fire: The ability will now hit for the correct amount of damage.
* Funnel Power: This ability will now continue after zoning.
* Flashfire: The cast time reduction gained from this tactic will nowcorrectly apply only when a character starts to cast a new ability.
* Ignition: Fixed a bug which was preventing most ticks of Ignite from having a chance to trigger this effect.
* Flames of Rhuin: Corrected an issue with the tooltip.
Balance Changes
* Meltdown will deal increased damage.
* Flame Shield will now deal Elemental damage.
* Flames of Rhuin will now deal Elemental damage.
* Funnel Power will now deal Corporeal damage.
* Explosive Force will now deal Corporeal damage.
* Pyroclastic Surge will now disorient the target by 50% for 3s if the target is hexed.
Black Guard
Bug Fixes
* Hatred: The mechanic icon will no longer display in the general skills tab.
* Khaine’s Warding: Typo fixed.
* Challenge: No longer requires an enemy target.
* Filled with Fury: Now only affects attacks that expend hate.
* Crimson Death: Debuff icon will now display correct value.
* Feeding on Pain: Tooltip will now display correct values.
* Thirst for Death: Typo fixed.
* Enraged Beating: This ability will now behave correctly when interrupted.
* None Shall Pass: This ability will now behave correctly when interrupted.
* Away Cretins!: Now knocks down monsters.
* Hold the Line: Now has the correct cooldown of 0 seconds.
* Monstrous Ruin: Will no longer allow Furious Howl to be activated without the required amount of Hatred.
Balance Changes
* None Shall Pass will now deal Physical Damage.
* Brutal Smash will now disorient the target by 50%.
* Shield of Rage will now absorb more damage.
Black Orc
Bug Fixes
* Waaagh!: Debuff icon tooltip now states correct reduction type, and no longer requires a target.
* Tree Hit Combo: This ability will now behave correctly when interrupted.
* Can’t hit Me: This ability will now behave correctly when interrupted.
* Da Biggest: This ability will now continue after zoning.
* Da Toughest: This ability will now continue after zoning.
* Da Big Un: This ability will now continue after zoning.
* Rock Ard: No longer claims to lead to Gud Plan, or highlights while you have a Gud Plan.
* Challenge: No longer requires an enemy target.
Balance Changes
* Wot Armor has had its stacking % armor debuff replaced with a fixed value armor debuff.
* Wot Armor will now apply its maximum debuff value in a single hit
* Da Toughest will now grant less Wounds and health to the Black Orc when it triggers.
* Da Big Un’ will now deal more damage, and affect a larger area.
* Savin’ Me Hide will now deal more damage and reduce the magical damage taken by you and your group.
* Shut Yer Face will now deal more damage and cost no AP to activate.
* Down Ya Go will now deal more damage, always knockdown the target for 3s, and cost no AP to activate.
* T’ree Hit Combo will now deal more damage.
* Not in Da Face will now deal more damage and also make you and your group briefly immune to disabling effects.
* WAAAAAAAGH! will now deal more damage.
* T’ree Hit Combo will receive less damage contribution from stats.
* Can’t Hit Me will now deal Corporeal damage.
* Big Brawlin’ will now disorient targets by 25%.
* Dat Was Great will now also reduce the victim’s Toughness.
* Rock ‘Ard will now absorb more damage.
* Can’t Touch Us will now absorb more damage.
Chosen
Bug Fixes
* Relentless: This ability will now behave correctly when interrupted.
* Dreadful Fear: This ability will now continue after zoning.
* Corrupting Wrath: This ability will now continue after zoning.
* Discordant Instability: This ability will now continue after zoning.
* Guard: This ability will now continue after zoning.
* Discordant Fluctuation: This ability will now continue after zoning.
* Corrupting Retribution: This ability will now continue after zoning.
* Dreadful Agony: This ability will now continue after zoning.
* Dreadful Terror: This ability will now continue after zoning.
* Corrupting Horror: This ability will now continue after zoning.
* Discordant Turbulence: This ability will now continue after zoning.
* Challenge: No longer requires an enemy target.
Balance Changes
* Auras will no longer agro monsters that are not already in combat.
* Hate from auras which affect all groupmates will now be credited tothe individual -group members, instead of all to the Chosen themselves.
* Auras can no longer be dodged, blocked, parried or disrupted.
* Auras that deal damage now deal Spirit damage.
* Blast Wave will now deal Spirit damage.
* Quake will now deal Spirit damage.
* Blast Wave will no longer lower target’s resistances, and instead will instead lower targets’ Wounds.
* Discordant Fluctuation will now deal more damage.
* Corrupting Retribution will now heal for slightly more.
* Dreadful Terror now removes slightly more action points from the victims.
* Tooth of Tzeentch’s bonus damage will now deal Spirit damage.
* Bane Shield will now deal Spirit damage.
* The damage effect on Bane Shield will now only trigger a maximum of once per 2s per character affected.
* Touch of Palsy will now deal Spirit damage.
* The damage effect on Discordant Fluctuation will now only trigger a maximum of once per 2s per character affected.
* Corrupting Horror will now disorient targets by 25%.
* Impenetrable Armor will now absorb more armor.
Disciple
Bug Fixes
* Stand Coward!: Build time reduced, and cooldown time increased.
* Patch Wounds: The ability will now correctly consume 25 Soul Essence as described.
* Restored Motivation: Fixed a bug which caused the healing effect to occasionally be disrupted by allies.
* Warding Strike: The ability will now fire correctly when the Disciple has 30 Soul Essence.
* Covenant of Vitality: Fixed the buff icon tooltip to display the correct effect.
Balance Changes
* Covenant of Vitality will now deal Spirit damage.
* Covenant of Celerity will now deal Spirit damage.
* Restore Essence will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
* Khaine’s Embrace will now cast faster and heal for a higher value.
* Soul Shielding will now absorb more damage.
* Khaine’s Bounty will now absorb more damage.
Engineer
Bug Fixes
* Barbed Wire: Will now play its entire visual effect.
* Land Mine: Fixed a bug which caused this to trigger a disproportionately long immunity timer.
* Snipe: Fixed a bug which was incorrectly reducing the cost of this ability.
* Bugmen’s Best: Fixed a bug which was allowing the healing to inadvertently affect NPCs.
* All Turrets: Turret specific abilities will now display in the MasteryTraining window as being part of the associated Mastery.
* Coordinated Fire: This effect will now increase damage as described.
* Self Destruct: Tooltip will no longer claim it cost AP.
* Concussive Mine: Will now properly disorient targets.
* Coordinated Fire: The effect of this tactic will now last for the full duration of Signal Flare.
* Lighting Rod: Fixed a bug that caused this ability to receive more benefit from stats than intended.
* Hollow Points: Multiple Engineers may now all affect a target with Hollow Points.
Balance Changes
* Sticky Bomb will now deal Corporeal damage.
* Sticky Bomb will now explode if the target is killed.
* Concussive Mine will now disorient the targets by 50%.
* Rune of Forging will now absorb more damage.
Ironbreaker
Bug Fixes
* Grudge-Born Fury: This ability will now behave correctly when interrupted.
* Challenge: No longer requires an enemy target.
* Heavy Blow: Fixed a typo in the description.
Balance Changes
* Stone Breaker’s % armor debuff has now been replaced with a flat value armor debuff.
* Oathstone will now deal Physical damage and be able to critically hit.
* Overprotective will now deal Physical damage and be able to critically hit.
* Runic Shield will now absorb more damage.
* Gromril Plating will now absorb more damage.
Knight
Bug Fixes
* Myrmidia’s Fury: This ability will now behave correctly when interrupted.
* Press The Attack: This ability will now continue after zoning.
* Stand Strong: This ability will now continue after zoning.
* Gather Your Resolve: This ability will now continue after zoning.
* On Your Guard: This ability will now continue after zoning.
* Stay Focused: This ability will now continue after zoning.
* All Out Assault: This ability will now continue after zoning.
* To Glory: This ability will now continue after zoning.
* To Victory: This ability will now continue after zoning.
* Now’s Our Chance: This ability will now continue after zoning.
* Challenge: No longer requires an enemy target.
* Sunder: Fixed a tooltip display issue.
* Staggering Impact: Fixed a tooltip display issue.
Balance Changes
* Commands will no longer agro monsters that are not already in combat.
* Hate from commands which affect all groupmates will now be credited tothe individual group members, instead of all to the Knight themselves.
* The effects of commands can no longer be dodged, blocked, parried or disrupted.
* Commands that deal damage now deal Elemental damage.
* Shield of the Sun will deal Elemental damage.
* Myrmidia’s Fury will now receive a greater damage contribution from stats.
* Stay Focused will now heal for slightly more.
* To Glory now restores slightly more action points.
* Guardian of Light will now absorb more damage.