View Full Version : Global Agenda
Daymare
Wednesday, 14th January 2009, 19:25
http://www.globalagendagame.com/ or so they say.
MiMaRz
Wednesday, 14th January 2009, 20:27
based on ut3 engine? sorry but looks to much like huxley fail!
Edit: on the other hand looks very tribeish tho:rolleyes:
Hovis
Wednesday, 14th January 2009, 23:43
If I'm going to go for an FPS it's going to have to be either massive or awesome or both, like Planetside.
For my money the big indicator of if a game is going to fit those criteria is transport vehicles. If they put vehicles in the game to get you from A to B, then I'm interested, because it shows the scale and it shows the emphasis is on the teamwork. Spawn in on a map, fight some guys, map ends, that's not what I want. I want that sense of being of being in a warzone that so far only Planetside and Armed Assault have managed.
GuardianAnge1
Thursday, 15th January 2009, 08:32
Looks like another failied atempt to spend $20m...
3rd person? Just so you can see your stupid fancy armour.
They don't talk about the world at all or anything actually useful in the videos, just about how you "can" capture things to build tech.
urgh, I wish someone would do it properly.
edit: fyi hovis;
Q: How large is the game world and how is it arranged?
A: Global Agenda is all about special agents in the future fighting for control of certain key locations around the world, not tediously traveling between them. As such, the world is divided into zones that allow players to get into the action as fast as possible without a lot of down time between missions. A player could be hanging off of a glacier in Antarctica to avoid taking enemy fire in one mission, then leaping over the walls of a remote military base in the desert a few minutes later.
return to top
DarthS
Wednesday, 15th April 2009, 18:57
More details of this one are emerging. Here's a video from the GDC. (http://www.gametrailers.com/player/47950.html)
The highlights:
PvE and PvP
Character development, yet low level players can still effectively compete with high level characters
Limitations on how much equipment you can carry in inventory
4 base classes; Assault, Robotics (engineer), Medic, Recon
Clans ('Agencies') can form and dissolve alliances with each other as they choose, and fight each other for control of territory
Fighting is broken down into 8-12 person maps, with up to 6 running simultaneously linked by game mechanics (you blow up a generator in one, turrets go down in another) with a big focus on team coordination.
You can choose what sort of buildings to construct on your territory, and also set up your own defences.
James24
Wednesday, 15th April 2009, 19:05
If I'm going to go for an FPS it's going to have to be either massive or awesome or both, like Planetside.
truth
Hovis
Thursday, 16th April 2009, 00:02
More details of this one are emerging. Here's a video from the GDC. (http://www.gametrailers.com/player/47950.html)
The highlights:
PvE and PvP
Character development, yet low level players can still effectively compete with high level characters
Limitations on how much equipment you can carry in inventory
4 base classes; Assault, Robotics (engineer), Medic, Recon
Clans ('Agencies') can form and dissolve alliances with each other as they choose, and fight each other for control of territory
Fighting is broken down into 8-12 person maps, with up to 6 running simultaneously linked by game mechanics (you blow up a generator in one, turrets go down in another) with a big focus on team coordination.
You can choose what sort of buildings to construct on your territory, and also set up your own defences.
Now that is interesting. I really like the idea of cause and effect like that. To me that has more appeal than just a gen hold in PS where, ultimately, you were still in the same place as the war. If you get a group able to field maybe four teams, you can do real damage.
If the game is good, I'm in for this one.
Volw
Thursday, 16th April 2009, 00:59
Still 8-12 players is just not enough imo. Something like that but with 20-30 would be much more attractive.
DarthS
Thursday, 16th April 2009, 01:35
Well its 60 maximum, you just play in 8-12 man teams in a coordinated fashion. I'm intrigued enough to give it a go, but we'll just have to wait and see how well they execute it.
Hovis
Thursday, 16th April 2009, 02:46
I think Darth has the right idea, it's hinted at enough to be worth a peep. I would say, depending on maps, you don't need huge numbers for a great fight. What sells it or not is the combat, I mean it's got PvE, so there's the potential for a sort of thinking man's Rainbow Six in there, in addition there's the chance for us to get a good persistent FPS crew up and running again. But either it's a good FPS or its not. If it's going to scale down smaller than Planetside it needs to be smart, it needs to look good and it's got to be a solid game in its own right. It's not easy to make an MMOFPS, we cried there was never a Planetside 2, or even much effort to promote Planetside as it was, so when an MMOFPS does come out, we ought to at least put a recon team in there to scope it out.
Volw
Thursday, 16th April 2009, 10:56
Well its 60 maximum, you just play in 8-12 man teams in a coordinated fashion. I'm intrigued enough to give it a go, but we'll just have to wait and see how well they execute it.
4-6 man teams :p
DarthS
Thursday, 16th April 2009, 11:29
What interests me the most if its constant endless war like Planetside, or if it has some sort of end-game involved. If you can build research stations on your captured land, that would seem to indicate it does.
All in all it seems a bit PotBS-like.
Flufball
Thursday, 16th April 2009, 15:13
Could be good, could be bad. If the gameplay is up to scratch I'll be giving it a go.
Edit: Oh and I still like the Tribes-Esq Jetpacks.
Rebel
Thursday, 16th April 2009, 16:47
I think Darth has the right idea
Dont quote yourself to peddle your ideas!
But yeh, no point in speculating if it is any good, may as well try it!
Hovis
Thursday, 16th April 2009, 17:33
Dont quote yourself to peddle your ideas!
But yeh, no point in speculating if it is any good, may as well try it!
Hey the more people think like I do, the more right everybody would be.
Meanwhile this is a Q3 release at the earliest, so there's no point getting the gamehorn about it yet.
Looks like Jumpgate will be out first.
DarthS
Thursday, 16th April 2009, 20:49
Hey the more people think like I do, the more right everybody would be.
I mean the more people who think like I do, the more right everybody would be. Of course.
I think there is a beta running right now, at least some of the Vanu Corp and LdD boys were talking about sign-ups a while back. Will do some digging.
Rebel
Thursday, 16th April 2009, 23:11
I mean the more people who think like I do, the more right everybody would be. Of course.
lol
and with 2 of you in there, it will go twice as fast! <== digging that is
Hovis
Friday, 17th April 2009, 01:38
I signed up for the beta, apparently it's in Alpha at the mo. I also signed the outfit up, so maybe we'll get an RL guild invite or some shit. We'll see.
Maurgrim
Wednesday, 10th June 2009, 13:30
http://www.globalagendagame.com/Media_Videos_No_Elves.html
Mero
Wednesday, 10th June 2009, 15:00
yeah i really missed jets from Tribes in few games
Looks promising ill be checking it out
Nyana
Wednesday, 10th June 2009, 17:25
No elves :(
Gunhead
Wednesday, 17th June 2009, 08:19
No elves! :)
Gunhead
Wednesday, 24th June 2009, 08:16
http://kotaku.com/5300986/the-latest-graphical-intel-from-global-agenda/gallery/
Gunhead
Wednesday, 4th November 2009, 13:36
http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#more-20677
MiMaRz
Wednesday, 4th November 2009, 14:48
very nice, seems its going to be an very improved borderlands. cant wait:D
Gunhead
Wednesday, 4th November 2009, 14:58
The mixed subscription/free play model seems like a very nice idea on paper:
There will be two ways to play; stand alone or subscription. The stand alone concept is just having Global Agenda as a straight forward multiplayer shooter, with you playing the inconsequential deathmatch sort of game, where each game is contained within itself. You can still earn money and experience, able to be on a similar plane as those with the subscription game, and you can even play with them and join agencies, but you’re cut off from the really interesting stuff.
...
The game comes with the standard month free of the subscriber content, but even if you burn out on the persistent world stuff or don’t have the time for it, Global Agenda just reverts back into being the multiplayer shooter you get out of the box. You can still play with your guildmates, and even some of the free content you got as a subscriber stays with you. As Stewart puts it, “when you cancel your subscription, you’re not cancelled out of the game.”
Interested to see how it works in practise.
Khammar
Wednesday, 16th December 2009, 00:38
http://www.globalagendagame.com/preorder.html
Available via Steam and Amazon Marketplace in essence.
Out on February 1, the pre-order allows access to "Beta Events" in January.
$44.99 on Steam, not sure what it will be in Euros/Pounds. Limited Edition is $54.99 and showing me roughly $7 of shipping. Bear in mind your own prices on this will also vary.
Sub fee is $12.99, €10.99 and for our extremely lucky island nation bastards only 7.99 quid . . .
As discussed earlier, they do offer a non-subscription version which is essentially a big fucking deathmatch/co-op with all of the chargen and leveling included. The subscription version has all the MMO trimmings like guilds and massive pvp base raids.
Has anyone actually made it into GA beta? (I've know someone not in RL who has, I'll ask him what he thinks and get back to the thread. He's a heavy MMO/FPS gamer.)
Big advantage to GA from my perspective in isolation? Single World. No differentiation between EU/US. Means I get to play with the Legion if we end up in it.
Khammar
Wednesday, 16th December 2009, 11:32
So I talked to my friend (who played CO with a few of us, as Mysta) and he said that the action in Global Agenda was a lot like Planetside to some extent at least.
He said the multiplayer was a lot of fun, though he wasn't too sure about the melee aspect. He said he found it a bit difficult to control, but admitted that it may have been something that he just hadn't gotten used to.
In terms of how good it was, he indicated that it was, when he last played a few months ago, a very well done game. It was looking very promising at that time. He also indicated that from his experiences (including a dev studio visit as he lives near the studio and was able to wrangle an invite) he would be pre-ordering the game.
Gunhead
Thursday, 17th December 2009, 13:25
Bit of gameplay vid: http://www.escapistmagazine.com/videos/view/reviews/1324-Global-Agenda-Preview-Supplement
Khammar
Friday, 18th December 2009, 04:49
I dunno. It looks like it could be good. Looks like it could fall short. I'm on the fence.
Particularly with it hitting at the same time as STO. Seems like more interest in that within RL.
Tapja
Wednesday, 23rd December 2009, 09:09
All the vids so far have been 3d person, that's a bit disturbing for a shooter.
JojoTheSlayer
Wednesday, 23rd December 2009, 15:43
All the vids so far have been 3d person, that's a bit disturbing for a shooter.
Will game play be from a first-person or third-person perspective? (http://hi-rez.custhelp.com/app/answers/detail/a_id/69)
The game employs a 3rd Person perspective
(although some weapons allow scoping in a first-person perspective using a right-click action).
Your character jetpacks to rooftops, grapples onto ledges, engages in melee combat, and darts behind cover to evade rocket fire. With this type of gameplay, a third-person camera provides players the best view of their surroundings. In play testing, we found that, given these factors, the third-person view was nearly universally preferred to the first-person perspective once players were familiar with the game.
Personally, I will be getting "Alien vs Predator" in Feb 2010.
Maybe this game is good. Its setup reminds me off Huxley so far, but with a different payment model...
DarthS
Wednesday, 23rd December 2009, 21:37
I'd love to give Global Agenda a shot, but I no longer buy MMO's without trying them and the devs keep turning down my beta applications. :(
Hovis
Thursday, 24th December 2009, 01:19
3rd person has grown on me for shooters I must admit. I like the extra field of view even if it is a bit of an immersion killer.
As for global agenda it clashes with the launch of Star Trek Online, which I intend to go balls deep into, so I won't be checking it out until Star Trek is done. Which could be a week or a year, depends how I feel. :D
Khammar
Thursday, 24th December 2009, 02:05
Which could be a week or a year, depends how I feel. :D
Who was keeping track of dates for this releases' pool?
Hovis
Thursday, 24th December 2009, 02:27
Well the old band is back together for STO, so it might be a winner.
JojoTheSlayer
Thursday, 7th January 2010, 07:30
Sooooo, whats the verdict?
I see RLs playing open beta.
SneakRocker
Thursday, 7th January 2010, 21:28
The servers appearently crashed this evening, but I played a little bit before open beta. So i will give you my first impression from closed beta: AWESOME!!
It is a lot like TF2, only Global agenda is better looking and more fun.
vvA2KrN7F8o
pvp and pve are free after purchase
pvp is 10 vs 10 in maps with tf2 like gameplay (push the cart, point capturing etc) http://www.tentonhammer.com/node/78752
pve maps is 4 people shooting npc's, with in the end a big mean boss. You can choose different difficulties, the higher this is the more/better materials are dropped for crafting. pve maps seemed to be fastest for leveling
Haven't played AvA yet, which is the monthly subscription version of GA, I bet it will be awesome though.
PariaH
Friday, 8th January 2010, 03:48
is this the kind of open beta that isn't open ?
JojoTheSlayer
Friday, 8th January 2010, 06:30
It is a lot like TF2, only Global agenda is better looking and more fun.
LoL, I never actually though of it like TF2, but after watching that video I totally agree. From a visual standpoint at least.
Sry, I wasnt online at the time Sneak. :)
is this the kind of open beta that isn't open ?
Since WoW? No seriously thats what I think... Its since WoW open beta meant you had to pay for it.
Apart from its BS to call it open when you obviously have to pay the "VIP fee".
Gunhead
Friday, 8th January 2010, 08:00
Well colour me interested. Seems really worth a poke.
Felstar
Friday, 8th January 2010, 16:03
Can you really on bag this off steam as a pre-order?
Khammar
Saturday, 9th January 2010, 03:36
It is on steam for pre-order yes.
Felstar
Saturday, 9th January 2010, 04:58
Pissed while typing means the creation of sentences that have no relevance to what I was trying to say, meh. What I meant to ask was: Is it only possible to pre-order off steam or is there a more generally reasonable retailer (outside special offers) with it also available?
SneakRocker
Saturday, 9th January 2010, 11:56
I bought it with 4 friends on the GA site in a four pack via paypal, that is your best alternative i think next to steam.
Also read somewhere that you can buy it on amazon, but it is out of stock for the moment.
SneakRocker
Saturday, 9th January 2010, 12:29
Also was this posted before?
Global Agenda players can experience the major features of the game after a one time purchase via digital download or box sale, with no monthly subscription required. An optional subscription package called Global Agenda: Conquest will be available for those players who wish to participate in the persistent Alliance vs. Alliance territory control game-play and access ongoing content updates.
Content free after purchase:
* Creation of up to eight different agent characters
* Character visual customization
* Access to all combat weapons and devices
* Cooperative Player vs. Environment missionsagainst the Commonwealth NPC faction, AI-controlled enemies, and Boss Fights
* Matchmade Player vs. Player missions with a variety of different game types and maps
* Character progression through 100 levels (All devices and skills unlocked by level 30)
* Achievement and unlocks system for individual characters
* Player Inventory for suits, flair, dyes, upgrades, and loot
* Auction House with bidding and buyouts
* Virtual Reality practice fighting area
* Vendors and accumulation of in-game currency
* Text chat with multiple channels
* Built in voice chat during missions
* Ability to join an established player-created agency
* All play is on our single-shard, hosted server environment to ensure convenient and consistent gaming experience.
* Ability to sign up for one free month of Global Agenda: Conquest subscription at registration (credit card required, can be cancelled at any time).
Global Agenda: conquest (monthly sub)
* Access to Alliance vs. Alliance (AvA) World Domination gameplay:
o A massive scale campaign between player created agencies and alliances over scarce territory and resources on a persistent world map.
o Attack and Defend Territories in zones that match your agency's schedule
o Agency and Alliance Management - Create and maintain persistent player groups and officer ranks
o Creation and Upgrading of Facilities - Control production and output
o Base Raids - involving up to 60 players per side; coordinated between 6 different strike teams within linked territory instances
o Agency Achievement System, Leveling, and Recognition
* Mail System
* Upgrade Text and Voice chat to support multiple channels and strike teams
* Player Crafting with blueprints
* Additional character customization optionsincluding elite character suits, dye colors, and seasonal flair
* Ongoing Co-Op content at max character level
* Ongoing AvA content, multiplayer PvP content, and new social areas
* Must first purchase Global Agenda to activate a Conquest subscription.
PariaH
Saturday, 9th January 2010, 13:34
sign me up for conquest now, those extra features sound amazing!
DarthS
Saturday, 9th January 2010, 14:15
Thank god there's a mail system.
It wouldn't be worth paying a sub for, otherwise...
Gunhead
Saturday, 9th January 2010, 14:23
Anyone interested in Steam's 4-pack? It's up for 121,47€ - 30 ees a pair of nostrils isn't that bad even if it turns out to be pants.
PariaH
Saturday, 9th January 2010, 14:34
its £94.47 for uk which is 105 euros, steering clear of this for the time being myself.
JojoTheSlayer
Sunday, 10th January 2010, 07:01
The game seems more interesting now. Read on if you want to know why...
Conquest in Global Agenda takes place in Zones.
http://img237.imageshack.us/img237/7209/28996183.png
Each zone can contain scores, if not hundreds of territories, and is open for only a limited number of hours each day. At launch, we expect to have enough zones that there is always somewhere to battle 24 hours a day. An Agency may fight in multiple zones, or may choose to just focus just in those zone(s) that correspond to the hours that most of their players are online. When a Zone is closed, no combat missions may be launched in it until it re-opens the following day. Zones provide a confidence that when they close all of the gains (or losses) made in that zone will be there when it re-opens the following day. This prevents an Agencies progress being lost overnight when their players are offline.
- The CONQUEST MAP is accessible from the main menu (by hitting ESC).
- The Zone selection is available in the top right of the Conquest Map.
- Facility Management (for areas you own) is available from the AGENCY Menu (Facility tab).
BETA NOTE: For the initial AvA Beta phase, we are starting with a single zone, limited territories within that zone and limited open hours. That is so we can carefully monitor the zone activity and also ensure that there is scarcity and conflict even with a relatively modest Beta population.
B. CLAIMING UNCONTROLLED TERRITORY
During the open hours of a Zone, any uncontrolled territory may be claimed by an Agency using a simple bid process. Select the desired territory on the Conquest Map, and place a bid that is higher than the current bid. A bid has a default time of 5min. If you win, the territory is immediately claimed, and is now the property of your Agency! All bidding currently draws from your Agency's bank. To deposit individual credits to the Agency bank, use the INVENTORY tab on the AGENCY menu.
Note 1: You must be the leader of a Strike Force (including at least yourself) to bid. To form a Strike Force, choose TEAM from the menu and then select Convert to StrikeForce.
Note 2: You must have the correct permission attached to your Agency Rank in order to bid!
Note 3: You are bidding from your Agency bank and must have enough Agency credits in Agency bank/inventory to bid!
After you have claimed a territory, keep in mind that you are now responsible to defend and manage it! You should deploy a facility as quickly as possible, as it will aid in the defense of the territory. To construct a facility, visit the FACILITIES tab of the AGENCY menu.
No Agency may claim more than 3 un-claimed territories per day. An Agency can, however, attack and capture an unlimited number of owned hexes!
C. CAPTURING TERRITORY
In order to capture a territory owned by another Agency, you must launch an attack mission against it. The following steps are required:
1. You must have formed a STRIKE FORCE with at least 8 players in it. This is done from the TEAM menu, where you can convert your TEAM to a STRIKE FORCE. Teams may only have up to 4 players, but a Strike Force can have up to 10 players. You may invite players from outside your Agency (or Alliance), as any rewards always go to the Strike Force Leaders Agency. You must have a team of at least 8 players to launch a hex attack.
2. Your Strike Force must have CARGO equipped. This is done from the CARGO tab on the Team menu. At a minimum, an Attacking strike force must have a dropship selected. This means the Strike Force Leader must have a valid dropship deed in his inventory. It is also highly recommended that Respawn Beacons are taken on the mission as well. Unlike matchmade PvP, no Beacon is provided automatically for you; if you want a Beacon within AvA you must bring it as cargo. If that Beacon is destroyed it will only be replaced if you have remaining Beacons within your Cargo.
Basic Dropships and Respawn Beacons are available from a vendor in Dome City. More advanced cargo, such as vehicles, mechs, and armored beacons, must be constructed by Agencies (see PRODUCTION below)! Please note that dropships have a maximum cargo size. You cannot launch if over weight. Improved dropships can carry more equipment into battle.
3. After your Strike Force is formed, and cargo added, the Strike Force leader must then bid on a territory they wish to attack. If no one else is trying to attack that location, then the mission will automatically launch within 5min. If someone else is also trying to attack that location, a bidding war may ensue. If you lose the bid, you may choose another location to attack, or may wait until the bid winner completes their mission, then re-bid.
D. DEFENDING TERRITORY
If territory your Agency or Alliance owns falls under attack, a warning will be sent to all players from that Alliance. This warning is sent the moment bidding starts against the territory, giving 5min for a defense to be formed. You may join a defense through the Conquest Map (by selecting the Territory Under attack) or through the Agency Combat Alert screen which lists out every defensive and offensive engagement your Alliance is involved in.
When joining a defense, you may do so as an individual, immediately being put on the defending Strike Force, or you may join as a Team (or pre-existing Strike Force) if you are the Strike Force leader. This allows pre-formed teams to quickly defend facilities, or for Alliance pick-up-groups to form quickly in an emergency.
Defenders are NOT REQUIRED to equip a dropship to their strike force, as attackers are. If there is a facility present in the territory, the facility has it's own cargo limit. Defenders may OPTIONALLY choose to use a dropship, if they wish to carry more cargo than the facilities free-cargo space provides.
Tip: Before a zone opens, you can pre-form your strike forces and get their cargo all sorted out. This will cut down the time it takes to get your players into attack and defense missions.
E. LOSING AND USING EQUIPMENT
There is a lot of equipment an Agency can construct and bring to Conquest missions, including:
Siege Vehicles
Mechs
Tougher Beacons
Mini-Nukes
Super-Hubs
Defense Platforms
Etc...
What's important to remember is that these items are all persistent. If you build a powerful mech, bring it on a mission, and it's destroyed - you just lost that Mech! If it isn't destroyed, you can use it again in another mission. Each time a beacon is destroyed, that's a beacon your Agency will have to replace.
For Attackers, Dropships can also be lost. Any time an Attacking Strike Force loses a mission, there is a chance they may also lose their Dropship. The cost of a lot of unsuccessful attacks can be high.
TIP: In Conquest, defenders automatically get very powerful force-fields to defend each objective with. While attackers can win without destroying these fields, it greatly increases the difficulty. These fields can only be destroyed by Mechs or Siege Vehicles. Siege vehicles are VERY vulnerable to direct attack, but have extremely long range and powerful guns. A smart Agency will protect them while they lower the force fields and bombard defenders.
TIP: Conquest maps are extremely reliant on Respawn Beacons, as there are no advanced spawn points. Agencies may want more than one player protecting their beacon, or trying to take out the enemy beacon. This requires a greater degree of team-coordination than traditional Global Agenda missions.
F. BASES AND TACTICAL MISSILES
Bases are special territories that provide a huge advantage to Alliances that control them. Each Base has a region it controls. If you control a Base, any other territory your Alliance owns connect to and within the region of the base is given a powerful protective shield.
Territories protected by a shield can only be attacked if preceded by a tactical missile strike. Tactical missile strikes can only be made if there is a Missile Complex facility within range of the targeted hex.
In other words, if you have a shielded Hex and there are no missile complexes within range of it, then it can never be attacked.
Bases are captured by controlling all six territories that surround it. After capturing a base, you must maintain control of at least 3 of the 6 territories around it, else the Base will return to neutral control.
II. PRODUCTION
A. FACILITIES
http://img694.imageshack.us/img694/3636/57250072.png
All Facilities start as deeds in a players inventory. Basic "starter" Facilities are cheap and may be acquired through a vendor in dome city. It's highly recommended you immediately deploy a starter facility to any territory you control, as it will aid in defense of the territory, as well allow you to start production.
More advanced facilities will have to be created and traded by Agencies.
MINE FACILITIES:
Mines gather resources that are used in construction of Conquest Items.
Some resources are harder to mine than others.
Some territories may provide a bonus to mining!
Improved mines can gather resources at a greater rate, and may allow mining of rare resources.
LAB FACILITIES:
Lab Facilities can research blueprints.
BLUEPRINTS ARE REQUIRED TO PRODUCE ANY ITEM.
Blueprints tell you what resources are required for each item.
Some Blueprints take longer to research than others.
Improved Labs allow an Agency to research much more advanced Blueprints.
TIP: Starting labs only produce Tech I blueprints. Researching and building a "TECH II Lab" is the gateway to more advanced facilities and powerful equipment!
FACTORY FACILITIES:
Factories require resources from mines and blueprints from labs to operate.
If you have a blueprint and the correct resources (currently these must be in the PLAYERS inventory) you may add the item to the Factory Queue.
An item, once produced, is placed into Agency Inventory.
Improved Factories produce items faster.
TIP: Unlike Labs and Mines that can produce at any time, Factories are not worth having unless you have an avenue of getting blueprints and resources for them. Blueprints and Resources may be acquired on the auction house, if any group is willing to sell them.
MISSILE FACILITIES:
Missile Facilities provide the ability to launch Tactical Strikes against shielded territories.
In addition to the Missile Facility, you must also have produced a Missile to launch from it!
Missiles have a maximum range (depending on missile quality) so Missile Facilities often need to be deployed near the front lines.
TIP: Missile Facilities are the only way you can attack territories shielded by Bases. If there are no such territories you plan to attack, then it's a waste of a territory to have a missile facility there.
B. HEADQUARTERS
An agency will specify a single territory in a single zone to be it's "Headquarters." This designation has no impact on what Facility might be in that hex. Any territory an Agency owns not connected by friendly territory to their Headquarters operates at a reduced capacity. This encourages Agencies and Alliances to build connected, but does not require it.
There is no cost to moving a Headquarters. An Agency may always choose to have their largest continuous block of territory house their headquarters, or may tactically move it to where their most advanced facilities are.
TIP: When attacking an Agency, if you can split their territories in half, you'll hurt them far more than just pressing in on their borders!
III. AGENCY MANAGEMENT
A. ALLIANCES
Alliances are critical to success in Global Agenda. An Agency by itself will rarely be strong enough to survive. Being in an Alliance offers the support of more trusted players to defend, Alliance territory to bridge connection gaps, the ability to control bases, and political maneuvering to help your Agency grow.
Each Alliance is ruled by the founding Agency that creates the Alliance. That founding Agency has the ability to add or remove anyone from their Alliance at will.
B. AGENCY RANKS
Nearly everything involving the Conquest of territories has permissions that can be set. In particular, Agency leaders should setup ranks and permissions for accessing Agency Inventory, Managing Facilities, and Bidding on Attacks.
This is very important, as if no players in your Agency can bid, get dropships, or withdraw credits, you're not going to be able to launch many missions!
Daymare
Sunday, 10th January 2010, 12:45
so how many of you are playing this?
JojoTheSlayer
Sunday, 10th January 2010, 13:14
so how many of you are playing this?
I will probably get it after Beta. If only just to test it out.
There is a 4 pack on Steam. The game will cost 30 pr...
Edit: I am int in the 4 pack, but I will probably not play it until release. Bad history with beta tries lol
So far, I think the British Steam version is the cheapest, even with VAT 17,5% included. Just FYI.
Flufball
Sunday, 10th January 2010, 16:35
Will most likely get it, if it's shite then I won't play it past the initial period, otherwise yeah I'll give it a go. For some reason whenever I see it I think Tribes, and I loved Tribes, don't know why I think that though.
OniKiy
Monday, 11th January 2010, 00:54
Pre-ordered with Beta Tester thank you thingy muh bobber. Will give it a go and see how it fairs. Worst case I have a game to play when I am bored. :P
Felstar
Monday, 11th January 2010, 04:41
I really have nothing better to play at the minute so I am sort of interested in giving it a go. Probably not going to touch it until release though.
DarthS
Monday, 11th January 2010, 21:00
Depending on reviews I may very actually end up buying this.
But the real clinch is how the RvR works, and apparently its not much tested yet. Don't want to buy another game that's going to turn into a another glorified Unreal Tournament mod.
Hovis
Monday, 11th January 2010, 23:15
I'm looking to get this tonight for download tomorrow.
I'm prodded the VCB mob to see if they have some bods up for it too, there's a decent chance we could put a reasonable number of folks into this game.
I'm still a little worried that the gameplay looks a little bit over the top crazed, but maybe that'll be okay.
OniKiy
Monday, 11th January 2010, 23:33
I'd venture to say it'll be worth a try. The PvP I have tried is not bad, but can't signify how the main deal will work. I wouldn't expect Planetside style game play, but a decent fight may be the order of the day if it works okay.
Hovis
Tuesday, 12th January 2010, 00:47
Well people seem happy with it. If it's good it's good, all there is to it really. It's lacking the scale of Planetside, but then so are we in some ways :D
If we can get a decent bunch of old faces and new planted in a new persistent shooter then that sounds like a good effort to me.
Hovis
Tuesday, 12th January 2010, 18:15
Well I've given the beta a spin and it gets a thumbs up. It's bound to be substantially better played as a team but even just the sort of public brawling side of things was a hoot.
DarthS
Friday, 15th January 2010, 16:01
Signed up under 'Darthey'
Hovis
Friday, 15th January 2010, 17:03
Will be joining a crew with a couple of VC folks when I'm next on, blokes called Deaddragon and the group is called DarkEra. Reckon we ought to be able to muster at least an ops team most of the time.
Flufball
Friday, 15th January 2010, 17:07
Bloody annoying. I get back from holiday and have an hour long update to do while Sneak, Oni and Darth are all playing. WANKERS the lot of you! :p
PariaH
Friday, 15th January 2010, 20:10
so for the people that have played beta, is the mmo subscription portion of the game worth paying for, does it seriously offer enough to warrant paying a monthly fee for, my initial impressions from videos is that its very instanced /lobby type affair, with battles no bigger than 10vs10 even in conquest mode the touted 60v60 is instanced to 10v10 portions?.
Hovis
Saturday, 16th January 2010, 02:57
Had a first sniff of AvA tonight and it was like being a rooster getting hit by a train. Sort of fun though but we got crushed. To be fair though we just volunteered to help some guys out and had no idea what was what until they were
I think it could be good. The small unit size appeals to me because you're having to provide all your own manpower, there's no zerg and no instant action muggins to drop in and support you. With that in mind really large forces would be prohibitively hard to set up. Also it means that while numbers allows easier defence of larger amounts of turf there is no way to overwhelm smaller agencies with bodies. If you're a small but good troop of players you'll be able to hold whatever ground you can cover.
Hovis
Monday, 18th January 2010, 00:27
Darth could you repeat what you told me about the state of the AvA side of the game?
From what I've seen myself, and from Darth has said, it sounds like we're going to have to be very good or get very stomped. :eek:
SneakRocker
Monday, 18th January 2010, 14:24
Most of these people have been playing very long and know most skills of every class and how to counter them. Teamplay has to go hand in hand along with tactically planned attacks. So all we need is a little practice.
I got invited in a random strikeforce for AvA where all players were at least above 20. first 2 matches we got nowhere, there was no plan. Then we started to choose a tactical spawnbeacon place so everybody could spawn on top of the roof of a heavily defended point, raining down Fire upon their heads (and turrets)this helps alot.
The tips at loading screens are good too:
"If you want to win a pvp match, make sure you destroy the enemy respawn beacon"
this is especially the case in AvA, a well placed beacon can win the battle.
on the other hand, A reckon sniping down a well placed beacon can win the battle too.
Btw I have tried max security in pve. And it is awesome. Trying to kill the boss without any death is a real challange. cant wait untill i can try double agent difficulty
Hovis
Monday, 18th January 2010, 14:33
Yeah if we're going to put something together and give this a real go we need to start to organise. Don't we have some TF2 fans kicking around? This should be right up their street.
What I'd like best is to establish a Renegade Legion group that we're in control of, which is doable if we can get a few bods in, and build it up in game. There are a fair number of Vanu Corp and VCB players kicking around too, but if we can make it a Renegade Legion mob with these guys either joining or joining on as alliance members then I think that will serve us better.
What is hugely obvious though is we need the sort of ridonkulous attention to detail, tactics, discipline and skill that characterised RL in our Planetside prime or we're going to get raped. The standard of competition in Global Agenda really is something else.
DarthS
Tuesday, 19th January 2010, 07:18
Me and DeadDragon tried a match each against the alliance holding the most turf (the red guys) and each got stomped for it. In the first match, lack of coordination on turret placement meant that when the attackers learnt one set of doors were covered they used another (5 entry points to the capture room) and slaughtered everyone.
The match I played everyone on the other team was level 30 or 40, and we had mostly level 20's (and me at 12). Clearly an elite defence response force of some kind, and they slaughtered us. Must have been little more then half their team fighting our entire team and they wiped the floor with us. Screw respawn becons; we couldn't even get off the dropship without getting farmed.
They had great teamwork and coordination; took me and Dragon teaming up on just one guy to actually kill him, the only kill of the match I managed. Every time I lined up my minigun on an enemy medic he managed to protect himself somehow.
Very frustrating.
Daymare
Friday, 22nd January 2010, 07:56
so are there any numbers on how many will be playing this? I am starved for some cooperative shooting, and even though it sounds a bit "low scale" with 10 v 10 games, I would be interested in giving it a go if there's a proper show of old timers :)
Hovis
Friday, 22nd January 2010, 08:24
I'm out, might step back in if we do get a team together. It hasn't grabbed me enough to really motivate me towards the ballache of organisation.
DarthS
Saturday, 23rd January 2010, 12:26
Have decided to try cancelling my Pre-Order. Its a fun game and all, but there is something lacking in the combat. It works mechanically, it just doesn't feel that...fun...somehow.
Maybe I haven't played enough RPG's to appreciate that side of it.
Volw
Sunday, 24th January 2010, 14:05
Have decided to try cancelling my Pre-Order. Its a fun game and all, but there is something lacking in the combat. It works mechanically, it just doesn't feel that...fun...somehow.
Same.
Flufball
Monday, 25th January 2010, 13:05
You can cancel a pre-order on steam? Don't they do something mad like blow up your house for even suggesting it?
Volw
Monday, 25th January 2010, 14:05
You can cancel a pre-order on steam? Don't they do something mad like blow up your house for even suggesting it?
https://support.steampowered.com/kb_article.php?ref=4938-WTDF-9465
DarthS
Monday, 25th January 2010, 18:15
They cancled mine without any questions. Spent the cash on Mass Effect instead.
Volw
Monday, 25th January 2010, 22:09
They cancled mine without any questions. Spent the cash on Mass Effect instead.
How long did it take them to process the request?
Hovis
Tuesday, 26th January 2010, 03:03
Took less than a day when I did it.
DarthS
Thursday, 28th January 2010, 20:55
Yeah, I had it next working day, no questions asked.
Hovis
Thursday, 28th January 2010, 21:35
Worth noting that I only cancelled Global Agenda with an addon/attachment to the email where I cancelled Star Trek, so it was pretty half arsed, but they did it anyway. While they quite rightly won't give you a refund if you buy a game you don't like or can't run, and they charge a lot, I don't actually get the impression that they are out to fuck anybody over.
JojoTheSlayer
Thursday, 28th January 2010, 22:07
I too have canceled GA.
It took about 1,5 days to get the confirmation email.
The reason I canceled was that the normal PvP was pretty random low level and not fun or that coordinated, while the AvA was extreme to the point it was clear you had to put allot of time into the game to compete and be in a good Alliance/Agency. Time I didnt see myself spending on such a game. If it didnt have a monthly fee on AvA I could have kept it, but thats not how this game is...
SneakRocker
Gets the news that not many RLs will be in Global Agenda:
GNhp4ZqNmTQ
Sorry Sneak :)
Hovis
Thursday, 28th January 2010, 22:46
Yeah, let the record show that when confronted by a challenge of that magnitude I bravely ran away. Part of me thinks with the right team, the right time and so on that could be an amazing game but I don't have any of that.
It's a shame because it's as close to Planetside as has been done, but I just think the pacing is off, and that's more important than the scale. Part of what made Planetside great was the down time, the ride to the target, bracing up waiting for the zerg to hit, the hack countdown, wondering when shit was going to kick off. Global Agenda doesn't have that tension, it has FIGHT, no fight, FIGHT, no fight. There's no atmosphere.
I have to wonder, are we just freaks for liking Planetside? Did 90% of the people who played that game really detest it so much that nobody would ever again try to make something similar?
WiGgLr
Thursday, 28th January 2010, 22:49
Planetside had a harsh learning curve in a time where a lot of people still weren't using voice comms and still typed quite a lot. This put a lot of FPS players off, particularly the casual BF1942 or Desert Storm mod guys.
Also, it's downtime made it the first game I fell asleep playing :P
JojoTheSlayer
Friday, 29th January 2010, 01:13
Planetside had a harsh learning curve in a time where a lot of people still weren't using voice comms and still typed quite a lot. This put a lot of FPS players off, particularly the casual BF1942 or Desert Storm mod guys.
Also, it's downtime made it the first game I fell asleep playing :P
Yeah, but... similar to GA I reckon. It must have been a bitch for "casual" players, who are used to being the FPS guy sent to save the world in single player games, was in a fight he thought he might win and then suddenly get "ganked" by 30 peeps dropping on hes head.
How many people though like we did in GA, but in PS?
"I will never put in enough to be a valued member of a decent Outfit" kinda way?
My bet is. To keep players a modern mmofps has to have a good PvE section. Heck, I might have paid for GA if the PvE story wise etc was as good as WoW... Then again, it conflicts if the PvP part of the game if its epic in size.
What I dont get. Is why there isnt a Planetside like game based on wwII (wwIIonline, but better...).
You would think thats a theme most player could connect to if any...
Hovis
Friday, 29th January 2010, 02:44
At least Planetside you had the zerg at your back in the fights when you were new. Global Agenda you're very much on your own. You don't even meet other outfits in the field unless they are fighting against you.
APB2010 is looking like the great hope now. :eek:
Ardesco de la Furia
Friday, 29th January 2010, 03:57
So you guys and have been kicked out of the Garden of Eden (PS) and are looking for a way back in? :rolleyes:
Hovis
Friday, 29th January 2010, 04:03
We weren't kicked out. Just owned it and got bored.
OniKiy
Friday, 29th January 2010, 12:20
WW2 Online is getting an engine update, plus graphics. It may well be worth a go when it's all up and running. If even for the fun of it. :P
Hovis
Friday, 29th January 2010, 13:43
Needs to basically be an entire new game to be worth a look, but I suppose an engine update is that.
JojoTheSlayer
Saturday, 30th January 2010, 01:01
WW2 Online is getting an engine update, plus graphics. It may well be worth a go when it's all up and running. If even for the fun of it. :P
I have heard that before from wwIIonline.
I wouldnt keep my hopes up. It wont be "Red Orchestra" like update, I think.
Hopefully I am wrong, but...
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