View Full Version : @Hovis
Daymare
Saturday, 3rd January 2009, 17:27
Jazzy from the Jumpgate Forums sais hi
http://community.codemasters.com/forum/showthread.php?t=325728&page=2&pp=10
Hovis
Saturday, 3rd January 2009, 17:51
Ehwha?
Hovis
Saturday, 3rd January 2009, 17:53
Just noticed though, they are apparently going for no risk gameplay. So much for JGE. :(
Volw
Saturday, 3rd January 2009, 18:01
PS was no risk as well ;)
Ludicrouse
Saturday, 3rd January 2009, 18:04
PS was no risk as well ;)
Shush, dont tell him that! His poor little head cant take the irony.
Ardesco de la Furia
Saturday, 3rd January 2009, 18:17
Neither was ArmA. EVE was/is yet Hovis pussied out. Hovis is a hypocrite tbh. :rolleyes:
Hovis
Saturday, 3rd January 2009, 18:28
I would have liked to think that Jump Gate would have been a teensy weensy bit less run and gun than Planetside.
Hovis
Saturday, 3rd January 2009, 18:30
Neither was ArmA. EVE was/is yet Hovis pussied out. Hovis is a hypocrite tbh. :rolleyes:
ArmA has immense consequences for getting killed, you're dead and you have to go home in a box. EVE is fail for so many other reasons that the rather cool part of it, the PvP with consequences, is sort of lost.
Ardesco de la Furia
Saturday, 3rd January 2009, 18:45
ArmA has immense consequences for getting killed, you're dead and you have to go home in a box. EVE is fail for so many other reasons that the rather cool part of it, the PvP with consequences, is sort of lost.
Oh thats cute he's grasping for straws. ;)
Hovis
Saturday, 3rd January 2009, 18:48
Oh thats cute he's grasping for straws. ;)
Don't make me drop the IGPFTS bomb when it comes to arguing about games with me.
Ardesco de la Furia
Saturday, 3rd January 2009, 20:07
Don't make me drop the IGPFTS bomb when it comes to arguing about games with me.
Im poking you with a stick. More effective then actually arguing with you. :shinner:
Daymare
Sunday, 4th January 2009, 12:22
I really don't see the problem with having "no loss on death" if the gameplay is done well.
Hovis
Sunday, 4th January 2009, 12:45
I really don't see the problem with having "no loss on death" if the gameplay is done well.
Yeah I was over reacting a bit for the lulz. What matters is the ability, which WAR and Planetside both managed to accomplish, of taking the enemy out of the fight for a long period.
I think I'm just getting nervous because Auto Assault was such a relentless piece of crap and this is the same mob. Let's hope they learned a hell of a lot.
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.