InsanE
Thursday, 13th January 2005, 20:28
these are some useful commands to help you get the most out of source...ill update it as i find more...
http://www.neonblu.com/public/useful.txt
http://dax.dmnetworks.net <---program for tweaking source
anddd some more:
r_3dsky "0"
r_renderoverlayfragment "0"
r_shadows "0"
budget_show_history "0"
cl_drawshadowtexture "0"
cl_ejectbrass "0"
fog_enable "0"
fog_enable_water_fog "0"
mat_bumpmap "0"
mat_forcedynamic "0"
mat_numtextureunits "0"
mat_picmip "-1"
mat_specular "0"
mp_decals "200"
r_decals "20"
muzzleflash_light "0"
r_avglight"0"
r_decals "200"
r_dispfullradius "2"
r_DispUseStaticMeshes "0"
r_dynamic "0"
r_lightaverage "0"
r_lightinterp "0"
r_modellodscale "0.3"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_worldlightmin "1"
r_worldlights "1"
r_rainalpha 0
r_rainalphapow 0
r_raindensity 0
r_rainlength 0
r_RainProfile 0
r_RainRadius 0
r_RainSideVel 0
r_RainSimulate 0
r_rainspeed 0
r_RainSplashPercentage 0
r_rainwidth 0
enjoy
http://www.neonblu.com/public/useful.txt
http://dax.dmnetworks.net <---program for tweaking source
anddd some more:
r_3dsky "0"
r_renderoverlayfragment "0"
r_shadows "0"
budget_show_history "0"
cl_drawshadowtexture "0"
cl_ejectbrass "0"
fog_enable "0"
fog_enable_water_fog "0"
mat_bumpmap "0"
mat_forcedynamic "0"
mat_numtextureunits "0"
mat_picmip "-1"
mat_specular "0"
mp_decals "200"
r_decals "20"
muzzleflash_light "0"
r_avglight"0"
r_decals "200"
r_dispfullradius "2"
r_DispUseStaticMeshes "0"
r_dynamic "0"
r_lightaverage "0"
r_lightinterp "0"
r_modellodscale "0.3"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_worldlightmin "1"
r_worldlights "1"
r_rainalpha 0
r_rainalphapow 0
r_raindensity 0
r_rainlength 0
r_RainProfile 0
r_RainRadius 0
r_RainSideVel 0
r_RainSimulate 0
r_rainspeed 0
r_RainSplashPercentage 0
r_rainwidth 0
enjoy