FuSs
Thursday, 13th January 2005, 10:11
what is the perfect 1-5 men group for pve ?
in my opinion no group should lack a revive and a healer. reasons are pretty obvious.
here is a list of what i think are the 'perfect' group builds for 1 to 5 men groups.
Solo:
Hunter: pet, good damage
or Warlock: pet, good damage
or Paladin, heal, tank, good damage up to lvl45
2men group:
Paladin
Warlock
Paladin is a tank who offers heal and revive. He also does good damage (at least up to lvl45).
Warlock offers a pet, high damage over time (easier to hold aggro for the pala this way) and a backup revive for the paladin.
The backup revive allows the paladin to revive himself after combat even if they both die. Wait until the monster go away, revive pala, pala revives warlock, group ready to go on.
This team never wastes time walking from the graveyard back to the instance.
Not to mention that both get a horse for free at level 40 (this way nobody has to reduce his travel speed)
Other 2men groups are doomed as soon as the reviver dies.
3men group:
Paladin
Warlock
Mage
paladin and warlock because of the reasons above.
mage offers the best control (sheep and freeze) of all classes and high damage output.
in addition the mage offers improved travel speed due to his town portals.
4men group:
Paladin
Warlock
Mage
Priest/Druid
time to get a main healer into the group, isnt it ? :p
5men group:
Paladin
Warlock
Mage
Priest/Druid
Paladin/Warrior
additional heal/revive + aura OR a better tank.
both valuable for a big group.
PS: warlock is the perfect character to gather the group.
there are allmost allways people around who help to summon party members (for all who dont know a warlock can summon party members from everywhere to his location)
feel free to post suggestions, ideas or just flame me ;)
in my opinion no group should lack a revive and a healer. reasons are pretty obvious.
here is a list of what i think are the 'perfect' group builds for 1 to 5 men groups.
Solo:
Hunter: pet, good damage
or Warlock: pet, good damage
or Paladin, heal, tank, good damage up to lvl45
2men group:
Paladin
Warlock
Paladin is a tank who offers heal and revive. He also does good damage (at least up to lvl45).
Warlock offers a pet, high damage over time (easier to hold aggro for the pala this way) and a backup revive for the paladin.
The backup revive allows the paladin to revive himself after combat even if they both die. Wait until the monster go away, revive pala, pala revives warlock, group ready to go on.
This team never wastes time walking from the graveyard back to the instance.
Not to mention that both get a horse for free at level 40 (this way nobody has to reduce his travel speed)
Other 2men groups are doomed as soon as the reviver dies.
3men group:
Paladin
Warlock
Mage
paladin and warlock because of the reasons above.
mage offers the best control (sheep and freeze) of all classes and high damage output.
in addition the mage offers improved travel speed due to his town portals.
4men group:
Paladin
Warlock
Mage
Priest/Druid
time to get a main healer into the group, isnt it ? :p
5men group:
Paladin
Warlock
Mage
Priest/Druid
Paladin/Warrior
additional heal/revive + aura OR a better tank.
both valuable for a big group.
PS: warlock is the perfect character to gather the group.
there are allmost allways people around who help to summon party members (for all who dont know a warlock can summon party members from everywhere to his location)
feel free to post suggestions, ideas or just flame me ;)