View Full Version : Stuttering and gfx settings
Gunhead
Friday, 26th September 2008, 08:24
http://www.mmorpg.com/discussion2.cfm?bhcp=1&thread=203976
Sounds weird but i'll give it a whack when i get back home on sunday. If someone's been getting the annoying stuttering and has an Nvidia card (mine's 768Mb 8800GTX) would you mind trying this as well and see what happens?
Taylor
Friday, 26th September 2008, 16:27
I'll give it a go and then do some PvE quests in your honour.
Taylor
Friday, 26th September 2008, 16:50
There has also been a patch today, but I've applied "some settings" before I loaded the game, in the Nvidia control panel (forced something like x2 aa, x4 af).
And............I don't stutter like a horses arse when running in/out of caves anymore :o
I'll report back once I've spammed out some Mourkain Temple scenarios.
Oh and also the client appears to be using a bit less memory?
Definitely FEELS like it's running better in there.
PariaH
Friday, 26th September 2008, 21:47
they are some new whql drivers released yesterday so you might want to try those also
Direct UK links:
Vista64: http://uk.download.nvidia.com/Windows/178.13/178.13_geforce_winvista_64bit_international_whql.e xe
Vista32: http://uk.download.nvidia.com/Windows/178.13/178.13_geforce_winvista_32bit_international_whql.e xe
XP64: http://uk.download.nvidia.com/Windows/178.13/178.13_geforce_winxp_64bit_international_whql.exe
XP32: http://uk.download.nvidia.com/Windows/178.13/178.13_geforce_winxp_32bit_international_whql.exe
Fleabag
Monday, 29th September 2008, 07:33
Sorry if this is old news but er I've finally got my game running really damn well on my low end machine after a lot of fiddling. So thought I'd share, though credit goes to my friend for finding all the posts in the first place. :p
It's a four year old P4 2.8 2gb ram 7800gs system and after doing the following to it it's gone from black to white in terms of performance. So some general observations for low end users and Nvidia people.
First of all kill lightmaps and specular and the water affects, frankly the game doesn't really look any damn worse for doing it. Sometimes these settings don't take and you have to alter the settings file in the User directory with notepad.
The very latest drivers are er...1.78.13s I think. They might have helped, sadly I did all the changes at once so I'm not sure what happened.
Secondly, this thread helped tons. http://www.warhammeralliance.com/forums/showthread.php?t=110279
Specifically the screenshot here showing how best to have the setting for your War.exe. http://iplanitweb.com/nvidia/NvidiaCPanel6.jpg. I can't see any tearing you normally get with Vsync off, so it's worth killing it.
Lastly some people are saying that the client is attempting to get data from everyone around you, not just your group mates, about their buffs and debuffs every 0.5 of a second from the server. And that this is causing some big old lag. To help kill this you can use this little UI mod.
http://war.curse.com/downloads/war-addons/details/buffthrottle/download/88982.aspx
Can make a macro as follows /script BuffRefreshDelay = 1
Note the spaces around the equals sign, can set that number to whatever you like in seconds. No idea if it helps, guessing it will.
Sorry for a scruffy post. Not coffee fueled enough yet. :p
Ludicrouse
Monday, 29th September 2008, 12:07
Another thing that has seemed to help slightly is AlertFilter. Its a small mod that allows you to remove most of the spam from the middle of your screen which tends to get backlogged and cause performance problems.
Felstar
Monday, 29th September 2008, 12:59
I'm running a system that is about 1 year old now give or take. Q6600 processor, 4gb ram (quite good speed at 800Mhz iirc) and a slightly overclocked 8800GTS 512mb card. But I was having quite a few issues with stuttering, particularly in large fights. The in game graphics settings didn't seem to affect anything at all regardless of the quality I selected (the look of the game did change but the performance issues remained). I run a fairly high resolution at 1920*1200 but lowering that also had little effect.
With forcing on AA and AF to 8* each I saw a very big jump in performance to the point where keep seiges of massive size are quite playable for me so I am fairly convinced about the war client not using the full capabilities of people's gpus.
Gunhead
Monday, 29th September 2008, 19:37
Gave it a spin meself now and indeed forcing AA and AF for war.exe in Nvidia cp definitely cut out a big portion of the hitching. I'll tinker around with other settings to find a sweet spot still.
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