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Khammar
Monday, 23rd June 2008, 13:57
Massive PvP

* Player city keeps now contain a vendor that sells siege weapons.
* Players will now get teleported out of the zone before the battle starts.
* Traders that would not spawn at the Battlekeep Tradeposts will now spawn. Traders will now be available at Battlekeeps.
* Ballista NPCs will no longer spawn at an unbuilt tower.
* The Border Kingdoms has had its environments adjusted. This should reduce draw-distance in those playfields and contribute to a performance-increase.


Player Character


Archetypes

* Mages will now do less damage with ranged weapons to set them apart from specialized ranged weapon classes like the Ranger.


Assassin

Core Revision Adjustments

* Kidney Shots will now properly go on cooldown, is now stackable for 12 second from the original 6 seconds and it's stacking buff duration has been increased to 10 seconds.
* Flesh Necrosis has been given a new and improved visual.
* Atrophy has an added persistent effect on the target while the debuff is in effect.


Conqueror

Core Revision Adjustments

* Rage of the Tempest now correctly grants your team increased electrical damage, not increased fire damage.


Dark Templar

Core Revision Adjustments

* Rite of Blood will now display health loss, stamina gain and the affect of its enhancement.


Demonologist

New Spells

* Forced Summoning will allow you to summon a pet of the opposite sex than what would normally be summoned if cast before the specific summoned pet. You will receive this spell at level 9 with your first pet summon spell. All characters above level 9 will get this spell automatically.

Core Revision Adjustments

* Diabolic Insight and Infernal Knowledge now last 12 hours instead of 1 hour and will no longer be removed upon death.
* Wicked Bolts received a name change to be consistent regardless of how many points you have invested in it.


Herald of Xotli

Core Revision Adjustments

* Herald of Xotli fatalities now have effects to them.
* Corrected spelling of the name of the feat "Spell - Undying Glory of Xotli"


Necromancer

New Spells

* You will now gain a new single target snare - Ice Shackle - at level 5. If you are already higher than level 5, you will gain this spell automatically.

Core Revision Adjustments

* Dark Knowledge and Vile Insight now last 12 hours instead of 1 hour and will no longer be removed upon death.
* Plagued Heart Curse will now correctly increase in damage with more feats trained.
* Decomposition now increases Flesh to Worms by 35% at max rank instead of 30%
* Unholy Power has been rebalanced to have a more consistent effect across all levels.
* Brutal Death now increases the critical strike chance of Pestilential Blast, Life Strike, Ice Strike, and Chill by 2/4/6/8/10%
* Ice Shards now increases the splash range and damage inflicted by Chill in addition to Ice Strike.
* Flash Freeze now additionally increases the damage of Frost Blast by 75/150/250%.
* Bones of Frost now additionally increases the damage of Gelid Bones by 5/10/15/20/30%.
* Frozen Body now increases the damage of Ice Strike, Chill, and Deathly Blizzard by 2/4/6/8/10%.
* Corrupted Soul now increases the damage of Pestilential Blast, Life Strike, and Blasphemous Ruin by 2/4/6/8/10%.
* Soul Absorption now restores a significantly higher amount of mana when consuming a pet.
* Frost Reach now additionally increases the damage of Frost Blast by 75/150/250%.
* Ritual of the Lich has had its spell damage multiplier increases from 10% to 25%.
* Embrace Death now has an increased effect. The maximum effect of this ability has been increased from 4% to 10%.
* Pets now move faster and follow npcs better.
* Void has had its stamina/mana drain increased. It will also have the chance to crit.
* Archmage feat has been moved to up in the general feat tree.
* Unholy Fortitude has been changed to reduce the recast time of Frenzy by 12 seconds per rank, up from 4 seconds per rank.
* The levels at which you get your pet points has been significantly changed. You will now get them at the following levels: level 5 - 2 points, level 10 - 4 points, level 15 - 6 points, level 20 - 8 points. You will now have your maximum number of pet points available at level 20.
* Despoiled the Soul has had its mana cost and recast time reduced. When you train Despoil the Soul you will get a secondary spell, Reap the Soul. This spell can be used to refresh your current Despoil the Soul, making it easier to keep your Despoil the Soul counter where you want it. In addition, Despoil the Soul will also increase a bonus to magical damage instead of being a damage multiplier.

Nuke Balance Adjustments

* All damage spells have been rebalanced to take into account your having all 8 pet points at level 20. This leads to better scaling of your damage spells, and reinforces that you are a pet class reliant on pets for a significant amount of damage.
* Archmage pets incorrectly did not have the area-of-effect damage coefficient applied. Their damage has been corrected to take into account their nukes are AOE nukes.
* Increased the damage of Necrotic Pustule, Gelid Bones, and Chill.
* Significantly increased the explosion damage of Necrotic Bomb
* Chill has received splash damage (50% damage to 1 target), and splash damage from
* Ice Strike has received an increase in splash damage from 15% to 30%.
* Lifestrike Rank 4 will correctly have the damage-over-time effect.
* Parasitic Soul Swarm and Unholy Hands will now take pet damage contribution into account and should be in line with damage as it was originally intended.

Pet Effect Adjustments

* Blighted One has had its proc rate and amount of mana damage significantly increased.
* Dead Blight stamina damage was also significantly increased if it is trained and will have a chance to crit.
* Harvester has received an increase to the amount of mana healed and stamina healed by the pet. The Harvester will now heal more mana than stamina (although the stamina gain is now still significantly increased over the previous value). These can also have a chance to crit.
* Life-Stealer has had its amount of health increased significantly. We also reduced the variance of the heal and added a chance to crit.
* Mutilator's Mutilation damage-over-time (DoT) effect has had an increase to the damage. This will also have a chance to crit.


Tempest of Set

Core Revision Adjustments

* Storm Field is now limited to affect 3 targets at a time.
* Titanic Storm now additionally increases the number of targets affected by Storm Field by 50%
* Lightning Strike no longer has a cooldown
* The primary damage range of Lightning Strike has adjusted to be more consistent, the average damage remains the same
* Lightning Strike has been modified to deal 40% splash damage to 3 targets instead of pure AoE damage
* Pillar Lightning rank 2 and 3 now additionally increase the number of targets affected by Lightning Strike splash damage
* Fury of the Storm has been decreased from 60% to 40% critical damage modifier at max rank


Combat

* Blood effects on pet attacks should now trigger correctly.
* The evade bonus on characters has been revised when fighting lower level monsters.


Quests

* Quests in the 20 - 40 level range have been revised so that they are all categorized under the proper locations in the quest journal.
* Supply Routes quest in Conall’s Valley should now be sorted under the correct region in the quest journal.
* The “Jack of Ale” you get at “Rum n' Rumble” for the Mage destiny quest can now be removed from your inventory.
* Magic Orb: The orbs have been lowered for characters that could not reach them due to shortness in height.
* Awakening III - Neutralize Strom's Guard: You should no longer become stuck after killing the Boozed Bullies.
* Awakening III - Neutralize Strom's Guard: Resolved a minor issue with players getting stuck after killing the Boozed Bullies.
* The Phoenix of the North: You should no longer become stuck in the barrier that shields the Phoenix of the North if you log off.
* The Cimmerian's Axe, What Creeps Beneath, The Dangers of Decadence and D
* Desert Raiders have had their waypoints corrected.
* New dialog has been added for Sharak and Scyra when you've finished all the Destiny Quests.
* Cannibal Commotion: The quest will now correctly update when you reach the cave that Attadeus and Demeras are located in.
* Ibis, Master of Hidden Secrets: The quest can no longer be deleted from your journal to resolve an issue that made it so you could no longer attain it.
* Phoenix of the East: It should no longer be possible to enter the Blood Rite Subterrene with multiple players.
* To Battle a God: You should no longer experience issues with this quest if your journal is full.


GUI

* Tooltips will now properly display spell affects of the spell line and proc affects to the spell line. They will also now properly display the gem modifications on the item itself.
* Despoil the Soul will now display a stack count when stacked four times.

Khammar
Monday, 23rd June 2008, 13:58
Items

* All bags have had their size doubled!
* Many level 80 items that increased Max Mana have been adjusted to provide Max Stamina as they were intended. Barbarians will greatly benefit from this change.
* Oil of Acuity will now replenish mana when consumed.
* Vanir NPCs in Conall's Valley, Field of the Dead and the Eiglophian Mountains will drop a greater variety of Vanir-based loot.
* Gossamer Silk should now be referenced correctly in the Full Trade Response.
* Rusty Courage: The Rusty Old Sword has had its sized reduced to reflect that of a humans and not of a giant's.
* The Bloodied Spear now has a blue glow, indicating that you can interact with it.


NPC

* The Beggar in Khemi will no longer give the chat bubble icon.
* NPC cries for help should no longer trigger aggro through collision objects such as walls and buildings.
* NPCs should no longer reset in mid combat.
* Koruno Elder's has received a new sword as his offhand weapon.
* The Town Crier in Tortage now cries much less frequently. The White Hand Priest’s Emanation of Life spell will now have a longer cooldown and will also display the icon for the spell in the Priest’s debuff window.
* Awi-Awan from the Purple Lotus Swamp is now flagged as an Armorsmith Trainer.
* Barkripper Ursa is now a group encounter.


Playfields


Armsman Arena

* You will now need to interact with the Arena Gong after speaking with the Announcer to receive a challenge.


Eiglophian Mountains

* Eiglophian Mountains has received a number of enhancements and adjustments based on player feedback.
* More Hungry Ice Worms, Ice Worm Devoures, Snow Apes, Mountain Apes and Cliff Apes have been added.
* The respawn timers of the NPCs in the area have also been adjusted.
* Ymirish Rimebinder has been reverted from a group encounter to a solo encounter.


Khopshef Province

* New quests and monsters have been added.
* Black Castle is no longer Epic Mode enabled as it's turned into a group dungeon.


Kyllikki's Crypt

* The light and environment in Kyllikki's Crypt should be a little better.


Sanctum of the Burning Souls

* Treasures are now scattered throughout the sanctum.
* NPCs will now never lose aggro.


Tradeskills

* Silver Necklet has had its level adjusted to 40 as it was originally intended.
* Skymetal-Studded Wristbands (normal) and Bluesteel-studded Wristbands (rare) now has different stats.
* Stone, Iron and Gold nodes have had new visual effect applied to them to make the nodes more visible to all.
* All items that contain gems will no longer have the gems removed when undoing a sale in the shop.
* Wolves in Lacheish Plains have had their Worled Leather drops adjusted as intended.
* Gems will no longer visually overwrite the first one.
* Crafted cloaks will now support the equipping of gems.


General

* Performance: A number of code changes have been made to improve client performance.
* New advance video options have been added for particles. Turning down the particle settings will increase performance.

kataya
Monday, 23rd June 2008, 16:52
4 patches now and nothing on guardian wtf, apart from a stealthnerf on overreach.

Sigh

Felstar
Monday, 23rd June 2008, 16:57
wow that's a lot of patch note-age. Some interesting rebalances done, lets see how they work out in game. Going to be interesting playing my necro alt now.

Adelheit
Monday, 23rd June 2008, 20:48
Whats more astonishing is that they are unable to fix the Arena Quest. Loads of people seem to have that problem. Still, no fix :(

kataya
Monday, 23rd June 2008, 22:24
erm what bug? only bug in arena group quests is the first boss whos invisible but not undoable(managed to do it cause he seems to be @ the center of the room and after a while of hitting him he suddenly appears:)

Gunhead
Tuesday, 24th June 2008, 08:09
4 patches now and nothing on guardian wtf, apart from a stealthnerf on overreach.

Sigh

A lot of good changes/fixes in this patch but have to agree with Kat that i'm getting a tad worried about the future of playing a soldier class. In their current crippled state i really don't have much desire to keep playing my conq once they switch on the PvP system - sure the casters need their walking PvP xp dispensers but sure as fuck i'm not going to be one of them.

Prolly switching to a Herald or Bear Shaman if they won't do anything to soldiers before PvP levels go live - or join the masses in making a god-mode Tempest although i've never liked playing caster classes much. :p

Adelheit
Tuesday, 24th June 2008, 08:40
erm what bug? only bug in arena group quests is the first boss whos invisible but not undoable(managed to do it cause he seems to be @ the center of the room and after a while of hitting him he suddenly appears:)

The problem that many ppl. are experiencing is that the Key Quest cant be completed. The guy infront of the Arena door sends you to duel Aquilius. That guy however is not attackable after the dialoge and the quest gets in an undefinded state. Klicking the door gives an empty onscreen message.

According to the forums this is a well known problem, maybe some day FC will fix it :)

WiGgLr
Tuesday, 24th June 2008, 11:47
The problem that many ppl. are experiencing is that the Key Quest cant be completed. The guy infront of the Arena door sends you to duel Aquilius. That guy however is not attackable after the dialoge and the quest gets in an undefinded state. Klicking the door gives an empty onscreen message.

According to the forums this is a well known problem, maybe some day FC will fix it :)

After talking with him, I just had to activate combat mode and swipe him to get him into combat mode

Adelheit
Tuesday, 24th June 2008, 14:00
After talking with him, I just had to activate combat mode and swipe him to get him into combat mode

First thing i tried, didnt work :p

At least we have some FC attentionn now http://forums.ageofconan.com/showpost.php?p=1174268&postcount=123

Tapja
Tuesday, 24th June 2008, 18:30
wow that's a lot of patch note-age. Some interesting rebalances done, lets see how they work out in game. Going to be interesting playing my necro alt now.

No, it wont. Or maybe it will, depends on how gimped you like to feel...

From official forums:

BEFORE 'Jayde's buff':
Flesh to worms: 316 dmg/tick
Life strike: 553 dmg/tick
PSS: 1665 dmg/tick
Unholy hands: 1002 dmg/tick
Blasphemous ruin: 516 dmg

AFTER 'Jayde's buff':
Flesh to worms: 187 dmg/tick => 59 % of what it did pre-buff
Life strike: 307 dmg/tick => 55 % of what it did pre-buff
PSS: 657 dmg/tick => 39 % of what it did pre-buff
Unholy hands: 554 dmg/tick => 55 % of what it did pre-buff
Blasphemous ruin: too disheartened to check. Who cares if it got nerfed by 40 or 60%...

Felstar
Tuesday, 24th June 2008, 20:27
aye tried it again and I really didn't like the changes, pretty much shelved for now until it's fixed for me. Got a demo through tortage instead :P (still pretty gimped but at least playable).

Khammar
Tuesday, 24th June 2008, 21:14
Personally I see Necros as nothing more than lag-makers. :P

Volw
Wednesday, 25th June 2008, 00:04
Moar buffs for ToS and PoMs remains gimped .. yey.

WiGgLr
Wednesday, 25th June 2008, 12:43
Moar buffs for ToS and PoMs remains gimped .. yey.

Actually, ToS was nerfed

Storm Field and Lightning Strike used to AoE an unlimited amount of targets. Now they both only hit 3, or 5 with the appropriate talents.

Mythriel's build makes Storm Field practically useless.

Volw
Wednesday, 25th June 2008, 13:16
Actually, ToS was nerfed

Storm Field and Lightning Strike used to AoE an unlimited amount of targets. Now they both only hit 3, or 5 with the appropriate talents.

Mythriel's build makes Storm Field practically useless.

I'm thinking pvp, not pve.

Khammar
Wednesday, 25th June 2008, 13:34
It is generally a PvP buff. Only in rare circumstances will you find that it is less effective in PvP, and in most it will be far more effective.

WiGgLr
Wednesday, 25th June 2008, 14:11
It is generally a PvP buff. Only in rare circumstances will you find that it is less effective in PvP, and in most it will be far more effective.

Only if you use lightning strike, and only because the range of damage has been narrowed (average is still the same). In fact, only 1v1.

The 60%->40% crit modifier is a nerf, as is the reduction of AoE on LS + SF, regardless if used in PvE or Mass PvP.

Volw
Wednesday, 25th June 2008, 14:28
If you're unhappy with LS buff, can you pass it over to me PoM please?

WiGgLr
Wednesday, 25th June 2008, 15:15
If you're unhappy with LS buff, can you pass it over to me PoM please?

The LS buff is pointless if you are unable to use the spell because you have SF running. In order for LS to have any real use, you'd have to gimp yourself in too many other areas.

Besides, the spell was nerfed too, both in its AoE and in a reduction of its maximum damage, which must have occured in order to keep the average damage the same as prior to this so-called "buff"

Volw
Wednesday, 25th June 2008, 15:24
The LS buff is pointless if you are unable to use the spell because you have SF running. In order for LS to have any real use, you'd have to gimp yourself in too many other areas.

Besides, the spell was nerfed too, both in its AoE and in a reduction of its maximum damage, which must have occured in order to keep the average damage the same as prior to this so-called "buff"

If you're unhappy with LS buff, can you pass it over to me PoM please?

:D

WiGgLr
Wednesday, 25th June 2008, 16:46
:D

Fine, live with our LS max damage nerf :P

Volw
Wednesday, 25th June 2008, 16:52
Fine, live with our LS max damage nerf :P
No CD and more reliable dps? Any day.

Gunhead
Thursday, 26th June 2008, 13:55
stuff
more stuff

PoM and Tempest wailing about how "weak" their classes are...

Jesus christ guys do a reality check, i mean it.

Khammar
Thursday, 26th June 2008, 14:00
IMHO PoM needs buff, ToS is likely relative close to balanced after the last changes.

Volw
Thursday, 26th June 2008, 14:34
PoM and Tempest wailing about how "weak" their classes are...

Jesus christ guys do a reality check, i mean it.

Yes, Kat was almost outhealing my damage with his +hp/s from the general tree :p

WiGgLr
Thursday, 26th June 2008, 14:54
PoM and Tempest wailing about how "weak" their classes are...

Jesus christ guys do a reality check, i mean it.

Never have I complained about being underpowered. I know my class is strong in certain areas