Daymare
Saturday, 14th May 2005, 18:53
Here I have included my current build (1st one, specced for high lvl instance runs)
And my old build (made for PvP mainly, but also usefull in instances)
I have not included the description on each skill, because I am a lazy git.
Enchantment:
5 - shield specialisation
5 - Thundering strikes (opens up the enchantment build, a must have)
1 - two handed weapons (ever seen a windfury trigger with a 51 dps mace?)
4 - anticipation (great for tanking and pvp, would have had it full if I had points)
5 - flurry (obviously a great help)
restoration:
5 - Improved healing wave ( 0.5 seconds less cast time is more than you think)
5 - ancestral healing (each time I crit a heal on the tank he gets 2k more armor)
2 - improved reincarnation
5 - even tide (shitty but needed)
1 -combat endurance (shitty but needed)
5 - tidal mastery (actually makes the mana spring usefull)
1 - natures swiftness (only a fool goes without this one)
1 - purification (shitty but needed)
1 - mana tide (hell yea)
Ok, as a comment to this:
The ones with (shitty but needed) next to them, are just things I have stuffed in to get 31 points so I can get mana tide. The restoration tree is mainly used by me for 4 things: ancestral healing, improved healing wave, Natures swiftness and mana tide.
Mana tide is a cloth users wet dream, and lvl 60 it recharges about 1k mana, giving a second wind when everything seems to be going down the drain, how ever, this comes at a high cost, namely that you lose some great things in the enchantment tree.
In enchantment I have gotten thundering strikes and flurry mostly for pvp, that 5% extra crit chance that triggers a 25% higher attackspeed is awesome.
As named this is an instance build, my equipment is mostly stamina and intelect, and therfore I am not so great a damage dealer as other shamen might be, who are specced for pvp. However I do my job better than most, even in high lvl instances I can take over for the main tank the last half a minute or what ever if he dies. Also, I got enough mana to keep healing the main tank, place totems and basically controll the flow of battle.
And my old build (made for PvP mainly, but also usefull in instances)
I have not included the description on each skill, because I am a lazy git.
Enchantment:
5 - shield specialisation
5 - Thundering strikes (opens up the enchantment build, a must have)
1 - two handed weapons (ever seen a windfury trigger with a 51 dps mace?)
4 - anticipation (great for tanking and pvp, would have had it full if I had points)
5 - flurry (obviously a great help)
restoration:
5 - Improved healing wave ( 0.5 seconds less cast time is more than you think)
5 - ancestral healing (each time I crit a heal on the tank he gets 2k more armor)
2 - improved reincarnation
5 - even tide (shitty but needed)
1 -combat endurance (shitty but needed)
5 - tidal mastery (actually makes the mana spring usefull)
1 - natures swiftness (only a fool goes without this one)
1 - purification (shitty but needed)
1 - mana tide (hell yea)
Ok, as a comment to this:
The ones with (shitty but needed) next to them, are just things I have stuffed in to get 31 points so I can get mana tide. The restoration tree is mainly used by me for 4 things: ancestral healing, improved healing wave, Natures swiftness and mana tide.
Mana tide is a cloth users wet dream, and lvl 60 it recharges about 1k mana, giving a second wind when everything seems to be going down the drain, how ever, this comes at a high cost, namely that you lose some great things in the enchantment tree.
In enchantment I have gotten thundering strikes and flurry mostly for pvp, that 5% extra crit chance that triggers a 25% higher attackspeed is awesome.
As named this is an instance build, my equipment is mostly stamina and intelect, and therfore I am not so great a damage dealer as other shamen might be, who are specced for pvp. However I do my job better than most, even in high lvl instances I can take over for the main tank the last half a minute or what ever if he dies. Also, I got enough mana to keep healing the main tank, place totems and basically controll the flow of battle.