PDA

View Full Version : Tactics (was Recruitment Ideas)


TataLebuj
Tuesday, 11th January 2005, 09:54
Okay, please don't take this the wrong way.......


But - When I joined VC it was because I was blown away by their coordination. I came running into a base and saw them lined up like a REAL squad would be. Four covering one side of the CC and Four covering the other.

Then about an hour later I saw them again, each of them using the same weapon load out and lining up together, impressing the shit out of all the "Team Thinkers". So it was the first time that FoeHammer did a Sanc Broadcast to recruit that I jumped on board.


My point is this : RL is not VC - We need the diversity that our Squads offer (ie: no standard weapon load outs), but I think we could also try for the discipline that VC had. Which is why we need to practice more and get this War Room filled with "Best Tactics used" threads for each situation. But most importantly we need every member to know and play according to a "plan".

Recently everyone is online, which is a good thing. But I also think a lot of people are rusty or just tired of trying to be so "sharp". We need to get our edge back gentlemen. And I think once we do, we will get more recruits from it.

Cheers,

FuSs
Wednesday, 12th January 2005, 08:47
yeah bring this bunch of lazy bummers back into shape :p

e.g. gal loadup should never take more than 1 minute
10sec until the last bummer understands the order ;)
30sec to recall (worst case)
20sec to run to gal if you end up at solsar gate (like 80% of the time)
sort out pilot and max suits while recalling

Nikodemus
Wednesday, 12th January 2005, 10:53
Tata;
I see where you're going ... and there's been a few attempts at stuff like this before.
What's been the problem each time is simply the size of the outfit and the different levels of activity amongst the members. VC worked out because it was the same tightnit bunch of PS-aholics that were online as good as every night - they just did what they did every night.
Also ... they all agreed to play that way, since that was a requirement to join in the first place (I was in for a couple of days after (temporarily) leaving RL after the WTS mess) - whereas I think some people in RL might not like it if we get *that* organized since it really is about twice as coordinated as anything we've ever done - and requires that much more discipline (in the "shut up and do what you're told"-kind of way, which I can imagine is not what everybody is looking for in a video game =) )

But, yes, under any circumstances we need to get some things sorted more properly. For example I'd really like to see us make a habit of ...
- splitting the squad in two if there's only about a squad or a bit more online (i.e. 5 man gold + 5 man indigo instead of 10 man gold)
- gold squad = left side, indigo = right side, nomatter what we're doing.
- each squad should have 1 dedicated medic who concentrates on fixing up before shooting when the squad's holding a position (i.e. gen hold, CC hold, while waiting for the tower hack etc.)
- a LOT more suppressive thumper spam. E.g. land at biolab back door. Go inside to first room, take the door on the left to the second room. As we move through the second room and towards the door leading to the next corridor (the one past stairs to CC) enemies coming out from the spawn room spot us. This is the point where the right hand side thumper spammers keep the enemy suppressed while we all keep moving and get in to the corridor .. instead of the usual mess with a few of our JHs charging them, a single thumper spamming them and the rest of the team ignoring them entirely and leaving 3 teammates behind.
- MAX units. 1 MAX per 10 guys = bad. 4 MAXs per 10 guys = good. 7 MAXs per 10 guys = win.
- Adv. medics. We've had the discussion before, we've never managed to agree, but ideally I want ...
* everybody who's not going to be in a MAX suit 90% of the time to have a.med
* OR nobody to have a.med
... so we can either rely on them, or NOT - none of this "maybe" bollocks (I'd be voting for everybody being an a.med).

TataLebuj
Wednesday, 12th January 2005, 11:20
Also ... they all agreed to play that way, since that was a requirement to join in the first place - whereas I think some people in RL might not like it if we get *that* organized since it really is about twice as coordinated as anything we've ever done - and requires that much more discipline (in the "shut up and do what you're told"-kind of way, which I can imagine is not what everybody is looking for in a video game =)

I understand and I agree, though by my nature I prefer a much more coordination and discipline, I can respect other player's not feeling the same way. I would however like to stress that RL, as an Outfit, is known for coordination. Therefore it is unwritten rule (or is it written somewhere?) that we will use coordination at all times. The level of that coordination seems to be the current discussion.


But, yes, under any circumstances we need to get some things sorted more properly. For example I'd really like to see us make a habit of ...
- splitting the squad in two if there's only about a squad or a bit more online (i.e. 5 man gold + 5 man indigo instead of 10 man gold)

I would agree with that, not only does it hlep us quickly know our "positions" but it also helps those in need of CEP (cough...me....cough). But most importantly it allows the Squad Leader/ Platoon leader to split his forces accordingly. e.g. - Indigo to spawns, gold to CC. If we do this we will spend less time sorting out who goes where, which is definitely something that takes time.

- gold squad = left side, indigo = right side, nomatter what we're doing.

I take it you mean for everything - Gal, Gens, CC's, etc... Which is a nice idea, but with only one question I can see popping up each time...."Who's left?" hehe...but that is easily sorted out with some practices --- which I would LOVE to start having, btw.

- each squad should have 1 dedicated medic who concentrates on fixing up before shooting when the squad's holding a position (i.e. gen hold, CC hold, while waiting for the tower hack etc.)

Totally agree with you on this one. We definitely need to start getting more people into more specific tasks. This does not mean that if someone is getting bored by "always being the max suit" that they can not change, its just that we should always have in a 5 man squad this type of setup:

1. Max suit (SC prefered.)
2. Adv. Hacker
3. Adv. Medic
4. Special Asslt.
5. Heavy Asslt.

This type of "core" squad (and as you can see by limiting the slots to only one required cert makes it easier for us to use this) would see us through almost every situation. True in some cases we would like the HA and SA to become max suits to dish out more fire power, but I think this type of system is scalable.

- a LOT more suppressive thumper spam. E.g. land at biolab back door. Go inside to first room, take the door on the left to the second room. As we move through the second room and towards the door leading to the next corridor (the one past stairs to CC) enemies coming out from the spawn room spot us. This is the point where the right hand side thumper spammers keep the enemy suppressed while we all keep moving and get in to the corridor .. instead of the usual mess with a few of our JHs charging them, a single thumper spamming them and the rest of the team ignoring them entirely and leaving 3 teammates behind.

I agree with you on this and see my following idea for insight into how we may possible come to a "perfect" resolution on this.

- MAX units. 1 MAX per 10 guys = bad. 4 MAXs per 10 guys = good. 7 MAXs per 10 guys = win.

Okay here's my take on this. Everyone has a main character that is currently setup the way they like. Most of us have Alts that perform some function that we need from time to time, but don't have enough certs for on our main. For example I have a cloaker/max guy as well as my heavy infantry/medic guy.

What I would recommend is that each player follows a new guideline for RL. That guideline being that we should all have our Main characters plus one or two other characters. These other characters would be for specific situations, eg. We are heading to do a Gen drop, everyone bring in their max suits. Or we are going to Air Cav whore tonight, everyone bring in their pilots. This type of idea could work, and it would allow players to have their main certed the way they wish, but also allow the Outfit to have the certs it needs. I hope that made sense....in my head it does....;)

- Adv. medics. We've had the discussion before, we've never managed to agree, but ideally I want ...
* everybody who's not going to be in a MAX suit 90% of the time to have a.med
* OR nobody to have a.med
... so we can either rely on them, or NOT - none of this "maybe" bollocks (I'd be voting for everybody being an a.med).

Yep. I'm on the side that everyone not with a max cert should have adv. Medic. I can't count the number of times that saved us in VC. Everyone would go down but one or two of us, and before the enemy could spawn and get back to us we were all up and repaired.

We definitly need more input here, especially from the "casual" players that really don't like coordination as much as Niko and myself. We need to get your view points.

Cheers,

Daymare
Wednesday, 12th January 2005, 11:34
Everyone for a.med.. sound good to me.. as I have stated many times before.

When I joined the legion, that schlag rebel was leading the rebellion, and it was with his guys I hung out. As many of you guys have noticed when im leading (schlagging) this is how I like things to be done. I like people to be very much coordinated, and following every order given.

I always liked the way rebbel was leading the platton (believe it or not) it is the way it should be done, no screaming, but just telling people the way it is.
B00n also leads this way (however more subtle) and these guys were those who made me join the legion. The strict guys that made it clear that we were here to own, and the members that were not interested in that, but more interested in fucking about, could go play somewhere else for a while :)

I guess my point really is that I agree with the fact that we should work towards more coordination, and we might want to think about introducing practise sessions again.. 3 minutes for a gal drop is waaay too long :)

Nikodemus
Wednesday, 12th January 2005, 11:43
I would agree with that, not only does it help us quickly know our "positions" but it also helps those in need of CEP (cough...me....cough). But most importantly it allows the Squad Leader/ Platoon leader to split his forces accordingly. e.g. - Indigo to spawns, gold to CC. If we do this we will spend less time sorting out who goes where, which is definitely something that takes time.
To put an example on this part :
We HD at a biolab backdoor and run inside. In that first corridor :
Gold squad MAX in front to the left. It's up to gold to deal with any enemies in the niches to the left.
Indigo squad MAX in front to the right. It's up to indigo to deal with any enemies in the niches to the right.
Then the squads form up behind them.

We move into the first room. That room is sort of split in two sections, with a pillar down the middle.
If there are any enemies in the right hand side of the room (coming out of the door straight ahead from the BD door, for example) then they're indigo squad's headache.
If there are any enemies in the left hand side of the room (coming out of the door in the corner there to the left) then they're gold squad's headache.

PL : "Both squads! take the left hand side corridor!"

Gold squad moves left around the pillar, straight into the door.
Indigo squads moves to the right around the pillar, their thumpers keeping an eye on the center door, ready to spam it if the doors open.

Once inside the corridor the squads form up just like they did in the backdoor.

PL : "Move on towards CC"

Both squads move out of the corridor and turn left into the next corridor (the one leading past the stairs and to CC). While moving there, gold squad has to take care of any enemies on the left hand side in the corner behind the boxs.
Indigo squad has to take care (i.e. NOT charge, but thumper-supress) any enemies to the right (usually coming out from the spawn room). We don't stop to fight them, the thumpers just have to keep going and keep them from getting too close.
Form up in the last corridor as usual.

PL : "Split at the stairs, line up for CC charge"

Gold squad moves forward and stops before opening the door to the outer CC room.
Indigo squad moves through the bottom of the staircase (thumpers keeping an eye up the stairs), then out in the corridor on the opposite side and get ready like gold squad (while 1 thumper is looking towards spawns, another back towards the middle basement room).

PL : "Shields... engage auto ... let's rock!"

MAXs hammer through, we pwn the weak CC defense and a hacker gets started. All by themselves, without PL having to yell anything, everybody moves out and gets in position, covering the exterior CC doors. Dedicated medics get to work. If more medics are needed, the non-thumper heavy grunts help out while the thumpers stay ready to spam the doors.

(or alternatively, if we've had heavy losses, the remaining few physically block the interior CC doors while the hacker is at it).

So it actually should be simple enough. Instead of having a mess of mixed color numbers in the corridor, we have one line of gold, one line of indigo next to each other.
If you're in gold squad, worry about stuff that comes from the left hand side.
If you're in indigo squad, worry about stuff that comes from the right hand side.

Example squad lineup :
Gold and indigo 1: MAX (lacking that, REXO/HA)
Gold and indigo 2: JH/REXO/a.hack
Gold and indigo 3: Thumper (+a direct fire weapon for charging)
Gold and indigo 4: Dedicated medic
Gold and indigo 5: Thumper (+a direct fire weapon for charging)
Gold and indigo 6: Gauss/AV (rear guy)

Hincey
Wednesday, 12th January 2005, 15:15
Really good post Niko and Tata

I've mentioned this b4 but how about we have a revival of the rebelion?

Not exlusive of any1 but not havin to be compulsary either

So any1 whats wants to be in it can, but any1 that doesn't can either solo or squad with a random run around squad.

As an example playin with Para, Bud and TD ppl that that were involved in the rebelion on a day to day basis i know there play stlye i have a good idea when they are gonna attack, defend or heal and so on.

I for 1 will put my name down for it, the Rebelion was the best and most fun time i've had in RL i'd love for that spark to come back.

lads post below if ur interested, and like the rebelion you need to be active and always playin with the same ppl if poss so you know there play stlye.

Thoughts/flames

Echor
Wednesday, 12th January 2005, 15:54
I'm always up for proper teamwork, but as I only joined RL in April last year, wtf is/was the rebellion?

I've got no problems swapping certs if needed (thinking of dropping either HA or Max atm anyhow)

TataLebuj
Wednesday, 12th January 2005, 15:57
Could we get some more information about "The Rebellion" ? And if possible could you make it another thread and let this one stay on about tactics. Not a cut at you, just would like to keep this new place tidy (for at least a few weeks...:D ).

I like the idea about keeping to sides for the individual colors, we just need to start using it and practicing it.

Next time I'm online (perhaps thursday) I will try to run things (or talk SL into running things) this way. I was made captain to lead, so I figure I should start doing that.

Okay, on the subject of Tactics - We do know that we are mainly a Galaxy HD squad. Therefore we should start thinking like one.

I agree that we need to speed up our reaction times. I can't tell you how many times a "RECALL AND REGROUP" order is issued and 3 minutes later we are still waiting for people to get back to Sanc.

Suicide runs are fine, BUT NOT IF YOU ARE IN THE SPAWNS!! (unless being attacked ofc.)
When we are R&Ring we need to be fast. We all want to get into the battle and we all enjoy fighting. We are not pulling back to just see each other's pretty smiles, but rather so that we can bring more concentrated fire power onto a situation.

Example : We are defending a base, by its very nature we will get spread out doing the various things. We could :

A.) Start using the squad colors to cover en masse. Which is actually a good idea, since in PS it is Rock/Paper/Sicsors but always 10 Rocks will punch through a paper. Numbers count. So sticking together and watching each other's backs should become second nature to us.

B.) R&R and hit their spawn - hard to do on a poplocked cont, but we need to start binding at DSC or bringing in an AMS that we matrix to and leave it close to an enemy DSC. We can always hack one out...)

C.) R&R and hit their vehicle production area. Meaning we gen drop the place they are using to get vehicles/bfrs/troops to us.

D.) R&R start up a new attack somewhere and hope to draw off more troops.

All of these are valid tactics to be used when defending a base. What the SL/PL needs to know is what can be done by the amount of force he has online.

Damn, just got lost in a tangent....my original point was that since we do use the Galaxy so much, we need to come up with a SIMPLE doctrine on how to drop, and where to drop. Each of these depends on base, size of enemy, and size of reinforcments. SL/PL's have a hard time because they have so many factors to think about prior to a drop and unless they get them all, the drop will not be succesful and you will have some unhappy troopers online.

My idea is to create some basic templates that will be easy to remember and to use.

First idea is to get a common word for the R&R - Recall works, but something much more dramatic will get people's imaginations flowing and their excitment up. "Operation Tinky-winky" is not what I'm talking about ofc, but something with some Pizaz!

SL - "Broken Arrow!"
Sqm1 - Roger, Recalling
Sqm2 - holy shit, recalling now!
Sqm3 - Getting gal.
Sqm4 - OMW!

Etc....

Also, we need to tighten up our TS a bit more. Everyone screaming that they see an AMS, when obviously EVERYONE see's the AMS is confusing and disorientating.

Hmmmm, so let me know what you think. I don't want to come off as some type of dictator or egomaniac, so I'll stop here and see the results.

Cheers,

Nikodemus
Wednesday, 12th January 2005, 17:41
I like what I'm reading Tata :)

I know I'm mainly a solo player, but to be honest that's because I'm becoming an elitist wanker in this game.
When I'm alone I know *exactly* what I can do and what I can't, and that's all I have to figure in before making my next step.
When I'm in a platoon I do an estimate on what I think we should be able to do ... and I get annoyed real quick if the platoon doesn't live up to my (usually stupidly high) expectations.

Quick rundown the on "The Rebellion" :
That was Rebelmunster's elite squad. He handpicked 10 "ps-aholics" from RL that played daily at the time, forced them all to get exactly the certs he wanted them to have, then ran the show with no questions asked.

NTT
Wednesday, 12th January 2005, 17:56
The Rebellion.
I like the idear.
HELL im up for that!!!!!

FuSs
Wednesday, 12th January 2005, 18:24
First idea is to get a common word for the R&R - Recall works, but something much more dramatic will get people's imaginations flowing and their excitment up. "Operation Tinky-winky" is not what I'm talking about ofc, but something with some Pizaz!

SL - "Broken Arrow!"


what about BLACKHAWK DOWN ? :o

Jega
Thursday, 13th January 2005, 00:04
The Rebellion was great... Even tho I only had my LagForce 2 gfx card...

justinalot
Thursday, 13th January 2005, 08:34
I am happy to join in on this and recert to what ever is needed.

One thing that I found is to pair people up so they always follow one another, this works especially on a one on one situation as with ADV MED you can always pick up the loser :D

Another idea is to only allow people in if they have signed up on the forum to show that they know whats going on.

I know Practice stuff is boring but how about a 30 min session to perfect a tower drop.

Also really need to sort out certs as lots of people seem to be just kill whore grunts.

I recerted to selfish certs a while back but I am always happy to recert.

Support certs for me include

ADV MED
ENGINEER

Selfish Certs
Mossie
HA
Sniper

Using inteligence officer program we can figure out who has what and apply a plan.

My first suggestion would be gather names of players that want to play PS the way we all enjoy which is Squad based.

Start with objectives

Most important Nominate a leader.

TataLebuj
Thursday, 13th January 2005, 09:40
Hate to be the dissenting voice here, but I'm not sure I undestand why this "rebellion" idea is even a good one.

From my point of view you guys are talking about splitting the outfit into subsections. "Rebellion" is the Killwhore/tactic/uber crew and the other is what? The average, non-skilled, schmuks? Sorry, but who exactly will want to be apart of that second one? And how do you create an Elite group without making the other players feel left out?

Instead of looking for ways to only include those members that are interested, why not find ways to forge the ENTIRE outfit into this type of playstyle?

Its not that hard, and its more productive in the long run. Much better to have 30 guys that are truly coordinated then 10. And 10 guys can only do so much nowadays. Before the global pops were displayed you could take the first base with a squad. But now the enemy knows how many you have and knows how many they must throw at a situation. Its much too easy to get knocked out of a base when the numbers are so small.

Again, I don't want you to think I'm just killing this idea because I think its silly, instead I want you to think I'm saying this because the idea itself is so great. I just think we need to include everyone in it.

My recommendation is this :

1st - We get a post in the general area of PS and ask (via a vote) how many players are actively playing and how many have accounts but will be on less then 1 day a week. Once you know the numbers you can start working with the group.

2nd - Leadership is important, but rather then making it a single person that may or may not be online at any given time, lets just use the tried and tested method of - if you are SL then you are leading. Everyone follow the SL's lead. However, we need to also make sure that the SL isn't just saying "Uhm...go to base x and defend." I do that sometimes, and I think its terrible. We need SL's to be more active, always looking for the next fight, and always making sure our troops have something to do.

3rd - We need to practice. We need to get players into the mentality of "we are a SpecOps squad/platoon" fast reaction times are a must. And I must always try to improve my game play. NO ONE IS PERFECT. And everyone can improve their skills. And our Outfit should be about helping players get to that level of play that we can easily defeat twice our numbers and are only really worried when the enemy outnumbers us 3:1.

4th - We need to be able to have frank and open discussions about people's performances. And we need people to not be super-sensitive about it. If I tell you on TS that you are too slow and that you need to speed up, don't feel bad, just start doing better. Its not personal and its not the military, but each players input into the squad gives the overal teams effectiveness either a boost or a hit. Therefore each player does have an effect on the other players game, and by having that effect they can either make a session a great one for everyone or make it so we all get frustrated and log out.


To recap - I don't think the Rebellion in and of itself is a bad idea, I just think that instead of finding ways of sub-dividing the group, we should instead look for ways to improve the group as a whole.


Cheers,

FuSs
Thursday, 13th January 2005, 09:50
we had several squads running like the rebellion within our history.
as far as i know they werent elitist squads for only the same guys but for the whole outfit.

everyone who wanted to join in these squads just had to cert the right certs.
e.g. i ran an entire adv medic squad way back in our history (shy's roughnecks or so) and everyone was welcome who had adv medic.
the same with b00n's fighting mongooses and rebels rebellion.
people were told what to cert and everyone was welcome if he was willed to cert the required things and play in the way the squad leader wanted the squad to play.

the names sound elitist but the squads werent.
just easier to diverce the different squad types.

Nikodemus
Thursday, 13th January 2005, 12:03
Tata;
I'm not talking about doing it again - more exactly what you said: get everyone up to that level :)

And on points 1, 2, 3 and 4 : agreed.

Darnit I need to get a sub again ... going to the bank today to get a VISA, bet there'll be a 2 week wait or something :(

For starters we might want to agree on just which certs we prefer people to have. We've had a LOT of discussion on cert templates (ranging from 1 or 2 required certs to full 23-point setups) several times before and so far it hasn't worked out.

Let's just clear one thing out first ... we're sticking galaxy/deliverer style, and not going all out air cav madness, right?
If that's the case then I'll start recerting the moment I can get ingame.
MA, AV
A.hack, A.med, Eng
Ground Transport
+3 certs for something

TataLebuj
Thursday, 13th January 2005, 12:47
Okay, we started discussing possible tactics for our PS squads, then it got turned into possibly starting internal subsection squads, and now we are at selecting certs for our outfit to have.

All of these should be in their own area, but more importantly (and someone tell me if I'm out of line here) these should be discussed by the Officers/Commanders first to come up with a policy for our group. Our current and former leaders select players they feel will add to the groups overall well being when they decide to promote them to Officer status. And with that promotion comes a trust, and that trust is that they will work harder then the normal player to ensure the best possible gaming environment for the Outfit.

I believe we need to get all of the Officer's together in a Private area and start talking about where we want our PS group to go. I look at the member list and I see a lot of players that have registered, but not many that have posted or contributed. I do see the Officer's though trying to come up with some ideas in the public area, and I'm worried that we will get 20 different ideas that will force us into a position that no one is really happy.

Instead I propose the creation of the "Commanders" section (within the PS area) and allow our idea's to come to fruition. Once we have a policy/idea that the Officers can agree on we can bring it down to the public level and get the discussion going from there. But I definitlely want to see some action behind our words here.

It sounds like everyone has positive feelings about re-organizing the outfit and trying to make each player play with more coordination and tactics. Which, in the end, will give all players a better game environment.

@Niko - Where can we find a list of all the Officers for PS?

Nikodemus
Thursday, 13th January 2005, 22:04
Damnit Tata do you have to make such much sense all the time :(

Yep. Commander's office = good idea.
List of current officers = check the ingame outfit roster and sort by rank.

Fusion
Friday, 14th January 2005, 00:18
IMO It's best to post this stuff for everyone in the outfit to read for a number of reasons:
They know whats going on and how decisions are made
They can have a say in things
They can bring fresh ideas and perspectives to the table

This isn't the military guys, people play to have fun not to be bossed around... ;)

Excellent suggestions guys. Hope you are all handing the reputation around :)

TataLebuj
Friday, 14th January 2005, 11:10
IMO It's best to post this stuff for everyone in the outfit to read for a number of reasons:

They know whats going on and how decisions are made
They can have a say in things
They can bring fresh ideas and perspectives to the table
This isn't the military guys, people play to have fun not to be bossed around... ;)

Excellent suggestions guys. Hope you are all handing the reputation around :)

Then I'm not sure what the point of having "Officer's" is then. I don't think we should "dictate" policy to the group, but I do think the Officers should come up with it and then ask the group for approval/suggestions. It falls to the Officer's to be productive and active, and it allows the members to just see the final product. Being an Officer should be more difficult and invovle more of a commitment then being just a Member.

IMO - Any member has the right to add suggestions to any Official proposal before it goes live. But the discussion of the policy, the hammering out of the syntax, and the enforcement of those policies should be handled by the Officers. That's why it is such a big deal to be an Officer. You don't get it for just hanging around for a long time or having the most Outfit Points, but rather you get it for showing a willingness to go out of your way to help the outfit, and are willing to take time away from your "game" time to do the boring administrative tasks that MUST BE DONE to keep a well tuned Outfit running.

I can understand your point Fusion, but I totally disagree with you on it (about Officers). I do agree about everyone having a say, and I think that should continue into eternity, but the members should have confidence in their Officers to step up and handle the overall administrative and disciplinary issues. That's why there should be a "Recruitment" Officer, a "Tactics" Officer, and an "Organizational" Officer players that are working on these specific issues and trying to get them posted in the forums for members to see.

Anyway, this is just my thoughts.

Cheers,

FuSs
Friday, 14th January 2005, 11:19
i agree with tata.
we used the command section in the past to come up with strange ideas and discuss them in a small circle, improve the idea or scrap it in the end
before we bother the rest of the legion with it.
a lot of people arent in the mood to read every post in the forum
and its a lot easier for them to see the results only.

Hincey
Friday, 14th January 2005, 13:22
/agree, bring bk the command bunker!!! :)

TataLebuj
Friday, 14th January 2005, 13:40
/agree, bring bk the command bunker!!! :)

But make sure there is a seperate one for each game forum. IE: PS gets one for their Officers, CS:S gets a command bunker for their Officers, and so on.

I know its more work Fusion, but I think it would be the best solution.

Cheers,

Hincey
Friday, 14th January 2005, 13:49
But make sure there is a seperate one for each game forum. IE: PS gets one for their Officers, CS:S gets a command bunker for their Officers, and so on.

Definatly agree too much clutter in one space and havin to pick through the WoW, EvE,PS and CS threads wouldnt be great (doable tho if the other option is too much work).

Could thier be one that All officers could see as well to talk about the direction of RL and so on? just an idea


I know its more work Fusion, but I think it would be the best solution.

Cheers,


Think there are ppl out there that are willing and able to help, i for one dont mind but as you know i'm a nubin gimme somit easy :D

Fusion
Friday, 14th January 2005, 14:26
Ok, you have twisted my arm. I will sort themout when I have some free time. :)

TataLebuj
Monday, 17th January 2005, 01:17
Ok, you have twisted my arm. I will sort themout when I have some free time. :)

(twists harder) hehehe....


I know there's like 3 issues we need to get formalized before we can really press on. And two of them have to do with new recruits. I have no idea what's involved, and I really do appreciate you taking your own time to hook us up, but if we could get the rooms soon that would be fantastic.

Cheers,

(twists again) :p

Brask
Monday, 17th January 2005, 01:48
yo, not active here atm, but I know these discussions well ;)

Niko once set up a "cert path", very useful thing cause you know you always will have some support certs available which is the foundation of good teamwork.
But I don't think it ever went live due to BRF and several other things.

I also think it would be nice to have some speciality in RL. Ok, we always did a lot of Gal drops, special ops etc and we did it well.

But during the Rebellion/Shy's Roughnecks the main difference was that we had shit loads of ADV. MEDIC!

However, I always had the feeling with Gals you are very unflexible, so I would very much recommend training

Mossie + Adv. Medic/Hacker + MAX/HA/SA

This will give you almost infinite mobility and the possiblity to lay heavy supression and agression fire once inside. And of course the ability to revive.

To make it even better than VC, use a lot of MAX once you find a term to hack and lot of Adv. Medic.

Just my thoughts ;)

justinalot
Monday, 17th January 2005, 08:15
I like the idea of ADV MEDS.

I really like the Mossie drops However I would like to add to that.

How about Mossie 's with a gal filled with 2 maxs?

leave it up to the Gal pilot and MAXS to aqquire MAXS and GALS.

Then this works for the new style of play.

Also it would be like calling in the Cav.

I would really like to try this out.

Any Takers?