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Gunhead
Tuesday, 11th March 2008, 15:27
Seems to be coming along nicely judging from the stuff on the official site (http://www.jumpgateevolution.com/), no estimated release date yet though.

(the first thread was locked so thought to put another up for spams :p)

Hovis
Thursday, 24th April 2008, 10:05
I had a word to some Codemasters bods last night, seems Jumpgate is out in the summer and beta starts soon. The word is MMO X-Wing vs TIE Fighter with a chunk of Elite thrown in for good measure. Maybe MMO X3? Anyway sounds like it could be made of win.

Volw
Thursday, 24th April 2008, 10:57
:o

Gunhead
Thursday, 24th April 2008, 11:22
The word is MMO X-Wing vs TIE Fighter with a chunk of Elite thrown in for good measure. Maybe MMO X3?

Aye think that's quite accurate. Never played the original Jumpgate but thems who did seemed to enjoy themselves in it.

MiMaRz
Thursday, 24th April 2008, 11:40
from what you guys are saying here it looks nice, havent looked to much into it myself

Athelas
Thursday, 24th April 2008, 12:20
might have a play, i keep wanting to get my eve account back though.

Does anyone here have an active EvE account? could use your help if you do :)

GuardianAnge1
Thursday, 24th April 2008, 12:30
watched the video and actually thought it was EvE. Not really a fan of space games, so i'll skip this

Sibben
Thursday, 24th April 2008, 15:05
This sounds pretty good.

Daymare
Friday, 25th April 2008, 17:53
*Has signed up for beta about 6 months ago*

Gunhead
Thursday, 26th June 2008, 22:08
Nice read at TenTon: Jumpgate Evolution: An Exclusive Look at Crafting and PvP (http://www.tentonhammer.com/node/34550)

b00n
Saturday, 28th June 2008, 14:00
Play.com (UK) lists it due for release on 28/11/2008
(http://www.play.com/Games/PC/4-/5230550/Jumpgate-Evolution/Product.html)


Short interview:
http://www.videogaming247.com/2008/02/11/jumpgate-evolution-for-second-half-of-2008/
I would say we are much closer to Freelancer or Wing Commander with an online component than that we are EVE with an action component, if that makes sense.
From the people I know of, the reaction is very positive. I think that because we are seen as having good graphics and are focusing on a more action-friendly, low time commitment gameplay, we hit a nerve with a lot of players. There’s also a much bigger ex-Wing Commander, ex-Privateer community out there than people would think – and these people tend to say things like, “It’s about time someone made a good space combat game again.” Well, we think so too.

Volw
Saturday, 28th June 2008, 14:02
b00n :eek:

Derekian
Saturday, 28th June 2008, 16:05
b00n :eek:

b00n
Saturday, 28th June 2008, 16:11
Psst, don't tell anybody :p

I'm still around, looking for an excuse to take a break from real-life and get back to playing with you folks :D

"low time commitment gameplay" is a must though.
The setting of this game helps a lot - I might get to play a bit even when the kids are about.


If this game delivers, I'll try to be there :)

Khammar
Saturday, 28th June 2008, 19:25
I thought b00n was dead.

Gunhead
Saturday, 28th June 2008, 19:41
b00n! :eek:

How's life treating you mate?

Daymare
Saturday, 28th June 2008, 19:58
Psst, don't tell anybody :p

I'm still around, looking for an excuse to take a break from real-life and get back to playing with you folks :D

"low time commitment gameplay" is a must though.
The setting of this game helps a lot - I might get to play a bit even when the kids are about.


If this game delivers, I'll try to be there :)

omg b00n! I misses you! :(

Ludicrouse
Saturday, 28th June 2008, 20:06
I thought b00n was dead.

Well... he had kids. Some people consider that death enough. :p

Hovis
Saturday, 28th June 2008, 20:56
Well... he had kids. Some people consider that death enough. :p

You give up your life so that ankle biters might live. For shame.

Daymare
Saturday, 28th June 2008, 21:42
ohh and btw, if anyone can get me into alpha or closed beta of this I will build an altar in their honor.

Hovis
Sunday, 29th June 2008, 13:24
I should be able to get into the beta and will see if I can get some of you guys in too. No promises yet though.

MiMaRz
Sunday, 29th June 2008, 17:55
I should be able to get into the beta and will see if I can get some of you guys in too. No promises yet though.

i want to have your babies if you get me in!

b00n
Sunday, 29th June 2008, 19:10
There's a "guild beta sign up" - maybe you could try to get us in that way, Hovis?

http://www.jumpgateevolution.com/guildsignup/


Life's good, all in all. I often miss the times when I didn't have to bear responsibility of any greater importance and had leisure time a-plenty (and of course I miss you schlags :p), but such is growing up I'm afraid.
Kids are well, 4 year-old stepson and 6 month-old daughter btw.
That's what counts.
And also that there's an interesting game to look forward to, at last :D

Daymare
Sunday, 29th June 2008, 19:12
I should be able to get into the beta and will see if I can get some of you guys in too. No promises yet though.

I will owe you one if you do hovis (keep in mind I study game development ;) )

Gunhead
Monday, 7th July 2008, 11:22
Bread you've done the guild signup?

Adelheit
Tuesday, 8th July 2008, 09:54
Even tho i didnt get to play the original Jumpgate this one looks quite interesting!

I'd be happy to join the beta, if we got a guild invite :p

Oh, and 'lo boon! Good to hear that you and your kids are doing well.

Hovis
Tuesday, 8th July 2008, 10:23
I don't know about a guild invite. I was looking more at just giving the Codemasters PR a call and getting myself in and maybe a couple of others.

Khammar
Tuesday, 8th July 2008, 12:31
Thinking too small Bread. You get yourself in and your guild. They want guilds, of course, and you just tell them how awesome the Legion is.

(Oh yeah, and I want in if it works.)

Daymare
Tuesday, 8th July 2008, 15:14
Has anyone signed the guild up? If not I will. I don't mind taking charge of RL: JGE

Gunhead
Tuesday, 8th July 2008, 15:17
Go for it Day. I've put in individual beta app, for guild beta app you'll need to gather valid emails from those interested - i'll pm you mine.

Daymare
Tuesday, 8th July 2008, 15:23
made a proper thread for signups if anyone cba to sticky it that would be nice.

Gunhead
Friday, 11th July 2008, 07:37
A couple good articles about the game.

http://pc.ign.com/articles/887/887600p1.html
http://pc.gamespy.com/pc/jumpgate-evolution/887566p1.html

This particular paragraph caught me eye in the IGN article:

Killing foes levels you up, as you might expect, but NetDevil isn't building in any artificial level limitations. "The levels don't give you any benefit, per se, other than unlocking capabilities," said Brown. "There's no dice rolls or anything in the game, it's all about your ship and you abilities as a player...If you're level 12 and you shoot a level 20 you do less damage, there's nothing like that in the game."

Sounds a bit like a certain game a used to play a lot a couple years back...

Daymare
Friday, 11th July 2008, 12:22
Im preordering this one for sure :)

Gunhead
Tuesday, 15th July 2008, 19:00
Moar read: Curse.com's 2-piece article.

Part 1 (http://www.curse.com/articles/details/11709/)
Part 2 (http://www.curse.com/articles/details/11789/)

Kampf
Tuesday, 15th July 2008, 23:57
what is a bred without a kampf?

Daymare
Wednesday, 16th July 2008, 00:02
happy? :o

Daymare
Wednesday, 16th July 2008, 12:45
application has been sent, please verify your email

Gunhead
Wednesday, 23rd July 2008, 10:41
Gamasutra interviews Netdevil's head honcho Scott Brown about JGE (http://www.gamasutra.com/php-bin/news_index.php?story=19479)

Good read, imo taken from Brown's words Netdevil's got a very good attitude towards developing this title.

Kongstad
Saturday, 26th July 2008, 11:41
kongstad@paradis.dk


Sign me up scotty :o

Ludicrouse
Saturday, 26th July 2008, 12:25
kongstad@paradis.dk


Sign me up scotty :o

Your a week too late. Application has already been sent in.

Jega
Saturday, 26th July 2008, 14:04
This sounds great. Glad I signed up just because everyone else did. Haven't read anything about the game untill now. Sounds sexeh!

Felstar
Saturday, 26th July 2008, 17:51
I just hope they live up to their name and don't remove the skill factor potential in the game that I crave so much.

Derekian
Saturday, 9th August 2008, 11:52
http://www.g4tv.com/xplay/previews/27574/Jumpgate_Evolution_Preview.html

funny voice :p

Daymare
Saturday, 9th August 2008, 12:06
I just hope they live up to their name and don't remove the skill factor potential in the game that I crave so much.

rumor has it they already have dumbed it to oblivion.

Athelas
Thursday, 11th September 2008, 13:45
has anyone actually got a key for the beta then?

i have been checking my inbox, i got a questionaire about packaging and thats it :(

Derekian
Thursday, 11th September 2008, 14:00
nothing here :(

Gunhead
Thursday, 11th September 2008, 14:07
Don't think they've started external beta testing yet.

Tapja
Thursday, 11th September 2008, 15:06
Don't think they've started external beta testing yet.

I just got the letter advertising Beta sign-ups so here's hoping they start something soon :)

Derekian
Tuesday, 7th October 2008, 16:50
http://www.mmorpg.com/gamelist.cfm/game/297/view/videos/play/1300

there's a new promotional video out

Volw
Tuesday, 7th October 2008, 16:58
Mmmm ... nice.

Gunhead
Thursday, 11th December 2008, 10:19
New interview @ Eurogamer: http://www.eurogamer.net/article.php?article_id=333253&page=1

Volw
Thursday, 11th December 2008, 11:20
Also there's the player-driven economy that starts out from mining, turning raw materials into commodities, and commodities into equipment, so lots to do.

*evil laugh*

Daymare
Thursday, 11th December 2008, 16:02
Yay, nuking miners ftw.

Volw
Thursday, 11th December 2008, 17:34
More like Volw's yet another take to bring back the communism :D

Hovis
Thursday, 11th December 2008, 21:17
I'm not keeping such a close eye on this game at the moment as I don't want it all to be spoilt before I get to it properly, but I've had the gamehorn for it ever since I heard it would be akin to an MMO X-Wing vs TIE Fighter.

Seraph
Wednesday, 17th December 2008, 04:13
I've just seen Codemasters are allowing Guild Beta sign ups to be ammened now (http://www.jumpgateevolution.com/news_article.php?id=8817) :)

Gunhead
Friday, 16th January 2009, 08:34
New interview at Games On Net: http://games.on.net/file/23531/Games_On_Net_-_NetDevils_Hermann_Peterscheck_Interview

Volw
Friday, 16th January 2009, 09:49
Instance based pvp ? :(

Gunhead
Friday, 16th January 2009, 10:34
Think those are kinda scenarios where they can stage preset battles with scripted events. Since the space is divided into sectors accessible via the namesake jumpgates i'd reckon such instanced fights could fit into the gameworld nicely. Afaik most sectors are open PvP enabled in any case.

Endangerment
Monday, 19th January 2009, 19:05
do we know when this hits beta, or is planned for?

Gunhead
Monday, 19th January 2009, 21:20
No info about beta so far. Dunno if they're still testing completely internally or running a smaller scale handpicked external job on the side.

Lyngs
Wednesday, 4th March 2009, 00:24
do we know when this hits beta, or is planned for?
Stratics just had an interview (http://www.stratics.com/node/30201) with Producer Hermann Peterscheck.
While there is no solid date for beta, Peterscheck did tell us "it is very very soon."

Lyngs
Sunday, 8th March 2009, 04:54
Looks like the first beta invitations will go out very soon acording to Twitter.com (http://twitter.com/JumpgateEvo/statuses/1293526649). Status as of 10hrs ago: is drafting some very important emailsStatus on Facebook (http://www.new.facebook.com/pages/Jumpgate-Evolution/67053790314) as of 11hrs ago: Jumpgate Evolution is ready to Enter the Fray. I just have one thing to say. Pick me! Pick me! Pick me! Pick me! OMG I hope they pick me!

Netster
Monday, 16th March 2009, 11:07
I seem to remember signing up for this back when the internet was all just fields.

Sibben
Monday, 16th March 2009, 15:26
Didn't we have a guild invite for this or something?

Khammar
Monday, 16th March 2009, 15:27
Daymare is in charge (of the invite) yes.

Volw
Monday, 16th March 2009, 18:28
I've decided to roleplay in JGE.

To make you all happy, I will RP Ferengi! :D

The Rules of Acquisition take the form of short aphorisms such as the first rule "Once you have their money, you never give it back,"

Sibben
Monday, 16th March 2009, 18:41
ROFL! Go go Volw! :D

I'm going to roleplay too. A jawa. I'll wear a robe and you can't understand what I'm saying.

Hovis
Monday, 16th March 2009, 19:30
ROFL! Go go Volw! :D

I'm going to roleplay too. A jawa. I'll wear a robe and you can't understand what I'm saying.

Bit like WAR eh?

Seraph
Monday, 16th March 2009, 19:31
I will RP Ferengi! :D

Makes sense, you already have the looks for it :p

Nyana
Monday, 16th March 2009, 20:29
Ill be a busdriver in space.

Lyngs
Friday, 27th March 2009, 22:59
New ingame footage with comentary. Sadly its still in 3rd person so it looks a bit arcade'ish.

Part 1 (http://www.gametrailers.com/player/47285.html)

Part 2 (http://www.gametrailers.com/player/47289.html)

MiMaRz
Friday, 27th March 2009, 23:34
my first though was how damn sexy it is to play on 3 monitors :D

Lyngs
Saturday, 28th March 2009, 00:12
my first though was how damn sexy it is to play on 3 monitors :D
Yeah. If this game is as awesome as JGC was back in 2001, I will have to come up with some brilliant excuse to buy two monitors instead of taking the GF on a trip this summer. :D

Volw
Saturday, 28th March 2009, 11:59
looks nice, 150 pop cap sounds good, too.

Gunhead
Tuesday, 31st March 2009, 09:39
Another interview at TenTonHammer: http://www.tentonhammer.com/node/65766

The open PvP description on page four sounds pretty interesting what with the installations and stuff.

Felstar
Tuesday, 31st March 2009, 10:00
Very interesting read, I keep crossing my fingers that the developer really delivers on these promises.

Lyngs
Wednesday, 1st April 2009, 00:43
Two new videos up at MMORPG.

Conflux Base and Boss Fight (http://www.mmorpg.com/gamelist.cfm/game/297/view/videos/play/1390/Conflux-Base-and-Boss-Fight.html)

Battle Space Tour (http://www.mmorpg.com/gamelist.cfm?view=videos&game=297&play=1389&bhcp=1)

Flufball
Wednesday, 1st April 2009, 01:45
Someone prod Dreamingschlag to get things moving, even if he has to bribe people. :p

Hovis
Wednesday, 1st April 2009, 07:07
Looks a little slow. Hope dogfighting is faster.

Lyngs
Saturday, 4th April 2009, 14:37
New official trailer: When Darkness Falls (http://eu.jumpgateevolution.com/videos.php) + Latest press release (http://community.codemasters.com/forum/showthread.php?p=5050374#post5050374).

Looks a little slow. Hope dogfighting is faster.Thats actualy the only thing im not worried about. With dampeners off the fighting will be fast and furious ;)

Daymare
Saturday, 4th April 2009, 18:47
Someone prod Dreamingschlag to get things moving, even if he has to bribe people. :p

Sorry, don't know anyone working on that one :\

Tulivia
Saturday, 4th April 2009, 19:17
Requirement are a 1.4 GHz CPU, 512 MB RAM, GPU with 64 MB RAM and 8 GB disk space. Vista ups it to 2 GHz and 1 GB, and recommended is 2.5 GHz en 256 MB RAM on your GPU.

Bit depressing. Wonder what it's going to look like, but with those specs I could run it on my 6 year old laptop.

Lyngs
Saturday, 4th April 2009, 22:04
Bit depressing. Wonder what it's going to look like, but with those specs I could run it on my 6 year old laptop.Gameplay and huge battles > Eye candy

Flufball
Saturday, 4th April 2009, 22:31
Sorry, don't know anyone working on that one :\

I thought you where Mr Guild Beta man?

Volw
Sunday, 5th April 2009, 03:47
I thought you where Mr Guild Beta man?

Failmare :shinner:

Hovis
Sunday, 5th April 2009, 06:59
Lo specs are what you want if the battles are going to get massive. Besides spaceships are pisseasy to do graphics etc for compared to stuff on the ground. There's no landscape to light with trees or grass to mess it up, no faces or anything like that. Just differently shaped solid objects, some lights, some shadows, job done.

For that sort of set up keeping the minimum spec low is really easy, because if you all for no shadows, minimal lighting, scale back the texture quality and so on then what exactly is going to require any work? You're free and clear.

My guess is that, though it may still be easy to run, if you've got things like shadows, dynamic lights from weapons fire and engines, high texture detail and particle effects etc it should look pretty shiny.

Flufball
Monday, 6th April 2009, 16:30
Wire Frames (http://www.trustedreviews.com/images/article/inline/6108-Elite1.jpg) and Shaped Boxes are the way forward.

Hovis
Monday, 6th April 2009, 19:16
Wire Frames (http://www.trustedreviews.com/images/article/inline/6108-Elite1.jpg) and Shaped Boxes are the way forward.

Wrap a texture round that and you've got a space game. They really are a piece of piss.

Daymare
Tuesday, 7th April 2009, 06:37
Wrap a texture round that and you've got a space game. They really are a piece of piss.

+ ambient, specular and diffuse lighting, bump mapping, shadowmapping.. erm yea oh and lets not forget reflective shaders as well...:p

Lyngs
Tuesday, 7th April 2009, 11:21
Small presentation from RPC 2009 Germany. It is in german...

j3hlm489bqM

Lyngs
Tuesday, 7th April 2009, 19:09
Three lengthy videos from the GDC Fan Meet and Greet which took place with Scott Brown during the event.

TKTYjXN9hVE
87cBt7mVJ1o
nlrdbXKzi20

Lyngs
Thursday, 9th April 2009, 23:57
A new video up, altho mostly old info. Jumpgate Evolution Developer Diary, Part One (http://eu.jumpgateevolution.com/videos.php).

RandomAlien
Friday, 10th April 2009, 23:21
That docked up interface looks like a skinned version of EVE-Online!

Daymare
Saturday, 11th April 2009, 09:47
That docked up interface looks like a skinned version of EVE-Online!
Looks like pretty much every single space sim interface there is tbh.

Lyngs
Saturday, 11th April 2009, 19:44
Just saw a misplaced post on the official forum about next fase of testing starting next week. Might just be for "family and friends" which is the term used for the current fase. Anyway, it got deleted rather quickly...

Hovis
Saturday, 11th April 2009, 19:50
We got any sort of ETA for release on this mofo?

Lyngs
Saturday, 11th April 2009, 19:54
We got any sort of ETA for release on this mofo?

Q2 is the "official estimate" but ND has stated numerous times that they wont rush into release if the game is not ready.

Gunhead
Tuesday, 14th April 2009, 08:18
Yer the last i read from devs is that they're aiming for june launch but aren't setting anything in stone yet.

Daymare
Tuesday, 14th April 2009, 16:26
Dear Marius Brendmoe,

We are delighted to inform you that you have been selected to
participate in the Jumpgate Evolution Extended Friends & Family Beta
Program.

Seraph
Tuesday, 14th April 2009, 16:31
Wow, gratz Daymare :D

Volw
Tuesday, 14th April 2009, 18:23
Dear Marius Brendmoe,

We are delighted to inform you that you have been selected to
participate in the Jumpgate Evolution Extended Friends & Family Beta
Program.

Now just use your family connections to get us a guild invite.

Daymare
Tuesday, 14th April 2009, 19:11
err no idea who that might be, unless EA is publishing JGE :P
I think it's safe to assume that it's about to become a more open beta :)

Anyone else in?

Nyana
Tuesday, 14th April 2009, 20:09
I have my photon torpedo set to stun, I think. No idea what that button just did, but sign me up Scotty!

ArchOni
Wednesday, 15th April 2009, 00:35
I'm in :D

Lyngs
Wednesday, 15th April 2009, 00:36
Dear Marius Brendmoe,

We are delighted to inform you that you have been selected to
participate in the Jumpgate Evolution Extended Friends & Family Beta
Program.
Nice!

Would be great if you could report back on the following :p

1.Physics.
1.1 Get biggest ship possible, load as much heavy cargo as possible and launch.
1.2 See how ship flies with Dampeners ON and OFF:
- Can you drift with them ON/OFF?
- How fast you acelerate ON/OFF?
- How fst the speed drops when you cut your engines with them ON/OFF?
- How fast can you do 180 turn till full speed, ON/OFF?
2. Try 1st and 3rd person view:
- Wich one is, subjectivly, more comfortable, for you personally?
- Wich, in your opinion, has advantage, if any, and why?
3. Try controling the ship with JS and keyb/mouse:
- Which one of them you feel more comfortable flying with?
- Which one of them, in your opinion, allows you to be more accurate in shooting.
- Which one of them, in your opinion, allows to target a ship anywhere on the screen, from center to every corner and in several random positions on the screen, test pls.

4. Equipment:
- check how big is the difference in numeric values between equipment for lvl1, lvl5, lvl10, lvl20. With 1-2 examples please, for guns and shields.

5.PvP. If enabled.
- Staged scenario - duel. 1st pilot with dampeners OFF, second with dampeners ON. Can 1st one catch the second?
- Same scenario, boosters. Check how they affect combat. Can you disengage from combat when you want, by using boosters? If so, can your enemy effectively chase you?

6. HUD. You informative and easy to use you find it?
- when controling the ship with mouse, by using RMB you go into cursor mode and can interact with the interface by clicking on parts of it to quickly choose target or do some actiuon etc. Can the same be achieved when flying with joystick? How much time it takes to do same action in both modes?

7. Slap yourself for getting in before me :mad:

8. Have fun! ;)

Volw
Wednesday, 15th April 2009, 01:38
Seems like Norwegians managed to get in early. Buggers.

Lyngs
Wednesday, 15th April 2009, 02:28
Reasuring info in this (http://www.stratics.com/node/30430) new Article.

Daymare
Wednesday, 15th April 2009, 06:47
I'm in :D

haha, norwegian flight crew ftw.Gimme a shout when you got time to play :)
@the others: I was gonna test it last night, but the servers were down when I got in around 00:00
Will see if I have more luck when I get home tonight. My evo has been itching to be used for a long time :)

Athelas
Wednesday, 15th April 2009, 13:47
Arg gimmie beta!!!

ArchOni
Wednesday, 15th April 2009, 14:34
I failed:shinner:
I don't have beta yet, just want to play really much :D

Sorry Daymare :(

Daymare
Wednesday, 15th April 2009, 14:51
Ah shitty, well I will try it out and report back to you live when I get home tonight. Just hope servers are up then.

Gunhead
Wednesday, 15th April 2009, 14:59
Reasuring info in this (http://www.stratics.com/node/30430) new Article.

The bit about PvP in that article tickled my nipples big time.
/eager

Volw
Wednesday, 15th April 2009, 15:54
Reasuring info in this (http://www.stratics.com/node/30430) new Article.

It's all sexy.

Especially this:

Having gotten a pretty good idea of when beta is set to begin for JGE, I'll see you all in space very soon. That's a promise.

:D

Lyngs
Wednesday, 15th April 2009, 16:30
The bit about PvP in that article tickled my nipples big time.
/eager
:p My hopes for JGE being as much fun and skillbased as JG has been restored... almost.

Hovis
Wednesday, 15th April 2009, 17:00
Looks like it's going to be insane. I'm going to get the biggest, slowest, chunkiest ship I can, just because I can imagine trying to fly an agile ship under those controls is going to be mental. The capacity for good players to be really, really fucking good in this game is going to be huge. Me? I'm aiming low. :D

Daymare
Wednesday, 15th April 2009, 18:01
first impression, after 40 minutes of gameplay:
OMFG a game where my joystick works without configuration, epic win!
Quests are fucking lame
AI is quite a good shot
Dampeners fail, anyone using them will probably be abused anally by even the biggest loser not using them.
Physics are great, working as they promised.
GUI is not very good, I didn't catch on quickly to what's what.
Dosn't seem like much configuration options at the start.
... Going back in game now.

EDIT: Take that back, I don't. It crashed when I alt tabbed to write this post :)
EDIT EDIT: Also have to reboot to get it back up and running :p
EDIT EDIT EDIT: login server down, that's it for me for a while then :\

Hovis
Wednesday, 15th April 2009, 18:25
Screenshots or GTFO.

Daymare
Wednesday, 15th April 2009, 20:27
I'll make sure to GTFO then :D

Daymare
Sunday, 19th April 2009, 22:25
Been testing this for another hour. It's starting to warm up to me. It has a long way to go still, but it seems pretty stable and full of potential. Planning to get a good session in on monday.

Gunhead
Tuesday, 21st April 2009, 10:10
Ship lineup info revealed: http://gamezig.com/mmo/jumpgate-evolution-star-ship-lineup-revealed

For more detail check the pdf on Gamezig-site: http://gamezig.com/downloads/jge_ship_categories_document.pdf

Pretty cool stuff. The support gunboats especially got me eye as it would appear that there'll be a bit more to combat in JGE than point'n'shoot:

Support Gunboats

Take a heavy Gunboat platform and load it with ECM suites and combat support capabilities, and you have a Support Gunboat. These vessels are as ungainly as a Combat Gunboat, but possess heavy armor and shields that allow them to survive a pounding. While not a direct combatant, the Support Gunboat class can be outfitted with powerful radars and electronic warfare systems that allow them to identify enemy assets and scramble enemy attack capabilities over a wide area. Often used as a command ship, a Support Gunboat is an asset that dramatically increases the survivability of any combat wing fortunate enough to possess one.

Specialty: Electronic warfare and combat support

Progression:
• Recon Gunboat
• Escort Gunboat

Athelas
Tuesday, 21st April 2009, 13:50
sounds a bit too much like EvE from that, they have a load of ECM stuff

Hovis
Tuesday, 21st April 2009, 14:33
If you're going to have missiles you need to have ECM. It's looking good anyway.

Lyngs
Tuesday, 21st April 2009, 14:33
sounds a bit too much like EvE from that, they have a load of ECM stuff
Sounds like "insert generic sci-fi movie/book/series". JGE is its own, as much as it can be in a sci-fi genre ;)

Daymare
Wednesday, 22nd April 2009, 07:29
Sounds like "insert generic sci-fi movie/book/series". JGE is its own, as much as it can be in a sci-fi genre ;)

indeed. Eve is to sci fi MMOs like wow is to fantasy MMOs. Both are generic in their own right, so you will always find likeness.

Ludicrouse
Wednesday, 22nd April 2009, 07:57
Eve is to sci fi MMOs like wow is to fantasy MMOs.

Not quite true.

How many true Sci-Fi MMO's do you know that let you fly around in your own Spaceship in full 3D?

I can think of two, arguably one and a half, and that is EVE and SWG: Jump to Lightspeed. Now JTL is just an expansion pack but it is so different from the core of the game it does deserver a mention.

Out of those two only one has any form of Combat Support role that can be played. JTL is just pure PewPew.


The ECM vessels intrigue me. I think the Range of their ability is key and i would like to see some serious bits of ECM kit such as Missile Jamming, RADAR Jamming and various other forms of Support. Essentially JSTARS in Space is what i would like.

Daymare
Wednesday, 22nd April 2009, 08:05
Not quite true.

How many true Sci-Fi MMO's do you know that let you fly around in your own Spaceship in full 3D?

I can think of two, arguably one and a half, and that is EVE and SWG: Jump to Lightspeed. Now JTL is just an expansion pack but it is so different from the core of the game it does deserver a mention.

Out of those two only one has any form of Combat Support role that can be played. JTL is just pure PewPew.


The ECM vessels intrigue me. I think the Range of their ability is key and i would like to see some serious bits of ECM kit such as Missile Jamming, RADAR Jamming and various other forms of Support. Essentially JSTARS in Space is what i would like.

See I was waiting for somone to come and say that, but I thought to myself, nah I won't bother elaborating because people will get the point :rolleyes:
The point is as already mentioned earlier, Sci-fi is Sci-fi, you can't have space combat with some of the standard gizmos, and you can't have fantasy rpgs without halfnaked elves.

Gunhead
Wednesday, 22nd April 2009, 08:14
Less cock-fencing with Lood, moar beta impressions plox.

Ludicrouse
Wednesday, 22nd April 2009, 08:19
See I was waiting for somone to come and say that, but I thought to myself, nah I won't bother elaborating because people will get the point :rolleyes:
The point is as already mentioned earlier, Sci-fi is Sci-fi, you can't have space combat with some of the standard gizmos, and you can't have fantasy rpgs without halfnaked elves.

Yes, you can. These "Standard Gizmo's" as you put it do not make an appearance in all Sci-Fi. Your generalizing just a tad too much there and your actually confusing Science Fiction with actual reality. ECM/ECCM is a fact of life for Vehicular Combat right now, not in a hundred years or a thousand years.

If you take examples of Sci-Fi Space Combat in Television and Film you will note that certain devices such as ECM/ECCM rarely make an appearance as they slow down the excitement and storyline significantly. This is fine in Book's and Videogame's as the Reader/Player is in total control of the pace.

As for the half naked Elvenfolk. Age of Conan.

Khammar
Wednesday, 22nd April 2009, 08:41
Not to piss on your parade but some (much) of the finest military Sci-Fi does definitely include electronic warfare. I would call David Weber's descriptions of missile penetration aids and screening elements neither boring nor slow.

Quit fighting with Daymare about something as dumb as a Mil Sci-Fi staple. It just makes you both look retarded. None of us could give a fuck. We just want to know if JGE is shit or not.

Ludicrouse
Wednesday, 22nd April 2009, 08:58
It just makes you both look retarded. None of us could give a fuck.

Not as retarded as you for missing this bit, huh? :p

This is fine in Book's and Videogame's as the Reader/Player is in total control of the pace.

Khammar
Wednesday, 22nd April 2009, 09:15
Ludi. You can't win. Give up. It's not that I missed anything, it's that it's irrelevant.

I think Daymare is a tit much of the time, but at this particular moment I am more interested in what the tit has to say about the game than his (or your) philosophies on the use of jamming in an SF MMOG.

Gameplay is of the essence right about now.

Ludicrouse
Wednesday, 22nd April 2009, 09:27
Ludi. You can't win. Give up. It's not that I missed anything, it's that it's irrelevant.

I think Daymare is a tit much of the time, but at this particular moment I am more interested in what the tit has to say about the game than his (or your) philosophies on the use of jamming in an SF MMOG.

Gameplay is of the essence right about now.

Like Data playing Kolrami at a game of Strategema, i always play for a draw.

Besides, give the poor man a break, he possibly does not want to risk incurring the wrath of NDA. This is after all a very public part of the forum.

Khammar
Wednesday, 22nd April 2009, 09:38
I'm not forcing him to talk.

I'm just saying don't argue about irrelevant crap to he can say what he wants to when he wants to without the distraction of more dumb crap. :P

Gunhead
Wednesday, 22nd April 2009, 10:10
http://gunhead.schlagbat.dk/drama.jpg

Ludicrouse
Wednesday, 22nd April 2009, 11:30
I'm not forcing him to talk.

I'm just saying don't argue about irrelevant crap to he can say what he wants to when he wants to without the distraction of more dumb crap. :P

Psssh! Silence your logic.

None of it matters anyway, until someone who has played it and tells me the following.


Unrestricted PvP (No Battlegrounds/Scenario shite)
Capital Ships (Carriers i hope) will make an appearance
Territory to fight over


Then i refuse to get over-excited.

Volw
Wednesday, 22nd April 2009, 12:10
It was all in the articles so far. PvP will have both scenarios and some open space to fight for. (The high end crafting stuff will be there, I think). Think it's goint to be quite planetsideish, but instead of bases/conts, there will be sectors.

There are cap ships. (In scenarios you can spawn on them, spawn points on cap ships can be destroyed. Not sure about open pvp.) And they plan on having multi-player ships at some point post- release.

Ludicrouse
Wednesday, 22nd April 2009, 13:09
Until i hear that from someone reliable i shall not take it as fact.

I couldnt give two fucks about Multi-Player ships. I just want a RL Carrier, preferably with a small Escort fleet. That would make me happy.

Taylor
Wednesday, 22nd April 2009, 13:30
ITT: When nerdy nitpicking goes bad.

If there is no substantial cost and/or purpose to the PvP then the game will be toss, whether or not the "twitch skill" combat style is cool or not.

I don't mind the WAR style scenarios where the winner has an affect on the "real world", but how does it work here? Throw away ships? Getting your shit shoveled should have proper consequences, e.g. Eve.

Ludicrouse
Wednesday, 22nd April 2009, 13:58
ITT: When nerdy nitpicking goes bad.

If there is no substantial cost and/or purpose to the PvP then the game will be toss, whether or not the "twitch skill" combat style is cool or not.

I don't mind the WAR style scenarios where the winner has an affect on the "real world", but how does it work here? Throw away ships? Getting your shit shoveled should have proper consequences, e.g. Eve.

I agree. From what i have read it is somewhere between EVE and PoTBS, you lose your ship if you get Pwnt.

Gunhead
Wednesday, 22nd April 2009, 14:07
As i've understood ND hasn't done any decisions regarding ship-loss-on-death, it's something they want to test and toss around to find a solution that works for JGE. Only thing they've stated is that they will not put in conditions/consequences where a player is in a situation where he has no ship nor can afford to buy one.

Khammar
Wednesday, 22nd April 2009, 14:08
As i've understood ND hasn't done any decisions regarding ship-loss-on-death, it's something they want to test and toss around to find a solution that works for JGE. Only thing they've stated is that they will not put in conditions/consequences where a player is in a situation where he has no ship nor can afford to buy one.

Obviously, as this would be dumb as hell unless your game had been billed from the start as being that hardcore.

Tapja
Wednesday, 22nd April 2009, 15:25
I couldnt give two fucks about Multi-Player ships. I just want a RL Carrier, preferably with a small Escort fleet. That would make me happy.

Meh, Skull would insist on piloting that Carrier and we all know what will happen then...

Ludicrouse
Wednesday, 22nd April 2009, 15:25
Only thing they've stated is that they will not put in conditions/consequences where a player is in a situation where he has no ship nor can afford to buy one.

We all know what that means. You will have a "Noob ship" that will constantly be replaced if you lose it. Wont be anything special, just a little shit thing that you can use to muster up the moolah to buy something better.

Ludicrouse
Wednesday, 22nd April 2009, 15:26
Meh, Skull would insist on piloting that Carrier and we all know what will happen then...

Aha! I already thought of this. We have the advantage here, there is no Ground!

Tapja
Wednesday, 22nd April 2009, 15:28
Aha! I already thought of this. We have the advantage here, there is no Ground!

But there's still plenty of objects floating around, bigger than a carrier. Think asteroids! Or maybe a moon or two.

Ludicrouse
Wednesday, 22nd April 2009, 15:30
But there's still plenty of objects floating around, bigger than a carrier. Think asteroids! Or maybe a moon or two.

You may have a point. Maybe we should just let Skull fly about in a Spacesuit.

MiMaRz
Wednesday, 22nd April 2009, 15:37
You may have a point. Maybe we should just let Skull fly about in a Spacesuit.

we should use him as bait tbh :D

Hovis
Wednesday, 22nd April 2009, 15:47
I don't want player capships. Impossible to balance unless they are pathetically weak.

Lyngs
Wednesday, 22nd April 2009, 15:58
Someone needs to read/re-read some of the articles I've linked over the last month... Ludi if you want a reliable source, take the stratics (http://www.stratics.com/node/30430) article for one. Its written by a guy who had been extremely sceptical on the official forums and has brought up a lot of the same questions we have.

There will be sector control struggles in JGE. Fights for factory control and resources. There will be unreg. sectors and sectors held by the Amananthii and the Hyperial, not to mention the Conflux. This has been stated over and over. I cant see any reason why they would lie about this. Also it worked in the original JG game. So why on earth would they not use it in JGE.

There wont be any player carrier ships. Unless you consider heavily armed gunboats, that maneuver like shit but has evil payload capabilities, carriers.

Personaly my consern used to be the introduction of dampeners. But from what testers/reviewers say, it wont stand a chance against a player who knows how to fly without.

Daymare
Wednesday, 22nd April 2009, 17:14
Dampeners fail. It's like trying to play with your character in Flashpoint vs a character in unreal.

Ludicrouse
Wednesday, 22nd April 2009, 17:22
Someone needs to read/re-read some of the articles I've linked over the last month... Ludi if you want a reliable source, take the stratics (http://www.stratics.com/node/30430) article for one.

A reliable source is someone i know. After a couple of years of disappointing MMO releases promising far more than they could ever deliever i am far more concerned with what fellow Legionairres have to say about their Beta impressions than some hapless fuckwit on a website. This especially concerns Stratics as the last time i read an Article on there it was a glowing report over Age of Conan's "Superb, well designed Siege Warfare system".

With all the shit, untrustworthy and unresearched Articles from Websites, Magazines and Podcasts you must forgive me for being a cynical ****.

I would rather be disappointed now than at release :)

Hovis
Wednesday, 22nd April 2009, 17:32
Well I think the bottom line is that it's the MMO space fighters game. If you want an MMO about space combat carried out predominantly by fighters, then this is it. The details are important, sure, the quality is important too, but it's the only game in town and if you like zooming around in space lighting fuckers up with lasers and missiles you're going to play it to see for yourself anyway.

The only thing I'm really listening out for is if it is a complete catastrophic failure. Nobody has said that yet. Nobody has gone into the beta and emerged coughing and spluttering and cursing it's name. But I doubt anybody has the ability to sense such a thing. Look at Age of Conan, we had a lot of guys in that beta, barely anybody saw that dogturd for what it was.

Khammar
Wednesday, 22nd April 2009, 17:43
The problem with AoC is that they didn't show us the shitty parts. They showed us up to level 20. And if they showed us more than that (like for the closed Beta folks) it was often selectively and under more controlled circumstances than real gameplay.

I'm not sure it did them any good though. I think that they might have even done better if they'd shown off a lot more beforehand. They'd probably have sold less copies, but would have had better retention rates.

They did a piss-poor job of managing expectations. It's OK to have an imperfect game. All of them are imperfect. But if they'd have managed to figure out WHAT was imperfect sooner and prioritize based on that we would have had a better game overall.

So here's hoping JGE plays a bit more openly with what they have . . .

Ludicrouse
Wednesday, 22nd April 2009, 17:47
Well I think the bottom line is that it's the MMO space fighters game. If you want an MMO about space combat carried out predominantly by fighters, then this is it. The details are important, sure, the quality is important too, but it's the only game in town and if you like zooming around in space lighting fuckers up with lasers and missiles you're going to play it to see for yourself anyway.

I dont care if it is the only MMO in the Universe, if i think it is shit then im not going to play it. It is all well and good that its a Space Combat Sim, i love them to bits, but no game is worth paying a Subscription for if you dont like it.

Look at Age of Conan, we had a lot of guys in that beta, barely anybody saw that dogturd for what it was.

Well, in defence, AoC nine months prior to release was much, much, much different from three months prior to release. The Need for Greed can do a hell of alot to a game just before release.

Lyngs
Wednesday, 22nd April 2009, 18:12
you must forgive me for being a cynical ****.

I forgive you :rolleyes: I myself am very skeptical about new MMO's. Especialy after AoC.

Flufball
Wednesday, 22nd April 2009, 18:31
Oh noes, the people selling the game might be hyping it up! :p

Gunhead
Wednesday, 22nd April 2009, 21:07
I don't want player capships. Impossible to balance unless they are pathetically weak.

From the dev interviews, vids and screenies all's pointing that ND's doing the NPC capital ships Battlestar Galactica -style except without nukes and other big guns. Kinda like aircraft carriers with lighter self-defence weapons.

That Stratics article Lyngs posted (the PvP bit where the writer had attended ND-hosted playsession) described the capships more like mobile bases/spawnpoints and if you manage to blow their flight pods the ship's fucked without a fighter screen but you'll need to field heavy fighters and gunboats (which themselves need escort) to dent the capships as lighter fighters are able to barely scratch the paint job.

Player capships done like that would be pretty awesome - kinda like a massive "AMS" your outfit could deploy to act as a forward operations base.

Net Devil's stated that they've acknowledged the player interest towards squad-owned capital ships and will be studying how they could be implemented in a balanced fashion but they're not making any promises.

Athelas
Wednesday, 22nd April 2009, 23:08
gimmie a key!

Ludicrouse
Thursday, 23rd April 2009, 07:19
From the dev interviews, vids and screenies all's pointing that ND's doing the NPC capital ships Battlestar Galactica -style except without nukes and other big guns. Kinda like aircraft carriers with lighter self-defence weapons.

That is a very good analogy.

Carrier Vessels should always have much lighter weapons than other Capital Ships.

You only need to look back to the Yorktown Class Aircraft Carriers from WW2 to see how a Carrier had to sacrifice armament to enable it to carry as many Aircraft as possible.

While you dont have the same Weight issue in Space, it is still far more logical to go down the weakly armed route and have a Carrier supported by Light Capital Ships such as Destroyers or Cruisers.

Volw
Thursday, 23rd April 2009, 14:58
Would be cool to have cap ships for squads.

Imagine the costs of those things ... and how much fun would it be, to bully people for monies, yet again :D:D:shinner:.

Daymare
Thursday, 23rd April 2009, 19:46
PVP Is the biggest wincake i've ever seen anyone bake since planetside. This message is short cause I need to log back into JGE. L8rs

Ludicrouse
Thursday, 23rd April 2009, 20:10
PVP Is the biggest wincake i've ever seen anyone bake since planetside. This message is short cause I need to log back into JGE. L8rs

Woah, woah, woah! Do not go all Hovis on us!

Daymare
Thursday, 23rd April 2009, 20:26
Ok, had to logg off now cause my right hand was cramping from the joystick. Yea I know how dirty that sounds :D
Anyway, I hope you appriciate this because I'm probably not going to be able to use that hand tommorrow.

Short summary:
2 Hours of PvP scenario testing.
Scenario is: All three teams vs each other, trying to destroy the other team's carrier ships. These carrier ships suck balls and are boring, I don't know wtf the point of them are and I don't know why three of them are suddenly right next to each other just outside gun range while fighters are trying to shoot their turrets.

Retardation aside, on to whats really interesting: Flying pvp.
It rocks. Simple as, it's fast, it's fun and it's skill based to shit. I use a lot of forward trusters to stop my movement and "strafe" around the enemy when I pvp. It worked well (logged off with 21/8 k/d) but when I met one of the more skilled players, he just flicked his ship over mine and shot my top off for being stupid and a fancy frontal flip move.

Teamwork? Hell yes, even without targeting, it's easy to see whats going on in front of you because of the whole place lighting up when there's fighting going on, and all players are marked with their name and a small triangle so you can see who's who. I started without a wingman and found that quite hard, got a random invite and stuck on the guy's tail, and suddenly we were in buisness. You just can't handle being fired upon by somone while you are trying to take down another, so you NEED somone on your ass to distract the enemy.

You get xp for player kills, of course. They also drop randomly generated loot as well as giving you bounty. I did not see any skillups from mowing them down however. I also tested a bit before this with some normal missions, they are quite run off the mill "go here, kill that" but it's something else when you are actually flying and fighting. Will report more on that later.

Anyway, hand hurts now, talk later :)

Volw
Thursday, 23rd April 2009, 20:58
*fap fap fap*

Derekian
Thursday, 23rd April 2009, 23:55
sounds great :D

OniKiy
Friday, 24th April 2009, 00:57
I'm so despratly waiting on Jumpgate Evo I may well turn blue and faint. I hope that on launch it supports all my flight sim stuff so I can enjoy it as close to flying the ship as possible (HOTAS Cougar, CH Pro Pedals, and Track IR). Regardless of it doing that though, I have to say some thign quite obvious to alot of people. The videos of the playing areas shown so far are incredibly beautiful even on a video. The way the light, effects, and colours just seem to seep out the screen is a stunning effect.

Anyways enough jibbering on my part. Perhaps I'll bump into a few of you in game, unintentionally ofc (unless it's Hovis, which case it will be at ramming speed :P).

Lyngs
Friday, 24th April 2009, 01:02
I hope that it supports all my flight sim stuff so I can enjoy it as much as possible (HOTAS Cougar, CH Pro Pedals, and Track IR).
Cougar will be supported I guess. Cant see why it wouldnt be. Same goes for pedals. About Track IR, well, nothing official yet as far as I know.

Volw
Friday, 24th April 2009, 03:25
I'm quite sure TrackIR is supported.

Ludicrouse
Friday, 24th April 2009, 06:13
(unless it's Hovis, which case it will be at ramming speed :P).

You will have to be quick then. He will only play for a few hours before he laments the fact that it involves gaining XP and is thus, a "Total Grindathon of Epic proportions and is thus no longer Wincake or Awesomesauce".

Daymare
Friday, 24th April 2009, 06:44
I'm quite sure TrackIR is supported.

seen vids of it, don't remember where though.

Nyana
Friday, 24th April 2009, 09:17
You can bind keys to headmovement, so if "Look Out Starboard Window" is assigned to a key, you can simulate headmovement.

Gunhead
Friday, 24th April 2009, 11:19
By the way how's 3rd person vs. cockpit view? Hope the 3rd person isn't a "must use" for situational awareness.

Daymare
Friday, 24th April 2009, 11:21
There's a third person mode?

Gunhead
Friday, 24th April 2009, 11:22
All i wanted to hear regarding that :D

Lyngs
Friday, 24th April 2009, 11:40
There's a third person mode? Best answer ever!

OniKiy
Friday, 24th April 2009, 15:46
You will have to be quick then. He will only play for a few hours before he laments the fact that it involves gaining XP and is thus, a "Total Grindathon of Epic proportions and is thus no longer Wincake or Awesomesauce".

I'm hoping "The Pretty colours" and "Oooh explosuns!!!" keep that fact hidden from him. I suggest we take turns by saying "This is made of teh win!!" to futher cement it in his subconcious so it over writes his gag reflex at MMO's.

I never seen a first person video of Jumpgate yet, but if what has been said just before this is true. Then awesome, I can't wait to play even more now. :P

Hovis
Friday, 24th April 2009, 16:19
I'm hoping "The Pretty colours" and "Oooh explosuns!!!" keep that fact hidden from him. I suggest we take turns by saying "This is made of teh win!!" to futher cement it in his subconcious so it over writes his gag reflex at MMO's.

I never seen a first person video of Jumpgate yet, but if what has been said just before this is true. Then awesome, I can't wait to play even more now. :P

Pretty graphics and sploshuns have a proven track record for distracting me from the grind, as Planetside and PotBS have shown. It's if I have to grind all the XP by hand with an axe or similar weapon that I get a bit bored, if the grind consists of a serious of explosions punctuated by the shooting of cannons and guns etc then wooooohoooooo!

Literally my only concern is that it could be really hard and I'll get prawned. In space. Like that dude in Alien. If it turns out that I do fail then expect to find me in a support ship of some kind.

Also can we be called Monty Python's Flying Circus? :D

OniKiy
Friday, 24th April 2009, 19:38
Was just thinking about the sides as well as a clan/fleet. Need to read more into it and see whats the happy haps. Be intresting to see what the system is going to be like for a clan/fleet and what resources you can get with one.

Volw
Friday, 24th April 2009, 22:22
Sides wise it looks pretty much like PS is space: (similar colours, background and design)

http://jumpgateevo.wikia.com/wiki/Category:Nations

NC = Solarian
TR = Octavian
VC = Quantar

Lyngs
Friday, 24th April 2009, 22:25
NC = Solarian
TR = Octavian
VC = Quantar

Exactly how I see it :)

Volw
Friday, 24th April 2009, 22:36
Some porn for you Friday evening needs:


http://www.mmorpg.com/gamelist.cfm/game/297/view/videos/play/1389/Battle-Space-Tour.html

http://www.mmorpg.com/gamelist.cfm/game/297/view/videos/play/1390/Conflux-Base-and-Boss-Fight.html

JojoTheSlayer
Friday, 24th April 2009, 23:04
Also can we be called Monty Python's Flying Circus? :D


Was that -intensionally- meant as a double pun?
Obviously for the comedy group Monty Python, but also, considering the game is a flight sim, Red Barons flying ace group nicknamed the Flying Circus?
Just wondering. :)

Lyngs
Friday, 24th April 2009, 23:17
Some porn for you Friday evening needs:


http://www.mmorpg.com/gamelist.cfm/game/297/view/videos/play/1389/Battle-Space-Tour.html

http://www.mmorpg.com/gamelist.cfm/game/297/view/videos/play/1390/Conflux-Base-and-Boss-Fight.htmlI think those two were already posted some weeks ago by "someone" in this thread :rolleyes:

Volw
Friday, 24th April 2009, 23:18
Ware they? Hmm ok, thought they ware new :s

Ardesco de la Furia
Saturday, 25th April 2009, 03:29
Ware they? Hmm ok, thought they ware new :s
trolling the grammar nazis are we? ;)

Daymare
Saturday, 25th April 2009, 11:10
needz moar warez, wolv has been doing too much pirating lately. Ware ware ware

Ludicrouse
Saturday, 25th April 2009, 11:24
Was that -intensionally- meant as a double pun?
Obviously for the comedy group Monty Python, but also, considering the game is a flight sim, Red Barons flying ace group nicknamed the Flying Circus?
Just wondering. :)

Monty Python's Flying Circus (http://en.wikipedia.org/wiki/Monty_Python%27s_Flying_Circus)

Volw
Saturday, 25th April 2009, 11:47
Lud, are you going to give JGE a go?

Ludicrouse
Saturday, 25th April 2009, 11:53
Yes.

Volw
Saturday, 25th April 2009, 11:54
Yes.

Is that you?

mk7VWcuVOf0

Ludicrouse
Saturday, 25th April 2009, 11:56
Spaceballs? Oh shit, there goes the Planet again!

Netster
Saturday, 25th April 2009, 12:36
Have you already sorted out where your character will be permanently based for JGE Ludi? Is there a Sigmar's Hammer in space?

Ludicrouse
Saturday, 25th April 2009, 12:40
Have you already sorted out where your character will be permanently based for JGE Ludi? Is there a Sigmar's Hammer in space?

Im going to be Docked in one of the Core System Starbases. Ofcourse i will be the Legion's Emergency, Emergency Reserve, Reserve. Just incase the Enemy make it through both our Frontlines, Support Line and Reserve Line.

Khammar
Saturday, 25th April 2009, 13:27
Have you already sorted out where your character will be permanently based for JGE Ludi? Is there a Sigmar's Hammer in space?

I dunno, but have you checked into the JGE advancement system to figure out when the optimal time to unsub for a couple of months is, Net?

Gotta make sure you leap for safety when the rest of the pack catches up.

:D

MiMaRz
Saturday, 25th April 2009, 13:29
Kham your really bored these days arent you?

Khammar
Saturday, 25th April 2009, 13:33
I could get far more bored.

One should never let an opportunity pass when allowed to take the piss out of a fellow member of the Legion though.

I for one am a big fan of the series earlier in the thread regarding Skull's piloting (drinking?) skills and the dangers of falling into planets/asteroids/moons . . .

Ludicrouse
Saturday, 25th April 2009, 14:58
I dunno, but have you checked into the JGE advancement system to figure out when the optimal time to unsub for a couple of months is, Net?

Gotta make sure you leap for safety when the rest of the pack catches up.

:D

On the Bright side, Kham, there are no Classes so you wont have to put up with picking a fucked up Class :shinner:

Khammar
Saturday, 25th April 2009, 15:01
That's more often Pol's predicament . . . or Sean's. Though he worked through that one by simply leveling more classes than they could screw up in one go. :D

Ludicrouse
Saturday, 25th April 2009, 15:22
I for one am a big fan of the series earlier in the thread regarding Skull's piloting (drinking?) skills and the dangers of falling into planets/asteroids/moons . . .

http://img.photobucket.com/albums/v55/ludicrouse/Skullbranningan.jpg

Khammar
Saturday, 25th April 2009, 15:28
The most disturbing thing is the fact that my first question is what he's wearing under the tunic.

Volw
Saturday, 25th April 2009, 15:50
Classless system is good for me too. Will prevent me from power levelling my toon, 20 lvls ahead of the Legion. Then, creating 2-3 alts, levelling them alongside the legion and getting ultimately bored/pissed of the game.

(Not even mentioning that most of the time I keep selecting the exactly same classes as Poly)

Flufball
Saturday, 25th April 2009, 16:40
Classless system is good for me too. Will prevent me from power levelling my toon, 20 lvls ahead of the Legion. Then, creating 2-3 alts, levelling them alongside the legion and getting ultimately bored/pissed of the game.

(Not even mentioning that most of the time I keep selecting the exactly same classes as Poly)

Is this before or after the transports of Iron Ingots?

Khammar
Saturday, 25th April 2009, 16:52
(Not even mentioning that most of the time I keep selecting the exactly same classes as Poly)

It's because you're secretly a girl.

No idea, btw, if we're playing JGE or not. To the best of my knowledge she has not once played a flight game of any kind.

Volw
Saturday, 25th April 2009, 17:16
Is this before or after the transports of Iron Ingots?

Oh dear, don't even remind me of that game.

Daymare
Saturday, 25th April 2009, 17:57
about fucking time this thread got derailed.

Netster
Saturday, 25th April 2009, 19:37
I dunno, but have you checked into the JGE advancement system to figure out when the optimal time to unsub for a couple of months is, Net?

Gotta make sure you leap for safety when the rest of the pack catches up.

:D

Have you ever said or written anything that didn't make you look like a ****?

Khammar
Saturday, 25th April 2009, 19:43
You can answer that by answering this:

Have you ever opened your mouth and had something not completely bitchy come out?

;)

(Please note the smileys. I have noted the lack of them in your post. This leads me to believe you've gone nearly as Emo as Ludi the last time he ran out of chocolate and beer during and LV run. If I have offended, simply remember: it's the national sport of the Legion to pisstake people for their flaws . . . most of us consider you bailing a flaw, particularly since we had to take on a ginger PvE replacement.)

:D ;) :) :P

Ludicrouse
Saturday, 25th April 2009, 19:49
If we insert some Paranoid posting directed at me then this thread will be complete!

Volw
Saturday, 25th April 2009, 19:51
If we insert some Paranoid posting directed at me then this thread will be complete!

You're fishy.

Happy?

Khammar
Saturday, 25th April 2009, 19:52
Narcissist.

Ludicrouse
Saturday, 25th April 2009, 21:39
You lot fail, i think there is one or two people on the forum who could give you expert tips! :p

Volw
Saturday, 25th April 2009, 22:12
You lot fail, i think there is one or two people on the forum who could give you expert tips! :p

Jojo for sure .. who's the other one?

Bagpuss
Sunday, 26th April 2009, 09:58
moving swiftly back on track ...


for the cheapasses ...


http://www.free-track.net/english/

the "Free" 6DOF headtracking software, you just need to custom build the IR clip for the hat/headset..... or just buy one of those dum 3led bike light things for about £3


..going to be testing this once i get off nights and halfords opens

OniKiy
Sunday, 26th April 2009, 22:42
You lot fail, i think there is one or two people on the forum who could give you expert tips! :p

I made it easy for anyone to raise fault with you or anyone with basic hand eye co-ordination. :P

-----------------------

Copy and paste. Edit < > as required.

You hacking <expletive> <name>, I seen you kill <player name> at <range> with only a <weapon>. Clearly you hack, I'm going to <threat> your <random body part>.

-----------------------

Anyways even if there are no classes, chances being there will be hundreds of combinations for everyone to mess up and regret after spending a long time at it. :)

Ludicrouse
Monday, 27th April 2009, 09:31
I made it easy for anyone to raise fault with you or anyone with basic hand eye co-ordination. :P

That still pales in comparison with the true Masters of Paranoia!

Volw
Wednesday, 29th April 2009, 17:08
Preview: http://www.mmorpg.com/gamelist.cfm?feature=2978&game=297&bhcp=1

Felstar
Wednesday, 29th April 2009, 19:01
I hope their code/network is able to handle the lack of global cool down and the twitch based combat with a fully populated server. If it all works it should be something to look forward to.

Daymare
Wednesday, 29th April 2009, 19:29
I hope their code/network is able to handle the lack of global cool down and the twitch based combat with a fully populated server. If it all works it should be something to look forward to.

It's pretty much all about the network, most people these days know how to write decent networking code if you are working on an MMO framework. So basically it all boils down in how much they invest in hardware and how well their ISP provides. Obviously there are some games that perform magic with very small bandwith, but today it's much more possible to bruteforce it by having heavy hardware.

WiGgLr
Wednesday, 29th April 2009, 20:11
It's pretty much all about the network, most people these days know how to write decent networking code if you are working on an MMO framework. So basically it all boils down in how much they invest in hardware and how well their ISP provides. Obviously there are some games that perform magic with very small bandwith, but today it's much more possible to bruteforce it by having heavy hardware.

A tactic which works wonders in games like WAR...


oh wait!

:D

Daymare
Wednesday, 29th April 2009, 22:13
THey are running on wooden boxes :| TBH the big problem is the collision detection, it's a LOT of data.

Volw
Wednesday, 29th April 2009, 23:12
THey are running on wooden boxes :| TBH the big problem is the collision detection, it's a LOT of data.

Isn't semi-newtonian physics a lot more data than just collision detection?

WiGgLr
Wednesday, 29th April 2009, 23:20
THey are running on wooden boxes :| TBH the big problem is the collision detection, it's a LOT of data.

Well, the servers that GOA are running the game on are severely overspecced.

It's just bad coding

Daymare
Thursday, 30th April 2009, 10:28
Isn't semi-newtonian physics a lot more data than just collision detection?

yes and no, I would assume most of that is run clientside, the problem is that collision detection has to be performed on the server, or so I would think (I don't know if anyone else has any more info on that?) I am quite certain its done like that in warhammer because you could sometimes get stuck in a player that wasn't drawn there on your screen (because you havn't gotten an update on that player yet, but you did get a collision packet)
I am not going to say this for certain though :)

MiMaRz
Thursday, 30th April 2009, 10:31
yes and no, I would assume most of that is run clientside, the problem is that collision detection has to be performed on the server, or so I would think (I don't know if anyone else has any more info on that?) I am quite certain its done like that in warhammer because you could sometimes get stuck in a player that wasn't drawn there on your screen (because you havn't gotten an update on that player yet, but you did get a collision packet)
I am not going to say this for certain though :)

Im sure i read somewhere that their protocol for transferring information was shit. Think it was P2P.

Daymare
Thursday, 30th April 2009, 13:39
Im sure i read somewhere that their protocol for transferring information was shit. Think it was P2P.

That sounds like bullshit. There's no way anyone would do something like that to their mmo :p

MiMaRz
Thursday, 30th April 2009, 13:51
That sounds like bullshit. There's no way anyone would do something like that to their mmo :p

yeah, sounds abit to unreal. Was somewhere on WHA, so cant trust that.

Wheres lister gone? :D

Gunhead
Tuesday, 5th May 2009, 12:04
Moar: http://pc-mmo.nowgamer.com/previews/pc-mmo/546/jumpgate-evolution/images?o=0#listing

Oh btw Day, friendly fire (a.k.a. i want to shoot Reb & Dreg if i feel like it): is it on?

Rebel
Tuesday, 5th May 2009, 14:59
Moar: http://pc-mmo.nowgamer.com/previews/pc-mmo/546/jumpgate-evolution/images?o=0#listing

Oh btw Day, friendly fire (a.k.a. i want to shoot Reb & Dreg if i feel like it): is it on?

thats on the pretense that I will allow you on my side... or Dreg

Daymare
Tuesday, 5th May 2009, 15:22
Moar: http://pc-mmo.nowgamer.com/previews/pc-mmo/546/jumpgate-evolution/images?o=0#listing

Oh btw Day, friendly fire (a.k.a. i want to shoot Reb & Dreg if i feel like it): is it on?

I don't know, I don't miss ;)

Marmars
Tuesday, 5th May 2009, 18:26
I feel targeted. :o

Volw
Tuesday, 5th May 2009, 19:03
Don't worry, FF is off ;)

Flufball
Tuesday, 5th May 2009, 19:03
The game features flying. Does it have bikes?

OniKiy
Tuesday, 5th May 2009, 19:48
The game features flying. Does it have bikes?

For the sake of team work and immersion I bloody hope not. :P

I can't wait to see how far I can config my Joystick to play this game. Be sweet to only have to use keyboard to message people. :)

Volw
Tuesday, 5th May 2009, 20:01
For the sake of team work and immersion I bloody hope not. :P

I can't wait to see how far I can config my Joystick to play this game. Be sweet to only have to use keyboard to message people. :)

Any joystick + throttle works without using keyboard at all. At least I was able to play every possible space sim up to date on me x52 pro. Don't think JGE will be any different.

Flufball
Tuesday, 5th May 2009, 20:05
For the sake of team work and immersion I bloody hope not. :P

I can't wait to see how far I can config my Joystick to play this game. Be sweet to only have to use keyboard to message people. :)

Booo. I could stick a passanger in the front basket, he could be armed with some sort of ray gun. :p

OniKiy
Tuesday, 5th May 2009, 20:14
I'd be worried if you did that...

Daymare
Tuesday, 5th May 2009, 21:01
For the sake of team work and immersion I bloody hope not. :P

I can't wait to see how far I can config my Joystick to play this game. Be sweet to only have to use keyboard to message people. :)

That's how I play, I don't have any problems with using my joystick for targeting, swapping weapon systems, firing missiles, on and off dampeners, adjusting throttle, looking to the sides with hatswitch and so on.
Only things I use mouse and keyboard for is looting, inviting and socialising in general.

OniKiy
Tuesday, 5th May 2009, 21:19
Thats cool then, I'll look foward to trying it first hand. :)

Bagpuss
Wednesday, 6th May 2009, 12:36
anyone tried it with TrackIR/Freetrack yet?

Endangerment
Saturday, 9th May 2009, 16:38
I really want into this beta, just got out my x52 and a copy of freespace 2.

I applied ages ago but havent heard anything from them about beta, tis rubbish.

How many have we got in there?

Volw
Saturday, 9th May 2009, 16:57
I really want into this beta, just got out my x52 and a copy of freespace 2.

I applied ages ago but havent heard anything from them about beta, tis rubbish.

How many have we got in there?

Technically, beta hasn't launched yet. They have it in friends and family testing atm. (Beta should launch anytime soon, CM was supposed to announce it last week, maybe it slipped by a week)

Volw
Saturday, 23rd May 2009, 13:43
No official word yet, but some retailers pushed the release date to September ;(

Ludicrouse
Saturday, 23rd May 2009, 13:48
No official word yet, but some retailers pushed the release date to September ;(

With it not being in Closed Beta yet, i would be suprised if it makes release before November.

Gunhead
Tuesday, 26th May 2009, 20:03
June launch "rumours" are officially scrapped: http://eu.jumpgateevolution.com/news_article.php?id=9582

Good news and bad news. Me i'm game for a longer wait, summer's a shitty time to pick up a new timesink anyways.

MiMaRz
Tuesday, 26th May 2009, 20:08
from gun's link:
Jumpgate Evolution update from NetDevil’s President Scott Brown
It’s been about three years since we originally started thinking about making Jumpgate Evolution and in those three years many of you have been following the game’s progress quite closely. You’ve watched the project grow and gain momentum as it has become what it is today. Getting the game complete and into your hands is the point we’re really eager to get to and we strive each week to get to where we can share our adventures in space together.

One of the things we’ve always promised is that we would not release an unfinished product, nor would we subject players to a sub-par experience. The worst situation for a developer is that our game does not meet the expectations of our fans. This is constantly weighed against the need and desire to release the game and let our dedicated community play the game as soon as possible. I know that many of you have seen the targeted June release date and that has generated significant excitement. As with all game development projects, we constantly have to evaluate the quality of the product against anticipation. The question always asked among ourselves, does what we have meet the expectations of the players? Is what we have a good game?

With that, let me be up front about the current state of the game from where we stand. Jumpgate Evolution is nearly feature complete, but since entering the Friends & Family phase of testing we’ve been able to bring new eyes onto the game and get solid, crucial feedback from actual players and fans. Based on these results, it is clear that the product needs more time to meet its objectives. As an example, we have received and read lots of feedback regarding the instanced and public PvP systems. The feedback has been vital in helping us polish and improve this core feature of the game. We take a lot of time in digesting and considering what people say and take feedback seriously. Given that situation I can tell you that we would rather delay the release, than let you down by releasing an unfinished product. We will continue development past June while extending the test schedules and respond to the results of those tests.

Nowadays, Massively Multiplayer Online Games have a highly competitive market and a less-than-stellar release can be the end of a title before it starts. Our passion for this game means we want to release it in a state that is complete. You have raised the bar for us and we feel a great responsibility to reach that bar and exceed it. The only thing worse than waiting is being rewarded with a product that does not live up to its potential. We’ve always had one goal while developing this game which we’ve stated over and over. That goal is to make a great, and most of all fun, space combat game. Until we, and you, are happy that the game fully meets all of those requirements we won’t release it.

We understand news of this delay is disappointing. The good news is that our immediate goal is to get the game ready for larger groups of people as we get into wider testing. This means that more people will have more time to give us the vital feedback we will need to improve the game. Once we've established our road map for the next few months we'll share with you when the revised release date is.

Thanks for your patience and continued support.

See you in space!

Scott Brown.

Hovis
Tuesday, 26th May 2009, 20:29
An interesting press release. There is clearly something rotten in the state of the game, but I wonder just how rotten. Maybe the message of recent launches - that being GET IT RIGHT OR DIE is finally sinking in.

Either way, bodes cautiously positive. Shit is not right but they are trying to fix it.

Daymare
Tuesday, 26th May 2009, 20:31
maybe they've finally figured out it's as usefriendly as a flightsim covered with spikes and are trying to fix that :)

Gunhead
Friday, 24th July 2009, 09:48
Good read regarding ship class design on Peterscheck's blog: http://www.mmorpg.com/blogs.cfm?isapi_rewrite_remap=JumpgateEvo%2F072009 %2F4304_Combating-Combat-Hermann-Peterscheck-Producer&bhcp=1

Shows to me that ND certainly wants to get it right from the get-go.

OniKiy
Friday, 24th July 2009, 12:13
Its very pleasing to read that kind of development. Where they both build the system around PvP but also state the obvious part to all games. Not every complaint should be listened to but should b checked. A majour failing of Blizzard is that they listen to the loudest voices and ignore the majority who actually notice the class balance.

The issue I have with the interview is the conflicted statement of not wanting to say "our game has 15 classes of ships!". But in the next breath talking about introducing more. I personally would have prefered a simpler statement like "If we find there is a need for another class after launch, we'll look into with the community and test it out before we consider it". I only nit pick with that as the original to me, seems like a plan to release new classes rather than maintain the balance. Which is worrying as it makes me assume they're looking ahead with their game and not focused on the present.

But thats just my personal opinion, it's all fantastic news that ND have taken then lessons garnered from Auto Assault and have potentially moved in the right direction.